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Teriyaki Koinku posted:I don't think I'm at 30 yet, but close to it. Does that mean you can't fill out the whole mastery upgrade map then? That's disappointing if so. You can't, no, it forces you to actually make some decisions on it.
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# ? Dec 28, 2023 05:14 |
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# ? Jun 3, 2024 08:00 |
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I got used to the game difficulty post 0.2.0 and pre 0.2.1, but the new stuff is nice and welcome. Game is in a good spot, even if it lacks the depth in terms of pathing of other games (mostly thinking Isaac), but it's now mechanically very sound with a lot of different options - kind of excited to see where he'll take the game next. Definitely feel like a steal since I got it before the price hike (like waaaaaay before) but drat is it currently just a good and fun game to pop a run in and forget about everything else.
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# ? Dec 28, 2023 06:12 |
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i can quit whenever i want, ok
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# ? Dec 28, 2023 06:48 |
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Reoxygenation posted:I got used to the game difficulty post 0.2.0 and pre 0.2.1, but the new stuff is nice and welcome. Game is in a good spot, even if it lacks the depth in terms of pathing of other games (mostly thinking Isaac), but it's now mechanically very sound with a lot of different options - kind of excited to see where he'll take the game next. Definitely feel like a steal since I got it before the price hike (like waaaaaay before) but drat is it currently just a good and fun game to pop a run in and forget about everything else. I've been begging the guy behind the Tiny Rogues soundtrack on YouTube to release it on Steam as DLC so I can throw more money at him and he hearted my comment, so here's hoping!
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# ? Dec 28, 2023 10:20 |
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Ciaphas posted:
You can disable at least the mini health bar on top of the main character.
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# ? Dec 28, 2023 10:41 |
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I thought this was op then I found this??? edit: and yeah, soul scarf is totally broken now, with the recent changes of the last update. 20 soul hearts? easy! 25, more? doable too! Turin Turambar fucked around with this message at 18:00 on Dec 28, 2023 |
# ? Dec 28, 2023 17:19 |
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Well I just had the nuttiest run I've ever had. Got a perk that multiplied my companions' stat bonuses depending on how many I had. Then I got a Piggy Bank, which gave me +200% damage if I had 50 gold. And then a perk that translated each point of dex directly to Lucky Hit chance. Literally everything died in seconds, Death included.
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# ? Dec 28, 2023 17:39 |
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Honestly, the game is very swingy. Yes, you are supposed to use the dice to compensate the RNG, but even with them, the difference between a bad run and a good run (never mind a crazy good run that happens from time to time) is like day and night. I wonder if for example rooms should have 3 doors instead of 2 to make thing less swingy.
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# ? Dec 28, 2023 17:47 |
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Turin Turambar posted:Honestly, the game is very swingy. Yes, you are supposed to use the dice to compensate the RNG, but even with them, the difference between a bad run and a good run (never mind a crazy good run that happens from time to time) is like day and night. I wonder if for example rooms should have 3 doors instead of 2 to make thing less swingy. That, plus the room RNG needs a bit tweaking. There's literally no loving point in giving me a "recharge a flask" as one of my first two doors. I just landed in the dungeon, there's no way for me to have lost any health yet!
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# ? Dec 28, 2023 18:11 |
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3 room choices has been confirmed to be on the way deep dish peat moss fucked around with this message at 18:20 on Dec 28, 2023 |
# ? Dec 28, 2023 18:13 |
Shaman Tank Spec posted:That, plus the room RNG needs a bit tweaking. There's literally no loving point in giving me a "recharge a flask" as one of my first two doors. I just landed in the dungeon, there's no way for me to have lost any health yet! One of the Cinder difficulty modifiers has you start at 1 health with no flask charges or soul hearts.
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# ? Dec 28, 2023 18:15 |
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Its pretty straightforward to get wins now with the egregious scarf abuse you can do at the bonfire. I've got a dozen wins in a row at cinder 4 now and I'm not saying this to brag (cinder 4 is not much of a brag) I'm saying it because you do tend to have enough control over your runs to get strong enough. I had a miserable knight run where I didnt get a single dice or arcade machine offered to me the entire time and it was still a win just because there are so many ways to ensure you get big enough. Are highrolls way easier and more fun? Sure absolutely but the game truly deeply screwing you is very rare at least once you get some metaprogression filled out.
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# ? Dec 28, 2023 18:36 |
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Even without soul scarf abuse the base level difficulty just isn't really hard enough to make RNG a serious concern. There's a difference between "the RNG won't give me the thing I want" and "the RNG won't give me enough things to win" and the game is a lot more manageable if you're willing to lean into the things it gives you.
