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probably too late, but how about "Doc Chill Pill"
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# ? Jan 6, 2024 15:45 |
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# ? May 25, 2024 15:12 |
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S.D. posted:probably too late, but how about "Doc Chill Pill" You could also try Dr. Cool Ampoule.
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# ? Jan 6, 2024 15:50 |
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Be the Chiller Piller.
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# ? Jan 6, 2024 15:56 |
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(The) Cool Doctor. Perhaps get bigger sunglasses
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# ? Jan 6, 2024 16:09 |
The only thing stopping me from playing is that you can't use a game controller. Back in the day I had a PC and desk like normal, now I have my lap top hooked to a TV and chill out in bed, keyboard and mouse is not viable.
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# ? Jan 6, 2024 17:04 |
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Soonmot posted:The only thing stopping me from playing is that you can't use a game controller. Back in the day I had a PC and desk like normal, now I have my lap top hooked to a TV and chill out in bed, keyboard and mouse is not viable. They added controller support.
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# ? Jan 6, 2024 17:34 |
Oh drat, has anyone tried it out?
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# ? Jan 6, 2024 19:43 |
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I don't know how CoH slipped under my radar for so many years, but the amount of potential alone in making characters that make people feel physical pain when they see them is fantastic. Got some incredibly funny DM's groaning about this: I mostly rolled characters on Excelsior, but it seems they enabled 200% xp and some cool invasion things on other servers? Out of those which would be the best.
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# ? Jan 6, 2024 19:51 |
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200% xp is just a thing you can set now, visit the "P2W" vendor in Atlas, Mercy, Pocket D, Firebase Zulu, etc
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# ? Jan 6, 2024 20:51 |
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Flesh Forge posted:200% xp is just a thing you can set now, visit the "P2W" vendor in Atlas, Mercy, Pocket D, Firebase Zulu, etc There's a note on the launcher that said there doing another passive 200% on a few of the lesser populated servers.
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# ? Jan 6, 2024 21:13 |
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Diephoon posted:I was gonna say something suggesting you chill out, but now i want to make an ice themed doctor named Chill Pill. Thank you for the inspiration. (There's no chance this name hasn't been taken) I love puns.
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# ? Jan 6, 2024 21:18 |
John Murdoch posted:They added controller support. Going to have to look for a guide, movement and targeting is fine, but I can't seem to map my tray buttons to trigger+ or dpad+, which means I only have 4 powers to use
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# ? Jan 6, 2024 23:14 |
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Noise Complaint posted:There's a note on the launcher that said there doing another passive 200% on a few of the lesser populated servers. Heh I guess they're doing that for nostalgia's sake
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# ? Jan 6, 2024 23:43 |
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Does the new content they're working on involve new costume pieces? I'll come back when I have some new fashion to work with.
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# ? Jan 7, 2024 00:12 |
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I think they said earlier that the tools to create and import correctly formatted model/texture content simply do not exist any more.
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# ? Jan 7, 2024 00:52 |
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Soonmot posted:Going to have to look for a guide, movement and targeting is fine, but I can't seem to map my tray buttons to trigger+ or dpad+, which means I only have 4 powers to use Here's the original development thread on how they're setting up controllers to work. It looks like you should be able to set the triggers to be controller_modifiers and the four d-pad directions to be extra_modifiers, and then you can configure keybinds that combine them with some other button press, though you can only use one modifier per keybind. (In the sense that the other modifier will be interpreted as a regular key, so you could bind something to ltrigger + dpadup but not ltrigger + dpadup + joy1.) As a bonus, hitting the two controller_modifiers at the same time will turn on a virtual mouse mode. Glazius fucked around with this message at 02:04 on Jan 7, 2024 |
# ? Jan 7, 2024 01:05 |
nice, thanks for that, google was useless and I got no responses in the discord
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# ? Jan 7, 2024 01:46 |
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Soonmot posted:nice, thanks for that, google was useless and I got no responses in the discord Yeah, the new changes don't often get the kind of external/searchable documentation you'd expect. Also, if you wanted to get a little bit fancy with it and only had 40 buttons worth of powers/macros you needed easy access to, you could set up the triggers + bumpers and use the 6x2 popup trays as kind of a reference for the d-pad and button pad: The inspirations are macros that pop the smallest to biggest one of that kind that I have using macro images.
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# ? Jan 7, 2024 02:06 |
Oh cool, I was hoping to get something like the FFXIV controller set up, but I don't have anymore mental bandwidth to experiment today. That's good to see
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# ? Jan 7, 2024 02:10 |
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Freakazoid_ posted:Does the new content they're working on involve new costume pieces? I'll come back when I have some new fashion to work with. They added a poo poo ton of new costume customization.
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# ? Jan 7, 2024 16:31 |
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You underestimate how badly Freakazoid requires new costume parts.
