Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Fruits of the sea
Dec 1, 2010

What I’m getting from this conversation is:

make more D&D games

Adbot
ADBOT LOVES YOU

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Make another Ravenloft, another Hollow Earth, or a Ghostwalk game you absolute cowards

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

TheHoosier posted:

Make another Ravenloft

The monkey's paw curls, and you receive a re-release of Iron & Blood: Warriors of Ravenloft:

https://www.youtube.com/watch?v=zryQ7ywBXlc

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Look say what you will about Iron & Blood but one of my unironically favorite video game songs of all times came from it

https://www.youtube.com/watch?v=QdluA8SIO4M

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Ok its really weird that they gave Baeloth this hyper alliterative dialogue in Dragonspear when he didn't really talk like that at all in BGEE

But other than that I'm happy to be rolling with evil squad again, though him AND Edwin together seems a little redundant

Also lol at the guy who lost my quarter mil just randomly showing up with a gold bust of my face, so far this is the best questline in the game

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!
Looking forward to doing the iron man run this year for the first time! Thinking for a gimmick I'll go with a "shortie" party so a gnome Fighter/Cleric bhaalspawn, Kagain, Alora, Yeslick, Quayle and Tiax, and when they fight to the death I'll keep the winner and go pick up Montaron (I will probably use addons to move NPCs to more convenient locations - what's the best one to do this with?). Might have to pause the gimmick for SoD outside of Glint and M'Khiin it's slim pickings. Then SoA I can grab Korgan, Mazzy and Jan and then cycle party members for their quests. Boom. All installed just waiting for the start. :neckbeard:

Rappaport
Oct 2, 2013

There are mods for BG2 that add Yeslick and Alora (and yes, Tiax). Does Wilson count as a shorty? They walk on all fours, that seems like cheating :ohdear:

Flowing Thot
Apr 1, 2023

:murder:

Rappaport posted:

There are mods for BG2 that add Yeslick and Alora (and yes, Tiax). Does Wilson count as a shorty? They walk on all fours, that seems like cheating :ohdear:

Aren't bears kind of tall even when on 4 legs?

Vargatron
Apr 19, 2008

MRAZZLE DAZZLE


Wolfsheim posted:

I would hesitate to call DOS1 a very good game because having just played it this year it feels more like a proof of concept for a better game (presumably DOS2 which I've barely played). The companions are borderline non entities, the first town is full of so many wacky British fantasy characters that Fable would blush, the main plot is the most rote 'collect star stones to stop star demon' faff, the crafting is so bad it makes me want to die and the only real saving grace is the ridiculously varied combat system.

And while we're doing hot takes, its funny to see someone saying the city of Baldur's Gate is underwhelming in BG3 (presumably because the city is amazing in BG2 which I've also barely played) because in BG1 it kinda sucks? Sure its big and brimming with little quests, but because you get there in the final third of the game there's not a lot of drive to do random fetch quests for 500gp and 400xp a pop, and that's pretty much the only kind of quest in BG1 so it basically leaves you to stumble through this bloated, weirdly segmented city looking for the actual plot threads you want to follow. Playing Dragonspear right after I was visibly relieved that the city was just a few slices to visit because it meant way less filler, you know?

I know this is like 4 days old, but I had an extremely negative experience with D:OS1 and I felt like I was being gaslit by all the reviews being in the 90s. I completely misunderstood what the character personality setting did on character creation and wound up being unable to recruit characters because of it about 8 hours into the game. Not only that, but the environmental effects system felt more random than designed because I had to think like 4 elemental interactions ahead or else the battlefield would just explode with effects and kill my party.

I realize that these issues fall on the player mostly, but I'm pretty experienced with turn based and tactical games and I did not enjoy D:OS1 at all. It felt very sandboxed with the actual design not being coherent.

Rappaport
Oct 2, 2013

Flowing Thot posted:

Aren't bears kind of tall even when on 4 legs?

Depends on the bear, but yes, generally speaking they're big creatures, I was trying to be funny :smith: Wilson doesn't even get shorty saves or anything!

