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I had no idea about the air pollution / wind direction thing when I made my first city and now I'm 35k pop deep and hesitant to move my entire industrial grid to the other side of the city so 10% of my city lives with perpetual sickness
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# ? Dec 2, 2023 03:38 |
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# ? May 23, 2024 08:09 |
Yeah I'm waiting for mods or a **really** good sale before I buy this.
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# ? Dec 2, 2023 03:45 |
Concurred posted:I had no idea about the air pollution / wind direction thing when I made my first city and now I'm 35k pop deep and hesitant to move my entire industrial grid to the other side of the city so 10% of my city lives with perpetual sickness Endemic
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# ? Dec 2, 2023 04:12 |
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serious gaylord posted:CS2 has lost 80% of its players in 6 weeks. That is pretty bad and is probably representative of the hype the marketing train brought it. This is literally normal. Any game with a huge hype train has people check in and then move on super quick. Companies don't care, they got their money.
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# ? Dec 2, 2023 14:24 |
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Concurred posted:I had no idea about the air pollution / wind direction thing when I made my first city and now I'm 35k pop deep and hesitant to move my entire industrial grid to the other side of the city so 10% of my city lives with perpetual sickness
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# ? Dec 2, 2023 14:31 |
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Concurred posted:I had no idea about the air pollution / wind direction thing when I made my first city and now I'm 35k pop deep and hesitant to move my entire industrial grid to the other side of the city so 10% of my city lives with perpetual sickness So what you're saying is the healthcare economy is booming
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# ? Dec 2, 2023 17:20 |
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So I'm supposed to sprinkle commercial all throughout the medium/high density residential areas? Can't just make a big ol commercial blob cause of the customer mechanic and cims hating transit? Also is there any reason to ever use the normal medium density residential ever again after you unlock the mixed use?
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# ? Dec 3, 2023 12:21 |
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Visual appearance for one, but also Ive found that even in a heavily built up area with high density 6x6 towers that if I make all of my medium density zones into mixed use buildings i still end up with to much commercial overall and start getting the not enough customers. If i split 50/50 between mixed and normal medium density I hardly ever see that icon pop up. CPP has a new video tutorial out yesterday about building streetcar suburbs, and what was most interesting to me was how good the area looked when all the buildings were zoned as either 2x2 or 2x3.
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# ? Dec 3, 2023 15:08 |
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How do I quench my citizens' unrelenting thirst for low-density housing? I keep sacrificing land to suburban sprawl, which immediately gets snatched up while the dense urban core I'm trying to build remains completely unoccupied.
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# ? Dec 3, 2023 22:57 |
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Leave em thirsty. You can get away with some suburbs and basically forcing teh rest into MD/HD eventually.
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# ? Dec 3, 2023 23:04 |
I haven't messed with this but can you increase taxes on low density residential only?
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# ? Dec 3, 2023 23:07 |
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Popete posted:I haven't messed with this but can you increase taxes on low density residential only? Yep!
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# ? Dec 3, 2023 23:11 |
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You sure it’s by density? Or is it education level?
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# ? Dec 3, 2023 23:12 |
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No, only by education of all things. Cranking them on the completely uneducated can nudge things a little, I guess, as higher density demand is driven by families having students, apparently Uneducated means 'an actual peasant resisting enclosure/collectivisation', but you can drop all the way to -10 for higher tiers without it really moving the needle so it seems more a way to redline existing suburbia.
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# ? Dec 3, 2023 23:16 |
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blastron posted:How do I quench my citizens' unrelenting thirst for low-density housing? I keep sacrificing land to suburban sprawl, which immediately gets snatched up while the dense urban core I'm trying to build remains completely unoccupied. There will always be low density housing demand. Just ignore it.