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# ? Jan 7, 2024 16:52 |
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I haven't played this game in forever, what's a good place to start? Are masterminds still decent solo?
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# ? Jan 7, 2024 17:31 |
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TwoDice posted:I haven't played this game in forever, what's a good place to start? Are masterminds still decent solo? Yes, but I wouldn't recommend a Mastermind for a new or new-ish player, they play really different from everyone else and are weak at low levels. Just go with a brute or blaster like everyone else.
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# ? Jan 7, 2024 17:37 |
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Mesadoram posted:They added a poo poo ton of new costume customization. They also unlocked every costume piece from the start. No more grinding Vanguard Merits for those pieces.
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# ? Jan 7, 2024 17:42 |
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Did they ever fix undead mastermind so that it wasn't much worse than all the other choices?
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# ? Jan 7, 2024 18:32 |
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Spanish Matlock posted:Did they ever fix undead mastermind so that it wasn't much worse than all the other choices? A zombie MM plays like a controller... weak on damage but plenty of mez and debuff. It's ninjas and mercs that need some love.
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# ? Jan 7, 2024 18:59 |
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Freakazoid_ posted:Does the new content they're working on involve new costume pieces? I'll come back when I have some new fashion to work with. Well, you can permanently display weapons on your body and split-assign some things that were previously symmetrical, like shoulders, boots, and gloves. You can also have a trail aura and a body aura at the same time.
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# ? Jan 7, 2024 20:02 |
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Gynovore posted:Yes, but I wouldn't recommend a Mastermind for a new or new-ish player, they play really different from everyone else and are weak at low levels. Stalkers are hella fun and probably the chillest new player experience you could ask for, you have very high stealth so you can pick your fights and nobody really expects anything from you in teams so you can just do what you like as long as you look busy
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# ? Jan 7, 2024 20:08 |
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TwoDice posted:I haven't played this game in forever, what's a good place to start? Are masterminds still decent solo? MM's seem like a complicated class to start with. Probably the trickiest class to start out with IMO. In terms of learning the game? I'd have to recommend any of the original classes that launched with the game (Scrapper, Controller, Tanker, Blaster, and Defender). Out of those, Controllers can be the trickiest due to pet management (which is fairly down the leveling line). The other classes are pretty straight forward in terms of what they bring to a team/solo situation. The villain class equivalents have slightly more going on, but not a ton. MMs would be the best-fit equivalent to controllers, so they are a bit trickier. Tankers got massively buffed, they are pretty OP. They made Brutes fairly irrelevant with the Tanker changes. I keep forgetting about EATs (VEATs are pretty darn boss TBH) and the class they introduced, Sentinels. Sentinels are...meh IMO.
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# ? Jan 7, 2024 20:12 |
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I haven't played in ages, but I remember some defense changes a while back and I'm wondering how they affect my one built-out incarnate character since I'm not entirely clear on what exactly changed. He's a Corrupter using Scorpion Shield and sets to softcap SLE defenses. Is that still a decent way to go or should I be looking at some different sets now?
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# ? Jan 7, 2024 20:25 |
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Someone can look up the details in the patch notes or the homecoming wiki, but they actually did fiddle with some of the Mastermind primaries last year. I know that Ninja MMs can now slot the upgrade powers with defense buff enhancements, and that'll boost the minions when it's used on them.
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# ? Jan 7, 2024 20:26 |
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Harrow posted:I haven't played in ages, but I remember some defense changes a while back and I'm wondering how they affect my one built-out incarnate character since I'm not entirely clear on what exactly changed. He's a Corrupter using Scorpion Shield and sets to softcap SLE defenses. Is that still a decent way to go or should I be looking at some different sets now? Basically - they narrowed down every power in the game to have 1-2 types (usually a positional and an element). You should be fine.
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# ? Jan 7, 2024 20:27 |
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Also: are most people here on Excelsior still?S.D. posted:Basically - they narrowed down every power in the game to have 1-2 types (usually a positional and an element). You should be fine. Cool, thanks. I don't mind buying new sets but if what I already have is good, I'll spend that inf on other characters instead.
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# ? Jan 7, 2024 20:31 |
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Spanish Matlock posted:Did they ever fix undead mastermind so that it wasn't much worse than all the other choices? Necro, ninja, mercs and robots all got pretty substantial buffs to the minion powers and personal attacks at a point to bring them up to the level of Demons/Thugs. Beasts is maybe the only set that's still clearly lacking. Necro in particular has a new mechanic where your blast attacks summon temporary pets, it's pretty neat. Harrow posted:I haven't played in ages, but I remember some defense changes a while back and I'm wondering how they affect my one built-out incarnate character since I'm not entirely clear on what exactly changed. He's a Corrupter using Scorpion Shield and sets to softcap SLE defenses. Is that still a decent way to go or should I be looking at some different sets now? In essence they just tried to make life harder for that specific type of build. Attacks check only against the leading type of defense as opposed to any damage type -- so previously a cold/lethal/ranged blast now checks against cold/ranged and ignores lethal. In practice, it's still hard to tell aside from the occasional one-off mob who can cut straight through your defenses which can be the occasional problem... but also players are typically offensive powerhouses to the point where it doesn't matter much, especially in team play. If you're really concerned you can build for ranged defense and just hover your way to victory.
