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FrancisFukyomama
Feb 4, 2019

Typo posted:

not to mention civ 4 was the last civ game which was actually moddable

The Rhye's and fall of civilization mod almost made it into a new game entirely, that sort of modding just doesn't happen with civ5/6

Civ v had some crazy mods near the end of its lifespan

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Cerebral Bore
Apr 21, 2010


Fun Shoe
the best civ is alpha centauri, obviously

but as for the mainline games 4 is the best. never played 1 or 2, but 3 and 6 are just garbage and 5 used to be garbage but got pretty fun after the expansions

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Colonization beats all the civs still. Don't play the remake.

The soundtrack owned, too.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I'd love to play Colonization if I could get a handle around the mechanics. I remember trying many years ago and the not-quite-resemblance to Civ threw me off more than it helped me.

my dad
Oct 17, 2012

this shall be humorous
It's not a civ game, yeah.

Your basic unit of economy is not an abstract "pop" but an individual unit that may or may not be employed as a pop in a city and can move around if needs be.
The transportation of resources is not abstracted and your logistics actually matter.
Basic resources are made to be used, advanced resources are made to be sold, and you need someone to sell them to.

Just internalize these 3, and it's hella easier to deal with.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
It’s a more materialist game.

Iirc from decades ago a great place to start is to just play the historic map with either Dutch or English start. Sail due west and settle on the coast next to Some resources but not right next to natives. Demobilise the soldier so he can help with labour in the settlement. Get producing wood and lumber and a cash crop if you can. Free labour, criminals and indentured servants will eventually promote to specialists so try to keep them on the same job to get experience and get your boat back to the metropole to pick up more of these types. Probably buy tools to start with to build buiildings. If you can turn your cash crop into a finished product you can make more money. Also get bell production going and settle another town, again coastal if you can but go inland if theres no good place.

FrancisFukyomama
Feb 4, 2019

what was the issue with the colonization remake? i heard it was something about the endgame being impossible to win bc of unbalanced spawns for royalist armies? I played both games but never got to the endgame so at least in my experience they felt pretty similar.
if it was just the balance issues would modded civ4col be a decent successor to the original?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

my dad posted:

It's not a civ game, yeah.

Your basic unit of economy is not an abstract "pop" but an individual unit that may or may not be employed as a pop in a city and can move around if needs be.
The transportation of resources is not abstracted and your logistics actually matter.
Basic resources are made to be used, advanced resources are made to be sold, and you need someone to sell them to.

Just internalize these 3, and it's hella easier to deal with.

Orange Devil posted:

It’s a more materialist game.

Iirc from decades ago a great place to start is to just play the historic map with either Dutch or English start. Sail due west and settle on the coast next to Some resources but not right next to natives. Demobilise the soldier so he can help with labour in the settlement. Get producing wood and lumber and a cash crop if you can. Free labour, criminals and indentured servants will eventually promote to specialists so try to keep them on the same job to get experience and get your boat back to the metropole to pick up more of these types. Probably buy tools to start with to build buiildings. If you can turn your cash crop into a finished product you can make more money. Also get bell production going and settle another town, again coastal if you can but go inland if theres no good place.

huh. going to have to give this another shot, then

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Civ V was my favourite because it has really nice art direction, which speaks to my tiny brain that can’t comprehend mechanics in any depth

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Endman posted:

Civ V was my favourite because it has really nice art direction, which speaks to my tiny brain that can’t comprehend mechanics in any depth

it's somewhat telling that one of the most popular mods for Civ 6 is the one that imports the visuals from Civ 5; the newer game's default graphics are very clear and readable, but I suppose some people thought it was too much function over form.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

FrancisFukyomama posted:

what was the issue with the colonization remake? i heard it was something about the endgame being impossible to win bc of unbalanced spawns for royalist armies? I played both games but never got to the endgame so at least in my experience they felt pretty similar.
if it was just the balance issues would modded civ4col be a decent successor to the original?

Just literally everything about it felt like garbage.

oscarthewilde
May 16, 2012


I would often go there
To the tiny church there

FrancisFukyomama posted:

Civ v had some crazy mods near the end of its lifespan

no judicary lol. lon fuller’s spinning in his grave

my dad
Oct 17, 2012

this shall be humorous

Orange Devil posted:

Just literally everything about it felt like garbage.

