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Knightsoul posted:Some reviewers rate it with godlike numbers, others say it's a boring walking simulator/woke game ......guys, I can't decide if Alan Wake 2 deserve my money. It does e: as a new page snipe, this post is true according to forums law
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# ? Dec 24, 2023 03:06 |
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# ? Jun 10, 2024 12:43 |
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I don't think you should listen to anyone who describes something as "woke", OP
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# ? Dec 24, 2023 03:06 |
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If someone complaining about a game being woke isn't enough for you to completely disregard their opinion then lol
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# ? Dec 24, 2023 03:07 |
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Ahti is too woke, obviously
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# ? Dec 24, 2023 03:07 |
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People call it "woke" because it went from having one white male protagonist to him sharing billing with a black lady and also there's a gay minor character. That's it.
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# ? Dec 24, 2023 03:11 |
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alan woke
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# ? Dec 24, 2023 03:14 |
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kirbysuperstar posted:alan woke
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# ? Dec 24, 2023 03:19 |
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SirSamVimes posted:People call it "woke" because it went from having one white male protagonist to him sharing billing with a black lady and also there's a gay minor character. That's it. They're so minor I don't remember them.
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# ? Dec 24, 2023 03:28 |
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It was the FBC Agent
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# ? Dec 24, 2023 03:30 |
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FlamingLiberal posted:It was the FBC Agent Ah! I snapped my finger in memory the moment I read that. They had a cute dynamic with Casey.
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# ? Dec 24, 2023 03:33 |
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Where is the mayor setter dlc.
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# ? Dec 24, 2023 03:40 |
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I think the best bit in the entire game is when Alan is at the endless Deerfest and you find the Koskela Brothers’ TV ad for Alan’s book. The cutaways where Ilmo is trying to his brother to say something in the commercial but it’s just an empty background because he died is a great subtle joke
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# ? Dec 24, 2023 03:45 |
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Kchama posted:Ah! I snapped my finger in memory the moment I read that. They had a cute dynamic with Casey. I smell a buddy cop show
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# ? Dec 24, 2023 03:58 |
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I saw a video review on youtube and when they called Saga a Mary Sue character I just turned off lol
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# ? Dec 24, 2023 04:07 |
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The Saddest Rhino posted:I saw a video review on youtube and when they called Saga a Mary Sue character I just turned off lol
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# ? Dec 24, 2023 04:13 |
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Kchama posted:Ah! I snapped my finger in memory the moment I read that. They had a cute dynamic with Casey. Yeah her and Casey commiserating over their ex wives was really nice.
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# ? Dec 24, 2023 04:18 |
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The Saddest Rhino posted:I saw a video review on youtube and when they called Saga a Mary Sue character I just turned off lol lol, wonder if they'd say that about literally any guy character with the same exact skillset. FlamingLiberal posted:I think the best bit in the entire game is when Alan is at the endless Deerfest and you find the Koskela Brothers’ TV ad for Alan’s book. The cutaways where Ilmo is trying to his brother to say something in the commercial but it’s just an empty background because he died is a great subtle joke That spot added like two weeks to the time it took me to beat the game, because there was a chair in the way to the kitchen in the back you have to go through and it blocked me from progressing. Prolly would have been easy to push past normally, but it was different to do that WHILE dodging instakill attacks from multiple people.
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# ? Dec 24, 2023 04:32 |
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Kchama posted:lol, wonder if they'd say that about literally any guy character with the same exact skillset. Same thing almost happened to me. I was running toward the door and saw the chair slide into place and I got halfway through a “gently caress!” and then I hit the right spot for Alan to push it back the way it came.
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# ? Dec 24, 2023 04:36 |
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One bug I encountered that, thankfully, fixed itself with a reload was in Watery. One of the ferris wheel cars somehow came off and landed on the sole path forward into the amusement park, completely blocking all progress. It was just rattling around but otherwise wouldn't budge at all.
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# ? Dec 24, 2023 05:15 |
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BlackIronHeart posted:One bug I encountered that, thankfully, fixed itself with a reload was in Watery. One of the ferris wheel cars somehow came off and landed on the sole path forward into the amusement park, completely blocking all progress. It was just rattling around but otherwise wouldn't budge at all. Lol, somehow that just feels like an event that would naturally occur in the game
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# ? Dec 24, 2023 05:21 |
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Just finished the main game. I assume I need to play NG+ to experience the full story? Because the ending didn’t really seem like an ending at all
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# ? Dec 24, 2023 05:33 |
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Kefa posted:Just finished the main game. I assume I need to play NG+ to experience the full story? Because the ending didn’t really seem like an ending at all Yeah, essentially. New Game Plus has several changes, some meta, that make it a continuation of playthrough 1. It might sound daunting but it won't feel like playing through the same game again, they made sure to change enemy timing and placements to keep it fresh.
