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orcane
Jun 13, 2012

Fun Shoe
While it's true that level 80 unlocks a lot of features, I'd still recommend going through the game normally for the first time. Leveling is pretty fast and painless these days and the level 80 skip is always available in case you get bored on the way.

The level 80 boost is reversible so you can try being 80 and go back to your low level experience afterwards. This may or may not be helpful, since the Silverwastes, the zone they use for this level 80 trial, is designed for constant meta events and the enemies are fairly dangerous if you don't know what you're doing yet. You can't leave the zone until you consume the boost and make jumping to 80 permanent.

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nesamdoom
Apr 15, 2018

nesaM kiled Masen


I'm of the mind to play through normally for the experience of it and then boost alts. I barely remember doing the main story, so I'm going to be playing through with another character soon, but I'm doing that one already at 80 so I can take advantage of Berserker. First character is in a position where you won't miss things you haven't had yet.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Absolutely do not level boost your first guy.

Wuxi
Apr 3, 2012

Meowywitch posted:

Absolutely do not level boost your first guy.

..btt
Mar 26, 2008
Ignore everyone, do what you want :v:

Catgirl Al Capone
Dec 15, 2007

StrixNebulosa posted:

Well, I went ahead and bought the complete* set as a 'heck, it's a new year, let's celebrate' and then proceeded to redeem the code and realized... the account I created on arena.net isn't the same as the steam one. Which means that I now have two GW2 accounts, and one has the complete* set and the other has my character. :doh:

So, well, I made the best of a stupid situation and deleted the game from steam, grabbed the standalone launcher, set the one with purchased content as my main one, and started from scratch. I just finished character creation and the first event again - and yes. I made all the same choices. Same dignified, iron legion lady charr necromancer. I didn't quite get the appearance the same, but it's close enough that I'm happy. I now have to redo everything I did, but, well, I don't mind. I didn't get very far, after all!

Also - yes, I have the level 80 potions, no I'm not using them. I want to grind to level 80, I want to savor the climb to power and all the base game story. I want this game to be a marathon I poke away at, not a sprint.

probably too late for this but for future reference and the benefit of anyone else reading you can use the steam app to log in to non-steam accounts if you add "-provider portal" as a launch option for the game. anything you buy through steam will go to the steam account so if you're getting gems or whatever get them through the in-game store and not through steam.

Actuarial Fables
Jul 29, 2014

Taco Defender
You can use tempest overloads on zip lines. However, your feet are locked in place.

https://cdn.discordapp.com/attachments/118911537497767938/1192278667053764608/zipspin_1.mp4

Tambaloneus
Feb 5, 2007

I miss my cat someone buy me a kitten.

that owns, The Best Hoola Hoopa in Cantha!

Crazypoops
Jul 17, 2017



gandlethorpe posted:

I'll fight you. Untamed finally clicked for me this week, and I've been absolutely addicted to it. Since the loss of Fervent Force, I thought I'd never touch my ranger again. The build I just discovered is what I've always wanted from a pet class.

https://i.imgur.com/2E9HKiu.mp4

I'm just sad that I didn't play much during Festival of the Four Winds, because the weekly achievement weapon skins they added this year are perfect for my ranger's aesthetic. At least I have the hammer. And I'm actually using the Wayfarer's Henge I worked so hard for.



What is your build?

gandlethorpe
Aug 16, 2008

:gowron::m10:

Crazypoops posted:

What is your build?

http://gw2skills.net/editor/?POwEI6MsMDmK7gFycxU1SPeVy9yD-DSRYBhBH14CJsQoiCI9MQtbDAA-e

Armor: Berserker
Trinkets+Weapons: Diviner
Runes: Pack
Relic: Midnight King
Sigils: Concentration on both sets, Force on hammer, Celerity on axe/warhorn

Traits:
Nature Magic - top/top/top
Beastmastery - mid/mid/btm
Untamed - btm/top/top

Pets: Phoenix/Turtle

Basically, it stacks tons of boons on both you and your pet to make you both damage machines. It can easily maintain perma 25 might, quickness, fury, and swiftness. Protection, regen, vigor, stability, resolution, and resistance are also accessible with decent uptime. Phoenix should be used most of the time, as it has nearly 100% crit rate and better damage output. Turtle is great for emergency tanking, and it still deals great ranged damage.

