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Aramoro
Jun 1, 2012




Just loaded my game from last night and it's completely broken. I can't scroll around the map, there's no sound, I can go to a different area because the transition is where I'm standing but that's it and it's the same story on the others side.

Oh no

Edit : All the option sliders on all the screens were set to 0% including scroll speed and volume. What the christ

Edit 2 : all the text from my journal is missing now. I still have quest markers but no idea what they're for.

Edit 3: wait my font size got set to 0 and we're back in the game.

Aramoro fucked around with this message at 13:02 on Dec 13, 2023

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Sekenr
Dec 12, 2013




Aramoro posted:

Just loaded my game from last night and it's completely broken. I can't scroll around the map, there's no sound, I can go to a different area because the transition is where I'm standing but that's it and it's the same story on the others side.

Oh no

Edit : All the option sliders on all the screens were set to 0% including scroll speed and volume. What the christ

Edit 2 : all the text from my journal is missing now. I still have quest markers but no idea what they're for.

Change yout text size slider from 0 too :D It is a known bug they promised to fix. Why would they even have an option for 0 sized text?

Aramoro
Jun 1, 2012




Sekenr posted:

Change yout text size slider from 0 too :D It is a known bug they promised to fix. Why would they even have an option for 0 sized text?

I just noticed this. It's an incredible bug

Jack Trades
Nov 30, 2010

Sekenr posted:

Why would they even have an option for 0 sized text?

For the ubermensch with great eyesight. :colbert:

Nephthys
Mar 27, 2010

It's funny that in the beta I saw people say that Pasqal is slow because I took the Tech-Priest upgrade that gives him bonus movement and he's zooming around the map for me now, absolutely chunking everyone he ends up next to.

Movement seems pretty important so I've also taken bonus movement for Abelard and Cassia since they are so often just out of reach to do anything in fights. Pasqal and Argenta are cleaning everything up so far.

Nephthys fucked around with this message at 13:21 on Dec 13, 2023

Kobal2
Apr 29, 2019

Magni posted:

Apparrently a bug with the defective servitors miniquest. Some of 'em on the bridge are supposed to malfunction and fall over. Instead they t-pose, don't despawn properly and collide with architecture, causing that noise.

FWIW, the Known Issues thread on Steam indicates it's an item on the first patch, to be released tomorrow-ish. That and the Cassia Habsburg Jaw bug (but no word on Point of Interest, despite the stacking visual bullshit making me not want to use that skill any more :()

FurtherReading
Sep 4, 2007

Fun fact: if you buff Argenta's rate of fire so much that her bolter doesn't have enough bullets in the clip, she can't use burst fire at all.

Jack Trades
Nov 30, 2010

Further Reading posted:

Fun fact: if you buff Argenta's rate of fire so much that her bolter doesn't have enough bullets in the clip, she can't use burst fire at all.

That's bullshit, by the way.
Just let me shoot whatever ammo she's got!

Kobal2
Apr 29, 2019

Rookersh posted:

For Psykers you can do whatever frankly. All the trees seem pretty powerful in different ways. I've set up mine to help with my endless lust for Resolve gains to pop Momentum. Pyro seems neat but the damage just can't compare to once again the endless Argenta.

An MC Sanctic Officer + Heinrix can get pretty funny, pretty fast. Every turn they both give the *whole crew* +4 resolve for 1 AP. Stacking. More if you give either of them free half-turns with the MC or Cassia/Jae. Doesn't even break the veil all that much since it's Sanctioned psykers casting low intensity powers, and Cassia can more or less fix it right back up on her turn.

Mulva posted:

It really, truly does not matter though. You can stack the number super high either way if you know what you are doing, and if you don't neither approach is being all it can be. Just have fun. The Heavy approach also lets you use the Heavy Flamer though, and turning an entire direction into a field of flames is really funny to me. Like there are absolutely higher damage flamers, but by God nothing that has that much AoE. Hell if you are putting it on Argenta her Flensing Faith means like half the enemies of the game don't even have good armor against it, eliminating one of the big weaknesses of a flamer.

The thing is, many of those stacking bonuses rely on kills. Revel in Slaughter for instance needs 6 kills to reach its peak. Which is fine when you're going CHUNKA CHUNKA CHUNKA at hordes of gibbering idiots, but on a boss fight with like A Big Dude and 3 Sligthly Less Big Dudes it doesn't really work.

