|
Osmosisch posted:I had several before the 1.0 patch but now I couldn't even find them in the workshop menu any more, no clue what's up with that. I thought they were removed or something. Gadgets have their own little hut connected to the class selection one. As I understand it pre-1.0 gadgets were something you had to carefully consider because you could only take so many at once but now you can have ALL of them active at the same time. Osmosisch posted:Regarding your point about affixes being more important than weapon level, makes sense, Gunfire's the same. But I ran into few enough options to upgrade that it felt bad to hang on to the lower level gun. Bolded is probably down to workshop upgrades. The gun chef isn't guaranteed to appear in every safe zone, even with everything unlocked, but you'll see him at least once every level and usually twice on average. I've rarely if ever been in a position where I needed to top up a gun's level by more than 1-2. And it's a lot like Gunfire where trying to use a level 1 gun at endgame is a bad idea, but being behind by a couple of levels isn't actually that big of a deal if the affixes and/or the rest of your build is good. Anything that has a chance has the chance listed, afaik. But that said I do kinda agree that the deeper mechanics are a bit opaque. From what I've heard and from what little there is on the wiki, anything that comes out of a gun is running off the same scaling factors as normal shots. Alt-fires have their own bespoke base damage, but again that gets multiplied by weapon level same as anything else. Chance for buckshot definitely does *something* transformative and isn't just multiplying projectiles by 20 or w/e, but I can only guess that it's splitting the regular gun damage across X projectiles. The one thing I do know for sure is that the game has a streak breaker mechanic where every time you fail a proc roll it nudges the RNG in your favor. Which is probably why the Windmill Rifle is so broken. John Murdoch fucked around with this message at 19:51 on Dec 6, 2023 |
# ? Dec 6, 2023 19:20 |
|
|
# ? May 28, 2024 02:57 |
|
Mana builds are fun in Tiny Rogues https://i.imgur.com/N3YtUTS.mp4
|
# ? Dec 6, 2023 19:32 |
|
Oh also If you're playing Roboquest on PC absolutely make sure vsync is turned off (pretty sure it defaults to on) because it makes the game run like garbage. With it turned on, everything felt like a slow, clumsy shitshow and as soon as I turned it off the game felt 30% easier because I wasn't trudging through mud anymore.
|
# ? Dec 6, 2023 20:10 |
|
Azran posted:Roboquest really needs to make some gadgets part of the base story progression or something, at the very least the grapple hook and the jetpack. It's great when movement upgrades which feel like intended parts of the core gameplay aren't given to you immediately!!! I'm still completely and totally baffled why Doom Eternal forces you to play through an entire stage before getting the dash despite the dash being completely and utterly fundamental to the most basic foundations of the game's combat, meaning that the first impression the game gives you is that it's slow and stodgy and has way too many enemies for you to avoid while the actual reality of Doom Eternal combat is that you're a hyperspeed ballerina of death.
|
# ? Dec 6, 2023 20:31 |
|
roboquests biggest mistake is gating too much poo poo out of the gate. i love the game and have a great time with it, but it feels unduly punishing until you get a few repairbot bonus upgrades and can actually recover a decent amount of health instead of dying a slow death of 1000 cuts. it plays and feels great but the metaprogression needs looking at. also the starter class is the worst class, losing a bunch of offensive power for fairly lovely defense options
|
# ? Dec 6, 2023 20:45 |
|
Invincibility being a lovely defensive option is news to me I had a hard time getting into the other classes after Guardian, they're fun when they work but without the giant panic button I always wind up eating poo poo sooner or later. EDIT: then again I never got the grappling hook and only unlocked jetpack on my winning run, so maybe the added mobility will be more decisive when I eventually pick the game up again the holy poopacy fucked around with this message at 20:54 on Dec 6, 2023 |
# ? Dec 6, 2023 20:51 |
|
juggalo baby coffin posted:also the starter class is the worst class, losing a bunch of offensive power for fairly lovely defense options The starter class is in a weird position because it absolutely sucks as a starter class. But once you've got everything unlocked and understand how it all fits together, Guardian is about as broken as any of the other classes, maybe lagging behind only slightly. Also just logically speaking when attacks start being able to wipe out a third of your health in one hit, the value of being able to go invulnerable at will goes up dramatically.
|
# ? Dec 6, 2023 20:52 |
|
juggalo baby coffin posted:roboquests biggest mistake is gating too much poo poo out of the gate. i love the game and have a great time with it, but it feels unduly punishing until you get a few repairbot bonus upgrades and can actually recover a decent amount of health instead of dying a slow death of 1000 cuts. Yeah the Guardian sucks for beginners but it's absolutely top of the pack due to how powerful no-selling attacks on demand is.
