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LonsomeSon posted:Lead remains perfectly fine for wiring throughout most of your bases, except for really hot zones, it’s great. It's a brilliant material to use, absolutely. It's just one of those things that can also cause a failure cascade when something screws up and starts boiling your base and now all your wires have melted and most of your tools to fix the situation are no longer accessible.
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# ? Dec 13, 2023 21:41 |
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# ? May 30, 2024 13:11 |
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LonsomeSon posted:Lead remains perfectly fine for wiring throughout most of your bases, except for really hot zones, it’s great. centralization of inputs and outputs is my next restructuring project. I have a general dumping ground near the base but have multiple loaders and unique lines running to the consumers. I think using a filter to pull out coal but then go to multiple receptacles at each location. should save on both rails but also simplify the overall network
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# ? Dec 13, 2023 21:47 |
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For large conveyor belt systems, I wish the filters looked very different. It should be easier to see how the rails behind a filter are hooked up so I can see if I accidentally bridged the two outputs. And for many buildings with a filter setting it should be visible in the game viewport what it's set to, like the new storage tiles, rather than only in the building's selection popup.Dirk the Average posted:It's a brilliant material to use, absolutely. It's just one of those things that can also cause a failure cascade when something screws up and starts boiling your base and now all your wires have melted and most of your tools to fix the situation are no longer accessible. This is funny; how did large parts of your base reach lead's 327C melting point? I know that the meta is to enclose a living area in insulated tiles, make an exit with an atmo suit checkpoint, and let the rest of the map boil. But are there any other players who prefer to just keep the entire map at a livable temperature?
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# ? Dec 13, 2023 21:59 |
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dividertabs posted:For large conveyor belt systems, I wish the filters looked very different. It should be easier to see how the rails behind a filter are hooked up so I can see if I accidentally bridged the two outputs. And for many buildings with a filter setting it should be visible in the game viewport what it's set to, like the new storage tiles, rather than only in the building's selection popup. I do exactly that, I like the idea of "taming" the entire asteroid.
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# ? Dec 13, 2023 22:08 |
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dividertabs posted:But are there any other players who prefer to just keep the entire map at a livable temperature?
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# ? Dec 13, 2023 22:09 |
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dividertabs posted:This is funny; how did large parts of your base reach lead's 327C melting point?
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# ? Dec 13, 2023 23:11 |
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I stop regulating temperature or caring about general atmospheric composition once I have my habitation unit and the farm blocks sealed up, but yeah I’ve never gotten it hot enough to melt lead wiring outside of steam and magma chambers. Maybe during a rocket launch when the exhaust is still all built up? You should really only be getting that if you breach something by mistake, or have like a magma tile touching a gas tile for awhile. Main problem with using lead for non-wires is your conveyor loaders or whatever breaking down because they overheat at like 50 degrees.
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# ? Dec 13, 2023 23:15 |
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dividertabs posted:This is funny; how did large parts of your base reach lead's 327C melting point? Never underestimate the power of a dupe to bring in very hot rocks where they shouldn't. It's less of an actual issue and more of a theoretical one - when things go sideways, lead can make them go REALLY sideways. But generally it's very safe, and I do use it extensively and phase it out only when I'm more or less at post-scarcity. I do tend to enclose my living and working areas to silo them off from the rest of the world. I also enjoy making the entire rest of the map livable with some spare aquatuning capacity once the resources are available. Of course, in the long, long term, the goal is to vacuum out everything that you're not using just to reduce the amount of processing required to run the map.
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# ? Dec 13, 2023 23:48 |
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There’s another, quite blasphemous, way to deal with late game CPU load. Don’t dig out tiles you don’t need to. That’s right. I said it.
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# ? Dec 14, 2023 00:03 |
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WithoutTheFezOn posted:There’s another, quite blasphemous, way to deal with late game CPU load. It appears that you have attempted to write something here, but I am unable to understand it. I think it was something along the lines of "mine out everything always and drat the consequences?" Please clarify.
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# ? Dec 14, 2023 00:08 |
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On a more serious note, it does kind of seem to me that people who say “it’s the gas calculations” may be right, and if you fill in areas you don’t need after digging them out things get noticeably smoother. I think you get something like 800kg of granite when you dig a grid, and a tile only costs 200kg to build.