Sharkopath posted:

Bounty Hunter skills are also modified by BS+Perception which is better for her stats than the Agility than assassin does, and assasssins main thing seems to benefit characters who are close ranged fighters who can run around enemies better.

Assassin also gets boosted by Perception - Lethality is the higher of your dodge or dodge reduction. Perception = dodge reduction at I *think* the same rate AGI increases dodge (also laser rifles, which eldar sniper rifles are, have a built in 30 dodge reduction). Assassin also have free shots and crit/armor pen stacking.
Ultimately they're both "delete this 'un, would you please ?" routes for her, and both are fiddly in different ways. Bounty hunter has you click a lot of buttons at enemies + figure out which mooks are III+ while Assassin has you click a lot of buttons at Irileth herself.


Anyway, in other news I'm getting REALLY annoyed at how height differences and particularly stairs/ramps interact with LoS and particularly AoEs. There really needs to be a grognardy "show me exactly what squares I can see from here" toggle ; but even that wouldn't fix the fact that e.g. Lidless stare can only target a given elevation level. It's a *stare*, you can't make it more hitscan than that. It should go straight through the elevation levels between you and the one being targetted !

FurtherReading
Sep 4, 2007

I just had a great moment that really puts the sheer scale of the ship in perspective.

While investigating a warp anomoly a bunch of people, including me, switched places with each other. I woke up in a cardboard bed getting kicked at by an enforcer for being in the way. No one knew who I was as they've only seen portraits of me. It took 4 days for me to steal a Vox Caster and radio for help. It took a further three days for that help to make their way to my location - I had to wait for an escort because the ship was both too confusing and too dangerous to travel back alone.

Despacho
Mar 22, 2023
Which doesn't make much sense, because I think the ship is 1 - 2 km's in lenght.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Despacho posted:

Which doesn't make much sense, because I think the ship is 1 - 2 km's in lenght.

You also have to take the height and width into account as well, not to mention that the lower decks are pretty much the Kowloon Walled City turned to 40,000.

Despacho
Mar 22, 2023

CommissarMega posted:

You also have to take the height and width into account as well, not to mention that the lower decks are pretty much the Kowloon Walled City turned to 40,000.

Oh, yeah, I guess if it's like Kowloon, it would make sense.

Arglebargle III
Feb 21, 2006

Despacho posted:

Which doesn't make much sense, because I think the ship is 1 - 2 km's in lenght.

Your frigate is about 1600 meters long and 300 meters wide, but it's also like 300 meters tall. It doesn't make sense that an equipped party would take three days to traverse it but it's plenty of space to get lost in.

It's not until you get into the larger battleship types that you get ships the size of Manhattan.

Sharkopath
May 27, 2009

Kobal2 posted:

An MC Sanctic Officer + Heinrix can get pretty funny, pretty fast. Every turn they both give the *whole crew* +4 resolve for 1 AP. Stacking. More if you give either of them free half-turns with the MC or Cassia/Jae. Doesn't even break the veil all that much since it's Sanctioned psykers casting low intensity powers, and Cassia can more or less fix it right back up on her turn.

The thing is, many of those stacking bonuses rely on kills. Revel in Slaughter for instance needs 6 kills to reach its peak. Which is fine when you're going CHUNKA CHUNKA CHUNKA at hordes of gibbering idiots, but on a boss fight with like A Big Dude and 3 Sligthly Less Big Dudes it doesn't really work.

Assassin also gets boosted by Perception - Lethality is the higher of your dodge or dodge reduction. Perception = dodge reduction at I *think* the same rate AGI increases dodge (also laser rifles, which eldar sniper rifles are, have a built in 30 dodge reduction). Assassin also have free shots and crit/armor pen stacking.
Ultimately they're both "delete this 'un, would you please ?" routes for her, and both are fiddly in different ways. Bounty hunter has you click a lot of buttons at enemies + figure out which mooks are III+ while Assassin has you click a lot of buttons at Irileth herself.


Anyway, in other news I'm getting REALLY annoyed at how height differences and particularly stairs/ramps interact with LoS and particularly AoEs. There really needs to be a grognardy "show me exactly what squares I can see from here" toggle ; but even that wouldn't fix the fact that e.g. Lidless stare can only target a given elevation level. It's a *stare*, you can't make it more hitscan than that. It should go straight through the elevation levels between you and the one being targetted !

