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I'm also anti-damage numbers. But my major UI pet peeve is excessive button prompts. In the menu or inventory it's fine (e.g. Q/E to flip pages etc.), but in-game I hate it. Like when you approach a container and it's like "Press E to open" - it's completely unnecessary. Some kind of indication that an item is interactable is necessary in many modern games simply because the environments are so much more detailed than they used to be. So you need to differentiate between random clutter and useful items, I get that. But just a subtle highlight should be enough for that really. Was really glad recently that Dishonored 2 had so many UI options. Most of them were useful and not too obtrusive and I kept them on but objective markers and button prompts were nixed ASAP. Sway Grunt fucked around with this message at 16:34 on Jan 10, 2024 |
# ? Jan 10, 2024 14:14 |
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# ? May 28, 2024 21:15 |
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damage numbers make sense in turnbased RPGs but for the most part i dont like them in action RPGs. and they just straight up should not be in FPS's at all.
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# ? Jan 10, 2024 14:16 |
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Sway Grunt posted:I'm also anti-damage numbers. The way some people play, having giant "PRESS THIS BUTTON TO DO THING" on screen at all times is absolutely necessary. Developers of the new God of War even had a GDC talk about that exact thing, showing how they used DarkSydePhil footage as reference when designing GoW Ragnarok, to make sure that no idiot is left behind. So, I do understand why that poo poo is there, but I agree with you that those games absolutely need a way for you to turn the handholding poo poo off.
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# ? Jan 10, 2024 14:20 |
They're basically a lazy way to get around having proper hit feedback indication. You need to be able to tell if you're doing damage and numbers let you do that without coming up with extra animations or interface features.
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# ? Jan 10, 2024 14:21 |
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Damage numbers should be represented as an equivalent number of blood particles. Even when damage numbers are in the thousands. No cap.
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# ? Jan 10, 2024 14:23 |
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Hwurmp posted:this is hilarious because Yiik straight up plagiarizes Murakami
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# ? Jan 10, 2024 14:24 |
For years I’ve been arguing that damage numbers (and really any number honestly) should never exceed three digits. During that time I’ve determined that, sadly, loads of people loving love damage numbers, especially long ones.
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# ? Jan 10, 2024 14:28 |
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Jack Trades posted:The way some people play, having giant "PRESS THIS BUTTON TO DO THING" on screen at all times is absolutely necessary. Developers of the new God of War even had a GDC talk about that exact thing, showing how they used DarkSydePhil footage as reference when designing GoW Ragnarok, to make sure that no idiot is left behind. There's also edge case stuff like if you're dynamically swapping between input methods. Honestly button prompts only annoy me if they're really egregious, like the wide span of Call of Duty games that blast you in the face with PRESS <X> TO RELOAD for basically the entire game's duration.
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# ? Jan 10, 2024 14:28 |
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Jack Trades posted:The way some people play, having giant "PRESS THIS BUTTON TO DO THING" on screen at all times is absolutely necessary. Developers of the new God of War even had a GDC talk about that exact thing, showing how they used DarkSydePhil footage as reference when designing GoW Ragnarok, to make sure that no idiot is left behind. Anyone familiar with YouTubers and games industry types knows they ignore onscreen prompts anyway, though.
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# ? Jan 10, 2024 14:29 |
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To everything a proper time and place. Doing so much damage in Diablo 3 that they need to start using scientific notation, for instance, is good. Watching 3 different numbers pop out of a guy that Captain Boomerang shoots with a gun even though his name is freakin Captain BOOMERANG why is he even using a gun, is not.
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# ? Jan 10, 2024 14:32 |
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BoldFace posted:Steam has reversed their ban on AI-generated content. Makes sense. They don't mention it in the post but it's worth noting that automated detection for this stuff still really sucks -- there was never a way to consistently enforce their old policy, and any system for doing so was bound to throw out false positives. Can't imagine having to deal with this as like, a highschool teacher lol. It's pretty easy to spot ChatGPT content when you know the signs but not being able to definitively prove it either way would drive me nuts.