Unleashed ambushes hit hard and also provide sustain. You want to use them as much as possible by swapping weapons about every 10-11 seconds. This is because ambushing has an ICD of 9 seconds, but recharges instantly when swapping. So you want to ambush both before and after each weapon swap.

Your pet's unleashed skills are also really potent. They're instant cast and can do a lot of burst damage. Note: the tooltips are wrong and display your character's numbers, but it uses the pet's stats just like normal beast skills. Their cooldowns are 10/10/20 in PvE, which makes it really easy to find the rhythm with your own weapon skills. You should be using pet unleash once per weapon swap, right before ambush recharges, and, thus, right before swapping weapons. This means you can use weapon swap's cooldown to keep track of when to use pet unleash again.

Disables are another key element of this build, as they provide quickness, fury, and might (and stability if needed). However, all are a bit awkward to use, with Call of the Wild being the only straightforward disable. Storm Spirit has a delay, but deals good damage and hits twice. Exploding Spores also deals good damage, but needs precise placement. The hammer disables require unleashing your pet to use, which can potentially mess with your timing. Still, they're all potent disables and can do a ton of breakbar damage. One important trick to know is that you can get the quickness from a hammer disable by swapping stances during the animation. I find the leap (hammer 5) much easier to accomplish this with.

Finally, the ultimate Forest's Fortification is not just a great defensive skill. Because it gives additional boons we don't normally have, it's also a DPS increase from Bountiful Hunter. Against high HP targets, you can reduce it's cooldown a ton with good skill management. Try to make sure your skills that do a lot of hits quickly are ready to use before ulting, and there are quite a few of those. Also, don't be shy to use your heal skill as a boon extender if you find yourself not needing the heal much.

Final finally, I've also been playing with a variant that sacrifices a bit of personal offense and condi cleanse to do more AoE support. It drops Exploding Spores for Frost Spirit and also uses the healing spirit. It does regain some DPS by having more boon coverage. The only trait change is swapping Evasive Purity (condi removal on dodge) with Windborne Notes (regen on warhorn skill).

All in all, this build has made me fall in love with my ranger, who I could never really quite get into due to not liking any available playstyles. It's got lots of buttons to press to satisfy my ele-main brain while hitting the exact amount of pet-centric gameplay that appeals to me. I've even been running it in WvW!

Edit: Oh, and one last thing to mention, because it gave me such a headache before I figured out what was happening. Engaging with a mount counts as a weapon swap and puts Let Loose on cooldown. You'll get your ambush immediately after dismounting if you're unleashed, but your next weapon swap won't refresh it until you've spent at least 9 seconds in that set. So if you want to open a fight with two ambushes, don't engage on a mount.

gandlethorpe fucked around with this message at 01:15 on Jan 5, 2024

Crazypoops
Jul 17, 2017




omg ty. I'm so psyched to try this.

Cretin90
Apr 10, 2006
Quick dumb newbie question. Can I get an ELI5 on how co-op works with basic storylines and quests throughout the base game and expansions? It's my wife and I, I'm playing a Charr and she's playing an Asura, and I'm curious - will she be able to come with me on my personal quests and I on hers? Will we do campaign quests together? I'm just not really understanding how all this works.

Let me see if I get it.

1. Every 10 levels, the game unlocks a new 'personal' quest for you. Not sure if I do it while she accompanies me and vice versa, or if I do it privately/instanced.
2. Throughout, you do 'regional' quests i.e. renown hearts for exp and rewards, and campaign/story quests (not sure how to do/engage these).

Obviously there's WvW and sPVP too but let's not get into that.

DoNotFeedTheBear
Sep 13, 2007

Cretin90 posted:

Quick dumb newbie question. Can I get an ELI5 on how co-op works with basic storylines and quests throughout the base game and expansions? It's my wife and I, I'm playing a Charr and she's playing an Asura, and I'm curious - will she be able to come with me on my personal quests and I on hers? Will we do campaign quests together? I'm just not really understanding how all this works.