I think you're overplaying how fiddly bounty hunter is, you mostly just press the hit things really hard button if they're a big guy, and then press your free shot button afterwards, marking the target with hunt if you're pretty sure the shots will kill them.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



I'm mostly just picking stuff that looks good and I'll probably look up a minmax guide at some point. I'm glad to know the Emperor provides (me with a free respec method, presumably at will if I can get at the ship)

I was almost sad that I avoided a battle when I went to talk with the striking workers

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Arglebargle III posted:

Your frigate is about 1600 meters long and 300 meters wide, but it's also like 300 meters tall. It doesn't make sense that an equipped party would take three days to traverse it but it's plenty of space to get lost in.

It's not until you get into the larger battleship types that you get ships the size of Manhattan.

The issue is that the maze of the ship may be hard to traverse in a timely manner as the rescue team might not know the Layout of the 1000 year old ship.

Xun
Apr 25, 2010

Anyone got some good pasqal builds? I love the guy (romance when) but ironically his versatility is making it difficult for me to decide on what to build.


Also yeah there is some real weird stuff going on with LoS. I had an annoying game where my characters were standing on a raised platform and were getting shot at from below by a guy with a pistol. The weird part is that for some reason none of my characters could get LoS on the enemy :confused: he wasn't even behind full cover!

Xun fucked around with this message at 15:48 on Dec 13, 2023

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Kobal2 posted:

The thing is, many of those stacking bonuses rely on kills. Revel in Slaughter for instance needs 6 kills to reach its peak. Which is fine when you're going CHUNKA CHUNKA CHUNKA at hordes of gibbering idiots, but on a boss fight with like A Big Dude and 3 Sligthly Less Big Dudes it doesn't really work.

I'm late in the game, so I always have to remember what you can get when. Like some of my gear that feeds into what I'm doing is absolutely based on chapter 3 stuff and later, so that's kind of useless for early build discussion. In GENERAL though?

Fired Up, Rapid Fire, Muzzle Velocity, Overpower...these are all things that don't require mobs to exist and die. Just keep shooting. Breaking point makes the damage of the Heavy Bolter go up 2 all the time and the damage of a regular Bolter effectively go down 2 against boss level mobs, at which point the difference is even less meaningful. With Unpredictable and Overpower alone you are at like 25% Crit Chance early on just for existing. Once Versatility enters the picture, that rises rapidly. Both because you'll have had more time to raise BS naturally, and because it's raising with each stack of Versatility. All of that is pretty early stuff that just negates the raw difference in damage between the two. Versatility starts adding more things that scale, like flat damage, and at this point the only difference between a HB and normal one is one spikes slightly higher numbers and does less overall damage. The only time that the normal bolter is better is in short encounters that don't have a lot of people, and if you ever find one of those it was probably a developer oversight.

Really though it comes down to the fact that a HB crits easier and more often, but there are ways to build the other direction too. It's all roughly the same at any stage of the game if you build for it right. If you don't, stick with a Bolter. It's harder to gently caress up.

Sloober
Apr 1, 2011

Xun posted:

Anyone got some good pasqal builds? I love the guy (romance when) but ironically his versatility is making it difficult for me to decide on what to build.


Also yeah there is some real weird stuff going on with LoS. I had an annoying game where my characters were standing on a raised platform and were getting shot at from below by a guy with a pistol. The weird part is that for some reason none of my characters could get LoS on the enemy :confused: he wasn't even behind full cover!

i keep mine mostly range with plasma (and related skill buffs) now b/c i found he was a bit too squish to be frontline (i do have two warriors to absorb damage, range seems to tear him up most), i'm not really certain about a great build for him beyond leaning into plasma. The operative "add exploits to everyone in LoS at turn start" and the ability to let others use exploits is ok. i'm sorta mixed bag on him and his big thing for me compared to all the others is mostly his tech skill check stuff and medicae. i still gotta actually take a really hard look at him though. i think he just doesn't gel with my usual setup vs maybe some others (i am usually me/abe/argenta/jae/cessia). part of it may be this is my first rogue trader stuff so i got no clue how to build it

Sloober fucked around with this message at 16:05 on Dec 13, 2023

FurtherReading
Sep 4, 2007

Xun posted:

Anyone got some good pasqal builds? I love the guy (romance when) but ironically his versatility is making it difficult for me to decide on what to build.