|
# ? Dec 6, 2023 20:56 |
|
i just cant think of any builds that guardian can do that wouldnt be better on the other classes also i think his secondary ability is poopoo def my least favorite, but engineer used to be my least favorite until i learned the beauty of element builds so maybe theres something im missing
|
# ? Dec 6, 2023 21:22 |
|
deep dish peat moss posted:Mana builds are fun in Tiny Rogues I am patiently waiting until the no-beta release. Hell, the beta doesn't even have some of the announced features:
|
# ? Dec 6, 2023 21:42 |
|
ScootsMcSkirt posted:i just cant think of any builds that guardian can do that wouldnt be better on the other classes The answer to both of these seems to be Tactical Slap + Linebreaker. You now have a medium range secondary attack that far surpasses the Commando's out of the box and still gives melee HP drops and also as long as you use it consistently you get functionally continuous +50% weapon damage and +25% shield recharge. This takes 2 perks and you can throw in a 3rd to add +12% speed and +12% armor that again basically lasts all combat as long as you're slapping at every opportunity. You can also go all in on the bubble if you want but I never really got into this personally. the holy poopacy fucked around with this message at 22:13 on Dec 6, 2023 |
# ? Dec 6, 2023 22:10 |
|
ScootsMcSkirt posted:i just cant think of any builds that guardian can do that wouldnt be better on the other classes I wouldn't say any of the builds are strictly Better than other classes, but Guardian ends up getting access to a lot of nice stuff comparable to the others. Like you've got a bunch of melee stuff that isn't nearly as explosive or kinetic as Recon, but fills a similar niche and I actually kinda prefer Tactical Slap's cooldown over Recon's kill streak mechanic. I wouldn't beeline to Guardian for elemental builds, but its got a bunch of solid elemental support. Tiny Punch isn't quite Mini Missiles but it does silly poo poo on rapid fire guns. And the various bubble buffs turn the shield into the same kind of busted omni-buff that several other classes get. Also Guardian I think is the only class with the heavy weapons generic perk, which opens up a lot of potential within that class of weapons in particular.
|
# ? Dec 6, 2023 22:21 |
|
Shooty so inspired, in part, under a certain aesthetic and fresh off a big update alongside a demo: GunDeck[100] https://store.steampowered.com/app/2614790/GunDeck100/ quote:GunDeck[100] is a twin-stick shooter where the aim of the game is to conquer 100 levels of bullet hell.
|
# ? Dec 7, 2023 13:48 |
|
i mostly use the commando in roboquest because i love the upgrade to the shorty that makes it into a railgun that resets its cooldown when you hit weakspots with it. you can upgrade it to mark and bounce between enemies and it's just super fun. juggalo baby coffin fucked around with this message at 14:14 on Dec 7, 2023 |
# ? Dec 7, 2023 14:01 |
|
juggalo baby coffin posted:i mostly use the commando in roboquest because i love the upgrade to the shorty that makes it into a railgun that resets its cooldown when you hit weakspots with it. you can upgrade it to mark and bounce between enemies and it's just super fun. See, I like the upgrade that makes Shorty explosive because it dovetails with my "all explosions, all the time" preferred build. It's so loving funny when you've got the mini-boom upgrade, an explosive weapon with the secondary fragments mod, and the "gaining fury gives you mini-rockets" upgrade. You just point your gun at something and everything in that direction turns into a continuous hell of nonstop explosions e: and then you get the upgrade that gives explosives auto-crit and things really start to get silly
|
# ? Dec 7, 2023 14:08 |
|
ExiledTinkerer posted:Shooty so inspired, in part, under a certain aesthetic and fresh off a big update alongside a demo: GunDeck[100] Me before playing it: Why cards, why a deck? What was wrong with "choose a powerup from one of 3 randomly-selected options"? Me after playing it: Eh, just a way of making your runs suck by giving you bad powerups, also the fundamentals of the shooting isn't very fun, a far worse sin. Also the deck metaphor is a lie, it's just a list of powerups. Nothing really to recommend it except its gfx.
|
# ? Dec 7, 2023 14:26 |
|
juggalo baby coffin posted:i mostly use the commando in roboquest because i love the upgrade to the shorty that makes it into a railgun that resets its cooldown when you hit weakspots with it. you can upgrade it to mark and bounce between enemies and it's just super fun. I like railgun shotty in theory but man does it feel bad when you miss the crit. Of course against bosses it's very very silly.
