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The AA battery in the starport has a thing that's probably a bug, where the icon to interact with it is the magnifying glass icon that's usually reserved for "click this for a sentence of background lore text". But yeah, you have to interact with it even though it's not clearly indicated that you can.
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# ? Dec 9, 2023 22:42 |
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# ? May 23, 2024 11:33 |
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Ah, ugh, found the thing I needed to interact with. Dunno how I walked past it like at least 4 times.
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# ? Dec 9, 2023 22:44 |
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So what is a good class build if I want to be reasonably active and effective in combat while not tanking my social skills?
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# ? Dec 9, 2023 22:47 |
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Sylphosaurus posted:So what is a good class build if I want to be reasonably active and effective in combat while not tanking my social skills? I'm doin a Hive World Officer and moving with the front lines with a shotgun, seems reasonably effective and I still get to blast baddies.
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# ? Dec 9, 2023 22:59 |
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How effective would doing a Caiphas Cain Chainsword+Las Pistol and huge on leadership and social skills be.
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# ? Dec 9, 2023 23:05 |
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Zore posted:How effective would doing a Caiphas Cain Chainsword+Las Pistol and huge on leadership and social skills be. One of the advanced archetypes the Officer can choose at level 16 is explicitly about getting buffs by alternating between ranged and melee attacks. And Officer is ridiculously effective in general. deep dish peat moss fucked around with this message at 23:08 on Dec 9, 2023 |
# ? Dec 9, 2023 23:06 |
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Did the weapon skill "Cleave" used to be named "Slash"? Because there are talents that reference "slash" and when I try to google that skill, the description is the exact same thing as the current "cleave" description
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# ? Dec 9, 2023 23:09 |
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Nah, I got an ability that gives you slash. The reason why its lump in with the dash stuff in talents is its another movement based attack.
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# ? Dec 9, 2023 23:10 |
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How do you actually make a character that takes advantage of Voidborn's Be Smart? If you're gonna make an INT focused character then picking any class besides Operator seems like a waste, since nobody else has proficiencies with INT Skills, and Operator can't seem to take advantage of Be Smart. There's a possibility of making an INT Officer but then you're not using your primary stat for your skills so it feels like you're supremely gimping yourself.
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# ? Dec 9, 2023 23:11 |
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Jack Trades posted:How do you actually make a character that takes advantage of Voidborn's Be Smart? Voidborn Int should in theory scale your ability from it instead of fellowship. So you can be a smart boy officer. >Any time an ability or talent uses the Fellowship bonus, a voidborn character can instead use the Intelligence bonus Wording is pretty clear. And Grand Strategist would just scale its abilities from it twice.
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# ? Dec 9, 2023 23:18 |
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deep dish peat moss posted:One of the advanced archetypes the Officer can choose at level 16 is explicitly about getting buffs by alternating between ranged and melee attacks. And Officer is ridiculously effective in general. Officer can't pick Arch Militant but they can get Vanguard, which makes you pretty tanky. I made Cassia that and she also has a shotgun. Lookout, heretics, here comes my trillion-dollar irreplaceable spaceship component and she's angry.
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# ? Dec 9, 2023 23:21 |
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Zore posted:How effective would doing a Caiphas Cain Chainsword+Las Pistol and huge on leadership and social skills be. You won't be the best at combat, but you'll be a solid "second rank" and anything with Officer is a "makes everyone else supercharged" build. My trader is basially this: Commissar + Officer into Master Tactician. Laspistol + Chainsword and a Longlas so she can designate targets at any range and competently swat back things that somehow get into melee range.
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# ? Dec 9, 2023 23:38 |
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Sab669 posted:I did walk all the way back to the Starport but I couldn't seem to board it Be aware that this point sees a lot of bugs. I also couldn’t reboard the shuttle, and had to reload from a 3 hour prior save because there was no way to advance. Hopefully it’ll work for you, but if you do get stuck, you’re not alone in it.
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# ? Dec 9, 2023 23:44 |
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Got an interesting visual bug
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# ? Dec 9, 2023 23:54 |
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Hey Pascal, blessed cogitator's hosed!
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# ? Dec 10, 2023 00:01 |
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Zore posted:How effective would doing a Caiphas Cain Chainsword+Las Pistol and huge on leadership and social skills be. Melee Officer into Vanguard (melee tank) is specifically what the Commissar origin is built for, but you don't get access to Arch-Militant which is the archetype that gets big damage out of alternating attack types. You could go Warrior or Soldier into that, but then a lot of Commissar's Fellowship stat boosts are wasted.