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# ? Dec 24, 2023 05:41 |
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CJacobs posted:Yeah, essentially. New Game Plus has several changes, some meta, that make it a continuation of playthrough 1. It might sound daunting but it won't feel like playing through the same game again, they made sure to change enemy timing and placements to keep it fresh. Found a video on YouTube with all the new content and the new ending, doesn't seem worth it at all.. I initially thought it would be like NieR Automata, but it seems like it's literally exactly the same thing with some very minor changes and extra minute of the ending. I still have no clue what happened to Alan's wife. Or what the ending means to be honest :\ Not quite sure why people have been praising AW2 so much. I was a big fan of the original so I was confident I'd like this but it feels like the story is all over the place (or perhaps I'm too dumb to understand it), the combat isn't much better than the original, it seems like Remedy tried to make the game similar to Resident Evil/Silent Hill with the maps and rooms you need to explore but they completely missed what made those games work. There's nothing in the rooms... no puzzles to solve, no items to collect and then try to remember where to use them. The entire game is basically a walking simulator. A good walking simulator but still not much more than that. I did enjoy exploring the forest, and the towns but I did expect a lot more. I also expected to like Alan's story more because well it's Alan Wake, but his story was just so boring gameplay-wise. You just walk around and try different things until something works. I felt like I played it all on autopilot. Normally I like when the story gets a little fever-dreamy but I think they overdid it in this game. And also gently caress jumpscares holy poo poo. I'm a Remedy fan so despite everything I still had a good time but I did expect more from this, especially after Control.
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# ? Dec 24, 2023 06:06 |
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^^^edit: You could say a lot of games are just walking simulators where you go from point A to B. Calling AW2 one does it a disservice imo, and you get plenty of optional stuff to explore and poke at. Or you could just ignore it too. Also I hear people mention jumpscares but I didn't even notice a single one. Maybe I'm just inoculated to jump scares but if the game had any they were pretty tame and decently signaled. Not to mention Saga's nursery rhymes to find and puzzle out. Alan's side is def a bit more sparse but I don't mind that too much, the aesthetics and plot board of his side kept it interesting. Overall I'd say NG+ was a great excuse to play the game again but now you can do it with your tricked out guns you didn't really get to make use of before as much. P satisfying blasting through enemies with the Rifle or Flare Gun that've been fully powered up. CJacobs posted:Yeah, essentially. New Game Plus has several changes, some meta, that make it a continuation of playthrough 1. It might sound daunting but it won't feel like playing through the same game again, they made sure to change enemy timing and placements to keep it fresh. I'm gonna be honest playing on Nightmare in NG+ I haven't even noticed any enemy placement differences. By timing do you mean on enemy attacks or enemy types appearing ahead of when they normally would? Evil Kit fucked around with this message at 06:12 on Dec 24, 2023 |
# ? Dec 24, 2023 06:07 |
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Kefa posted:I still have no clue what happened to Alan's wife. Or what the ending means to be honest :\
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# ? Dec 24, 2023 06:13 |
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SirSamVimes posted:People call it "woke" because it went from having one white male protagonist to him sharing billing with a black lady and also there's a gay minor character. That's it. who's the gay character?
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# ? Dec 24, 2023 06:13 |
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Kefa posted:who's the gay character? FlamingLiberal posted:It was the FBC Agent And you won't even know she's gay unless you sit around and listen to some optional dialogue between her and Casey.
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# ? Dec 24, 2023 06:14 |
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Evil Kit posted:I'm gonna be honest playing on Nightmare in NG+ I haven't even noticed any enemy placement differences. By timing do you mean on enemy attacks or enemy types appearing ahead of when they normally would? It's REALLY subtle. I don't think the enemies attack faster or differently but Coffee World for example has more roamers come out of the well. The first one I noticed is at the general store. In NG there's a flow to it: The deer runs by and scares Saga, you walk closer, the dude breaks out. In NG+ All 3 of those things happen at once and he beelines for you. The jump scares also like all have very slightly different timing, the earliest one I think is one they omit from the Nightingale sequence only to have it happen after the tree 2 seconds later. Kefa posted:Found a video on YouTube with all the new content and the new ending, doesn't seem worth it at all.. I initially thought it would be like NieR Automata, but it seems like it's literally exactly the same thing with some very minor changes and extra minute of the ending. Honestly this is about how I felt. As an experience it's one of my favorite games this year, but as a video game I'm cool with watching the NG+ changes on YouTube instead of playing it myself. It was a fantastically memorable one-and-done.