Fruits of the sea
Dec 1, 2010

I didn’t like OS1 either but it was part of the crpg renaissance so I don’t blame folks for gushing about it.
Anyways, hyped for Ironman! Maybe this year I’ll make it out of BG1

Shard
Jul 30, 2005

Fruits of the sea posted:

What I’m getting from this conversation is:

make more D&D games

I am completely fine with this idea.

Shard
Jul 30, 2005

Real question - is there any mod or scripting combination that I haven't tried that will make my mages or casters use their spells until they are gone as opposed to mostly attacking with melee?

docbeard
Jul 19, 2011

Shard posted:

Real question - is there any mod or scripting combination that I haven't tried that will make my mages or casters use their spells until they are gone as opposed to mostly attacking with melee?

I don't know which ones you've tried but if that list doesn't include the Enhanced Powergaming Scripts mod, give it a look.

Flowing Thot
Apr 1, 2023

:murder:
I’m the rare person that liked D:OS1 more than 2 and felt 2 totally ruined the combat of 1.

Shard
Jul 30, 2005

docbeard posted:

I don't know which ones you've tried but if that list doesn't include the Enhanced Powergaming Scripts mod, give it a look.

I have not tried that one thank you for the suggestion!

H13
Nov 30, 2005

Fun Shoe

Flowing Thot posted:

I’m the rare person that liked D:OS1 more than 2 and felt 2 totally ruined the combat of 1.

I can't really remember OS1, but I'd be keen to hear why you think this. The combat of DOS2 was pretty...flawed.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I haven't played enough of DOS2 to really know the combat differences but maybe they also prefer IWD to BG, like just a series of escalating combat challenges with an almost nonexistent plot/characters to get you to the next fight

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I've always been quite disappointed that there was a never a 4e game in the style of Final Fantasy Tactics.

Sega 32X
Jan 3, 2004


JustJeff88 posted:

I've always been quite disappointed that there was a never a 4e game in the style of Final Fantasy Tactics.

Yeah, it was the system that would have translated perfectly to a video game, way better than any other edition, because of its consistently formatted ruleset, and it existed entirely in an era where no D&D games using the official ruleset were really made. I assume there was licensing limbo or something during that era?

Arivia
Mar 17, 2011

Sega 32X posted:

Yeah, it was the system that would have translated perfectly to a video game, way better than any other edition, because of its consistently formatted ruleset, and it existed entirely in an era where no D&D games using the official ruleset were really made. I assume there was licensing limbo or something during that era?

Correct. Whatever version of Atari was around at that point was sitting on the license and refused to do anything with it.

Flowing Thot
Apr 1, 2023

:murder:

H13 posted:

I can't really remember OS1, but I'd be keen to hear why you think this. The combat of DOS2 was pretty...flawed.

I hated the armor system in 2 basically.

Jay Rust
Sep 27, 2011

Yeah it punished hybrid physical/magic characters and parties, neat idea though!

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Arivia posted:

Correct. Whatever version of Atari was around at that point was sitting on the license and refused to do anything with it.
This might have further added to the 4th Edition Bad warfare, too, as unlike 5th Edition only people who actively sought out a tabletop campaign running it were ever exposed to the rules. I never had more than an extremely surface level understanding of 4th Edition and I could probably make a character from any other edition without even looking at a book.

This is basically the Windows 8 of tabletop gaming I guess, an excellent design for the people who it was designed for and nobody else understood how to use it

Shard
Jul 30, 2005

I tried that power script but my character doesn't attack. I tried using the read me file to get it to work but still didn't stopped caring.

voiceless anal fricative
May 6, 2007

Wolfsheim posted:

Ok its really weird that they gave Baeloth this hyper alliterative dialogue in Dragonspear when he didn't really talk like that at all in BGEE

Yes he does, that's his whole schtick. It's the same in black pits too.

You probably didn't notice because he has gently caress all dialogue in bgee, because they basically just throw him in for funsies.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

Sega 32X posted:

Yeah, it was the system that would have translated perfectly to a video game, way better than any other edition, because of its consistently formatted ruleset, and it existed entirely in an era where no D&D games using the official ruleset were really made. I assume there was licensing limbo or something during that era?