I'm liking plasma weapons with him. He's got great talents that really adds a lot of oomph to those.

I took grand strategist as his second archetype. His low fellowship makes it a lot of the buffs feel kind of lame, but honestly I think anyone other than a Voidborn with Be Smart is gonna have that problem and it helps reduce the analysis paralysis because you can focus on talents/abilities that scale off intelligence only. The fact he goes first gives him a nice chance to get some initial operator debuffs out and with the killzone ability sometimes I can kill off chaff without even damaging them.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Not that I'm complaining but there are so many tech/logic checks out there that Pasqal basically never leaves my party. Need another tech genius in the rotation imo

Sloober
Apr 1, 2011
yeah, its wild how much better his tech checks are, almost feels mandatory. its also pretty nice to have someone that can heal the rear end back onto you in a pinch in combat

also i like his commentary and poo poo in missions. he could be completely useless and i'd probably still bring him

AnEdgelord
Dec 12, 2016

Pattonesque posted:

Not that I'm complaining but there are so many tech/logic checks out there that Pasqal basically never leaves my party. Need another tech genius in the rotation imo

One of the quirks of the setting in an RPG sense is the absolute monopoly Tech-Priests have on all of the Tech skills, can't think of any other character archetype to fill that role without getting into xenos or chaos options.

Snooze Cruise
Feb 16, 2013

hey look,
a post
Anyone else had a bug on Janus where bodies start blocking off the paths of height transitional tiles?

Sloober posted:

yeah, its wild how much better his tech checks are, almost feels mandatory. its also pretty nice to have someone that can heal the rear end back onto you in a pinch in combat

also i like his commentary and poo poo in missions. he could be completely useless and i'd probably still bring him

I leave him out occasionally but only in places I feel like its more fitting flavor wise to bring someone else, but yeah I been surprised how much I been endeared to him. Has some killer lines.

Snooze Cruise fucked around with this message at 16:22 on Dec 13, 2023

SHISHKABOB
Nov 30, 2012

Fun Shoe

Warmachine posted:

Alright back to the Event Horizon to clear this bullshit hulk, now that I'm like 15 levels higher. loving wall screamers aren't gonna know what.

Lol yeah that place is a nightmare. Even killing the two heralds, those loving snipers whoop my rear end.

Based on what I see in this thread, character builds is super important and you gotta figure out a busted setup to stomp poo poo.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Sloober posted:

yeah, its wild how much better his tech checks are, almost feels mandatory. its also pretty nice to have someone that can heal the rear end back onto you in a pinch in combat

also i like his commentary and poo poo in missions. he could be completely useless and i'd probably still bring him

yeah he's a real bro. so long as you let him mess around with machine spirits he's absolutely ride or die and usually has a dialogue before fights where he's absolutely chomping at the (drill)bit to murder some heretics

Aramoro
Jun 1, 2012




I've found a use for Assassin, they get a 0 AP attack that you can use for just finishing people off, it's pretty handy in some situations.

Other than that they seem.....fine? I just use officers to yell at me over and over again to shoot people in the head.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Aramoro posted:

I've found a use for Assassin, they get a 0 AP attack that you can use for just finishing people off, it's pretty handy in some situations.

Other than that they seem.....fine? I just use officers to yell at me over and over again to shoot people in the head.

yeah as it turns out surviving in Warhammer is easy, just give a nun an automatic grenade launcher and have a bunch of officers yell at her and you can handle anything no problem

also occasionally have a navigator look at people or a grandpa hit them with a sword. easy!

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


I hope there will be a mod to let us import wenduag, I think she'd fit in nicely

Rookersh
Aug 19, 2010
The best part of Pascal is when you get "Pascal, introduce me" to machines.

SHISHKABOB posted:

Lol yeah that place is a nightmare. Even killing the two heralds, those loving snipers whoop my rear end.

Based on what I see in this thread, character builds is super important and you gotta figure out a busted setup to stomp poo poo.

The most important thing tbh is the game is split between when x get y vs on kill get y.

You always want to stack when x get y. On every character.

Cassia for example has a lot of stuff that's dependent on how many Navigator abilities you have. You'll have a lot of those by the end of the game. So "get wounds per turn" sounds whatever until you realize it scales by how many Navigator abilities you have by the end of the game and she's suddenly regening full health every turn.