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# ? Dec 10, 2023 00:23 |
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Anyone having issues with the loudhailers part of the Drifting Voidship should just reload before it and go there later. Even if you get past those, the boss is incredibly hard for that point in the campaign.
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# ? Dec 10, 2023 00:24 |
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Been enjoying this. I bumped difficulty down after I got annoyed with enemies always going first, then gang raping one of my guys before I even got a turn in. Story is pretty great, and I'm totally geeking out on the 40k universe. I'm playing the good guys, so basically everyone gets executed if their shoelaces aren't tied properly.
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# ? Dec 10, 2023 00:27 |
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The drifting void ship is still a massive unfun pain in the rear end Just trying to get through it. Not only are the stupid little speakers buggy to target but also they buff each other and also there's loving four of them in at least one encounter. Immune to melee tough to hit and shooting immune to psychic I don't know what they were thinking.
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# ? Dec 10, 2023 01:33 |
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It wasn’t the speakers for me it was the snipers with 100% crit rate.
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# ? Dec 10, 2023 01:55 |
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Yeah IMO I find myself dying for more storybook interludes and social encounters. Way too much ground combat gameplay. Plus, the combat gameplay fails to embrace what's unique about the game. We're not a scrappy adventuring party, we can throw underlings at problems. There's no reason why the house troops can't clear out these trash.
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# ? Dec 10, 2023 02:03 |
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Yea there are definitely too many trash encounters, and with too many NPCs per encounter. Still enjoying it, but I don't feel nearly as "must play" like with BG earlier this year
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# ? Dec 10, 2023 02:10 |
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Arglebargle III posted:Yeah IMO I find myself dying for more storybook interludes and social encounters. Way too much ground combat gameplay. Plus, the combat gameplay fails to embrace what's unique about the game. We're not a scrappy adventuring party, we can throw underlings at problems. There's no reason why the house troops can't clear out these trash. It desperately needs some kind of PC summon 1x per round for some grunts to charge into enemy fire.
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# ? Dec 10, 2023 02:11 |
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I find the combat fun for the most part. Those two combats in a row are designed very poorly though. It was the same in the beta. It doesn't help that the encounter design makes it so that area of effect attacks are kind of buggy.
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# ? Dec 10, 2023 02:14 |
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Is there any way to see if there is a status effect going on in a specific tile so I dont run my character into fire or whatever? Its not always obvious which tiles are affected
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# ? Dec 10, 2023 02:30 |
About how long is a run through this game? I'm tempted but I'm 50 hours into BG3 and I am concerned if I leave I will not come back, but if a run is something like 40 hours that's a little different...
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# ? Dec 10, 2023 02:43 |
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Eifert Posting posted:The drifting void ship is still a massive unfun pain in the rear end If you have sniper rifles they're a pretty easy 95% hit chance against the speakers and generally kill them in 1-2 hits
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# ? Dec 10, 2023 02:46 |
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deep dish peat moss posted:If you have sniper rifles they're a pretty easy 95% hit chance against the speakers and generally kill them in 1-2 hits Speaking of snipers, are they meant to basically completely ignore line of sight? It seems weird that I can just plant someone in the middle of nowhere and just pop people through almost everything
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# ? Dec 10, 2023 03:00 |
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Phoix posted:Speaking of snipers, are they meant to basically completely ignore line of sight? It seems weird that I can just plant someone in the middle of nowhere and just pop people through almost everything Line of sight can be fucky. The game could definitely use a 'vision' tool ala Wargame/WARNO that lets you see what squares can be seen from any given square. I blundered on to the voidship y'all are talking about, and I'm desperately trying to get through the first combat encounter. This does not bode well.
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# ? Dec 10, 2023 03:27 |
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Legitimately they built the storybook thingy and it doesn't show up enough. I don't want another trash fight, I want grimdark storytime adventures. My first chat with the governor also felt distinctly like I needed to collect the story tokens before continuing my conversation, which was lame. That was a perfect opportunity to let Fel players do some sequence breaking.
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# ? Dec 10, 2023 03:35 |
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Found my first gamebreaking bug. In the elctro-cathedral place, combat starts. My MC proccs Seize the Initiative, gets their first turn of Officer abilities. Only, ending turn just gives her another turn, forever. She can't shoot, nobody else can act. I managed to use Bring it Down and Move, Move, Move to get someone to slowly hack the enemies apart over like 20 turns to see if it was a scripting error for that fight, but the same thing happened on the next one.
