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obi_ant
Apr 8, 2005

Jedit posted:

It's effectively 1200G for 500 credits and 1k tokens. This is a slightly better return than Token Tuesdays, but you would get more from your 2k if you spent it without dropping 800 of it on a random variant.

drat I should've saved my gold then. Oh well, at least I got a nice variant from it.

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Quetzadilla
Jun 6, 2005

A PARTICULARLY GHOULISH SHITPOSTER FOR NEOLIBERLISM AND THE DEMOCRATIC PARTY
Ya hipp magneto is worth 800g for sure.

uXs
May 3, 2005

Mark it zero!

Ninurta posted:

So, I have 6k in tokens and Alioth available, is it worth the buy? Bare in mind I took 3 months off so while I am supposedly Tier 3 complete I'm missing most of the cards from Nebula onwards with the exception of Jeff(Hi, Jeff!) and X-23.

Alioth is an amazing card. In the right deck he's simply an 'I win' button, it's completely stupid.

Should you spend tokens on him... maybe? It's difficult to recommend things when it's for all your tokens and it's very hard to predict nerfs.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat
Don't spend tokens on anything until tomorrow; pin whatever you might be interested in, but there is going to be a patch tomorrow with balance changes so just wait until then to make sure you don't buy something that gets immediately altered.

FireWorksWell
Nov 27, 2014

(It's you!)


All I know is that if they haven't fixed DD after this many weeks, I'm likely done. Not even because I liked using him but because it should have been a priority.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



It better be fixed tomorrow

Nybble
Jun 28, 2008

praise chuck, raise heck
It's basically been a nerf to him. Maybe they took advantage to see what the usage/win rate is when you can only tell that something was placed in lane, but without knowing what it is.

But given that it was unintentional, it should have been fixed much sooner.

wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib
the awful UI poo poo is all embarrassing, especially since the UI was fine before

Red
Apr 15, 2003

Yeah, great at getting us into Wawa.
The constant NEVER SEEN BEFORE for like 8 or 9 different cards (X-23 especially, which I *own*) still isn't fixed, either.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat
Don't forget about the Persistently Reappearing News Notification!

sailormoon
Jun 28, 2014

fighting evil by moonlight
winning love by daylight


Nikumatic posted:

Don't forget about the Persistently Reappearing News Notification!

or the season pass notification on PC

FireWorksWell
Nov 27, 2014

(It's you!)


Nikumatic posted:

Don't forget about the Persistently Reappearing News Notification!

I gave up a long time ago and just hope people call out itt when there's something in the inbox

Marx Headroom
May 10, 2007

AT LAST! A show with nonono commercials!
Fallen Rib
I gave real world money to these people

obi_ant
Apr 8, 2005

Snap's avatars are the laziest thing ever

Red
Apr 15, 2003

Yeah, great at getting us into Wawa.

obi_ant posted:

Snap's avatars are the laziest thing ever

Which is why it's bullshit when you pull an avatar instead of literally anything else.

My avatar is usually the generic started SHIELD mask guy, but I've started using Goose because of the :geno: face.

DrBouvenstein
Feb 28, 2007

I think I'm a doctor, but that doesn't make me a doctor. This fancy avatar does.

Red posted:

Which is why it's bullshit when you pull an avatar instead of literally anything else.

My avatar is usually the generic started SHIELD mask guy, but I've started using Goose because of the :geno: face.

I prefer avatars to titles, but I'm just bitter because I did a bunch of upgrades because I was approaching the credit limit, and got like 6 titles in a row from the caches.

Seriously,I spent about 6000 credits , don't remember the exact number of cash es I opened, but all I got was titles and 1 cache that was 100 tokens...not even a pixel variant!

Opopanax
Aug 8, 2007

I HEX YE!!!


I'm mad that I still don't have a "Korg Fan Club" title for my rock avatar

Red
Apr 15, 2003

Yeah, great at getting us into Wawa.

DrBouvenstein posted:

I prefer avatars to titles, but I'm just bitter because I did a bunch of upgrades because I was approaching the credit limit, and got like 6 titles in a row from the caches.

Seriously,I spent about 6000 credits , don't remember the exact number of cash es I opened, but all I got was titles and 1 cache that was 100 tokens...not even a pixel variant!