There was a D&D Tactics game, but it was based on 3.5 edition rules, was on the PSP and was also not very good.

Dr. Quarex posted:

This might have further added to the 4th Edition Bad warfare, too, as unlike 5th Edition only people who actively sought out a tabletop campaign running it were ever exposed to the rules. I never had more than an extremely surface level understanding of 4th Edition and I could probably make a character from any other edition without even looking at a book.

This is basically the Windows 8 of tabletop gaming I guess, an excellent design for the people who it was designed for and nobody else understood how to use it

I played 2e extensively and don't much care that I missed 3/3.5/5, but I regret missing 4e quite a bit.

I also didn't get Windows 8. Perhaps one day you can explain to me what the point of that was. Windows drove me bananas until NT 4.0, which I liked a lot but didn't work with a lot of things, and then XP came out which I thought was fabulous. Been smooth sailing since then.

Fruits of the sea
Dec 1, 2010

Windows 8 was pretty awesome on my tablet-ish Surface Pro since it was designed for touchscreens.

Sucked playing Baldur's Gate on the tiny screen though.

Finnish Flasher
Jul 16, 2008
Could someone help me with this mod here

https://github.com/SpellholdStudios/Valerie_NPC

It mentions bg2ee several times, does this mean valerie is finally ready for bg2?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I have no idea why it surprised me when Jaheira shows up in Siege of Dragonspear when she's like, the fourth main character of the series. I kinda forget about her and Khalid because I traded up for Dorn/Viconia pretty early on in BG1 because of their overwhelmingly better combat presence and fun evil vibes.

Whatever I like her bard friend he seems about as interesting as a 2nd edition bard could really be

v1ld
Apr 16, 2012

DavidW, the SCS author, published the beta for a new Talents of Faerun mod. The README is pretty long.

quote:

Talents of Faerûn (ToF) is a collection of mini-mods for the Enhanced Edition versions of Baldur's Gate, Baldur's Gate II, and Icewind Dale. It contains many optional tweaks to various parts of gameplay, focusing on expanding and rebalancing player character abilities. There are about 85 components in all; highlights include:

A subrace system modeled on Icewind Dale II
A sphere system for cleric and druid spells, loosely based on pen-and-paper Advanced Dungeons and Dragons but heavily modified to reflect the needs of a computer game, along with about 20 new gods for clerics to worship
A new character class, the Favored Soul, which spontaneously casts cleric spells (i.e., a clerical-magic version of the Sorcerer or Shaman), along with about 25 kits for that class (one per god)
Implementation of the pen-and-paper rule that mage specialists must memorize at least one spell from their school at each level, along with the option to automatically add one correct-school spell to their spell book at each level
A new style of magic, elementalism, and four new mage kits who specialize in each of the four elements, along with significant revisions for elementals themselves
A new system for sorcerers—bloodlines—which grants a sorcerer additional known spells at the cost of making some spell schools inaccessible
The option for druids to multi-class as mages, rangers, or thieves
About 75 multi-classed kits, along with the option to dual-class from a single-classed to a multi-classed kit
A new proficiency system, very loosely based on 3rd edition D&D, where characters can use all weapons and begin proficient in a group of weapons dependent on their class, and where non-fighters can gain some level of weapon training
A new high-level ability system for Baldur's Gate II, including about 150 new abilities (some borrowed from classic mods, some original)
A new 'low-level ability' system, where characters gain a new ability every 3 levels; this is loosely based on Icewind Dale II's feat system.
A rebalancing of many of the original-game kits to work better in Baldur's Gate and Icewind Dale
A number of rule chances to ability scores, inspired by 3rd edition D&D
A dozen or so new spells, along with a range of tweaks to existing spells

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Finnish Flasher posted:

Could someone help me with this mod here

https://github.com/SpellholdStudios/Valerie_NPC

It mentions bg2ee several times, does this mean valerie is finally ready for bg2?

As Valerie's maker, not unless someone else picked up the mod. I'm afraid I abandoned that modding scene years ago. :(

Finished almost all the writing and coding for dialogue for BG2, but I had a lot of scripting work left to do and then real life poo poo happened. And the person who'd helped me do all the scripting work for Darian had moved on to other things.

