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PurplieNurplie
Jan 14, 2009
Just as an example of silly game-breaking stuff, my MC literally one-shot the final boss with a melee attack doing several thousand wounds worth of damage (as in, like 4k+.)

The combination of buffing your own dudes and debuffing enemies just results in, as already stated, silly amounts of damage coming from stacking flat damage, crit damage, and misc. damage multipliers.


Edit: shameful snipe. Anybody else beaten the game yet? What were your endings like?

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Warmachine
Jan 30, 2012



I found the Halo Device in this run.

I know what it does. My Rogue Trader knows what it does. Please tell me I can load this thing into a torpedo and shoot it into the nearest star.

pentyne
Nov 7, 2012
Not sure if this was added but you can get a list of all systems and which ones you put extractors on and what they are extracting.


It's from the "i" icon on the left side of the map.

SHISHKABOB
Nov 30, 2012

Fun Shoe

Warmachine posted:

I found the Halo Device in this run.

I know what it does. My Rogue Trader knows what it does. Please tell me I can load this thing into a torpedo and shoot it into the nearest star.

Does it cause a game over eventually.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
I guess I missed the Halo Device because I'm in act V now. Curious as to how much content I ended up missing overall.

Rookersh
Aug 19, 2010

NewMars posted:

About the warrant of trade discussion from a while back: most warrants of trade are not from the emperor. They're actually issued by the high lords of terra, the oligarchs in charge of the imperium, whenever they feel like it. Ones straight from the hands of the emperor are very rare in comparison.

Yeah, the fact the Von Valancius Warrant is signed by the blood of Big E is actually a huge deal. 90% of Rogue Traders just have Warrants signed by the High Lords.

We aren't just "I can do what I want.", we are VERY BIG "The EMPEROR says I can do what I want." levels. It's why we can get away with as much as we do. Mixed in of course with the fact the other two Rogue Traders in the Koronus Expanse are uh, indisposed by how stupid they are.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Runa posted:

Part of their self-inflicted problem is that in a turn-based game, Action Economy is king. And they added a lot of different ways to break the game's action economy over the player's knee. So now they can either balance around the people who realize that and become wildly punishing for people who allow enemies to have more than a single turn at most or they balance around people who don't know how to break the game with the tools they're given and thus make the game too easy for the people who do know how to actually put together a coherent build out of the toolkit they let you play around with.
I'm fine with the latter, mostly, although I think some of the buff/debuff stacking could use toning down. Still, you don't have to min-max, and if you want to but still want a challenge, that's what the higher difficulties are for. I guess they could add another difficulty on top of Unfair. Argenta go brrr....

Sharkopath
May 27, 2009

Rookersh posted:

Yeah, the fact the Von Valancius Warrant is signed by the blood of Big E is actually a huge deal. 90% of Rogue Traders just have Warrants signed by the High Lords.

We aren't just "I can do what I want.", we are VERY BIG "The EMPEROR says I can do what I want." levels. It's why we can get away with as much as we do. Mixed in of course with the fact the other two Rogue Traders in the Koronus Expanse are uh, indisposed by how stupid they are.

I think it's kind of funny that our impressive flagship is just an escort frigate then, when other rogue traders get cruisers at least.

Sharkopath fucked around with this message at 01:51 on Dec 29, 2023

The Lone Badger
Sep 24, 2007

.

Sharkopath
May 27, 2009

The Lone Badger posted:

It’s a frigate, which in 40k is the step above destroyer. Also kind of the minimum you can get away with as a Rogue Trader. A lot of them have fleets.

We have a fleet with bigger ships in it, we just don't use them.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


The biggest ship that a Rogue Trader can have is usually a Grand Cruiser, which is quite rare and also the biggest thing that the Navy will allow anyone but them to own.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Well, the Imperial Fists chapter have the Phalanx, but I think that's less the Navy letting them have it than "uh, we don't want to piss off 1/9th of all the loyalist space marines in existence by trying to take it away, and we'd lose a whole lot of irreplaceable ships if we tried."