I take it back, titles are more useless than avatars

Burginator
Sep 10, 2007

Two ALL BEEF patties,
Special Sauce?
Let Us Cheese.
This game has finally tricked me into spending non-season pass money (Other than the apocalypse bundle last year that I bought when I was drunk) just so I can keep expanding my Dan Hipp collection. I'm up to 52 Hipp variants but I still can't make a full Hipp deck (I'm getting VERY close to making a good zoo deck, though)

Give us another hipp day, cowards, let me buy them all

sailormoon
Jun 28, 2014

fighting evil by moonlight
winning love by daylight


How often are the artist days? Peach Momoko days make me fear for my wallet

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!
Anytime have a good counter plan to Electro into Galactus bullshit. :(

It was screwing me in conquest, but I got lucky and got them being too greedy on snapping. It was all luck though.

My C5 Deck has no tech that I can figure to counter it.

Tech cards are enchantress... That's really it.

Considered Shang for destroy decks that just make a massive Venom, but didn't want to get screwed on Knull.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



sailormoon posted:

How often are the artist days? Peach Momoko days make me fear for my wallet
They have only recently been doing store takeovers. They did them for two days in October with the Midnight Suns thing, and then in November there were two Peach Momoko ones. This hasn't been a majorly scheduled thing.

Kalman
Jan 17, 2010

Drowning Rabbit posted:

Anytime have a good counter plan to Electro into Galactus bullshit. :(

It was screwing me in conquest, but I got lucky and got them being too greedy on snapping. It was all luck though.

My C5 Deck has no tech that I can figure to counter it.

Tech cards are enchantress... That's really it.

Considered Shang for destroy decks that just make a massive Venom, but didn't want to get screwed on Knull.

Junk/Debrii decks have tons of fun against Galactus. Can also tech in GG to ruin a lane for them.

(Or just dropping sufficient power into empty lanes.)

uXs
May 3, 2005

Mark it zero!

Burginator posted:

This game has finally tricked me into spending non-season pass money (Other than the apocalypse bundle last year that I bought when I was drunk) just so I can keep expanding my Dan Hipp collection. I'm up to 52 Hipp variants but I still can't make a full Hipp deck (I'm getting VERY close to making a good zoo deck, though)

Give us another hipp day, cowards, let me buy them all

I don't think it's possible to make a really top deck with just Hipp variants, there's too many staple cards still missing:

Doctor Doom
America Chavez
Armor
Hela
Shang-Chi
Storm
...

The Ms Marvel-Darkhawk deck I've been using has 8 Hipp variants, and while Darkhawk has been datamined and should be coming on the 26th (looks pretty sweet too), 3 others (Doom, Shang-Chi, and Rock Slide) don't even exist yet.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat

sailormoon posted:

How often are the artist days? Peach Momoko days make me fear for my wallet

The next one is not an artist specific one, but Dec 11 will be all Hellfire Gala (aka Met Gala but make it Mutants) variants.

You may also on any random day find your personal store taken over by all of one artist or type of variant.

Boogaloo Shrimp
Aug 2, 2004

FlamingLiberal posted:

They have only recently been doing store takeovers. They did them for two days in October with the Midnight Suns thing, and then in November there were two Peach Momoko ones. This hasn't been a majorly scheduled thing.

There was also a Dan Hipp takeover at one point.

thebardyspoon
Jun 30, 2005
Jesus christ the amount of District X's and Weirdworlds I've had tonight has been unreal. Yeah I'd love to not play my deck thanks.

I thought I had a deck sorted that was gonna get me up to 90, not even infinite, had a real winstreak going that carried me from 76 to 86 last night and earlier tonight, then just hit a real losing streak back down to 82 and can't seem to scrape a win at all now.

thebardyspoon fucked around with this message at 00:57 on Dec 5, 2023

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.

thebardyspoon posted:

Jesus christ the amount of District X's and Weirdworlds I've had tonight has been unreal. Yeah I'd love to not play my deck thanks.

I will swear up and down that their location randomization has been hosed up ever since they hot-removed Yashida Base. Prior to that I would maybe get a repeated location from game-to-game once in a blue moon, and almost never in the same slot, but now I'll get same location 2+ games in a row, multiple times per day, and often in the same position.