Can you be a bit more specific? You're generally against any expansion, sequel, etc to any game I've seen you talk about, and you just saying something feels like garbage doesn't really say much. :v:

redleader
Aug 18, 2005

Engage according to operational parameters
realised i had purchased BATTLETECH at some point in the past and, drat, the ai really really likes hitting damaged mechs again and again and again

managed to gently caress up on the second campaign mission by getting a mech stuck in a choke point, blocking my other mechs, and compounded the mistake by then somehow accidentally facing that mech away from the 3 or 4 hostiles out of the choke. the mech ultimately survived, but the pilot is now injured for 60 days. i am good at games

the accidental facing thing just makes me feel that any similar game that doesn't copy into the breach's movement system is being user-hostile. into the breach lets you mess around with a unit's movement to your heart's content, but the move is only 'committed' after you use a weapon or similar ability. very nice when you're messing with positions

also is there any way to disable the slow-rear end mech walking animations?

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
I don’t remember a lot of specifics, I just remember playing through it once and everything feeling off, not having a good time, giving it a couple more goes and giving up on it.

The monarch army buildup balance was all hosed up which penalized you heavily for bell production iirc, which as said is kinda the tech tree in the game so that sucked.

I also stem to remember that the map felt very cramped. One of the characteristics of the original is that the map is huge and theres only 4 European colonizers. Having iirc 7 or 8 cities by end game is pretty normal. I’ve repeatedly won the original with even just 1 city. Anyway the point is that this often leads to very little interaction between the different Europeans unless you seek it out or happen to settle on top of eachother, which is fine. The vast majority of the map remained empty of Europeans by end game. You could also choose to be friendly to the natives and settle around their land basically playing pacifist until end game. Iirc that wasnt true in the remake which made it feel more civ than col.

I think the remake also required gold for a bunch of stuff the original didn’t?



Anyway not sure what gives you the idea I’m against expansions or sequels, theres plenty that are improvements, but the colonization remake isnt one.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
so, I installed Civ4Col (it's the only one I had) and played for a few turns, and already I have a bunch of questions:

- pops still need to eat, 2 food per, like in Civ, but UNLIKE Civ, most tiles do NOT produce food "by default" - a high-food tile is a special property of any one tile, by itself; this means that it's expected that you'll have a pop working a tile with 8 food or whatever, and that'll be enough to feed themselves plus three other pops, right?

- one tip I remember is that a good early use of gold is to just rush-buy a bunch of pops to ship over rather than waiting for the city to grow a new pop or for a new one to get to the docks

keeping materialism in mind ...

- you can have a pop work a tile to produce tobacco, but you don't want to sell the tobacco directly. Rather, you also want a pop to be a tobacconist, to convert the tobacco in cigars, and it's the cigars that you sell, since they fetch a larger sum per point of storage on a ship. Right?

- if you upgrade the tobacco house, you can get better efficiency: instead of a single pop converting 3 tobacco into 3 cigars per turn, you can have a single pop doing 6:6 ...

- ... but to upgrade the tobacco house, you'll need hammers (production), and tools. You need lumber (produced directly from working a tile) to convert into hammers, and you need ore (from a tile) to convert into tools. You can buy tools from the home country in a pinch, but the hammers need to be worked. Right?

Megamissen
Jul 19, 2022

any post can be a kannapost
if you want it to be

gradenko_2000 posted:

it's somewhat telling that one of the most popular mods for Civ 6 is the one that imports the visuals from Civ 5; the newer game's default graphics are very clear and readable, but I suppose some people thought it was too much function over form.

i found the opposite to be true when it comes to being clear and readable

in civ 5 i can always tell what the terrain is like and what the resources are at a glance, not so much in civ 6
especially the hills in civ 6 can be kinda hard to read, in civ 5 you only got the occasional issues when lots of mountain tiles were involved
the jungles and forests switching from dense blocks to sparse individual trees both looks worse and makes things kinda cluttered

PerniciousKnid
Sep 13, 2006

redleader posted:

also is there any way to disable the slow-rear end mech walking animations?

There's definitely a toggle to skip some animations in the menu somewhere.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

gradenko_2000 posted:

so, I installed Civ4Col (it's the only one I had) and played for a few turns, and already I have a bunch of questions:

- pops still need to eat, 2 food per, like in Civ, but UNLIKE Civ, most tiles do NOT produce food "by default" - a high-food tile is a special property of any one tile, by itself; this means that it's expected that you'll have a pop working a tile with 8 food or whatever, and that'll be enough to feed themselves plus three other pops, right?

- one tip I remember is that a good early use of gold is to just rush-buy a bunch of pops to ship over rather than waiting for the city to grow a new pop or for a new one to get to the docks

keeping materialism in mind ...

- you can have a pop work a tile to produce tobacco, but you don't want to sell the tobacco directly. Rather, you also want a pop to be a tobacconist, to convert the tobacco in cigars, and it's the cigars that you sell, since they fetch a larger sum per point of storage on a ship. Right?

- if you upgrade the tobacco house, you can get better efficiency: instead of a single pop converting 3 tobacco into 3 cigars per turn, you can have a single pop doing 6:6 ...

