Teriyaki Koinku posted:It just occurred to me that the locked Abyss portion will likely be the Chaos alignment route whenever it releases. It also makes sense that Hell/Heaven doors are positioned left to right while Shadow Realm/Abyss are positioned up and down. The Abyssal Charm also gives +1 Chaos when you take it.
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# ? Dec 30, 2023 05:43 |
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# ? Jun 3, 2024 10:56 |
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alignment.txtquote:If you need/want to go shadow planes: Become pure lawful.
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# ? Dec 30, 2023 05:46 |
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Huh, that would explain the seemingly random pricing changes at the tavern. I've been recording a couple of runs whilst unlocking new classes and it feels like they just get increasingly unhinged as I go along. Did three runs today, one where I wanted to try out the esper class, which went completely off the hook the moment I picked up the Balrog Wand combined with the trait that makes burn even better. For the second run I wanted to unlock the Barbarian class which involves going to hell as the Warrior, except I completely forgot about actually going there and I went with the abyss route instead. I feel like I got completely abysmal traits in this run but it ended up being saved by the weapon drops: https://www.youtube.com/watch?v=l8KPzROkbFI And in the third proper run I actually remembered to go to hell and went in really hard on bleed with a weapon that doesn't otherwise seem that great. https://www.youtube.com/watch?v=-JnQ9RVqvmY In that last run I also saw opportunities to get up to maybe 5 flasks which would've let me get even more soul hearts than I've already been getting. Today's runs do showcase amusing ways things can go off the rails if you just stick with it. Honestly right now I feel like the Soul Scarf is way too strong when it comes to survivability, especially with how easy it is to refill your flasks now. Perhaps it's time to lay off the Soul Scarf for more interesting runs.
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# ? Dec 30, 2023 07:01 |
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Something I just realized: If you have a companion with Companion Weight lower than your maximum companions you can use the item multiple times to summon multiple of the same companion This makes every source of +companions insanely good, lmao
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# ? Dec 30, 2023 10:09 |
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deep dish peat moss posted:Something I just realized: If you have a companion with Companion Weight lower than your maximum companions you can use the item multiple times to summon multiple of the same companion OH poo poo
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# ? Dec 30, 2023 13:43 |
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deep dish peat moss posted:Something I just realized: If you have a companion with Companion Weight lower than your maximum companions you can use the item multiple times to summon multiple of the same companion Easy to get the achievement for 10 companions with +2 companion from the trait and the starter skeletons from necromancer
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# ? Dec 30, 2023 14:16 |
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deep dish peat moss posted:Something I just realized: If you have a companion with Companion Weight lower than your maximum companions you can use the item multiple times to summon multiple of the same companion
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# ? Dec 30, 2023 14:23 |
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Jusupov posted:Easy to get the achievement for 10 companions with +2 companion from the trait and the starter skeletons from necromancer Ninja doesn't even need that, just get one of the traits that triggers your dash effects every X attacks and go to town.
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# ? Dec 30, 2023 14:25 |
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deep dish peat moss posted:Something I just realized: If you have a companion with Companion Weight lower than your maximum companions you can use the item multiple times to summon multiple of the same companion Unless you get the trait that multiplies up the stats gained when you have fewer companions. That does some insane things with the right companion.
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# ? Dec 30, 2023 14:25 |
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Primal Death sure is something lol
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# ? Dec 30, 2023 14:50 |
deep dish peat moss posted:Something I just realized: If you have a companion with Companion Weight lower than your maximum companions you can use the item multiple times to summon multiple of the same companion I figured this out on my own recently as well too. Blew my mind because for so many runs prior to that I'd get +1 companions and spend the rest of the run trying to find a second companion drop so I could summon an extra one.
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# ? Dec 30, 2023 17:30 |
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To add to this, some companions have lower weight than others, for no particular reason. Like this: has 0.5 weighting, which means you can summon 2 of them for each companion slot you have.