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# ? Dec 10, 2023 04:04 |
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I hate that I’m a few hours in and considering restarting again now that I have a better idea of how things work. My Forge World Crime Lord Operative has a longlas and is absolutely obliterating people, but on the other hand a heavy armor/heavy weapon soldier of some kind could be fun too— but that’s basically how I’m building Argenta anyway. I’m a bit annoyed that Cassia has pretty low Fel to start, since she seems pretty great as a buffer in general. Do Officer skills count for that one staff that increases an allies stats when she targets them with her powers?
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# ? Dec 10, 2023 04:20 |
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If you want to try a different build(and you don't absolutely hate your main character's current one), you don't need to restart. Just talk to the Factotum and make a mercenary - they're exactly as powerful as your own character and have the same range of options.
Kanos fucked around with this message at 05:02 on Dec 10, 2023 |
# ? Dec 10, 2023 04:22 |
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if this game lets me almost recreate my dark heresy char from 15yrs ago or so then its the GOAT
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# ? Dec 10, 2023 04:23 |
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Bussamove posted:I’m a bit annoyed that Cassia has pretty low Fel to start, since she seems pretty great as a buffer in general. The trick with that is grabbing Unnatural Allure from the Navigator talents -- all of her Navigator stuff is good and can't be replicated elsewhere, so the Fellowship bonus stacks up fast.
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# ? Dec 10, 2023 04:59 |
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Warmachine posted:Line of sight can be fucky. The game could definitely use a 'vision' tool ala Wargame/WARNO that lets you see what squares can be seen from any given square. The second one is even worse and I just decided to quit out of it and come back to it later. There's probably a way to cheese it by pulling back to the corridor you came from and whittling down anything that comes after you but after getting stuck on that fight for the better part of half an hour I felt like that was just a waste of my time. In the beta it was hard but not unfair, as I recall. But since Owlcat were told there were too many trash fights I guess they decided the solution was to just double or triple wounds on everything in that room and have the loudhailers buffing like mad too.
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# ? Dec 10, 2023 05:01 |
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Pasqal is a little too self-aware of what Owlcat is doing. At this point, I'm actually softening on my stance of leaving Idira behind--if every planetfall is going to feature an ambush, maybe the unsanctioned psyker giving me forewarning is in fact less risky. Somehow.
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# ? Dec 10, 2023 05:08 |
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Warmachine posted:I use her as a base of fire. You want to go all-in on her BS and get that high quickly, along with any gear that can improve her accuracy. Then you use her to burst fire into crowds of squishy things. Have your officer boost her resolve and then give her free turns. All those 11 wound minions you slaughter ratchet up your momentum, which you can then use on Abelard for hammer time. Rinse and repeat. You can use Cassia's Locus of Distraction power (or however it's called, the "everbody in a large area will saves, those who fail move towards the center of the area" one) to pile 'em up nice, clumpy and out of cover, too. Of course, you could do that AND hurt them as you do it (with other passive Navigator talents), pile the resolve on her and dispense with the hail of bolter fire/shower of promethium. But it's much less funny. But speaking of piling resolve : what determines a dude's base resolve, exactly ? I can't figure it out. It doesn't seem to be a secondary stat derived from an ability score, and it varies wildly between characters (eg my psyker officer rocks 6 at the end of chapter 1, while Pasqal only has 3). What gives ?
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# ? Dec 10, 2023 05:09 |
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Really fun game without any significant bugs so far. I’m also finding it a lot easier on the default difficulty than either of their other games despite knowing nothing about this rpg system. I’m enjoying my iconoclastic but stuffy naval officer charmer, but I’m definitely going to do a harder run too. Probably a hardline pious soldier. Is dual wielding pistol and sword any good? It felt like a thematic perk for a naval officer but wasn’t sure if it was actually worth doing over just using two weapon sets. Argente has been my strongest character by far through liberal use of officer skills on her, burst fire, and her heroic. To get good angles she needs to not hang back, but she can be quite the wrecking ball. There is always a story disconnect in these crpgs with kingdom building where the king/captain/etc is crawling around sewers going through boxes for shinies. I’d like to see a game sometime try to embrace being bigger picture while still being a crpg and not a strategy game. Maybe Larian will use some of those mega BG3 bucks to iterate on Dragon Commander’s ideas.
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# ? Dec 10, 2023 05:22 |
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# ? May 23, 2024 11:33 |
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Every time I think the combat encounters are getting to be a bit much I end up using Psychic Scream for 150 damage or killing a small army with AOE and I'm fine with it again
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# ? Dec 10, 2023 05:55 |