Flowing Thot
Apr 1, 2023

:murder:

v1ld posted:

DavidW, the SCS author, published the beta for a new Talents of Faerun mod. The README is pretty long.

Wow that sounds pretty neat. Can't wait to try it out.

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

v1ld posted:

DavidW, the SCS author, published the beta for a new Talents of Faerun mod. The README is pretty long.

That sounds pretty cool.

voiceless anal fricative
May 6, 2007

drat a spontaneous cast cleric and a druid/mage or druid/thief multi would both be hella fun to play. Might give it a whirl

Ginette Reno
Nov 18, 2006

How Doers get more done
Fun Shoe

bike tory posted:

drat a spontaneous cast cleric and a druid/mage or druid/thief multi would both be hella fun to play. Might give it a whirl

druid/mage sounds kinda cool but also having to hit 14th level Druid on a multiclass sounds extremely hilarious to me

Heithinn Grasida
Mar 28, 2005

...must attack and fall upon them with a gallant bearing and a fearless heart, and, if possible, vanquish and destroy them, even though they have for armour the shells of a certain fish, that they say are harder than diamonds, and in place of swords wield trenchant blades of Damascus steel...

v1ld posted:

DavidW, the SCS author, published the beta for a new Talents of Faerun mod. The README is pretty long.

This looks pretty cool. How playable are these on the steam deck?

Alright, looks like installing mods on the steam deck is already kind of a nightmare. Not sure if this is worth the trouble.

Heithinn Grasida fucked around with this message at 12:27 on Dec 15, 2023

docbeard
Jul 19, 2011

Wow, just in time to do my more-or-less annual reinstall too!

On first read, some of it I love, some of it I probably wouldn't use, and some of it I'm already cringing at trying to see how compatible it is with the rest of the rickety house of cards I usually install.

e. Yeah I think I'm gonna try this instead of Spell Revisions for sure. (It's theoretically compatible but it looks like he's only tested it with an older and buggier SR version, plus I like most of his changes better, at least on paper).

Of course installing an in-development beta mod around Iron Man time* is a great idea, why do you ask?

*Speaking of, who's doing the thread this year? (...maaaaaybe I will? If someone else has their heart set on it I won't but I'm willing!)

docbeard fucked around with this message at 11:03 on Dec 15, 2023

v1ld
Apr 16, 2012

Ginette Reno posted:

druid/mage sounds kinda cool but also having to hit 14th level Druid on a multiclass sounds extremely hilarious to me

ToF has the same option for using the Cleric leveling table (and casting table) for Druids like Tweaks Anthology does. Though I don't know if that's enough to make a level 14 or 15 multi, it does smooth the level 14 and 15 druid xp curve.

Heithinn Grasida posted:

This looks pretty cool. How playable are these on the steam deck?

Alright, looks like installing mods on the steam deck is already kind of a nightmare. Not sure if this is worth the trouble.

They're very installable directly on the Deck. The Deck is how I play the games these days. But the install can be slow for large mods like ToF and especially SCS given the Deck's limited CPU so I now install on the PC and copy the mods over. If you just copy all the extra stuff mods install, it just works.

EEex and mods that use it, like Bubb's Extended Spell Menu, work too. The main thing is to force the Deck to use the Windows version of the game instead of the native Linux version, which is as easy as ticking the box that forces a Proton version to be used in the game's properties.

E: lmk if you want more detail on either approach - install on Deck or copy over. I've also got a customized for the Deck controller binding I can share.

v1ld fucked around with this message at 13:13 on Dec 15, 2023

Adbot
ADBOT LOVES YOU

docbeard
Jul 19, 2011

v1ld posted:

ToF has the same option for using the Cleric leveling table (and casting table) for Druids like Tweaks Anthology does. Though I don't know if that's enough to make a level 14 or 15 multi, it does smooth the level 14 and 15 druid xp curve.

It looks, further, like he implemented the druid multiclasses as obfuscated cleric kits (and he says they use cleric xp tables whether or not you otherwise picked that option for druids).

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply