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Warmachine posted:...so you're saying it is POSSIBLE to get to 96 round bursts in this game? The Mezoa pattern bolt pistol (chapter 1?) Has ROF 4 and magazine size 4. So anything that buffs mag size shuts it down, including the talent that gives the soldier limit break +mag size until end of combat. I did report that.
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# ? Dec 13, 2023 18:02 |
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# ? May 25, 2024 09:10 |
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Sharkopath posted:I think you're overplaying how fiddly bounty hunter is, you mostly just press the hit things really hard button if they're a big guy, and then press your free shot button afterwards, marking the target with hunt if you're pretty sure the shots will kill them. The prey can also give out a ton of passive bonuses to the rest of the team (especially with Trailing) so you have to consider what prey you want to hit, or let others hit. Nessus posted:I'm mostly just picking stuff that looks good and I'll probably look up a minmax guide at some point. I'm glad to know the Emperor provides (me with a free respec method, presumably at will if I can get at the ship) It's not free - the first 3-4 are free, then it goes to 1 Profit Factor (and I assume it keeps ramping up in this fashion). Xun posted:Anyone got some good pasqal builds? I love the guy (romance when) but ironically his versatility is making it difficult for me to decide on what to build. I think you have to decide whether you're going to build a melee or ranged Pasqal - both should work but between his class talents and Mechanicus ones (they're all REALLY good !) I reckon you can't afford to spread yourself too much. I gave him the Operator talent that builds up exploits even out of LoS and the ability that lets the whole team use exploits but other than that right now I'm sticking with Plasma poo poo - adding INT to BS and dmg, regaining AP on shots and so on. Not sure what advanced AT I'm going to pick. Since I use him more as a passive support and skill monkey than DPS I'll probably go Tactician this time to focus even more on skills and Mecha talents - Tactician abilities are pretty self-sufficient, hands-off and mostly don't rely on attributes.
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# ? Dec 13, 2023 18:17 |
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Warmachine posted:...so you're saying it is POSSIBLE to get to 96 round bursts in this game? It's possible with either really low RoF guns that have burst, or conversely with the Improved Heavy Bolter. Which only has 60 bullets, so it's much more achievable.
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# ? Dec 13, 2023 18:17 |
The first three or four respecs per person or at all
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# ? Dec 13, 2023 18:34 |
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The first 3-4 total, and the Profit Factor cost ramps up by 1 for each respec after that. You can respec for free with the Toybox mod though, as well as respec companions from level 0.
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# ? Dec 13, 2023 18:36 |
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Well I think my save is toast. I got to the end of Act 3 and things started to go haywire. I had a couple of side quests break but that was basically fine since I think they just skipped forward or were kind of whatever. I had a companion interaction bug out, then the Act 4 starting cutscene planet side stopped abruptly and I teleported to my bridge. After that, everything was kind of a mess. I now can't even enter the colony management screen (it just goes kind of opaque). Oh well, another 30 hours through the Beta
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# ? Dec 13, 2023 18:57 |
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Hiring mercs also costs 1 PF and there doesn't seem to be a way to dismiss them, so now I'm stuck with a permanent -3 PF after going hog wild early on. It's not a huge deal but I'm guessing Toybox can help with that.
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# ? Dec 13, 2023 19:03 |
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What's a PF? I haven't talked to that one NPC since I first got to my bridge
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# ? Dec 13, 2023 19:04 |
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along with faction reputation it determines what stuff you can yoink from the various factions, since you mostly deal in bulk the items are "free" but require a certain reputation level and a certain amount of profit factor. you get more through various events and planet stuff. it also gives you a reason to loot everything since everything can be cargo-ized and "sold" for reputation gains. you'll turn into a weapon and armor dealer since you tend to get tons of trash weapons and trash armors that you end up vendoring for rep
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# ? Dec 13, 2023 19:12 |
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Sab669 posted:What's a PF? I haven't talked to that one NPC since I first got to my bridge Profit Factor. The shops in this game are gated by reputation and the PF#, you can freely take everything unlocked.
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# ? Dec 13, 2023 19:12 |
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Sab669 posted:What's a PF? I haven't talked to that one NPC since I first got to my bridge Profit Factor, essentially how insanely wealthy you are. Buying most things doesn't actually cost any resources, it just requires a certain level of profit facyot. It also plays in to things like colony upgrade requirements etc. You can spend/lose it in events or by respecing/creating mercs.