Marx Headroom
May 10, 2007

AT LAST! A show with nonono commercials!
Fallen Rib

Drowning Rabbit posted:

My C5 Deck has no tech that I can figure to counter it.

Not to be a smartass, but shouldn't a C5 deck be able to challenge every lane by turn 3?

Opopanax
Aug 8, 2007

I HEX YE!!!


I'm free! Free! I'm definitely not hitting Infinite this season but at least I can barely interact with Conquest from now on.

FireWorksWell
Nov 27, 2014

(It's you!)


Congrats! Infinity Rock used to be a goal but conquest makes me despise the game hahaha, props on following through.

obi_ant
Apr 8, 2005

I think I'm going to buy a lotto ticket. Subterranea for my first location, then I draw 4 rocks in a row.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

Marx Headroom posted:

Not to be a smartass, but shouldn't a C5 deck be able to challenge every lane by turn 3?

No offense taken. I have zero 1 drops, and generally turn two is a crap shoot of Medusa or Lizard.



I know I had to sub in Omega Red for one card I was missing, I forgot which now though.

E: looking back, apparently the one card missing was Silk, the 1 drop that is missing, although that is still only 1 card to challenge on turn 1 :(

E2: Actually Titania would be the only turn 1 power 5 card as far as I can see, Silk is a 2 drop. :( So no, it doesn't look like I can challenge 3 lanes in C5 by turn 3 without support I guess?

Drowning Rabbit fucked around with this message at 16:06 on Dec 5, 2023

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Patch notes are up on the main site. Alioth still "win if you're already winning" but you must have prio or he does nothing. Amy Chav wrecked, Loki untouched, Daredevil fixed.

Red
Apr 15, 2003

Yeah, great at getting us into Wawa.

Jedit posted:

Patch notes are up on the main site. Alioth still "win if you're already winning" but you must have prio or he does nothing. Amy Chav wrecked, Loki untouched, Daredevil fixed.

Adios, Ghost

GarudaPrime
May 19, 2006

THE PANTS ARE FANCY!
It's a bigun all right.
First thought is Chavez almost never makes the cut for a deck now.

BALANCE UPDATES
This is a "big patch" for design, as we're integrating work across a few months and trying to set everyone up for an exciting holiday SNAP season. Let's jump right in!

America Chavez
[Old] 6/9 - Starts on the bottom of your deck. Draw this on turn 6.
[New] 2/3 - On Reveal: The top card of your deck gets +2 Power.
Developer Note: We know that America Chavez has been a beloved card to many, dating back to beta, and this rework is a major change. However, the previous functionality for America Chavez was troubling and we're changing it in the interests of better aligning with our philosophy for the game and the kinds of things we want to be strong, interesting, and healthy for deckbuilding.
Philosophically, America Chavez doesn't behave the way we want cards to. She most often isn't played or even used for fun synergies, just for percentage increase on drawing other cards, making "an 11-card deck." That's not to say no use met our standard–the Dracula decks were cool. We respect that many players enjoy the concept of deck-thinning or "fixing" draws, but it's dangerous to metagame health that America Chavez does this too freely for too many decks. In fact, she's often the most popular card in the game on a given week. But most of the time, that means she's pushing the 12th-most interesting card for a deck out of it.
We're sure some players worry that their deck won’t work without America Chavez. Put simply, this is very unlikely–deck-thinning, while strong, is often overestimated. Plus, she made a lot of your opponents' decks more consistent too. However, if a deck is meaningfully weakened, this change also frees us up to buff them or aim more designs at specific archetypes.
So why this design? Well, we wanted something simple and clean, because America Chavez is still a Series 1 card. Something we value in those cards is creating moments of discovery by offering players a wide variety of small "combos," and this fits the bill. The new card is a competitively rated card as a "technical 2/5" and we're curious to see which of the many cards that love a +2 buff she ultimately sees play alongside.

Alioth
[Old] 6/3 - On Reveal: Destroy ALL enemy cards played here this turn. (including unrevealed cards)
[New] 6/2 - On Reveal: Destroy all unrevealed enemy cards here.
Developer Note: Alioth has enjoyed an interesting position in SNAP as a card with acceptable winrate and cube rate, but a bad reputation. We've monitored the latter alongside performance, as we expected time and experience would help. However, he's become more commonplace and remained frustrating, so we're taking action. This changes Alioth from a catch-all endgame threat that's especially good when revealing first to absolutely requiring it.

