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Holy poo poo I am stealing the gently caress out of this image, because there are too many uses for it
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# ? May 20, 2021 16:15 |
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# ? May 11, 2024 12:57 |
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Game good and strongly interesting despite me having trouble understanding the rules for flight on a first pass. More thoughts to follow but more 30 Years Wars should start from someone throwing the new emperor out a window.
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# ? May 26, 2021 03:44 |
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Hostile V posted:Game good and strongly interesting despite me having trouble understanding the rules for flight on a first pass. More thoughts to follow but more 30 Years Wars should start from someone throwing the new emperor out a window. The best advice I can give for understanding the flight rules is to just try running a dogfight--even if you just "run" it for yourself, with a single PC plane vs. a generic NPC. The air combat system in Flying Circus is heavily interconnected, and it's really hard to grok how it all fits together (both in terms of the moves interacting with each other and with the actual airplane stats) by just reading all the moves. Also, if you click the Plane Builder Link on any of the planes in the aircraft catalogue, there's an Interactive Dashboard option at the top of the page that pulls up an editable version of the instrument panel that pre-calculates a lot of the math for you, which can be a big help. I think the only thing it doesn't handle are the rules for altitude effects on p. 56 of the core.
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# ? May 26, 2021 09:57 |
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I've created a Tabletop Simulator mod that contains working sheets for Flying Circus. It uses tokens instead of pointers for altitude and speed, since TTS can be finnicky with pointers Link To The Mod
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# ? Jun 8, 2021 19:49 |
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is gritty mandatory
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# ? Jun 8, 2021 20:35 |
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obviously, the rule says its a picture of what you're fighting for
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# ? Jun 8, 2021 20:57 |
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spectralent posted:is gritty mandatory I mean, technically you could put any picture there. It's a separate component. I guess you could put your dog there or something, if you really want to
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# ? Jun 8, 2021 20:58 |
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Also, a question that pops into my head sometimes: has anyone made a space dogfighters hack of FC? It's probably the best dogfight system I've ever read by a mile so it seems like a great base but if someone has already done that or it's already a future project then it seems pointless to duplicate the effort.
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# ? Jun 8, 2021 21:25 |
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TG > Flying Circus: Gritty-inspired Aviation Fantasy
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# ? Jun 8, 2021 22:05 |
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spectralent posted:Also, a question that pops into my head sometimes: has anyone made a space dogfighters hack of FC? It's probably the best dogfight system I've ever read by a mile so it seems like a great base but if someone has already done that or it's already a future project then it seems pointless to duplicate the effort. I'm not sure the system would work in space, since it's centered around gravity and the tradeoff of speed vs altitude vs turning.
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# ? Jun 11, 2021 08:16 |
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The Lone Badger posted:I'm not sure the system would work in space, since it's centered around gravity and the tradeoff of speed vs altitude vs turning. Oh, for sure, it's absolutely not a hard space sim, but star-wars-y space fights where for some inexplicable reason people are ducking, weaving and diving? I think it'd be fine there. You'd just have to rename altitude to potential or something. Or, don't! Keep it altitude! Space is basically just a WW2 naval battle, right? We know which way is up because it's where all the ships are oriented towards.
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# ? Jun 11, 2021 20:01 |
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Anyone got any idea of how to hack this for Battletech? I want an alternate for ATOW that that I don't have to give those thieving bastards over at catalyst money for.
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# ? Jun 11, 2021 20:59 |
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spectralent posted:Oh, for sure, it's absolutely not a hard space sim, but star-wars-y space fights where for some inexplicable reason people are ducking, weaving and diving? I think it'd be fine there. You'd just have to rename altitude to potential or something. Or, don't! Keep it altitude! Space is basically just a WW2 naval battle, right? We know which way is up because it's where all the ships are oriented towards. I have a friend who is working on a Star Wars hack specifically that looks amazing, I helped in a few places like coming up with mechanics for shields that feel like the ones in the movies.
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# ? Jun 11, 2021 23:43 |
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open_sketchbook posted:I have a friend who is working on a Star Wars hack specifically that looks amazing, I helped in a few places like coming up with mechanics for shields that feel like the ones in the movies. Oh, hell yeah. Is that available anywhere or is it still in private draft form?
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# ? Jun 12, 2021 00:02 |
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spectralent posted:Oh, hell yeah. Is that available anywhere or is it still in private draft form? Still private as I understand it, I'll make sure to post it the moment I can!
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# ? Jun 12, 2021 10:26 |
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I hate to double-post, but Flying Circus' print on demand version is finally up on DriveThruRPG! About time really. https://www.drivethrurpg.com/product/310013/Flying-Circus--Core-Rulebook
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# ? Aug 10, 2021 00:38 |
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starting a pbp (again) fingers crossed for a whole routine this time! https://forums.somethingawful.com/showthread.php?threadid=3976165#post516899682
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# ? Aug 12, 2021 08:31 |
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Heyyyyyyyy my physical copy arrived. Now to try and find time and people
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# ? Aug 22, 2021 02:46 |
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I'm having a pretty hard time finding a place to ask this so I'll do it here. Does the Farmer Move "You came in that thing?" disable the Worker move "Old Reliable"? quote:You Came in That Thing?: After you’ve flown a plane three times, you can roll on the Used chart and take the penalty. In exchange, select another of the penalties and apply its inverse. Restoring the plane to New doesn’t remove the advantageous modifications. quote:Old Reliable: After 3 Routines in the same plane, without it being modified or upgraded, the plane gains +8 Toughness and +3 Reliability. This is once per plane, and the bonus is removed if the plane is modified. It doesn't say it's a modification or an upgrade but there's disagreement in the group about whether it disables it or not.
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# ? Apr 19, 2022 16:02 |
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it is an advantageous modification.
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# ? Apr 20, 2022 00:23 |
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Just chiming in to say the game looks amazing, I have my physical copy and am trying desperately to trawl up enough people for a game (such is life). Is there something wrong with me if I admit I had an easier time wrapping my head around this gameplay than any other PBA?
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# ? Sep 9, 2022 22:59 |
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OscarDiggs posted:I'm having a pretty hard time finding a place to ask this so I'll do it here. sleepy.eyes posted:Just chiming in to say the game looks amazing, I have my physical copy and am trying desperately to trawl up enough people for a game (such is life). Is there something wrong with me if I admit I had an easier time wrapping my head around this gameplay than any other PBA?
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# ? Sep 10, 2022 14:44 |
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just in case people were wondering how the land combat expansion is going
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# ? Jan 10, 2024 02:36 |
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Love to see experimental forms of ground transport that are just as weird as experimental planes.
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# ? Jan 10, 2024 16:53 |
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# ? May 11, 2024 12:57 |
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Glazius posted:Love to see experimental forms of ground transport that are just as weird as experimental planes. And, by the look of it, equally unreliable and dangerous.
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# ? Jan 11, 2024 00:25 |