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# ? Dec 3, 2023 23:53 |
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just loving around, said hey let's build a big nuclear plant just for fun surely an advanced water pumping station, 6 water pumps, and 6 upgraded waste treatment plants should be enough even if it looks ugly right? i mean sure the requirements are high for nuclear power but after putting 2500 hours in CS1 surely this should suffice uh-huh.....the only other buildings connected to the grid are an elementary school, high school, and hospital. i think this is a little excessive for a single nuclear power plant
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# ? Dec 3, 2023 23:53 |
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residential taxes by education is really bizarre considering as far as I can tell there is no coherent logic behind where the educated/wealthy live. Pull up the education or wealth overview and everywhere is just a random mashup regardless of density or land value.
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# ? Dec 4, 2023 00:00 |
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barnold posted:just loving around, said hey let's build a big nuclear plant just for fun afaik that nuclear power plant is using less water in a month than a real one would use in a day so if anything you should need to coat your city in water treatment plants
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# ? Dec 4, 2023 00:22 |
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turn off the TV posted:afaik that nuclear power plant is using less water in a month than a real one would use in a day so if anything you should need to coat your city in water treatment plants while true, this also is an issue with the scale of utility units. if we want to draw closer to reality then nuclear power plants should be able to draw water directly from a water source just like real life. also what's with limiting me to only one advanced water pump this is what i mean when i say the simulation forces you to build within a box - it's not the difficulty of the simulation, it's that if i want a nuclear power plant because it looks cool, i have to section off like two map sectors dedicated to nothing but water pumps and waste plants. this feels very stupid coming from a creative system i was accustomed to in CS1. CS1 may not have had the most engaging simulation, or the correct scale for unit sizes and requirements, but you could at least work with it in various ways that didn't significantly compromise the city-painter aspects of the game. do i want to spend that much time placing and connecting water buildings just to have a cool power plant (and is it even worth it)? not really imho, but mods will fix everything
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# ? Dec 4, 2023 00:53 |
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Although equally real nuclear plants don't actually need to treat the water because it doesn't go into the reactor. It probably should be modeled separately from the normal water system yeah. They need access to water but you aren't running them off tap water and sending the result to the sewage plant.
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# ? Dec 4, 2023 00:53 |
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blastron posted:How do I quench my citizens' unrelenting thirst for low-density housing? I keep sacrificing land to suburban sprawl, which immediately gets snatched up while the dense urban core I'm trying to build remains completely unoccupied. Others said it too, but ignore 'em (e; ignore the cims I mean, not the other posters ). Demand bars in CS2 aren't really 'demand' anymore, they're more 'will build if zoned', and how they interact with each other remains somewhat arcane for the time being. But yeah short answer is just build whatever low density you want and tell the cims to cope. Ms Adequate fucked around with this message at 07:29 on Dec 4, 2023 |
# ? Dec 4, 2023 05:59 |
Asproigerosis posted:residential taxes by education is really bizarre considering as far as I can tell there is no coherent logic behind where the educated/wealthy live. Pull up the education or wealth overview and everywhere is just a random mashup regardless of density or land value. Are we sure it's by the education level of the cim and not of the education requirement of the job they're holding?
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# ? Dec 4, 2023 08:56 |
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Patch getting rid of teeth (and other performance improvements) on the 18th.
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# ? Dec 4, 2023 18:25 |
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MikeJF posted:Patch getting rid of teeth (and other performance improvements) on the 18th. should introduce a "dental care" stat as a joke
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# ? Dec 4, 2023 18:36 |
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Cims arrive in the city with a mouth full of teeth. The better your dentist coverage, the more of them can get teeth pulled, until eventually they're all gums.
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# ? Dec 4, 2023 20:05 |
Hockey rink and skatepark free-LC. Pesky teeth will be dealt with the raddest treatments available. ETA: Ever since the latest patch nobody is happy with the mail service even though I added more boxes, post offices, and a sorting facility, which sits idle. The seaport exports things now, so that's good at least. skooma512 fucked around with this message at 20:50 on Dec 4, 2023 |
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# ? Dec 4, 2023 20:28 |
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https://www.youtube.com/watch?v=Yp48NQJygP4
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# ? Dec 5, 2023 02:10 |
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barnold posted:while true, this also is an issue with the scale of utility units. if we want to draw closer to reality then nuclear power plants should be able to draw water directly from a water source just like real life. also what's with limiting me to only one advanced water pump From reading this thread it sounds like the game has fallen into the trap of simulating things for the sake of realism. But this ends up putting constraints on the game, leading to unrealistic (and unfun) results. It's a tricky balance that any sim game must deal with. CS1 wasn't great, I think CS2 might be worse in this way. I really hope mods will be able to alter such core mechanics.