|
# ? Dec 7, 2023 15:19 |
|
Captain Foo posted:Path of Achra I think peltast is the easiest class - the one I finished the path with has my highest "ascended" run so far of Dust 19. Finally completed a reaver run after a lot of tries. Naturally the ghost after my "tinted" (this has to be a typo for tainted right?) axe appeared on the final screen. Don't know what it is about this game but I have 30 hours played since Saturday (have been off work this week). Groovelord Neato fucked around with this message at 16:22 on Dec 7, 2023 |
# ? Dec 7, 2023 16:08 |
|
I think Achra uses tint in other skills/abilities/effects as well, something eldritch-y. The color not being green or something like that makes me think it's intentional. Does it do arcane damage?
|
# ? Dec 7, 2023 17:02 |
|
an iksar marauder posted:I think Achra uses tint in other skills/abilities/effects as well, something eldritch-y. The color not being green or something like that makes me think it's intentional. Does it do arcane damage? they were just added as upgraded-stat items that have a chance to attract those rainbow-named elite enemies that were obliterating so many of my runs
|
# ? Dec 7, 2023 17:33 |
|
an iksar marauder posted:I think Achra uses tint in other skills/abilities/effects as well, something eldritch-y. The color not being green or something like that makes me think it's intentional. Does it do arcane damage? Good call - I only thought it might be a mistake because he's admittedly had a good number of typos he had to correct. Smith Comma John posted:they were just added as upgraded-stat items that have a chance to attract those rainbow-named elite enemies that were obliterating so many of my runs Yeah it's so you can choose if the ghosts will appear - I couldn't pass up that axe so had to chance it.
|
# ? Dec 7, 2023 18:02 |
|
Long running Heroes of Loot semi-series has an updated demo for the latest tangential bit: Gauntlet of Power https://store.steampowered.com/app/2374320/Heroes_Of__Loot_Gauntlet_Of_Power/ quote:Heroes of Loot : Gauntlet of Power is a fast paced, randomly generated action RPG shooter with dungeon crawling and Rogue-like elements. As you hold the Gauntlet of Power you gain the ability to mount automated weapons in eight directions to protect and mow down the many dangers lurking in the dungeons. Descent into the dungeon finding mysteries, collecting loot, and unlocking a host of weapons for your Gauntlet of Power!
|
# ? Dec 7, 2023 18:16 |
|
Been avoiding this thread for a while because I kept buying games and never found the time to play them. In a fit of AAAASOMANYNEWLIKELITES I ended up getting this fresh new thing called Jupiter Hell, just a tiny few years late. Still in the relatively clueless phase, and it's so, so good. It's on sale for another 4 days, so definitely jump in if you're a slowpoke like me.
|
# ? Dec 7, 2023 19:06 |
|
Any roguelite FPS likers here play Deadlink? How is it?
|
# ? Dec 7, 2023 23:40 |
|
Megazver posted:Any roguelite FPS likers here play Deadlink? How is it? Somewhat similar to Doom Eternal in game flow, but I didn't connect with it.
|
# ? Dec 8, 2023 00:12 |
|
Dead Cells devs announced their upcoming isometric action roguelike with co-op, Windblown https://store.steampowered.com/app/1911610/Windblown/
|
# ? Dec 8, 2023 03:44 |
|
gandlethorpe posted:Dead Cells devs announced their upcoming isometric action roguelike with co-op, Windblown That already looks hella slick, if they have a good coherent vision (which DS lacked at first) I'm sure it's gonna turn out amazing.
|
# ? Dec 8, 2023 03:50 |
|
Serephina posted:That already looks hella polished, if they have a good coherent vision (which DS lacked at first) I'm sure it's gonna turn out amazing. Yeah I was gonna say, Dead Cells saw some MAJOR overhauls to game systems during the EA period. Maybe with their experience they'll land on a vision a little earlier with this one. That said Dead Cells was really fun even when it was rough, and I certainly don't regret playing it during EA. It wasn't a bad experience but it was a very turbulent one.
|
# ? Dec 8, 2023 03:52 |
|
Cobalt Core is getting mods, though they're limited to a side channel in the developer's discord for now. New ships, new characters (including a fully carded version of Evil Riggs, who builds up rage to spawn the kerbroken missile swarm she fired off in the escape), and Cobalt Petrichor, a Risk of Rain-inspired mode with a ton of new minor artifacts that edges up the difficulty every 10 combat turns. No fun dialog text yet, but they seem to have just cracked how to do that too.
|
# ? Dec 8, 2023 09:04 |
|
ChillyRoom, one of the stranger dev outfits with a clear/eclectic niche or so trying to straddle the mobile and PC worlds, has a new PC project in the works with a demo for it: Shadow of the Depth https://store.steampowered.com/app/2100150/Shadow_of_the_Depth/ quote:Shadow of the Depth is a top-down action Roguelite game. Delve into a dungeon world of light and shadow to eradicate the monsters that ravage your home. Be prepared to step into the abyss before you!