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# ? Dec 28, 2023 19:43 |
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honestly i feel like adding the bonfires to the start of each floor was major overkill (but then i've been playing since 0.1.0, so)
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# ? Dec 28, 2023 19:59 |
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Right after a major content patch, there's just going to be a lot of overcorrection in terms of game balance. You make big changes because then it's easier to tell if you've gone too far or not far enough. I'm sure that there'll be further balance changes to come. If the bonfire is overkill, for example, then it could always just get some price inflation.
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# ? Dec 28, 2023 20:12 |
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Yeah, I find that going in without a preconceived notion of what you want your build to be is a big ticket toward success. Take all 3 stats, don't chase sets, pick talents that are loadout-agnostic unless you already have the loadout, don't judge weapons based on rarity, use red dice when the offered rewards are consumables you don't need, prioritize TTK over survivability, prefer weapons that need minimal aiming. At this point I generally avoid most chest rewards too - blood chests can still be worth it if the alternative isn't stats or consumables you do need, or special rooms like events or pawn shops or whatever. But most equipment-granting chests will drop things you don't need. It doesn't feel swingy at all to me, especially in comparison to how it felt early in the 0.2 beta before improved weighting was introduced. It will generally throw things at you that are good for your build unless you have some hyperspecialized build that relies on a specific affliction or whatever - don't do those builds unless you already have the equipment you need for it. But having a wider build that's capable of using more stuff helps a lot. I feel like chasing survivability is a trap, though it's nice when you pick it up incidentally. Souls spent on the bonfire are souls not spent on the extremely good rewards found in alignment shops. Rooms that grant survivability increases are nice as long as they're not competing with stats, or infusions for your perma-infusion build, or whatever. The starting dice gift is a pretty hefty thing to pass up in favor of the scarf since early red dice will let you roll more stat rooms and gain at least one full level per floor early on, which is an enormous boon. Though to be fair I say this in the context of having 30 metaprogression points and there's some metaprog stuff that explicitly improves RNG weighting toward the types of talents/weapons you want, and in the context of having the alignment shops unlocked which provides lots of strong power-scaling options that aren't readily available before that point. e: I think it's best to look at non-weapon/charm equipment in general as "nice to have but not a priority" for most classes. Stats, talents, and an appropriate weapon are all you "need" and I often end runs with equipment slots still empty, or sometimes even totally naked if I take something that reduces equip load capacity. If you see something that helps your build, by all means grab it, but don't rely on or chase after specific pieces of armor and don't worry if you don't have boots or gloves or whatever. Charms are always my choice when available as boss rewards, or pets if I don't have a good one already, because they tend to provide fairly build-agnostic stats. There are some exceptions to this, like quivers being worth chasing if you're using bows/crossbows and don't have a good one. deep dish peat moss fucked around with this message at 20:42 on Dec 28, 2023 |
# ? Dec 28, 2023 20:13 |
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Ciaphas posted:honestly i feel like adding the bonfires to the start of each floor was major overkill (but then i've been playing since 0.1.0, so) I don't know that it really changes all that much balancewise, those souls are usually spent better elsewhere anyhow. It mostly just helps ease in newer players, especially before they unlock the alignment shops and have very little use for souls anyhow.
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# ? Dec 28, 2023 20:38 |
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The attuning is kind of crazy. You can do a lot of equipment swapping especially on the last three floors where you get free attunes before and after every boss. There's also ofc holding your 40 souls from floors 10-12 and then dumping them into soul scarf to get 8 soul hearts before your final boss.
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# ? Dec 28, 2023 20:42 |
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Maybe soul scarf should be locked to a particular class or something then. Seeing as how every fourth post here is about how good it is and all.
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# ? Dec 28, 2023 20:44 |
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Being able to load up on soul hearts has mitigated every lovely start I've had so far because it at least gives me some wiggle room while I try to find something better to use. Before this update it really was just 'use your skills to not get hit as much' but it seems a lot easier now as long as you know you can get 2 hearts after every boss if you switch to the scarf, attune, drink, then refill at every bonfire. I think it's good to make it more accessible in that regard but it does feel like an overcorrection to me that'll likely get another balance pass or two. Or just make the soul scarf worse or tied to a class because it's just too good to not take with this new update.
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# ? Dec 28, 2023 20:46 |
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TooMuchAbstraction posted:Maybe soul scarf should be locked to a particular class or something then. Seeing as how every fourth post here is about how good it is and all.
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# ? Dec 28, 2023 20:48 |
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Game really got easier over the weekend, huh. Did my first run on primal death since the beta ended, and ended up with 3 rows of various health. And I wasn't even using the scarf.