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# ? Dec 5, 2023 16:42 |
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Game has been on Xbox game pass since release fwiw. For people wanting to play but not willing to go full price.
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# ? Dec 5, 2023 18:29 |
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I do have to give C:S2 cred for something, the most recent patch added credits for the various localization teams.
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# ? Dec 6, 2023 07:26 |
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Is there a way to clear out ground pollution other than time?
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# ? Dec 6, 2023 23:36 |
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Asproigerosis posted:Is there a way to clear out ground pollution other than time? No.
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# ? Dec 7, 2023 00:51 |
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Asproigerosis posted:Is there a way to clear out ground pollution other than time? I put offices on it so it's not entirely useless. Free productivity from the mutant workforce.
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# ? Dec 8, 2023 01:19 |
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why's my industrial land value so loving high Oh I see they hate having access to government goods and services like mail, internet, police, fire. Such rugged capitalists! Asproigerosis fucked around with this message at 11:39 on Dec 8, 2023 |
# ? Dec 8, 2023 10:32 |
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Asproigerosis posted:why's my industrial land value so loving high I remember reading there's a specific bug where industry will self-price itself out of the land it's on
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# ? Dec 8, 2023 11:59 |
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Thats exactly what happened, anything already there is OK, but anything new is just empty building nobody will rent and if I demolish anything nobody will build in this particular high fallutin value area despite full rci bar.
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# ? Dec 10, 2023 05:19 |
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There's something deep-seated in the pricing/profitability/maybe pathfinding math that produces what's, irkingly, the only real "failstate" the game has when the economy's ticking along too well. 50k to 100k in my save was accomplished in about 15 minutes of every meter pegged, through the laying down of massive new dense C and dense R districts. Around there C demand zeroed, citing demand for specifically gas stations; sparse C was zoned, which immediately leveled up the poo poo out of the dense C while also stealing half their workers; R then turboleveled itself, because everyone was getting paid a fortune as buildings tried to hire; and R demand zeroed because ? no one could come up with first, last, and deposit to immigrate or something. 100k-200k was accomplished in about 15 minutes interaction and several days' runtime via the expident of zoning literally anywhere that I could mixed-use, it only building lot by lot when an existing C went out of business for traffic rush/fire reasons, and then the one it knocked out rebuilding when the assorted spouses of the immigrants that came for the empty-but-build housing also needed jobs. Just let it run in the background forever. If I wanted to do that twice over again, I might actually get out of the bubble, but as it stands now even a doubled population hasn't moved the needle enough to allow -10% subsidized low-rent flats by the reassuring hum of the nuclear plant/prison/sewage complex, securely 5km+ down a two-lane highway from any services or private employment, to not immediately pop purple and refuse to build.
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# ? Dec 10, 2023 06:18 |
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Asproigerosis posted:Thats exactly what happened, anything already there is OK, but anything new is just empty building nobody will rent and if I demolish anything nobody will build in this particular high fallutin value area despite full rci bar. Sounds like you need to do a reverse gentrification and liven up the area with landfills
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# ? Dec 10, 2023 10:57 |
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Asproigerosis posted:Thats exactly what happened, anything already there is OK, but anything new is just empty building nobody will rent and if I demolish anything nobody will build in this particular high fallutin value area despite full rci bar. Deepest simulation ever, remember - if you can dream it, you can build it, particularly if you want to build Luton or Duluth.
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# ? Dec 10, 2023 21:31 |
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# ? May 23, 2024 08:09 |
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Lmao that they’re adding two new maps that are literally “one for people who hate seasons” and “one for people who hate terrain”.
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# ? Dec 12, 2023 23:53 |