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# ? Dec 13, 2023 19:13 |
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Oh right
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# ? Dec 13, 2023 19:14 |
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The Lone Badger posted:Lore question / intro Why do we need a Navigator to leave the warp? If you want to get somewhere specific you need a Navigator to, well, navigate, but if the only direction you're interested in going is 'out' then that's an engineering challenge not a cartographic one. Exiting the warp near a populated planet can do all sorts of nasty things to the people and the planet. You can also end up inside of a sun or stranded in empty space with nothing nearby to use your normal engines to get to. I don't have a specific part of the fluff in mind when I say this but I also believe that attempting to translate into or out of the warp without a navigator can just flat out do nothing or blow your ship up.
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# ? Dec 13, 2023 19:29 |
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Seems like if you're going caster Psyker your only viable option is Officer. Operative is finicky. It does allows for some good single target damage, but doesn't transition you into a class that can give you more value. Different problem with Soldier, while run and gun has its uses, the ultimate abilities will just not work for you if you've got a staff, which you should as a caster. Officer allows you to transition into the best specialty: Master Tactician. The cadence becomes buff buff buff BIG ATTACK, buff buff buff. The amount of pitfalls in character creation and evolution is both insane and punishing. Respecs penalize profit whatever and if you've chosen any other class besides Officer, god help your Psyker MC and your eyes seeing so many buttons that you just wont push. Melee Psykers are also an option and then you wouldn't have to be an officer, but not for me
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# ? Dec 13, 2023 19:34 |
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Melee Psyker Officer (especially diviner or biomancy) seems strong, it's what I've been doing now that I restarted. You can throw out tons of buffs then just toss yourself into melee to remain useful - my gun-wielding officer on my first save never ended up using their gun because all my AP went to buffs and officer abilities, but melee can still soak damage or get attacks of opportunity with no AP.
deep dish peat moss fucked around with this message at 19:41 on Dec 13, 2023 |
# ? Dec 13, 2023 19:37 |
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I finally beat that encounter in Odaenathus with the constantly reinforcing Drukhari frigates. Their short range shredder cannons are awful to deal with, and the last one came down to me needing to set a torpedo trap--launch torpedoes, burn in a straight line, then smack the pursuer with the torpedo. edit: And the reward for the compass rumor Warmachine fucked around with this message at 21:06 on Dec 13, 2023 |
# ? Dec 13, 2023 20:56 |
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Warmachine posted:I finally beat that encounter in Odaenathus with the constantly reinforcing Drukhari frigates. Their short range shredder cannons are awful to deal with, and the last one came down to me needing to set a torpedo trap--launch torpedoes, burn in a straight line, then smack the pursuer with the torpedo. weirdly if you beat all the initial frigates in the first round you straight-up win. I got lucky and one-shot one with torpedoes while my cannons and the buddy frigate took care of the other two
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# ? Dec 13, 2023 21:56 |
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Eifert Posting posted:Exiting the warp near a populated planet can do all sorts of nasty things to the people and the planet. You can also end up inside of a sun or stranded in empty space with nothing nearby to use your normal engines to get to. You're trying to thread a needle where bumping the sides can do anything from destroying you utterly to getting you lost in the warp with no way out. Its what you do when you are utterly out of options and the alternative is worth than death. Chartist vessels travel extremely slowly through the warp on extremely well defined and traveled routes that can take years or decades to complete. It's like flying a plane through thick clouds without a gps, unless you know exactly when to do what you're going to plow into a mountain at best.
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# ? Dec 13, 2023 22:03 |
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If I create a telepathy psyker, is there an option to Jedi Mind Trick every NPC dialogue option
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# ? Dec 13, 2023 22:11 |
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Outside of the prologue I have noticed almost no reactivity to the Rogue Trader being a psyker, but I’m only most of the way through chapter 2.
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# ? Dec 13, 2023 22:14 |
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Huh. They put an entire "wait in line at the DMV" segment in the game.