Luke Cage
[Old] 2/2 - Ongoing: Your cards can't have their Power reduced.
[New] 2/3 - Ongoing: Your cards here can't have their Power reduced.
Developer Note: When Luke Cage debuted, cards that reduced Power weren't popular–Scorpion was played more than any of the other options! We've since added more and made balance adjustments, thus Luke's effect is much stronger. We've also seen him in good decks combining multiple low-Cost "tech" cards to turn off a variety of enemy routes to victory. We've reevaluated the kind of impact low-Cost cards should have, and ultimately don't feel it's healthy for them to shut off multiple higher-Cost investments regardless of their location. In the future, we'll more often "localize" abilities like this one.

We're also aware that Luke's prominence affected other balancing, and that some Power-reducing cards may become too strong without Luke to rein them in. We'll be monitoring them closely.

Shadow King
[Old] 2/3 - On Reveal: Set all cards here to their original base Power.
[Change] 2/3 -> 2/2
Developer Note: One of the cards benefiting most from Luke's change will be Shadow King. When we last buffed him from 3/3 to 2/3, we thought that might be too aggressive but wanted to be sure he became a meaningful card against powerful decks like Shuri. We're glad we took that chance–it seemed strong, but the metagame also had a lot of Power buffs flying around. However, just facing a lot less Luke and avoiding Luke's location is probably worth a Power, so we're deducting it.


Elsa Bloodstone
[Old] 2/2 - If you play another card to fill a location, give it +2 Power.
[New] 2/3 - After you play a card that fills this location, give it +2 Power.
Developer Note: There are two major changes here: one to how Elsa is triggered, and another to where. We previously placed Elsa's effect in the same timing window as Shuri because we thought it would pair better with some lesser-played cards. However, we saw early after her release that players mostly found this confusing when a location was filled via On Reveal or an "After" trigger. So, we're changing her timing to use the "After" window like Angela and line up with expectations.

Similar to the philosophical decision for Luke Cage, we've also decided Elsa's multi-location buff was an element of her strength as a 2-Cost we didn't want. The new timing is a buff and her strength was mostly focused on a single location, but we didn't want to accidentally over-nerf her, so we're adding a Power for compensation.

Kitty Pryde
[Old] 1/0 - When this returns to your hand, +1 Power. Returns at the start of each turn.
[Change] 1/0 -> 1/1
Developer Note: We're also returning Kitty Pryde to 1 Power. Kitty and Elsa often feel inseparable, given how synergistic their abilities are. Plus, we prefer cards to have base Power when they can. The combination of Elsa's changes, Kitty's buff, and Luke Cage's adjustment muddies the water a little bit on exactly how strong Elsa will be after this patch. However, we're confident that we can use OTA to adjust this package further if necessary.

Ebony Blade (Black Knight)
[Old] 4/0
[New] 4/0 - Ongoing: Can't be destroyed and its Power can't be reduced.
Developer Note: Black Knight released a little weaker than we aimed, though the card seemed pretty fun. We played around with a lot of "proactive" abilities for the Ebony Blade in playtesting because we liked the idea of making the sword itself feel mighty, but nothing clicked. However, we also didn't have 2/3 Shadow King while testing it, because that was an OTA balance change made after we finalized the season. Shadow King being a lot more popular was bad for the Ebony Blade, so we're hitting both goals with one change by bolstering the Ebony Blade against its primary predators.

Ravonna Renslayer
[Old] 2/1 - Your cards with 1 or less Power cost 1 less. (minimum 1)
[Change] 2/1 -> 2/3
Developer Note: Our internal playtesting evaluations for Ravonna clearly missed low, as she's failed to find a secure home in the metagame. We likely underestimated the amount of splash damage she'd take from Ms. Marvel creating more incentive to counter Ongoing effects. We'd like to push her strength to the limits and see what she can really do. In addition to just being a lot more efficient, moving her to 3 Power also opens up the possibility for her to supercharge one of the better Cerebro decks, and that's an archetype we generally enjoy helping out.

