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I'd say a big problem with the combat is that you can't pick up characters who go down. It makes combat too binary. Either it's easy and nobody goes down at all or it's impossible, no in-between. The reason the combat feels so same-y is that either the enemies knock down two or three of your guys in the first turn and you reload because there's no longer a chance of victory, or you get the officer-arch-militant engine running and slaughter dozens of enemies with two hundred HP each. You can't really have a difficult combat without a few bad dice rolls ending the player's fun. The trauma system would probably make more sense if you could pick up characters with medpacks* who could then continue in combat with their trauma. Right now you can pretty much ignore traumas unless you're in an extended story sequence, where they're just an anchor around your neck. If you could pick up characters who go down, combat could be more evened-out. You wouldn't need crazy stats and synergies to wipe the map in one or two turns if the alternative wasn't having Argenta or Cassia go down and just reloading. *and is more similar to how critical damage is handled in tabletop but that's neither here nor there
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# ? Jan 3, 2024 21:27 |
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# ? Jun 8, 2024 08:11 |
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How combat goes for me is that everyone else goes down and Vanguard Abelard and I just tank 1 million bullets and slowly whittle enemies down as they burst fire themselves to death
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# ? Jan 3, 2024 21:34 |
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Taear posted:Can I recruit Calligos and also side with the Eldar? There is another outcome to this, but I'm not 100% sure what all the triggers are. One of the resolutions requires Dogmatic 4 allowing you to pull an Incendia Chorda on his Arch Militant, but you only get this option if you can keep him from going murder mode on the Eldar at the camp, in which case he goes back to the forest dweller village while you go to kill Tervantias. When you leave, you intercept definitely-totally-a-vox-cast from the psyker shaman. When you arrive, you see that Calligos' retinue has slaughtered everyone in the village and get the Dogmatic 4 option. I'm sure there are a couple other outcomes as well.
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# ? Jan 3, 2024 21:50 |
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Taear posted:This is wrong - you can shoot a torpedo every other turn (even with the starting ones) so you can absolutely have more than one set out there. They blow up in 4 turns so you'll usually have 2. That's been true for me for the entire game unless it was just a bug? Yeah, I never noticed a limit on torpedoes, maybe a difficulty thing? Or once you have someone in the post? IDK. Ulfar's limited gear falls under the purview of obvious problems, but tbh it's surprising how little gear matters to arch militants, they are so broken. I think when efficiency gets to 10 the build time drops to zero. Or complacency, one of the two, I can't remember.
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# ? Jan 3, 2024 22:38 |
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there's definitely no limit to how many torpedoes you can field at a time, and you can shoot four in the round you activate the torpedo ultimate if you do it after you fire your normal round. with the eldar torpedoes you can have ten in the field at a time.
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# ? Jan 3, 2024 22:44 |
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Taear posted:Also he's sort of a bellend. I will not sit idle as you besmirch the honour of the turgid, vividly pulsating and perfectly designed Imperial glans. SIR. EDIT: Oh, I thought you were saying Abelard was a bellend. Carry on. Even though you're just as obviously mistaken. Ulfar is a Fangwolfend. OBVIOUSLY. Kobal2 fucked around with this message at 23:12 on Jan 3, 2024 |
# ? Jan 3, 2024 23:03 |
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There's a dialogue bug near the end of Act 2 where Cassia will call Yrliet a traitor before that event actually fires
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# ? Jan 3, 2024 23:11 |
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Warmachine posted:There is another outcome to this, but I'm not 100% sure what all the triggers are. One of the resolutions requires Dogmatic 4 allowing you to pull an Incendia Chorda on his Arch Militant, but you only get this option if you can keep him from going murder mode on the Eldar at the camp, in which case he goes back to the forest dweller village while you go to kill Tervantias. When you leave, you intercept definitely-totally-a-vox-cast from the psyker shaman. When you arrive, you see that Calligos' retinue has slaughtered everyone in the village and get the Dogmatic 4 option. I definitely can't do that unfortunately. It sounds like if you go and visit Idira's door before you do the area you can out one of Winter's men as a Khorne worshipper. But because I didn't do that and I can't go back I seem to be buggered. Which like I say is dumb as hell because his troops transform into bloodletters! And he doesn't seem to care? It's frustrating because the combat in the forest is EASILY one of the worst in the game where it's all snipers who can sometimes oneshot one of your guys, it was a real pain in the arse to get done. Not one that's hard, but one that's just based around random rolls. "I hit that guy and kill him in one hit or he dodges and does it to me" sorta combat
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# ? Jan 3, 2024 23:18 |
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Taear posted:I definitely can't do that unfortunately. the blessed bolter casing accessory that guarantees hits on single shot bolter attacks pulls an insane amount of weight against all eldar bullshit
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# ? Jan 3, 2024 23:32 |
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thebardyspoon posted:
I'll need to seek this one out. Right now I've just finished act 2 and all the combats I've had have been fairly meaningless so far. Last time someone went down was the Chaos Marine at the end of Act 1. Hopefully Act 3 kicks it up a gear. I thought fighting the Dark Eldar might be tricky but nothing a heavy stubbber couldn't fix.