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# ? Dec 30, 2023 18:07 |
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Guaranteed crushing hit perk, 80% more CH damage on items in total, glass cannon and golem armor that made me super slow, and a blue staff with an insane top end made me into an immobile laser turret and 3 shot death on 6 cinder. Build came together more perfectly than I could have planned, love the game for these situations
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# ? Dec 30, 2023 18:26 |
Broken Cog posted:To add to this, some companions have lower weight than others, for no particular reason. Like this: Yep, the way I figured it out was accidentally double-clicking on the Fetish Doll companion item and summoning two of them. Prior to that I'd figured that the 0.25 companion weight meant you could summon one, and still have a slot for another companion entirely
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# ? Dec 30, 2023 18:29 |
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Broken Cog posted:To add to this, some companions have lower weight than others, for no particular reason. Like this: Well, it isn't 'for no reason', they usually are weaker companions, in exchange of having less 'weight'. Note I said 'usually', that one seems pretty good and 0.5 weight seems hard to justify :P.
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# ? Dec 30, 2023 18:34 |
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Turin Turambar posted:Well, it isn't 'for no reason', they usually are weaker companions, in exchange of having less 'weight'.
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# ? Dec 30, 2023 18:52 |
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I like that the Burning Hells boss has a couple of phases that are lifted straight out of PoE. I only saw the "Maze" phase (from Sirus) for the first time earlier, since I got there with a real crappy loadout, and had to spend several minutes fighting him.
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# ? Dec 30, 2023 18:56 |
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Yeah a few enemy gimmicks are very amusing - seeing a boss battle become a Super Hexagon level was very cool. Also stuff like the iron maiden being exactly the same as the one from enter the gungeon
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# ? Dec 30, 2023 19:04 |
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Soul scarf getting a nerf in the next patch
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# ? Dec 30, 2023 19:44 |
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Jusupov posted:Soul scarf getting a nerf in the next patch Expected. I even deliberately avoided using it in my last three runs, because well, I could well use a trainer, because it felt like the same as a cheat. Clearly unintended interaction with the new 0.21 stuff.
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# ? Dec 30, 2023 19:50 |
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I wish starting item would be saved based on class. I like the mana potion for the intelligence classes, but I don't particularly care about using it for, say, warrior or soldier.
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# ? Dec 30, 2023 20:41 |
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I somehow managed to cobble together a Bard build where my pan flute was critting things for 22k, and just completely steamrolled over EVERYTHING. During the run I rolled my world tier over to the next one, and opened the post-Death game, which also fell to my mighty fluting in moments. I think finding a companion that gave me +20% music damage and a helmet that gave me +30 int were the keys there, as well as a perk that gave me +100% mana bonuses. The class is fun, and I really love the faint janky music sounds your instruments make.
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# ? Dec 30, 2023 21:31 |
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Pirate is weird. You'll hit Pirate King rank by like floor 5 or 6 without really trying for it, so you'll just get a bunch of pretty solid stats for free without dedicating much to it.
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# ? Dec 30, 2023 23:15 |
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Is there a way to detect secret rooms without taking the perk? I'm too scatterbrained to remember unique decals or anything. Also, I'm glad to see while everyone is going all in on soul scarf the Broken Hero Sword is still as broken as ever even better now that there's all this metaprog support V Thank you! RoboCicero fucked around with this message at 07:24 on Dec 31, 2023 |
# ? Dec 31, 2023 06:31 |
RoboCicero posted:Is there a way to detect secret rooms without taking the perk? I'm too scatterbrained to remember unique decals or anything. X marks the spot
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# ? Dec 31, 2023 06:49 |
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How do orbital type weapons and effects work with attack sped and orbital speed? Is it set up in a way so that something can hit exactly once per orbit? To me it seems that if you want to invest in orbitals, you really want to go all in on whatever it takes to make them go faster. Just did a cleric run to unlock monk and I decided to go with the bible that gets stronger with curse, I have no idea what happened to the math but I was regularly seeing 42k crits at a really rapid pace, it did much better than I ever imagined.
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# ? Dec 31, 2023 16:22 |
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the holy poopacy posted:1) No the runs are just long enough that i wish i could save during the middle..... ah well on an unrelated note i thought "bet this would be great to play in bed on my steam deck" but then i realized i have no idea how anyone manages to play this with a controller. long range weapons like bows are fine with the auto-aim but everything else i struggle with using
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# ? Dec 31, 2023 16:32 |
Your Computer posted:on an unrelated note i thought "bet this would be great to play in bed on my steam deck" but then i realized i have no idea how anyone manages to play this with a controller. long range weapons like bows are fine with the auto-aim but everything else i struggle with using You should be able to crank up (or down) the autoaim in the settings, that should help a little.