FuzzySlippers
Feb 6, 2009

I think the combat balance would've been better if the difference between high and low characters wasn't so immense and there weren't so many character levels (also it gets so tedious picking perks x6). There's way too much of a power curve and something a bit more Xcom-ish would've been good. It would fit the lore a bit better too if some random dude like Abelard can't become a chaos marine wrecking ball with enough leveling. This isn't Wrath where you are coming into your divine power the RT is special because of their social status.

They are sorta half there with the items because for a while they keep the power creep out of the itemization so it's more of a choice than a quality ladder (no Lasgun +2 and such), but eventually you get some absurdly powerful uniques.

Then with less godly character we wouldn't have these tedious fights against a zillion minions to keep any semblance of difficulty. Maybe some of this is legacy pnp stuff as I know nothing about the WH rpg.

The Lone Badger
Sep 24, 2007

Trip report: Post-nerf Argenta is still pretty loving deadly.

I have hit a bug that I wouldn't have encountered before
in the fight in the Spire Halls after the final Arena fight. I removed Abelard from my party to make room for Wulfy but he is here waiting to escape. When the fight starts he joins in, under my control but not in my party. When it gets to his turn I can't take any actions, including ending the turn. Presumably because he's not in my party and isn't eligible to do anything?

Sharkopath
May 27, 2009

Curious if the flags for companion endings/missing scenes got fixed through all these patches now.

Kobal2
Apr 29, 2019

Sab669 posted:

Do what now?

(bit of necro, sorry, I was away from home for the whole Winter Solstice Ritual thingy)

Heretic III's ability is "psychic phenomena increase momentum by 2d5 instead of decreasing it by 1d5" (psychic phenomena are those harmless "The air becomes sticky" or "chills run down your spine" text bits that happen when psykers gently caress up but not too badly). Since Idira has MUCH higher chances of causing those than anyone, even moreso when the Veil is gone to poo poo (ie past the "woops" bar) she can turn into a momentum battery, especially when she has a bunch of 1AP buffs/debuffs she can cast every turn.



Or, yknow. Blow her own brains out. Chaos psykering is a whole process, man.

Kobal2 fucked around with this message at 04:57 on Dec 29, 2023

The Kingfish
Oct 21, 2015


At least one of my party gets killed by the chaos space marine in the first round of the first turn. I’m playing on daring and this is the first actual challenge I’ve faced. I’d assume my party is underleveled, but I had no issues at all with the run up to the fight. Am I missing something?

Janissary Hop
Sep 2, 2012

Is toy box working with the latest patch?

The Lone Badger
Sep 24, 2007

The Kingfish posted:

At least one of my party gets killed by the chaos space marine in the first round of the first turn. I’m playing on daring and this is the first actual challenge I’ve faced. I’d assume my party is underleveled, but I had no issues at all with the run up to the fight. Am I missing something?

He'll often get distracted and spend a turn blowing up shuttles instead of finishing you off.
Take out the sniper first thing, he's dangerous. Then keep your crew dispersed so they don't all get boltered at once and keep hammering him with Indrid and Cassia - his armour makes him difficult to hurt much with weapons but Warp damage works fine.

Janissary Hop posted:

Is toy box working with the latest patch?

Seems to be.

Arglebargle III
Feb 21, 2006

Eifert Posting posted:

It's one of those things that isn't really codified as clearly but my impression is like 300 to 400 years in real space isn't unrealistic for the wealthiest people. The time you travel in the warp isn't consistent or predictable but you're generally spending days your time for weeks or months normal time.

Either way the sheet of paper on your ship literally predates the Inquisition.

The thing about rogue traders is that warp travel adds up fast. It's not about one catastrophe, it's about living a life of routine warp travel. You might live to three hundred in the imperium, but if you're out traveling the warp every day you could easily end up being 300 in ship years and 1,000 in Terran standard years.

That's why it's not surprising the most important Rogue Traders from tabletop are still around. For realspace it's been 180 years, but for them they've only passed a few decades.

Arglebargle III fucked around with this message at 08:11 on Dec 29, 2023

Arglebargle III
Feb 21, 2006

habeasdorkus posted:

Well, the Imperial Fists chapter have the Phalanx, but I think that's less the Navy letting them have it than "uh, we don't want to piss off 1/9th of all the loyalist space marines in existence by trying to take it away, and we'd lose a whole lot of irreplaceable ships if we tried."

The Fists have had the Phalanx since before the Imperial Navy even existed and who's going to take it off them?