|
# ? Dec 8, 2023 13:34 |
|
Well, I bought Tiny Rogues. Cute game. Beat it first try I was carried hard by the "you can defy death three times per room, but can't wear armor" trait. That seems super good -- three free hits per room? Not that I'm complaining! It took me half the run to figure out how to use the dice. I also spent most of the run using a knife I got in the second level, which I'd gotten enchanted and smithed to +4. Replaced it with Excalibur, which seemed better, but honestly it's kind of hard to tell. I don't think the damage numbers on item cards reflect your traits or stats, and they don't list raw DPS, so comparisons are fiddlier than I'd like. On that note, is there anything that indicates which stat is core to a given weapon type? Is it just melee=STR, ranged=DEX, magic=INT?
|
# ? Dec 9, 2023 04:09 |
|
It's a great game and I'm glad you got it but honestly SO much has changed on the beta branch (which is coming to full release later this month) that I would not worry too hard about how weapons scale with stats etc. because all of that will be completely up-ended very soon. And I'm not saying that to be a jerk, I've played the game a ton but literally don't remember how that works in the non-beta version because it's changed so much lol. But look forward to the game more than doubling in size very soon edit: Although this may be in the version you're playing -- do weapons have visible stat scaling rankings when you look at them? Like a blue "A" and a green "C" means the weapon scales a lot from intelligence, and a medium amount from dexterity. It's similar to how weapon stat scaling works in Dark Souls if you've played that goferchan fucked around with this message at 04:24 on Dec 9, 2023 |
# ? Dec 9, 2023 04:21 |
|
deep dish peat moss posted:Mana builds are fun in Tiny Rogues Oooh, this looks my jam! Just bought it on Steam, thanks for the heads-up!
|
# ? Dec 9, 2023 04:35 |
The beta for Tiny Rogues got a substantial performance-improvement patch earlier today, and now the game actually runs at 144 fps (or your preferred framerate). Dozens of bugs have been discovered and fixed, so now is actually a decent time to try the beta if you want to see it before the official release in a couple weeks.
|
|
# ? Dec 9, 2023 06:30 |
Also, after seeing how vastly improved Tiny Rogues is with a massive injection of content and a decent amount of added complexity, I'm even more wildly ravenous for Rift Wizard 2 next month.
|
|
# ? Dec 9, 2023 06:31 |
|
Question about post-Death content in Tiny Rogues: After the boss fight, I try walking down a corridor with an eye-like thing following me. I choose not to give in, but then the ghost of Death shows up and ganks me instantly anyways. What gives? What do I need to continue down the whole hallway?
|
# ? Dec 9, 2023 16:55 |
Teriyaki Koinku posted:Question about post-Death content in Tiny Rogues: Your soul isn't strong enough, basically. You have to beat Death 4 more times, then postgame will open up. Once it's open, you can get to Floor 11 without needing anything special, but Floor 12 is gated behind being strongly morally/integrally aligned.
|
|
# ? Dec 9, 2023 17:34 |
|
SKULL.GIF posted:Your soul isn't strong enough, basically. You have to beat Death 4 more times, then postgame will open up. Once it's open, you can get to Floor 11 without needing anything special, but Floor 12 is gated behind being strongly morally/integrally aligned. I feel like I still have to visit an ai generated fandom wiki after reading that
|
# ? Dec 9, 2023 17:42 |
|
SKULL.GIF posted:The beta for Tiny Rogues got a substantial performance-improvement patch earlier today, and now the game actually runs at 144 fps (or your preferred framerate). Dozens of bugs have been discovered and fixed, so now is actually a decent time to try the beta if you want to see it before the official release in a couple weeks. I installed the Tiny Rogues beta recently, I'm having a great time with it. Getting hit a lot though so my bottleneck is hp/skill. That being said, the vastly increased amount of build options have been a lot of fun to play with. I've been giving dice a high priority as well as selecting them as my gift to make sure I hit some kind of synergy. Seems like the amount of dice you get from any dice related reward was increased as well. Kinda bummed that I wasn't allowed past Death after pushing my aura radius to cover the entire screen, but I'm sure that'll happen again at some point.
|
# ? Dec 9, 2023 17:50 |
|
|
# ? May 28, 2024 02:57 |
|
The strongest options in Tiny Rogues seem to be 1) Anything that gives you 100% Crushing Hit (either the Int talent that reduces equipment load to half but gives 100% crushing, or the dex talent that gives 100% crushing at close range + the other dex talent that makes every hit count as close range) 2) Going all-in on buffs that increase bonuses from mana and finding sources of +mana or 3) Both https://i.imgur.com/v5n6KNp.mp4
|
# ? Dec 9, 2023 17:57 |