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# ? Jan 3, 2024 23:35 |
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Taear posted:I definitely can't do that unfortunately. He doesn't care because he's been getting groomed for years now. If you break the conditioning with THE POWER OF PRAYER he has an expression almost like he doesn't know where he is or what he was doing. The guy is very, very brainwashed by the time you meet him and would have succeeded too if not for you meddling Rogue Traders and your stupid Aeldari too.
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# ? Jan 3, 2024 23:47 |
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Buschmaki posted:How combat goes for me is that everyone else goes down and Vanguard Abelard and I just tank 1 million bullets and slowly whittle enemies down as they burst fire themselves to death I’m very early in the game but these insurrectionists on Rykar whatever are nearly as good at killing each other as I am at killing them, just constantly firing off lasgun bursts that disintegrate half of their squad. It’s hilarious and I love it That being said the class system is extremely odd. Starting as an officer by the time you get to the first planet you’ve got a kinda weird party until you get Pasqual. I don’t think I understand it sufficiently to call it good or bad but I’m definitely not quite intuiting the basic spirit behind the class/archetype thing. Like Idira being an Operator and a Psyker, where the latter is much more relevant and interesting, but she spends a bunch of time deploying kinda lame debuffs (though it does seem /exploits can confer some good buffs and meaningful effects with a little careful use) than she does using psychic powers. Then you get another Operator shortly thereafter who has an equally cool and compelling background so the Operator stuff feels a tad superfluous there, too. Then that intersects with the skill and all the perks or traits or whatever system, which seems to want you to really specialize, in ways that are just feel like there’s a lot of room for accidental redundancy and/or failure to appropriately anticipate the level of specialization something might need. I’m sure I’m missing a lot and it doesn’t seem hugely important in any case since the combat isn’t insanely difficult and I’m willing to toybox annoying traumas but I guess it just feels odd that at this early stage my party has two officers and two operators, when someone starting as an officer is probably fairly common. There were so many more lore appropriate but more interesting class choices they could have made than these. Though I’m playing it entirely for the narrative and setting stuff and suck at crunchy RPG stuff so it could be entirely on me
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# ? Jan 4, 2024 01:34 |
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Probably could have just had psyker be its own class, with unique subclasses for Cassia and Idira.
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# ? Jan 4, 2024 01:58 |
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Late Act 3 the errors and confusing stuff is happening much more frequently. The "Find all companions" mission failed despite it having been green before. I'm hoping it doesn't start Act 4 and flag any of them as gone. They have got to fix the skill check system from top to bottom, not even just the wildly difficult Act 3 skill checks that can cause you to permanently lose companions. I tried to rescue Cassia and it takes a series of very difficult skill checks, but for some reason it wasn't even picking my main character or the person with the highest persuasion, it went with Pasqal who has a persuasion of like 25 for a -60 check. pentyne fucked around with this message at 02:09 on Jan 4, 2024 |
# ? Jan 4, 2024 02:04 |
Jae, I like you, but you just got on my last nerve with your little vox broadcast prank. How will anyone look me in the eye again?! I do like that you have the option to ask the voxmaster what they thought of the uh performance. This game has some hilarious rear end in a top hat responses!