The Lone Badger
Sep 24, 2007

Space Marine chapters are very specifically not meant to have fleet-combat voidships and are supposed to limit themselves to troop transports only. They don't pay much attention to that though.

Since Argenta is too provincial to do so, I hired a merc to use the Shuriken Cannon. It's pretty good.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

doingitwrong posted:

The challenge they have made for themselves is that the gap between the floor and ceiling of what kind of character you can build. They've made a system full of flat bonuses and multipliers that can result in extremely large numbers on the high end and middling numbers on the low end.

I kinda feel like with all 3 games the only people who Owlcat have as testers are min-maxers who are absolute 100% experts at the game and they balance around those experts.
That's especially noticable in Kingmaker where they were baffled by people having difficulty with some of the fights

Warmachine
Jan 30, 2012



Kobal2 posted:

(bit of necro, sorry, I was away from home for the whole Winter Solstice Ritual thingy)

Heretic III's ability is "psychic phenomena increase momentum by 2d5 instead of decreasing it by 1d5" (psychic phenomena are those harmless "The air becomes sticky" or "chills run down your spine" text bits that happen when psykers gently caress up but not too badly). Since Idira has MUCH higher chances of causing those than anyone, even moreso when the Veil is gone to poo poo (ie past the "woops" bar) she can turn into a momentum battery, especially when she has a bunch of 1AP buffs/debuffs she can cast every turn.



Or, yknow. Blow her own brains out. Chaos psykering is a whole process, man.

Honestly, probably save yourself the trouble and bolt gun the psykers. I left Idira alive this time against my better judgement and... yeah, her bit just isn't very interesting. The most interesting part is finding out exactly what was hiding Tervantes' lab from the Farseers, but her own involvement was just kinda whatever. Compared to Abelard or Yrliet, her story just didn't have anything interesting to say. Yep, psykers have a bad lot. The end, no moral.

Magni
Apr 29, 2009

The Lone Badger posted:

Space Marine chapters are very specifically not meant to have fleet-combat voidships and are supposed to limit themselves to troop transports only. They don't pay much attention to that though.

More assault transports than troopships. So fast, heavily armoured and equipped with weapons fits designed to prioritise small craft and heavy short-range firepower, to land troops and provide orbital fire support. This just also happens to make them quite deadly in a ship-to-ship battle under the right circumstances, but it can genuinely put them at a disadvantage in large-scale fleet actions.

(Also, the AdMech just laugh at the Navy's bitching when they even deign to notice.)

The Lone Badger
Sep 24, 2007

I'm suddenly unable to build any more colony improvements. The boxes are all x'd out.
I think this might have happened once I filled every box on Foulstone.
Anyone else experienced this?

A Sometimes Food
Dec 8, 2010

Is there anything in toybox to flip a specific check? A switch is bugged for me in the admech monastery and won't let me interact with it.

Clerical Terrors
Apr 24, 2016

I'm so tired, I'm so very tired

Taear posted:

I kinda feel like with all 3 games the only people who Owlcat have as testers are min-maxers who are absolute 100% experts at the game and they balance around those experts.
That's especially noticable in Kingmaker where they were baffled by people having difficulty with some of the fights

Owlcat very specially wanted to adapy Pathfinder first edition because they love the crunch and optimization, and refuses to consider the second edition, which does it darnest to be more balanced and approachable. This is what they like and I'll actually be surprised if they go back and try to re-balance RT in anyway that significantly impacts the gap between optimal and casual play.

FuzzySlippers
Feb 6, 2009

The Rogue Trader trilogy 40k books I just read had the space marines flying a number of frigates that could participate in space combat. The third book opens with one of them destroying some smaller tau ships (I don't recall the hull size). Definitely nothing much compared to the cruiser of the main character but seemingly of some use.

Also, it sucks we can't upgrade our ship in RT. Lemme get some cruisers options with various strengths and weaknesses. Whenever they do the survey for RT I'm going all in on more space suggestions.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

FuzzySlippers posted:

The Rogue Trader trilogy 40k books I just read had the space marines flying a number of frigates that could participate in space combat. The third book opens with one of them destroying some smaller tau ships (I don't recall the hull size). Definitely nothing much compared to the cruiser of the main character but seemingly of some use.