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# ? Dec 28, 2023 20:55 |
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No Wave posted:The attuning is kind of crazy. You can do a lot of equipment swapping especially on the last three floors where you get free attunes before and after every boss. There's also ofc holding your 40 souls from floors 10-12 and then dumping them into soul scarf to get 8 soul hearts before your final boss. True, although I think in practice it makes less difference than you might think. At lower difficulties you won't actually need the hearts and at higher difficulties the opportunity cost of not taking a more frontloaded starting package to get your run rolling faster might outweigh the advantage you get from scarf. It probably does need some change at this point but I think the range of runs that it will turn from a loss to a win is probably not that huge.
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# ? Dec 28, 2023 21:01 |
What exactly are you using that you're swapping equipment for the boss room? I pretty much never touch attunement unless I have Tyler's Robe.
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# ? Dec 28, 2023 21:09 |
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I think it's a great onboarding/ramp-up thing to help people get accustomed to the game, but once you get a feel for putting builds together it just becomes unnecessary to buy a bunch of hearts because it's almost always possible to put something together that deletes bosses before they get a chance to hit you more than once or twice. Plus it's cool for something other than overwhelming dps to be viable I suppose. deep dish peat moss fucked around with this message at 21:13 on Dec 28, 2023 |
# ? Dec 28, 2023 21:09 |
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SKULL.GIF posted:What exactly are you using that you're swapping equipment for the boss room? I pretty much never touch attunement unless I have Tyler's Robe. But mostly its soul scarf.
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# ? Dec 28, 2023 22:05 |
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I just had a run where I ended up getting 102 strength + an S/S/S scaling bow + the trait that lets strength scaling also count for dex scaling. I'm not entirely sure how the math ends up on that last one, actually. https://www.youtube.com/watch?v=x5Zjh2a4HWQ
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# ? Dec 29, 2023 00:09 |
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Captain Flame Guy posted:I just had a run where I ended up getting 102 strength + an S/S/S scaling bow + the trait that lets strength scaling also count for dex scaling. I'm not entirely sure how the math ends up on that last one, actually. I got 100 dex and double buffs from dex with movement speed increases attack speed, then the set with increased minimum roll damage based on dex. idk how the math works when the minimum roll is higher than the max roll
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# ? Dec 29, 2023 07:15 |
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Captain Flame Guy posted:I'm not entirely sure how the math ends up on that last one, actually. (edited for clarity) John Lee fucked around with this message at 07:33 on Dec 29, 2023 |
# ? Dec 29, 2023 07:31 |
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Anyone know the solution for this puzzle? I had to abandon it because it seemed like the pattern randomizes each time you get it wrong. Also found the Matrix Bible, which I swear must have an extra 0 in it because it periodically inflicts a debuff that dealt 25,000 damage per second for 8 seconds.
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# ? Dec 29, 2023 08:05 |
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RoboCicero posted:Anyone know the solution for this puzzle? I had to abandon it because it seemed like the pattern randomizes each time you get it wrong.
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# ? Dec 29, 2023 08:17 |
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I finally unlocked the soldier class. Spear/polearms are just too rare right now. I had unlocked an advanced class (necromancer) before him, even.
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# ? Dec 29, 2023 14:21 |
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it feels like the alignment shops stop showing up as often when you have all three unlocked. i saw one evil shop the entire run, then one good shop, so i couldnt do any of the advanced paths. it sucks bc i had a setup that coulda unlocked me a new class if i'd just had the alignment
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# ? Dec 29, 2023 14:49 |
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yes hello i have questions: 1) is it still not possible to save and quit during a run 2) the purple elite enemies, are you supposed to be bombarded with them from the start? i deleted my save and started fresh but even in the first room i had several elites 3) the game is good
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# ? Dec 29, 2023 16:27 |
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Your Computer posted:yes hello i have questions: 1) No 2) They show up randomly once per floor unless you have one of the difficulty modifiers that increases that 3) Yes
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# ? Dec 29, 2023 16:30 |
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Just did a celestial throne run as Cyborg with an unarmed build, and man, you gotta work a lot harder for a victory with that than pretty much any other build out there.
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# ? Dec 29, 2023 23:34 |
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How exactly do I get lawful alignment on purpose? I assume that way lies Primal Death
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# ? Dec 29, 2023 23:40 |
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Azran posted:How exactly do I get lawful alignment on purpose? I assume that way lies Primal Death This mechanic will repeat later on for the other alignments.
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# ? Dec 29, 2023 23:44 |
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Behold, a balanced floor 5 weapon: Also - is luck bugged or something? 1 luck is amazing, but 10 luck doesnt seem to do more than 1 luck beyond modify lucky hit.
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# ? Dec 30, 2023 01:29 |
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# ? Jun 3, 2024 08:00 |
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It just occurred to me that the locked Abyss portion will likely be the Chaos alignment route whenever it releases. It also makes sense that Hell/Heaven doors are positioned left to right while Shadow Realm/Abyss are positioned up and down.
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# ? Dec 30, 2023 05:37 |