Officer has a Lingering Aura ability that makes it so the lovely command stays on full combat. It's useless for the stat bonus cause it's already low and then halved. BUT it means your whole team will have an Officer ability on them for the rest of the combat. Which then you've got talents that if the target has a Officer ability on them, the next Officer ability you cast will give xyz. If they have two Officer abilities they get zyx. Ok, well they have a perma Officer ability on them, so now every time you cast anything else you get a ton of stuff. Easy combo.

Etc etc.

Nephthys
Mar 27, 2010

AnEdgelord posted:

One of the quirks of the setting in an RPG sense is the absolute monopoly Tech-Priests have on all of the Tech skills, can't think of any other character archetype to fill that role without getting into xenos or chaos options.

From what I've heard, Tech-Priests are also incredibly strong in the tabletop since you can make them into a wall of buzzsaws.

SHISHKABOB
Nov 30, 2012

Fun Shoe

Rookersh posted:

The best part of Pascal is when you get "Pascal, introduce me" to machines.

The most important thing tbh is the game is split between when x get y vs on kill get y.

You always want to stack when x get y. On every character.

Cassia for example has a lot of stuff that's dependent on how many Navigator abilities you have. You'll have a lot of those by the end of the game. So "get wounds per turn" sounds whatever until you realize it scales by how many Navigator abilities you have by the end of the game and she's suddenly regening full health every turn.

Officer has a Lingering Aura ability that makes it so the lovely command stays on full combat. It's useless for the stat bonus cause it's already low and then halved. BUT it means your whole team will have an Officer ability on them for the rest of the combat. Which then you've got talents that if the target has a Officer ability on them, the next Officer ability you cast will give xyz. If they have two Officer abilities they get zyx. Ok, well they have a perma Officer ability on them, so now every time you cast anything else you get a ton of stuff. Easy combo.

Etc etc.

Yeah true, I'm slowly picking up on that stuff.

One thing I big time made a mistake with was picking pyromancer for my sanctioned psyker but I didn't realize it was like a melee focused subclass or whatever. I hope I can respec that aspect lol.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


I really wish that some of these colony event rewards didn't seem to vanish randomly and/or never actually give you the item, I never got the busted Vanguard temporary wounds cloak despite picking that outcome.

Sloober
Apr 1, 2011

SHISHKABOB posted:

Lol yeah that place is a nightmare. Even killing the two heralds, those loving snipers whoop my rear end.

Based on what I see in this thread, character builds is super important and you gotta figure out a busted setup to stomp poo poo.

i've got two warriors that have no problem running past any melee guy to mulch sniper types so i had one of them occupy the servitors (and thunder slammed them into submission through the bonus wounds) while the other chased and harassed the tech guys into free opportunity attacks. you can get ridiculously tanky if you want to and i always like having at least one person on a team be like that

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule


gently caress yeah Pasqal you tell em, Koronus Expanse OpSec is DOGSHIT

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

AnEdgelord posted:

can't think of any other character archetype to fill that role without getting into xenos or chaos options.
You say that as though people wouldn't sell Terra for a Mekboy companion DLC.

FurtherReading
Sep 4, 2007

SHISHKABOB posted:

Yeah true, I'm slowly picking up on that stuff.

One thing I big time made a mistake with was picking pyromancer for my sanctioned psyker but I didn't realize it was like a melee focused subclass or whatever. I hope I can respec that aspect lol.

Ranged pyro psyker is deffo possible, I'm watching a build video atm going over it although it seems it might take a while to get online.

In terms of the "when x get y" combo, one little thing that helped me cement a great party was realising that my arch militant talent to add flat damage to enemies with lowered deflection can be triggered reliably by a bounty hunter ability. It's cool finding little synergies like that. One funny narrative is that my Eldar is giving the debuff for Argenta to take advantage of, so I have a sister of battle begrudgingly synergising with a filthy xenos.

Warmachine
Jan 30, 2012



Further Reading posted:

Fun fact: if you buff Argenta's rate of fire so much that her bolter doesn't have enough bullets in the clip, she can't use burst fire at all.

...so you're saying it is POSSIBLE to get to 96 round bursts in this game?

Where can I learn this power?

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FurtherReading
Sep 4, 2007

Warmachine posted:

...so you're saying it is POSSIBLE to get to 96 round bursts in this game?

Where can I learn this power?

I think that bug was reported by someone who got the precise bolter to 18+ shots.

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