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# ? Dec 14, 2023 00:15 |
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WithoutTheFezOn posted:There’s another, quite blasphemous, way to deal with late game CPU load.
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# ? Dec 14, 2023 00:25 |
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There can be no rest until the galaxy is broken down and sorted into boxes
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# ? Dec 14, 2023 02:16 |
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ok I've got some super coolant and thermium. which is clearly what I need to make liquid hydrogen and oxygen. at the moment I'm using the little bit of coolant to make a better cooling system for the base with granular controls for both the plants and base itself I have about 5 tamed poke shells and like 10 wild ones in a pit. I made the mistake of combining with hatch room. so now I gotta clear that up I'm nearly done with the telescope and after I get the fuel can pretty much wrap up this colony. great timing too with the holidays coming up when I get back I look forward to fumbling around again when I run into the new mechanics from Spaced Out. there's like radiation now? that seems bad
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# ? Dec 16, 2023 18:49 |
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You launched a base game rocket? I'm so sorry. I wouldn't wish that on my worst enemy. Radiation isn't a big deal until you start playing with (nuclear) fire, and rocketry is so much more fun that it more than makes up for it.
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# ? Dec 16, 2023 18:58 |
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oh jay posted:You launched a base game rocket? I'm so sorry. I wouldn't wish that on my worst enemy. many in fact. Rocketry is kinda boring but obvy they blew it out in the dlc
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# ? Dec 16, 2023 19:34 |
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It was a huge pain in the rear end and never really reliable, but I did enjoy making liquid oxygen for base game rockets without using complex space materials.
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# ? Dec 17, 2023 06:33 |
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I don't think you actually need thermium, just super coolant? Thermium will make things more efficient since you can use the higher temperatures for other processes, but all you really need is a coolant that can get cold enough. Re: Melting lead, it's something I've started doing on purpose for petroleum boilers etc. - its density means you can stuff about 11 tons of liquid lead onto a single tile, making it a tremendous heat buffer for things that benefit from stable temperatures. Actually liquefying it is another issue entirely, since you still need some medium to transfer heat to it, but a decent sized pool of oil/petroleum seems to do the trick as long as you don't accidentally flash it to sour gas by dropping 40 tons of 1300 degree magma rock into it.
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# ? Dec 17, 2023 10:06 |
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nrook posted:It was a huge pain in the rear end and never really reliable, but I did enjoy making liquid oxygen for base game rockets without using complex space materials.
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# ? Dec 17, 2023 11:40 |
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Jeffrey of YOSPOS posted:Yeah this was a fun challenge. Only time I ever used a thermo regulator. E: Oh, and a battery of 8 of them to make a pre-space sour gas boiler. Also fun and not worth the effort.
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# ? Dec 17, 2023 15:26 |
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Xerol posted:I don't think you actually need thermium, just super coolant? Thermium will make things more efficient since you can use the higher temperatures for other processes, but all you really need is a coolant that can get cold enough. You need thermium for some of the crazier projects where things need to get really hot, but for anything that's going to be "normal" amounts of hot, steel is sufficient.
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# ? Dec 17, 2023 17:17 |
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The only use I really have for thermium is as an aquatuner for a controllable 500C+ heat source, or just a replacement for steel when you're used up all the environmental lime. For making lOx, as long as you use steel for the radiant pipes and lots of patience, it's not a bad project. getting it to condense and be stable is a good exercise in thermal control cos hydrogen can be a right bastard in comparison, even with space materials. The temperature window is tiny, and the risk of it blowing out the pipes o the way to the rocket is high.
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# ? Dec 17, 2023 17:53 |
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The Cheshire Cat posted:You need thermium for some of the crazier projects where things need to get really hot, but for anything that's going to be "normal" amounts of hot, steel is sufficient. Yeah I meant specifically for liquid rocket fuels, you could probably get away with a gold aquatuner even.