Mind Stone
[Old] 1/1 - On Reveal: Draw 2 Stones from your deck.
[New] 1/1 - On Reveal: Draw 2 1-Cost cards.
Developer Note: Bet no one claims "called it" on this one! Some design ideas we've played around in for future effects involved granting a player a random Infinity Stone, which was really fun–unless you got Mind Stone. While we like a bit of high variance every now and then, this frustration was worth solving. We're making this change ahead of the effect in order to see if/how it affects Thanos decks.



Move Update: Unrevealed Cards (Mostly) Can't Be Moved


One of the "default" rules is that unrevealed cards are generally immune to being destroyed, bounced, or referenced for effects–they're not considered to have been played. That wasn't true for movement effects, however. Initially we decided to go that way on newer content because the two most prominent "mover" cards at the time, Aero and Juggernaut, both necessitated moving unrevealed cards for their effect. We've since seen this inconsistency causing more confusion than we feel it's worth. So, we're standardizing move to only affect revealed cards by default, with anything that moves unrevealed cards explicitly saying so.

Some cards have been functionally affected by this update, but their text won't change:



Spider-Man
3/5 - On Reveal: Move to another location and pull an enemy card from here to there.


Stegron
[Old] 4/5 - On Reveal: Move an enemy card from here to another location.
[Change] 4/5 -> 4/6


Developer Note: Stegron's been out for a while now, and he's had the occasional week of performance now and then. Overall however, he's remained fairly stagnant on both winrate and play rate. One of the things we believe we underestimated with Stegron was the frequency with which the effect could be negative, randomly tossing enemy cards into hard-to-reach locations or risking freeing up an extra slot at a location you're contesting late in the game. Given that, we're trying out a Power buff to this card to see how that changes his role in the metagame.

What about Juggernaut and Aero? Well, they're going to change a bit more.



Juggernaut
[Old] 3/3 - On Reveal: If your opponent played cards here this turn, move them randomly.
[New] 3/3 - On Reveal: Move away all enemy cards played here this turn. (including unrevealed cards)


Developer Note: For the most part, Juggernaut is exactly the same card. We've updated his text to clearly indicate that he can affect unrevealed cards, and rephrased it a little for fit. However, we've also made one small functional change, which is that Juggernaut only moves cards that are still under your opponent's control. That means something like a Green Goblin won't move if it's already revealed and changed sides. It's minor, but it's part of an effort on our end to make that also a default when affecting enemy cards.



Aero
[Old] 5/8 - On Reveal: Move the last enemy card played this turn to this location.
[New] 5/9 - On Reveal: Move the last enemy card played anywhere to this location.


Developer Note: Not so for Aero–she's been reworked more substantially. Aero is joining most other move cards and will no longer affect anything unrevealed. However, to accommodate that change we've lifted Aero's restriction to target the last card your opponent played regardless of what turn it was played on. This effect is fairly different, and it played out like a bit of a nerf for us, so we're compensating Aero with an additional point of Power that still keeps her under Shang-Chi's new radar. Keep in mind that the same way Taskmaster won't copy the Power of a missing card, Aero won't move one.



Bugfix: Phoenix Force Copies Can Move
Phoenix Force
4/5 - On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.


We usually call out our bugfixes at the bottom of the patch notes, but we're doubling up on this one because it's fairly impactful to gameplay. When you make a copy of a card merged with Phoenix Force now, such as when you play Phoenix Force to Sinister London and revive a Multiple Man, you'll be able to move the original and the copy.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

GarudaPrime posted:

America Chavez
[Old] 6/9 - Starts on the bottom of your deck. Draw this on turn 6.
[New] 2/3 - On Reveal: The top card of your deck gets +2 Power.

:laffo: She went from auto include to just get more consistency to a dead card in one patch.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



The Luke Cage nerf is also going to mean it’s back to regular HE

Opopanax
Aug 8, 2007

I HEX YE!!!


Jesus, they hosed pretty much every one of my decks

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Hobo Clown
Oct 16, 2012

Here it is, Baby.
Your killer track.




I've taken a few days off since I was on full tilt and didn't want to drop out of the 90s before the end of the season. Changes seem dumb and might be enough to convince me to take an extended break.

Lol at making Chavez a worse Nakia, amazing

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