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# ? Dec 31, 2023 16:40 |
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so many systems have changed since i played this last time......... how does intelligence, mana drain and mana crystals work now?SKULL.GIF posted:You should be able to crank up (or down) the autoaim in the settings, that should help a little.
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# ? Dec 31, 2023 17:50 |
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Your Computer posted:so many systems have changed since i played this last time......... how does intelligence, mana drain and mana crystals work now? I would super appreciate someone double-checking my math, but as I understand it: - Every full mana star you have gives you +20% damage with weapons that drain mana. So as you use up stars, you get less damage. Weapons draining mana is a good thing because it means they get access to this bonus. - After your stars are emptied, you go into a negative-star mode, where they can be drained again. I think this doesn't penalize damage, but once all of your stars are completely empty, you suffer attack rate penalties. And it takes longer for stars to refill if they've been drained twice, of course. - Picking up a mana crystal gives you a buff that boosts your attack rate and makes stars drain more slowly. Intelligence gives you extra crit chance and affects weapons that scale off of INT. It does nothing else (in particular, it does not give extra mana stars).
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# ? Dec 31, 2023 18:01 |
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Your Computer posted:so many systems have changed since i played this last time......... how does intelligence, mana drain and mana crystals work now? I've been playing with 0 auto aim on a controller, so far the hardest weapons to use are the ones that put a crosshair on the screen, but I've been getting used to it.
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# ? Dec 31, 2023 18:17 |
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TooMuchAbstraction posted:I would super appreciate someone double-checking my math The dev posted about the mechanics on r/tinyrogues in response to basically the same question: quote:Mana in the 0.2.1 iteration is basically like a "power bar", each point by default grants 20% more damage (multiplier overall but additive with itself, so 2 stars equal to 40% more damage).
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# ? Dec 31, 2023 18:19 |
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RIP win-streak. 16-cinder is pretty rough.
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# ? Dec 31, 2023 19:21 |
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Kratos is op
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# ? Dec 31, 2023 19:34 |
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im not a fan of the current iteration of mana, since it doesn't make much intuitive sense and it feels more like it's there to punish magic rather than be a powerful or meaningful resource. i was doing sorcerer runs and they felt like one of the weakest starters in the game, and most of the mana perks felt fairly bad.
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# ? Dec 31, 2023 19:47 |
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Mana may be unintuitive but it's purely a positive, to the point that effects that add mana drain to mundane weapons are considered pretty powerful buffs. It's true that the blue trait pool is a bit lighter on pure DPS buffs than the other attributes, but also mana users can ramp up their damage very efficiently just by grabbing extra mana containers.
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# ? Dec 31, 2023 20:13 |
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Jusupov posted:Kratos is op You weren't kidding lol. I was critting for 200k+ Edit: Are Paragon levels for anything?
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# ? Dec 31, 2023 20:26 |
FZeroRacer posted:im not a fan of the current iteration of mana, since it doesn't make much intuitive sense and it feels more like it's there to punish magic rather than be a powerful or meaningful resource. i was doing sorcerer runs and they felt like one of the weakest starters in the game, and most of the mana perks felt fairly bad. I think that's more Sorcerer having a bad starting weapon and mediocre trait, since Pyromancer is among the strongest starts in the entire game. As for mana recharge, just have a decent weapon on swap and press right click whenever your blue bar goes to 0. Right click again after 1-2 seconds.
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# ? Dec 31, 2023 20:47 |
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Broken Cog posted:
Do you people really like to play like that? With the CRT line effect, I mean.
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# ? Dec 31, 2023 21:08 |
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# ? Jun 3, 2024 10:56 |
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Turin Turambar posted:Do you people really like to play like that? I turned that poo poo off ASAP. The scanlines are OK, but the distortion? no way.
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# ? Dec 31, 2023 21:11 |