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# ? Dec 13, 2023 22:16 |
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I don't really "get" how I should be navigating the giant star map. I just keep force traveling as far as I can getting caught up in random encounters. Is that the "intent"? Nurgling outbreak on the Bridge I can't believe all this is happening on my playthrough where every time I was presented with a Heresey option I took it
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# ? Dec 13, 2023 22:21 |
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AnEdgelord posted:One of the quirks of the setting in an RPG sense is the absolute monopoly Tech-Priests have on all of the Tech skills, can't think of any other character archetype to fill that role without getting into xenos or chaos options. Voidborn and Hive World origins can mitigate this but yeah a party with no toasterfucker is a huge pain.
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# ? Dec 13, 2023 22:33 |
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Sab669 posted:I don't really "get" how I should be navigating the giant star map. I just keep force traveling as far as I can getting caught up in random encounters. Is that the "intent"? Nurgling outbreak on the Bridge I can't believe all this is happening on my playthrough where every time I was presented with a Heresey option I took it Yes, warp travel is supposed to be difficult and dangerous. Very wooden ships and iron men 17th century exploration inspiration. In that time period it was pretty normal for ships to disappear for a year and show up without warning full of half dead sailors or a bunch of Malay pirates who signed on when the captain was desperate and may not be very controllable. So that's your historical inspiration for a great deal of space nonsense.
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# ? Dec 13, 2023 22:41 |
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Sab669 posted:I don't really "get" how I should be navigating the giant star map. I just keep force traveling as far as I can getting caught up in random encounters. Is that the "intent"? Nurgling outbreak on the Bridge I can't believe all this is happening on my playthrough where every time I was presented with a Heresey option I took it in the setting sometimes when ships enter the warp they don't exit it until like a thousand years have passed in non-warp time. Sometimes they exit the warp before they've left it. some weird poo poo happens in the warp
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# ? Dec 13, 2023 22:42 |
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Pattonesque posted:in the setting sometimes when ships enter the warp they don't exit it until like a thousand years have passed in non-warp time. Sometimes they exit the warp before they've left it. some weird poo poo happens in the warp My favorite is when an Ork warboss ended up popping out of the warp right on top of... his own ship that was about to go on that trip. Naturally he killed his past self so he could get two of his favorite gun and managed to almost double the size of his Waaaagh.
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# ? Dec 13, 2023 22:46 |
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Yea I used to play 40K like 15 years ago () and am loosely familiar with most of the lore on a vague high level, I just wasn't sure if there was like a smarter/safer way to do this in-game. It just feels very hamfisty
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# ? Dec 13, 2023 22:46 |
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Sab669 posted:I don't really "get" how I should be navigating the giant star map. I just keep force traveling as far as I can getting caught up in random encounters. Is that the "intent"? Nurgling outbreak on the Bridge I can't believe all this is happening on my playthrough where every time I was presented with a Heresey option I took it You earn roughly enough Navigator Points from scanning for new warp routes to never have to travel down "dangerous" unforced pathways, you can always reduce them to Unsafe (yellow), and traveling on Unsafe provides lots of text events but only occasional random encounters that you have to load in and deal with. What I ended up doing is cheating in a bunch of Navigator Points with Toybox so that I could force warp routes and set them all to Unsafe, which feels like the most appropriate warp traveling difficulty lore-wise - poo poo is always going wrong thematically but it only becomes catastrophic occasionally. The cheating in Nav Points thing is mostly because traveling around the starmap gets very tedious when you have to constantly move one system at a time and do a lot of backtracking.
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# ? Dec 13, 2023 22:48 |
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Sab669 posted:I don't really "get" how I should be navigating the giant star map. I just keep force traveling as far as I can getting caught up in random encounters. Is that the "intent"? Nurgling outbreak on the Bridge I can't believe all this is happening on my playthrough where every time I was presented with a Heresey option I took it You might have skipped tutorial for it. TLDR: At each star system you can press button under the star to 'chart routes'. You get Routes to nearby stars, that are lines coded red, orange, yellow and green based on how dangerous the route is. Each time you chart routes, you get 1 point that can be used to permanently lower the danger level of one route. You can also fly to any system you see like you did, but difficulty of that route starts always red. These become new permanent routes, that can be made easier with points.
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# ? Dec 13, 2023 22:54 |
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On top of how the warp shifts around a lot, and realspace varies with time, every navigator sees differently. They can share charts to an extent, but Cassia's charts are Cassia's charts. She literally paints an emotional landscape to find ways around.