- ... but to upgrade the tobacco house, you'll need hammers (production), and tools. You need lumber (produced directly from working a tile) to convert into hammers, and you need ore (from a tile) to convert into tools. You can buy tools from the home country in a pinch, but the hammers need to be worked. Right?

Pops production is dependent on pop type. So regular dudes produce whatever they produce, but once they become experts in their field they produce a lot more. Indentured servants need to promote to regular dudes (forgot what they're called) first, and criminals need to promote to indentured servants first. Indentured servants and criminals initially produce less also iirc. Anyway the point is once you get a specialised fisherman or farmer on a tile that produces a lot of food, they can sustain a good chunk of population. Once you have a school you can speed this up by having the specialist you already have teaching other dudes.

Also importantly, you can store food in the warehouse and feed your populace from there. So early on you can spend a turn producing 8 food with say, your demobilized soldier, while your two dudes eat 4, storing 4 more. Then next turn you can have the soldier do something more useful as the 4 stored food will feed everyone. It also means you can ship food from one town to another, in case you get an area with a lot of food production but not much else going on.

Anyway, yeah definitely rush buy pops. If you can get a specialist in whatever you're trying to do that can be worth it, but just getting regular dudes who will promote to specialists can be more cost effective. Also you can't get specialists for new world goods in the old world, so a master tobacco grower or whatever you're going to want to get you need to grab by sending a regular dude to go live with natives for a while, which is a good reason not to piss them off. I think in the original you could also buy professional soldiers in the old world, but you can't do that in the new one?

Early on you might need to sell the tobacco, but the sooner you can convert to cigars to sell the better. I think hammers are abstracted labour, so yeah, that needs to be performed on site. Lumber is never worth buying and can be overproduced to the point where selling it is fine, though never very profitable iirc. Early on I think you tend to buy tools for a while until you can make them yourselves. Pretty sure Anno 1602 lifted this from Colonization.


Oh also you can send dudes out with tools to improve tiles for certain purposes. Like plowing them.

Orange Devil has issued a correction as of 17:02 on Jan 3, 2024

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
I kind of hated Civ 5 the entire time it was the latest Civ game. I bought on release because it was my birthday anyway and I remember just being really disappointed in the game throughout. The ex packs didn't make it great, they made it acceptable. I hated how it pigeonholed you into having only 4-6 cities max most of all. I just played that same way every time.

Minenfeld!
Aug 21, 2012



I know I'm weird but I never liked Civ4. It felt far too out of line with the beer and pretzels board game style Civ is. Civ V did much better in this regard being simpler and more game like.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
I think all the poo poo around chopping wood is the worst part of any of the civ games. When did that get introduced anyway?

BearsBearsBears
Aug 4, 2022

Minenfeld! posted:

I know I'm weird but I never liked Civ4. It felt far too out of line with the beer and pretzels board game style Civ is. Civ V did much better in this regard being simpler and more game like.

Interesting, could you talk a bit more about what you didn't like in Civ4? It was my favorite mainline Civ but it certainly had its flaws. I'll start with a few things I didn't like but spoiler them if you want to think of your own first.


1. City Maintenance costs are unclear. Founding or conquering a new city will cost you money every turn, but it's difficult to tell how much.
2. There are too many tile improvements. Every time I want to improve a different tile I gotta remember what each improvement does and what it will do in the future. Or just build cottages.
3. Corporations come in too late and I can never remember what they do. I felt like I had to look it up each time.


Orange Devil posted:

Colonization beats all the civs still. Don't play the remake.

The soundtrack owned, too.

One of the really odd things about the remake is that they made the founding fathers exclusive. I always found that weird, like if I don't get Eli Whitney then nobody else is going to invent the cotton gin?

TheHoosier
Dec 30, 2004

The fuck, Graham?!

this year's the year I finally learn to play WG: Red Dragon and Dominions 5/6. time to stop watching videos and actually click some fuckin tanks/frogmen

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

TheHoosier posted:

this year's the year I finally learn to play WG: Red Dragon and Dominions 5/6. time to stop watching videos and actually click some fuckin tanks/frogmen

I finally beat the 2nd korean war scenario in Red Dragon last summer after completing but failing it with a turn to go before. Protip: Deploy the carrier group and land at Incheon the first turn you can, you may end up needing that turn at the end.