Also, it sucks we can't upgrade our ship in RT. Lemme get some cruisers options with various strengths and weaknesses. Whenever they do the survey for RT I'm going all in on more space suggestions.

While I also want different ship classes to play as, I have to admit that the von Valencius flagship is loving ridiculous. Fully upgraded it combines about 3/4 of a cruiser’s worth of armaments with raider’s maneuverability, cruiser-grade armor and hull, and grand cruiser void shields.
Still though give me that sweet loving grand cruiser the pirates have.

Eminent Domain
Sep 23, 2007



Is anyone else seeing veil degradation fire off three~five times per ability use since the patch?

The Lone Badger
Sep 24, 2007

FuzzySlippers posted:

Also, it sucks we can't upgrade our ship in RT. Lemme get some cruisers options with various strengths and weaknesses. Whenever they do the survey for RT I'm going all in on more space suggestions.

Let me construct a Grand Cruiser hull around the frigate sized original vessel, so I get to keep all the history and plot significance of the original ship and have a handy escape pod if needed. It's like the ship is wearing power armour, should fit right into 40K.

Preechr posted:

While I also want different ship classes to play as, I have to admit that the von Valencius flagship is loving ridiculous. Fully upgraded it combines about 3/4 of a cruiser’s worth of armaments with raider’s maneuverability, cruiser-grade armor and hull, and grand cruiser void shields.

It's the Post abilities that make Von Valancius an utter cheating bastard who cheats. I can only imagine the rage of a hypothetical pirate player facing all that bullshit from the other side.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Clerical Terrors posted:

Owlcat very specially wanted to adapy Pathfinder first edition because they love the crunch and optimization, and refuses to consider the second edition, which does it darnest to be more balanced and approachable. This is what they like and I'll actually be surprised if they go back and try to re-balance RT in anyway that significantly impacts the gap between optimal and casual play.

I do get that but they also way overtuned a load of mobs if you remember
Which feels like not only do they love crunch they ALSO crunch loads and loads and kinda assume everyone else does too

RT and Wrath aren't as bad as Kingmaker was but it's still got that air to it

Carcer
Aug 7, 2010
I'm starting to think friendly AI is using the enemy-forced-to-attack-allies AI. It does everything it can to line up shots that hit your squad as much as possible. going out of its way to move if its current firing line doesn't hit any of your squad.

Zodium
Jun 19, 2004

The Lone Badger posted:

I'm suddenly unable to build any more colony improvements. The boxes are all x'd out.
I think this might have happened once I filled every box on Foulstone.
Anyone else experienced this?

yeah. not sure why it happens and slots will randomly open up at times, but I found out you can click the projects button instead of a slot to build if the slots are closed.

FurtherReading
Sep 4, 2007

I'm thinking of giving wrath of the righteous a go while I wait for a few more Rogue Trader patches. What kind of mess am I in for?

Clerical Terrors
Apr 24, 2016

I'm so tired, I'm so very tired

Further Reading posted:

I'm thinking of giving wrath of the righteous a go while I wait for a few more Rogue Trader patches. What kind of mess am I in for?

Very occasionally a relationship trigger will be delayed but other than that it works fine tbh.

Jack Trades
Nov 30, 2010

Further Reading posted:

I'm thinking of giving wrath of the righteous a go while I wait for a few more Rogue Trader patches. What kind of mess am I in for?

Don't play above Normal if you're not intimately familiar with Pathfinder 1e.
Install ToyBox so you can cheat whenever you stumble upon some loving bullshit, like an unavoidable lvl 20 dragon encounter that will 1-shot your whole party if you're not precognizant.

There's a thread for it here
https://forums.somethingawful.com/showthread.php?threadid=3869934

Clerical Terrors
Apr 24, 2016

I'm so tired, I'm so very tired
Also a lot of the builds Owlcat gives/recommends for your companions suck poo poo with a few exceptions so deffo don't hesitate to look at the thread or google some builds.

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Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"
also if you are gonna play WOTR please for the love of god ignore the ineffect builds on neoseeker, they are like the top hit on every search engine and they require a lot of advanced nerd knowledge to work plus are built for the highest difficulty - they are Not Fun but people think they are newbie builds

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