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# ? Jan 4, 2024 02:08 |
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Given how an awful lot of talents and classes are set up, I feel like combat was originally designed to go on for at least 3 times as long as it does. It's probably for the best that it doesn't, but this disproportionately favors a small number of archetypes/builds that are best at going all-out right from the start.
Clarste fucked around with this message at 03:02 on Jan 4, 2024 |
# ? Jan 4, 2024 02:28 |
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Clarste posted:Given how an awful lot of talents and classes are set up, I feel like combat was originally designed to go on for at least 3 times as long as it does. It's probably for the best that it doesn't, but this disproportionately favors a small number of archetypes/builds that are best are going all-out right from the start. It really isn't. I don't think some of the fights are winnable if certain enemies get 4+ turns to attack, not even including the weird feature where some get instant auto-attacks to every single attack. Not to mention the bosses that can basically get a 100% refill of their health with a single action.
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# ? Jan 4, 2024 02:45 |
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When I say "originally designed" I mean it is not currently designed like that. But a lot of talents have small bonuses that can only stack up over multiple turns, which are currently useless because of the pace of combat. Bounty Hunter gets one(1) extra charge of declaring a hunt target for every three(3) uses of one of their terrible skills. In three turns the battle is over.
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# ? Jan 4, 2024 02:48 |
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I really love how there is not one, but two (arguably three if Navigator counts) psyker NPCs who will always be better than you. Really encourages me to play psyker. I'm honestly surprised there is no overpowered Pyromancer npc.
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# ? Jan 4, 2024 02:49 |
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Clarste posted:Given how an awful lot of talents and classes are set up, I feel like combat was originally designed to go on for at least 3 times as long as it does. It's probably for the best that it doesn't, but this disproportionately favors a small number of archetypes/builds that are best are going all-out right from the start. Yeah I get this feeling too. There's a lot of builds for a lot of archetypes that seem to make more sense if combat lasts more than a single round. This is part of why a lot of archetypes feel like they have too many talents - a lot of talents don't matter if enemies are getting killed without getting to make an attack. The only time I get more than one round after Act 3 is when line of sight makes it hard to get a bead on every enemy through the complex web of extra turns. Raising the difficulty doesn't seem to help because that just makes enemies hit so much harder that it incentivises this playstyle more. Like both Pyromancer and Marazhai have builds based around spreading dots to as many enemies as possible, which seem like could be fun or engaging ways to play them. However on low difficulties I can easily kill the enemies outright and on high difficulties they'll probably get killed if I choose to put dots on enemies instead of killing them.
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# ? Jan 4, 2024 02:57 |
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Szarrukin posted:I really love how there is not one, but two (arguably three if Navigator counts) psyker NPCs who will always be better than you. Really encourages me to play psyker. I'm honestly surprised there is no overpowered Pyromancer npc. You can do better than the companion psykers (Navigator doesn't count) by just not being a lovely operator or warrior
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# ? Jan 4, 2024 02:57 |
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You will never be as powerful as Idira. She gets +1 psi rating in exchange for exploding into demons all the time.
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# ? Jan 4, 2024 03:00 |
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You can get that +1 psy rating too once you hit Exemplar levels
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# ? Jan 4, 2024 03:03 |
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The Lone Badger posted:You will never be as powerful as Idira. She gets +1 psi rating in exchange for exploding into demons all the time. Idira will never be as powerful as Argenta’s bolter to the back of her head. forever
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# ? Jan 4, 2024 03:14 |
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Idira bounty hunter has an interesting effect where her psyker attacks don't seem to count as attacks for the talent that gives bounty hunters an extra turn if prey dies. So an officer with Sieze the Initiative can use move, move, move on her to throw out three preys then Argenta/Cassia get her three extra turns to soften up bosses/elites. The fact her killed extra turn interrupts their turns also cause some weirdness with cooldowns which can sometimes get them extra attacks. This creates an additional synergy with her operator class as it refreshes exploit stacks to keep Pasqal's "everyone does extra damage to people with exploits" buff which he'll sometimes get to cast if his GS turn is before Cassia's. This keeps the buff going through the web of extra turns Cassia and Argenta will be getting from various sources. My only real issue with her classes is their heroics seem to use weapon attacks only (even for staves) so are typically useless on her. FurtherReading fucked around with this message at 03:19 on Jan 4, 2024 |
# ? Jan 4, 2024 03:17 |
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I'm only up to Act 4 but I can count on one hand the number of times I've used a medkit or Heinrix's heal ability. I took Pasqal's healing mechadentrite ability thinking he'd double as the squad medic, but I've quite literally never used it. As someone said earlier, the combat is so binary that I'll either wipe the floor with the enemies and take very little damage, or I'll get stomped to the point where party members are dropping dead before they or the medic can get a heal in. The quantity of enemies you face only exacerbates this problem, lengthening the amount of time before you can use the injured character or your medic again.