Jazerus
May 24, 2011


civ 4 is good but very much outshined by fall from heaven

TheHoosier
Dec 30, 2004

The fuck, Graham?!

skooma512 posted:

I finally beat the 2nd korean war scenario in Red Dragon last summer after completing but failing it with a turn to go before. Protip: Deploy the carrier group and land at Incheon the first turn you can, you may end up needing that turn at the end.

hopefully when I get to that point the protip will make sense

appreciate ya

I keep reading guides about how to assemble decks and nobody wants to explain what you actually do in the game, lmao. Like, best practices for deployment, artillery, etc. Finally just watched someone's LP and that made me feel a bit more confident

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

TheHoosier posted:

hopefully when I get to that point the protip will make sense

appreciate ya

I keep reading guides about how to assemble decks and nobody wants to explain what you actually do in the game, lmao. Like, best practices for deployment, artillery, etc. Finally just watched someone's LP and that made me feel a bit more confident

Yeah I never messed with decks, I had no idea what to bring especially since I was only SP.

palindrome
Feb 3, 2020

In the Wargame Red Dragon singleplayer scenarios, you cannot edit your decks correct? That's what defines the SP campaign, you have to fight battles with ridiculous groups of units that aren't necessarily suited to the task? that's what it felt like to me at least and it turned it into a kind of puzzle of sorts. fun way to do things but very different from building your own decks.

my dad
Oct 17, 2012

this shall be humorous

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

palindrome posted:

In the Wargame Red Dragon singleplayer scenarios, you cannot edit your decks correct? That's what defines the SP campaign, you have to fight battles with ridiculous groups of units that aren't necessarily suited to the task? that's what it felt like to me at least and it turned it into a kind of puzzle of sorts. fun way to do things but very different from building your own decks.

yeah the various on-the-strategic-map units are like uneditable mini-decks so you have to decide which decks you want where for which battles

TheHoosier
Dec 30, 2004

The fuck, Graham?!

ok ok I've won a couple of missions and things are starting to click. mission 2, Uichang, almost went to a time limit draw because I didn't expect the cpu to turtle up and run the clock out when their suicidal bridge pushes in the north and south failed. they did a decent job of pushing the central bridge because it's a wide open field with almost no defensible positions, but I collapsed both flanks in on them and halted the assault at the crossroads at the back of the deployment zone.

after that, they took the rest of their artillery and VTTs and just hung out in their one deployment area. I kept waiting for them to come back and they never did, lmao. I had to take my recon units over the bridge flanked by tanks and air support to finish them off; only had about 1:30 remaining.

game is good!

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
the moment you unlock the australian f111 with the 1000kg bombs in the second korean war rules, you can just erase whole lines of units

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Raskolnikov38 posted:

the moment you unlock the australian f111 with the 1000kg bombs in the second korean war rules, you can just erase whole lines of units

lookin forward to it. i get the impression this game is loving Hard and the fun may soon give way to frustration, but for now i'm down to continue

BearsBearsBears
Aug 4, 2022
I have more time for both playing and posting coming on up. I finished my Cha Dawn game but then never posted the conclusion (I won) so I've got to actually do that. I've also got the latest changes to my mod with minor tweaks to the Free Drones, Cyborgs, and Zakharov as well as bigger changes to Pirates. I'll either leave the Aliens alone or possibly just give them immunity to the negatives of Planned. That leaves only the Sinder Roze and her Data Angels who I just have no inspiration for. I almost never play her and she's probably the weakest thematically of all the factions in the game. When people complain about the factions of the expansion being less interesting than the original seven, they almost always use her as the example.

Anyway there's been some talk and I wouldn't mind posting about a different game if people are interested. Please tell me which of the following games you would be interested in seeing me post about playing.

1. Sid Meier's Colonization (1994)
2. FreeCol, an open source remake of Sid Meier's Colonization.
3. Civilization 4: Colonization (2008)
4. Civilization 4: Colonization with one of the big mods.

I've played the original 1994 version extensively but it has been quite a while. I think it's been over a decade since I played. I've never played FreeCol and I've played the Civ4 version only briefly. I'm currently leaning towards playing the original again, nostalgia is a potent drug after all. It will also give me a basis for comparison for the others.

BearsBearsBears has issued a correction as of 04:54 on Jan 5, 2024

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Putting in a vote for 3 since it's what I've got and can follow along with easily (I guess 4 is also okay as a second option)

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
You motherfuckers got me to buy 1 and I'm playing it as I post.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Orange Devil posted:

You motherfuckers got me to buy 1 and I'm playing it as I post.

let us know how difficult (or not) the interface is to deal with, since I assume it's just running over a DOSBOX wrapper

Dancer
May 23, 2011

Orange Devil posted:

You motherfuckers got me to buy 1 and I'm playing it as I post.

I am jealous. Oh, to be a child again...

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FrancisFukyomama
Feb 4, 2019

gradenko_2000 posted:

let us know how difficult (or not) the interface is to deal with, since I assume it's just running over a DOSBOX wrapper

there’s an iOS port that’s just that and it’s very unpleasant to play since they did nothing to make the ui more touch screen suitable

between it and the civ 6 port that refuses to download dlc unless you manually log back into your apple account for every dlc one at a time firaxis really chose some winners to port their games

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