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# ? Dec 17, 2023 21:37 |
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Jeffrey of YOSPOS posted:Yeah this was a fun challenge. Only time I ever used a thermo regulator. Yep! I booted up my ancient save just now since I was curious, and the setup was just a bunch of thermo regulators cooling hydrogen, then sending it into an oxygen chamber. It was built around an AETN to deal with cooling the loose gas (also hydrogen, of course) in the thermo regulator room. To make sure the liquid oxygen didn't heat up on its way to the rocket, I used hope.
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# ? Dec 18, 2023 05:05 |
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nrook posted:To make sure the liquid oxygen didn't heat up on its way to the rocket, I used hope. ceramic insulated pipes in a loop with a constant flow. never not circulate your liquid oxygen/hydrogen
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# ? Dec 18, 2023 05:16 |
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and we're back. so I took an hour or so trying to remember what I was even doing and realized that I had janked up all my aqua tuners and how the bypass works. I didn't fully grok how joining from bridges worked. more specifically what gets priority. so I've been fixing my cooking system and now everything dropped in temp rapidly in a good way so I think I'm nearly ready for liquid fuels just need to carve out a reservoir for each type and get it going. I scoped out the dimensional tear and just need to wrap this up
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# ? Dec 29, 2023 03:46 |
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I just picked up Spaced Out for the winter sale, so I'm thinking of restarting. Is there anything different in the pre-space game? If I haven't already built any rockets, do I even need to restart?
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# ? Dec 29, 2023 05:43 |
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Spaced out has different starts, on a much smaller asteroid with the intention for you to run permanent populations in multiple locations, starting with your first two asteroids (linked by teleporters you’ll have to find). Several pre-space things have changed a little, and some are very different.
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# ? Dec 29, 2023 05:50 |
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You definitely need to restart for Spaced Out. Everyone prefers different starts but I like Spaced Out since the smaller starting asteroid puts you closer to space, so it's more feasible to set up your first power plant where gasses will vent naturally. It totally changes how spaceflight works, so you can't boot up a base game run and have all the features.
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# ? Dec 29, 2023 06:10 |
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Would y'all consider 52B a spoiler? It's right there in the Database, which is how I first found out about it. But I feel it would have been neater to run into it without any prior knowledge.
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# ? Dec 29, 2023 07:06 |
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dividertabs posted:Would y'all consider 52B a spoiler? It's right there in the Database, which is how I first found out about it. But I feel it would have been neater to run into it without any prior knowledge. I have 300 hours in the game and don't know what that is. Combined with that and quote:I feel it would have been neater to run into it without any prior knowledge. I would say don't spoil it.
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# ? Dec 29, 2023 07:39 |
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Sokani posted:I would say don't spoil it. Wasn’t planning to; it is just a discussion question. And to avert disappointment, it’s not that huge a thing, just a little neat, and it is DLC only.
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# ? Dec 29, 2023 07:43 |
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Gas reservoirs now hold almost 7x as much gas. Plus there are a few more critter-related buildings.
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# ? Mar 2, 2024 04:38 |
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The critter pick ups and drop offs seemingly make Puft ranching doable for people who aren't psychopaths. May actually try it for the first time.
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# ? Mar 2, 2024 04:50 |
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Klei is going back to developing paid DLC, instead of the plan they had to have paid cosmetics fund development, which never really went anywhere. https://forums.kleientertainment.com/forums/topic/154522-oxygen-not-included-february-2024-roadmap/
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# ? Mar 2, 2024 12:24 |
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Good. I'll gladly pay for more content, I'm not going to buy cosmetics for ONI.
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# ? Mar 2, 2024 18:35 |
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I hope they eventually make older dlc free so they can make them requirements for later dlc, thus fleshing out what they can do. Maybe have two or three paid dlc available with any older than those being free.
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# ? Mar 2, 2024 18:57 |
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I'm a little scared of them going full Don't Starve and the same thing behaiving differently depending on what permutation of DLCs you have installed.
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# ? Mar 2, 2024 18:59 |
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I wasn't expecting this much sour gas to be trapped in that geode...
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# ? Mar 4, 2024 23:24 |
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# ? May 30, 2024 13:11 |
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How much did it compress the start-state atmosphere by?
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# ? Mar 5, 2024 02:13 |