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# ? Jan 4, 2024 03:54 |
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I really love the Explorator getting ten shots with a plasma pistol before the enemy gets to move
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# ? Jan 4, 2024 04:06 |
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drat there's a willpower test at the start of Act 3 that gives you 2 deflection permanently if you pass it. That's... not balanced."
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# ? Jan 4, 2024 04:31 |
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Arglebargle III posted:drat there's a willpower test at the start of Act 3 that gives you 2 deflection permanently if you pass it. That's... not balanced." Small things like that probably don't even hit the top 100 things that makes this game unbalanced.
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# ? Jan 4, 2024 04:50 |
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Is there any way at all to get rid of bewildered or fatigued early in Act 3? I'm basically at 0 stats.
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# ? Jan 4, 2024 05:42 |
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Only way I know of is to pay off the doc. Nowhere to sleep.
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# ? Jan 4, 2024 05:51 |
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Arglebargle III posted:Is there any way at all to get rid of bewildered or fatigued early in Act 3? I'm basically at 0 stats. After killing Malice/the Commissar and doing the first arena fight, you can go talk to Tervantias the Archmachinator in the Anatomical Opera who has a lot of things for you to do. You get one free heal from him, and further healing (or other favors) for turning in the various monster parts you can find around Commorragh. He'll remove the worm in your brain too. I don't think there's any way to remove those effects before then.
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# ? Jan 4, 2024 06:05 |
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Pakled posted:After killing Malice/the Commissar and doing the first arena fight, you can go talk to Tervantias the Archmachinator in the Anatomical Opera who has a lot of things for you to do. You can get healed from him, he'll remove the worm in your brain too. I don't think there's any way to remove those effects before then. Tadpole extraction is free and automatic. A full-party full-heal costs a body part. So does e.g. fixing Abelard.
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# ? Jan 4, 2024 06:07 |
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Do you get anything for completing the contract to melt the ice planet?
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# ? Jan 4, 2024 06:12 |
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Terrible Opinions posted:Do you get anything for completing the contract to melt the ice planet? In theory you should be able to go back to the planet and loot it. I haven’t managed to get that to work.
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# ? Jan 4, 2024 06:16 |
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Arglebargle III posted:Is there any way at all to get rid of bewildered or fatigued early in Act 3? I'm basically at 0 stats. All main quest based. The 'doctor' you talk after the first arena battle resolution will patch you up, and you have to ask about fixing whoever has the life drained debuff. If you explore and kill unique things, you'll get some weird biological loot you can give to him for free, ask for items, or get another total heal. No idea how many bio-loots there are total though. Also if you get any traumas or injuries I hope you have both chirugeon kits(which cure traumas, but not injuries) and regular medkits(which cure injuries but not traumas). There's a couple of items you find in the city as well but not more then a handful.
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# ? Jan 4, 2024 06:58 |
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So I have one more bit to check off on Aeldari in Distress, and that's in Tenebris Aquae. However, I've already been there and the only thing left to do is complete a battle with some Drukhari which doesn't seem to affect the quest at all. I think I've been buggered. If I check it off in toybox will that break anything down the road?
emSparkly fucked around with this message at 07:13 on Jan 4, 2024 |
# ? Jan 4, 2024 07:10 |
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Eldar are beautiful psychic butterflies trapped in a horny dumbass.
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# ? Jan 4, 2024 07:13 |
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Arglebargle III posted:Eldar are dumbasses trapped in horny Fixed it for you
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# ? Jan 4, 2024 07:50 |
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# ? Jun 8, 2024 08:11 |
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Don't regular-variety eldar die if they get horny?
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# ? Jan 4, 2024 08:22 |