Let me see if I get it.

1. Every 10 levels, the game unlocks a new 'personal' quest for you. Not sure if I do it while she accompanies me and vice versa, or if I do it privately/instanced.
2. Throughout, you do 'regional' quests i.e. renown hearts for exp and rewards, and campaign/story quests (not sure how to do/engage these).

Obviously there's WvW and sPVP too but let's not get into that.

As far as I'm aware, if you are both at the same point story-wise then you'll both get progression. The very early story missions are locked to each race though (till lvl 30 or something like that?), so if you're different races you will need to wait until the paths converge (although you can still take part if you want). Also, if there are choices to be made - then you need to be on the same choice 'path'. For Open World stuff (i.e., non-instanced), everyone who takes part gets credit (as long as you do enough to 'tag' the event). It's been a while though, so someone correct me if I'm wrong.

Missing Fox
Apr 19, 2015

Cretin90 posted:

Quick dumb newbie question. Can I get an ELI5 on how co-op works with basic storylines and quests throughout the base game and expansions? It's my wife and I, I'm playing a Charr and she's playing an Asura, and I'm curious - will she be able to come with me on my personal quests and I on hers? Will we do campaign quests together? I'm just not really understanding how all this works.

Yes, when one person joins a story quest, other people in your party will be prompted to join too, regardless of race or what part of the story they are on. For some personal story parts, only the main person can make plot choices. (I forget exactly what other people can/can't see when this happens.) Later on, when your story paths start to converge, if you're on the exact same step of the story, you can choose to have that mission count toward your progress too.

For the base game, personal story is the same thing as 'campaign/story quests'. For expansions/living world seasons, the story is more linear and more straightforward to do with multiple people.

Reknown hearts/events/metas/map completion are done in the open world, so pretty much anyone can join anyone else doing this events. If you get separated on different instances of the same map, you can right click on a party member's name and choose 'Join in [Map]' to switch to their map.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



To add on to this, the only hitch are the branching paths. Only the person who starts the instance gets to make dialogue choices that can lead to different missions, and if the other person accepts the completion progress at the end to advance your story, the game will treat it as if you both made the same choices. This means you could always be on the same story steps together, but if you want to choose different options, you'd have to decline the completion and replay the instance to pick something else -- and then your paths would diverge again. It just depends what you want to do, but you'd still be able to play together.

The branching paths go away after the base game stuff so you won't have to worry about it then, at least. Open world stuff is all co-op too so that's also fine.

Missing Fox
Apr 19, 2015
How does the game handle selecting Amnoon's alliance if there's multiple people in the party? Does everyone get forced to same faction?

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Missing Fox posted:

How does the game handle selecting Amnoon's alliance if there's multiple people in the party? Does everyone get forced to same faction?

Same as the branching story steps, you get the instance leader's choice unless you decline completion and replay it.

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie
Knocked out the HOPE III + IV collections (well almost Hope IV, got 2 ish things left to go) in about 2 days, so that was pretty cool. Still have to kill the Arah wizard, which just reminds me how terribly unfun untimed events were.

(yes yes I know that gw2 had some charm when world bosses just happened instead of being on a schedule but also afking at Arah for an untold amount of time is not exactly fun either)

Meskhenet
Apr 26, 2010

Reoxygenation posted:

Knocked out the HOPE III + IV collections (well almost Hope IV, got 2 ish things left to go) in about 2 days, so that was pretty cool. Still have to kill the Arah wizard, which just reminds me how terribly unfun untimed events were.

(yes yes I know that gw2 had some charm when world bosses just happened instead of being on a schedule but also afking at Arah for an untold amount of time is not exactly fun either)

I think thats one of the temples that is usually done at reset

Meskhenet
Apr 26, 2010

AAANNND

you can fish in the scrying pool in Eye of the North.

easy 5 fish for teh daily (even though it isnt fish)

DoNotFeedTheBear
Sep 13, 2007
Has anyone experienced the chat exploit crash? Just saw a yt about it.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Okay I am intensely charmed by a mission that's basically "escort kittens who want to scare themselves by going through a ghost ruin, and help actually fend off ghosts so they don't get too scared"

Actuarial Fables
Jul 29, 2014

Taco Defender
Have you used the /surprised emote yet?