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# ? Dec 24, 2023 06:15 |
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CJacobs posted:It's REALLY subtle. I don't think the enemies attack faster or differently but Coffee World for example has more roamers come out of the well. The first one I noticed is at the general store. In NG there's a flow to it: The deer runs by and scares Saga, you walk closer, the dude breaks out. In NG+ All 3 of those things happen at once and he beelines for you. The jump scares also like all have very slightly different timing, the earliest one I think is one they omit from the Nightingale sequence only to have it happen after the tree. I had to restart my NG+ save for the patch (was right after coffee world) but anecdotally I didn't notice any more roamers than the NG playthrough, seemed about the same. Blasted them all with a rifle so maybe it was harder to notice a difference compared to when I felt like I had to sneak around them before lol. When I get there again I'll try and pay attention. As for the jumpscares, see one of my previous posts lol.
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# ? Dec 24, 2023 06:16 |
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The Nightingale fight for me went differently in NG+. Like, it went the same as the original time but much quicker because I was ready for what to do, and then He summoned the giant storm again and I had an extended chase sequence before I could kill him for good.
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# ? Dec 24, 2023 06:21 |
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Evil Kit posted:^^^edit: You could say a lot of games are just walking simulators where you go from point A to B. Calling AW2 one does it a disservice imo, and you get plenty of optional stuff to explore and poke at. Or you could just ignore it too. Also I hear people mention jumpscares but I didn't even notice a single one. Maybe I'm just inoculated to jump scares but if the game had any they were pretty tame and decently signaled. Nah, I don't think all games are walking from point A to B. Even the examples I provided (Resident Evil/Silent Hill) actually make you thoroughly explore each room and location and then use your memory and brain to connect everything and solve puzzles. In AW for the most part it actually felt like going to A to B without doing anything in-between, maybe occasionally killing an enemy. I don't know how you can say you didn't notice any jumpscares... it gets especially annoying in the nursery home when you get them almost every other minute. They weren't scary or too loud, but I think there were definitely too many of them. And they were all the same, just a scary face with a loud noise. No play with the shadows and objects, or perhaps they could hide some characters in the dark so you run into them accidently... so many ways to scare the player instead of using cheap jumpscares. I did do most nursery rhymes (the ones I could find) but come on... they barely even felt like puzzles most of the time. I did get stuck on some of the stash puzzles but they felt so pointless though... the rewards didn't seem worth it at all. And the board while seemed like an interesting mechanic at first very fast became actually pointless since it doesn't actually help you, the player, solve anything in any way. At least that's how I felt. What did you think of the first game?
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# ? Dec 24, 2023 06:24 |
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FlamingLiberal posted:The game makes it seem like she killed herself over Mr. Scratch tormenting her, but apparently at some point between the end of AW1 and the beginning of AW2 she came back to Cauldron Lake and is now in the lake to try and help get Alan out. But what happens in the ending of AW2 then? Alan still has the bullet inside his head and he seems to be out of the dark place. Is Alice still there?
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# ? Dec 24, 2023 06:26 |
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Honestly I thought the first game was even more "walk from point A to point B and fight", which is well... basically most games. Walking simulators are uhh, distinguished by 'not fighting, but light puzzles' aspect, not by having fighting AND light puzzles.
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# ? Dec 24, 2023 06:27 |
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Kchama posted:Honestly I thought the first game was even more "walk from point A to point B and fight", which is well... basically most games. Walking simulators are uhh, distinguished by 'not fighting, but light puzzles' aspect, not by having fighting AND light puzzles. To be fair I played it a lot time ago but I have fond memories of it. I remember liking the characters a lot more, there was driving, the story made more sense to me at the time, I liked the "previously on Alan Wake" bits, but I guess it was mostly just walking too. I'll probably replay it, maybe not fully but this really got me curious.
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# ? Dec 24, 2023 06:36 |
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Kefa posted:there was driving All other points aside, I think AW1 might have my least favorite incorporation of driving in a game, relegating it to loading screens was a massive improvement here.
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# ? Dec 24, 2023 06:42 |
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Kefa posted:But what happens in the ending of AW2 then? Alan still has the bullet inside his head and he seems to be out of the dark place. Is Alice still there?
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# ? Dec 24, 2023 06:50 |
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FlamingLiberal posted:At the end of the game, just about every major character is in the Dark Place. Alan, Saga, Casey, the Anderson brothers, Thomas Zane, and Alice so no one actually escapes???
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# ? Dec 24, 2023 06:53 |
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Kefa posted:so no one actually escapes???
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# ? Dec 24, 2023 06:54 |
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FlamingLiberal posted:No, it seems like once you get in it's really hard to get out permanently. Alan has gone in and out a few times, so have the Andersons, etc. so Saga isn't actually on her way home to see Logan
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# ? Dec 24, 2023 06:58 |
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# ? Jun 10, 2024 12:43 |
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Kefa posted:so Saga isn't actually on her way home to see Logan nah, tor and odin show up in dark place new york for saga in ng+ and mention that ahti's left a puddle for her to use to get out.
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# ? Dec 24, 2023 07:10 |