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# ? Jan 7, 2024 20:35 |
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Abroham Lincoln posted:In essence they just tried to make life harder for that specific type of build. Attacks check only against the leading type of defense as opposed to any damage type -- so previously a cold/lethal/ranged blast now checks against cold/ranged and ignores lethal. In practice, it's still hard to tell aside from the occasional one-off mob who can cut straight through your defenses which can be the occasional problem... but also players are typically offensive powerhouses to the point where it doesn't matter much, especially in team play. If you're really concerned you can build for ranged defense and just hover your way to victory. Yeah I assume it's less of a big deal since at least on this character I'm not focusing much on soloing. But also I'm not opposed to building ranged defense and hovering if it would be better, since I'm already using hover as one of my defensives (along with Scorpion Shield, Weave, and Shadow Fall). I should probably just post my build on the Homecoming forums for some feedback since I've been out of the loop for years at this point.
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# ? Jan 7, 2024 20:40 |
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Abroham Lincoln posted:If you're really concerned you can build for ranged defense and just hover your way to victory. Unless you're fighting Arachnos Mu, where their lightning attacks are pure energy and nothing else. Mainly my objection to them doing this was that it's a bunch a busywork but also that they're making changes based on lore/thematic things.
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# ? Jan 7, 2024 20:41 |
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Abroham Lincoln posted:but also players are typically offensive powerhouses to the point where it doesn't matter much It's still an incredibly prevalent (and wrong) mindset for people to bore their opponents to death. If it's dead, it can't hit you. That's mitigation. It's also CC. Not sure why this is a hard concept for people to get. You'll notice your best builds get *enough* mitigation then focus on increasing DPS output.
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# ? Jan 7, 2024 21:46 |
Glazius posted:Here's the original development thread on how they're setting up controllers to work. It looks like you should be able to set the triggers to be controller_modifiers and the four d-pad directions to be extra_modifiers, and then you can configure keybinds that combine them with some other button press, though you can only use one modifier per keybind. (In the sense that the other modifier will be interpreted as a regular key, so you could bind something to ltrigger + dpadup but not ltrigger + dpadup + joy1.) I'm just too much of a dummy to figure this out. https://forums.homecomingservers.com/topic/23376-focused-feedback-enhanced-gamepad-support-interact-and-other-commands/#comment-278368 in that thread has a nice set up that mimics the ffxiv style of controller layout but I can't get it to work. I've copied the binds over that are supposed to allow the triggers and bumpers to function as modifiers, but whenever I try to set the keybinds to a tray slot in the keybind menu, only one button ever shows up. Setting a bind in an alt tray is the same thing, only "alt + controller button 1"
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# ? Jan 7, 2024 23:03 |
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Soonmot posted:I'm just too much of a dummy to figure this out. Oh! Whoops, I didn't know how deep you were already in the keybinding. You actually want to do it with a slash command. /bind <button combination> <game command> You can use powexec_tray <slot number> <tray number> - for example powexec_tray 8 1 will execute power number 8 in tray 1. Or powexec_name <power name> to execute a power by its full name, which should go in quotes - powexec_name "Dreadful Wail". They've also added a way to automatically specify a location for location-targeted powers - powexec_location target "Freezing Rain" will try to start a freezing rain patch at your current target's coordinates. So you should be able to, to use one example in my sample there, /bind joy5+joy1 powexec_name "Ice Shield" /bind joy5+joy1 powexec_tray 3 7 both for the same result Glazius fucked around with this message at 23:32 on Jan 7, 2024 |
# ? Jan 7, 2024 23:27 |
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# ? May 25, 2024 15:12 |
I'd much rather do the tray position so I can just have a set of universal binds. Can I put these in a txt file and load them like mastermind binds? Currently I'm using my pillows as a lovely desk to do m+kb lol edit: Oh yeah, is there a diagram that shows what the various buttons are called for bind use? edit 2: FOund it https://homecoming.wiki/wiki/Xbox_360_Button_Mapping What was messing me up is that the binding terminology is different than what the in game menu shows if you try to assign controller buttons the way you would assign keyboard keys. Now I think I'll be able to do this tomorrow. Soonmot fucked around with this message at 02:06 on Jan 8, 2024 |
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# ? Jan 8, 2024 00:54 |