Jedah
Sep 1, 2001

YOU CAN NOT BUST THE KRUST

DoNotFeedTheBear posted:

Has anyone experienced the chat exploit crash? Just saw a yt about it.

I heard about it, and have experienced a ton of crashes in general. It’s probably my biggest gripe about the game, I put together a high end gaming machine just to play without issues and it still crashes. Cyberpunk 2077 runs perfectly at maximum settings. GW2 is old and buggy. They aren’t good at maintaining bugs and crashes.

Catgirl Al Capone
Dec 15, 2007

only times i can recall crashing in the last year or so have been when I had arcdps running

Jedah
Sep 1, 2001

YOU CAN NOT BUST THE KRUST

Catgirl Al Capone posted:

only times i can recall crashing in the last year or so have been when I had arcdps running

One time the server/game crashed during Dragon’s End, and half the 40 person squad went offline, and we lost the event. Since everyone had to reboot the game and relog, we just ran out of time.

But my favorite crashes are when I’m standing still in Arborstone and get booted to my desktop. I used to hate those, now I just see them as the game telling me to take a break and touch grass.

Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).
I have a 10 year old pc and it runs the game just fine in big metas and i can’t remember the last time i crashed :smug:

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie
I play on a steam deck and performance is mostly ok but I have everything turned low

GW2 could use a massive performance pass however, because it became quite unoptimized over the years. I'm not entirely sure everyone looking like a new year's firework show has a lot to do with it as much as I guess it just became less optimized over the years. Does feel bad to drop in frames no matter the machine you play on though

(I will crash in convergences sometimes but the message pops up and won't crash the game till I accept so that is very funny)

Organza Quiz
Nov 7, 2009


StrixNebulosa posted:

Okay I am intensely charmed by a mission that's basically "escort kittens who want to scare themselves by going through a ghost ruin, and help actually fend off ghosts so they don't get too scared"

Honestly the low level area maps are some of the most delightful in terms of events, it's a really strong first impression. Don't get me wrong the rest of the game has some lovely open world stuff too and you see so much cool poo poo doing map completion but they really knocked it out of the park with the newbie areas imo.

Reoxygenation
Dec 8, 2010

if wishes were fishes fuck you this is my pie
GW2 does transition from "this is cute" to "drat I am killing a huge monster with 50 people this is pretty epic" but it never once kinda felt overwhelming, as you are meant to level through areas with the story so your character does gain more prestige. It always felt like a logical progression.

Of course they do keep some of the sillier type of events for higher levels, so that does add to the charm (at least in my opinion!)

Truga
May 4, 2014
Lipstick Apathy

Catgirl Al Capone posted:

only times i can recall crashing in the last year or so have been when I had arcdps running

i've had the sound system crash twice doing convergences so far. got the anet crash dialog and everything, but i could just drag it into a corner and keep playing, there was just no new sounds playing, just the bgm lmao

other than that, no crashes in years pretty much

Reoxygenation posted:

GW2 could use a massive performance pass however, because it became quite unoptimized over the years. I'm not entirely sure everyone looking like a new year's firework show has a lot to do with it as much as I guess it just became less optimized over the years. Does feel bad to drop in frames no matter the machine you play on though
the new soto zones are so awful performance-wise. looking at amnytas while standing alone in a corner, and fps tanks to 30. look away from the map so you only see the skybox and it *still* won't go to 100 or whatever the baseline for old areas is lmao

Truga fucked around with this message at 08:23 on Jan 6, 2024

where the red fern gropes
Aug 24, 2011


Truga posted:

i've had the sound system crash twice doing convergences so far. got the anet crash dialog and everything, but i could just drag it into a corner and keep playing, there was just no new sounds playing, just the bgm lmao

other than that, no crashes in years pretty much

the new soto zones are so awful performance-wise. looking at amnytas while standing alone in a corner, and fps tanks to 30. look away from the map so you only see the skybox and it *still* won't go to 100 or whatever the baseline for old areas is lmao

even the wizard's tower runs like rear end i get like 20 frames. yes i know my computer is 11 years old mr arenanet but you know what else is 11 years old, your game