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# ? Dec 13, 2023 23:15 |
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AnEdgelord posted:One of the quirks of the setting in an RPG sense is the absolute monopoly Tech-Priests have on all of the Tech skills, can't think of any other character archetype to fill that role without getting into xenos or chaos options. I adore the admech. One part the worst tech support call you've ever had, one part trade union so powerful It made a living God and dictator of humanity put up with its bullshit, one part Eastern Orthodox style religion that's possibly worshiping a ctan. It's one of the many little things that separate 40K from other science fiction settings. In my homebrew chapter the techmarine battlecry is the binary for "Read the loving manual"
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# ? Dec 13, 2023 23:22 |
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For disciplining unruly Machine Spirits, first you must try the cycle of Negation, followed by waiting ten mini-cycles in prayer to the Omnimessiah, and then energize the Machine Spirit with the Cycle of Activation. For all other issues, as the most holy manual states, "Readus Technicalus Scriptures as your first activity."
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# ? Dec 13, 2023 23:26 |
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I hope all their helpdesk tickets are printed on giant scrolls as big as the trade warrant in this game.
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# ? Dec 13, 2023 23:27 |
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Further Reading posted:Ranged pyro psyker is deffo possible, I'm watching a build video atm going over it although it seems it might take a while to get online. If she ever complains, just point out to her that even the highly looked up to Celestine is entirely fine working alongside them depending on the circumstances - and in fact possibly is doing so at the exact same time as this adventure is taking place (depending on just where we are timeframe-wise in relation to the survivors of Cadia retreating).
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# ? Dec 13, 2023 23:37 |
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Really surprised there hasn't even been a minor bugfix pushed yet. Maybe Owlcat is taking their time to do a big 1.1 update to fix as much stuff as they can in one go.
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# ? Dec 13, 2023 23:40 |
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pentyne posted:Really surprised there hasn't even been a minor bugfix pushed yet. Maybe Owlcat is taking their time to do a big 1.1 update to fix as much stuff as they can in one go. When is it coming out, does anyone know?
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# ? Dec 13, 2023 23:41 |
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Someone in this thread said it was going to be later this week, Thursday specifically. I didn't look into it at all though.
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# ? Dec 13, 2023 23:43 |
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Lord Koth posted:If she ever complains, just point out to her that even the highly looked up to Celestine is entirely fine working alongside them depending on the circumstances - and in fact possibly is doing so at the exact same time as this adventure is taking place (depending on just where we are timeframe-wise in relation to the survivors of Cadia retreating). proposal to have this game end with Guilliman punching through the warp rift to review the Rogue Trader's actions point by point like Jean Vicquemare does to Harry at the end of Disco Elysium
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# ? Dec 13, 2023 23:50 |
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Eifert Posting posted:Exiting the warp near a populated planet can do all sorts of nasty things to the people and the planet. You can also end up inside of a sun or stranded in empty space with nothing nearby to use your normal engines to get to. There's also the rather salient detail that at that specific point in the story, the Warp is very definitely *inside the ship*. Normally Imperial ships navigate inside a bubble of safe, normal space generated inside the warp by a special thingamajig called the Geller Field generator, which lets them operate and get in and out of the warp safe-ish. But when every gizmo inside the ship is going fucky because of Chaos gremlins, however... ya better have Ye Olde Unsavoury Mutant onboard to do all the things the cogs can't anymore. SirFozzie posted:For disciplining unruly Machine Spirits, first you must try the cycle of Negation, followed by waiting ten mini-cycles in prayer to the Omnimessiah, and then energize the Machine Spirit with the Cycle of Activation. For all other issues, as the most holy manual states, "Readus Technicalus Scriptures as your first activity." If all else should fail, recite the Canticle of Reprobative Yet Hopeful Admonition then endeavour the Ritual of Percussive Maintenance. Kobal2 fucked around with this message at 23:57 on Dec 13, 2023 |
# ? Dec 13, 2023 23:54 |
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# ? May 25, 2024 09:10 |
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CommissarMega posted:When is it coming out, does anyone know? Their Steam thread says their plan is "14-15 december"
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# ? Dec 13, 2023 23:55 |