Truga
May 4, 2014
Lipstick Apathy
don't worry, i get almost 30 fps there on a gpu bought almost exactly 3 years ago

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~
Your GPU doesn't matter in the slightest, I get the same performance on a 3080 as I was getting on a 1070. It's all about your CPU (and I don't believe even the latest AMD 3Ds are able able to sustain high fps in amnytas/eod zones).

https://www.reddit.com/r/Guildwars2/comments/128w5cy/even_the_7950x3d_isnt_enough/

Mr. Neutron fucked around with this message at 12:53 on Jan 7, 2024

Catgirl Al Capone
Dec 15, 2007

amnytas and wizard tower are just optimization trainwrecks. i blame all the orbs for overloading the maps with ponderances

Truga
May 4, 2014
Lipstick Apathy
tbh skywatch isn't much better, but it is funny how going from 30 in those two to 40 in skywatch feels like a huge upgrade

Mercury_Storm
Jun 12, 2003

*chomp chomp chomp*
They gotta hire the guy who does the engine updates for Warframe to fix their poo poo

..btt
Mar 26, 2008

Mr. Neutron posted:

It's all about your CPU (and I don't believe even the latest AMD 3Ds are able able to sustain high fps in amnytas/eod zones).

Actually, the post implies that there is a hard ceiling to the effectiveness of CPU upgrades, and the screenshot shows ~8 cores being utilised, and none significantly more than 50%. A quad-core CPU with similar IPC would probably perform about the same.

Showing 100+ players on-screen while supporting all the cosmetics and flashy abilities is never going to be particularly straightforward - I can't think of a single game that does so without an enormous performance hit. I think GW2 handles it better than any other I have come across - crashes are rare, and you can tune things like the model limit to keep things playable. No idea why the new zones load so slowly though. Perhaps they just assume people have SSDs now so don't care about it taking longer.

nesamdoom
Apr 15, 2018

nesaM kiled Masen


..btt posted:

Actually, the post implies that there is a hard ceiling to the effectiveness of CPU upgrades, and the screenshot shows ~8 cores being utilised, and none significantly more than 50%. A quad-core CPU with similar IPC would probably perform about the same.

Showing 100+ players on-screen while supporting all the cosmetics and flashy abilities is never going to be particularly straightforward - I can't think of a single game that does so without an enormous performance hit. I think GW2 handles it better than any other I have come across - crashes are rare, and you can tune things like the model limit to keep things playable. No idea why the new zones load so slowly though. Perhaps they just assume people have SSDs now so don't care about it taking longer.

I think SSDs and RAM probably do matter a bit. I've got i74700mq and 770m. I've never had GW2 on anything but SSD and I'm pretty sure most of my issues are 10 year old ram. Not to say that all the cool stuff on screen doesn't push my laptop around and I have things dialed to the bottom of the barrel. But like 60~GB for the game is pretty fair overall and not a stress on SSD.

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Truga
May 4, 2014
Lipstick Apathy

..btt posted:

Showing 100+ players on-screen while supporting all the cosmetics and flashy abilities is never going to be particularly straightforward - I can't think of a single game that does so without an enormous performance hit. I think GW2 handles it better than any other I have come across - crashes are rare, and you can tune things like the model limit to keep things playable. No idea why the new zones load so slowly though. Perhaps they just assume people have SSDs now so don't care about it taking longer.
ehhhhh

i agree gw2 runs well enough to stay playable most of the time, but idk about it handling it well, never mind better than others. i also play ff14 which is almost as old as gw2 and while that one technically gets a larger perf hit from having 80 people on screen hitting on an open world boss, it's because the game normally runs at 150+fps and then that situation tanks it to a still perfectly playable 40-60, whereas in gw2, sub 50 seems to be baseline for new areas and in big meta events like the soo won fight i've seen it tank below 20 at times, despite having a low model limit

but also, in gw2 i have to keep the model limit set to lowest to keep poo poo even remotely playable in open world pve and wvw, whereas i can leave ff14 maxed out. gw2 is really really bad at performance

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