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# ? Jan 10, 2024 14:32 |
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Jack Trades posted:The way some people play, having giant "PRESS THIS BUTTON TO DO THING" on screen at all times is absolutely necessary. Developers of the new God of War even had a GDC talk about that exact thing, showing how they used DarkSydePhil footage as reference when designing GoW Ragnarok, to make sure that no idiot is left behind. The sad thing for me is that I've noticed that I've become so accustomed/conditioned to that stuff that when I finally am given the option to turn it off, and use it, I actually feel a little lost for a bit. Like I walk up to something and find myself wondering "wait, can I interact with this or not...? what do I do " It's just so prevalent that it's always a bit of an adjustment. Reminds me of when I played Dusk last year and instinctively kept hitting R to reload for like the first hour before I finally internalized that this is not that kind of game.
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# ? Jan 10, 2024 14:33 |
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For now I can usually tell which parts of my students' essays were coaxed out with ChatGPT because ChatGPT generally has way better grammar and syntax than my students.
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# ? Jan 10, 2024 14:35 |
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Jack Trades posted:The way some people play, having giant "PRESS THIS BUTTON TO DO THING" on screen at all times is absolutely necessary. Developers of the new God of War even had a GDC talk about that exact thing, showing how they used DarkSydePhil footage as reference when designing GoW Ragnarok, to make sure that no idiot is left behind. i can't remember the exact science they described but it was basically pavlov's gamer. every time the gamer sees a scenic vista they know that a new power-up is around the corner. the game is designed to do this every few hours to condition them into enjoying the game. lol.
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# ? Jan 10, 2024 14:36 |
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Damage numbers, when used, should be a single increasing static number like in the Souls games and not a shower of meaningless tiny numbers. They might as well be balloons coming out and when you crit, a larger yellow balloon comes out
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# ? Jan 10, 2024 14:44 |
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Tiny Timbs posted:Anyone familiar with YouTubers and games industry types knows they ignore onscreen prompts anyway, though. Maybe if the onscreen prompt had a dono announcement to go along with it they'll pay more attention
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# ? Jan 10, 2024 14:47 |
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Volte posted:Damage numbers, when used, should be a single increasing static number like in the Souls games and not a shower of meaningless tiny numbers. They might as well be balloons coming out and when you crit, a larger yellow balloon comes out Little tiny numbers can also rule, like for example when you bop a bad guy with an Open Hand Monk in BG3 and the game rolls like 6 different 1d4s on their corpse.
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# ? Jan 10, 2024 14:50 |
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Anno posted:For years I’ve been arguing that damage numbers (and really any number honestly) should never exceed three digits. During that time I’ve determined that, sadly, loads of people loving love damage numbers, especially long ones. Theres an entire srpg franchise that I'm pretty sure people only play because the damage numbers can go into the billions.
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# ? Jan 10, 2024 14:52 |
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https://www.youtube.com/watch?v=_9f9V5p8ZyM (the numbers are fun but they are quite good games as well)
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# ? Jan 10, 2024 15:07 |
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Leal posted:Maybe if the onscreen prompt had a dono announcement to go along with it they'll pay more attention "Thanks for the resub, PressFToPayRespects"
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# ? Jan 10, 2024 15:08 |
Ineffiable posted:Theres an entire srpg franchise that I'm pretty sure people only play because the damage numbers can go into the billions. Yeah but the jRPG/sRPGs that are actually good (Tactics Ogre, FFT, kinda FE) don’t, which is one of the reasons they’re good.
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# ? Jan 10, 2024 15:24 |
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fft damage numbers might as well go into the billions, its not like you can calculate the damage stuff will do on your own in that game anyway
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# ? Jan 10, 2024 15:26 |
Yeah expected damage in FFT is weird. I’m kinda just shitposting obv but Tactics Ogre is the GOAT in part because of how incredibly satisfying the power growth curve is. Meanwhile in Disgaea it all just sort of washes over you because things are so ridiculous.
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# ? Jan 10, 2024 15:40 |
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# ? Jan 10, 2024 15:46 |
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Kennel posted:https://www.youtube.com/watch?v=_9f9V5p8ZyM I repeat myself ymgve posted:Damage numbers should be represented as an equivalent number of blood particles. Even when damage numbers are in the quadrillions. No cap.
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# ? Jan 10, 2024 15:49 |
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I know it's really easy to complain about Steam tags being garbage, but ugh how...
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# ? Jan 10, 2024 16:23 |
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Sininu posted:I know it's really easy to complain about Steam tags being garbage, but ugh how... Popular, anime, close enough e: not my screenshot I already own Okami
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# ? Jan 10, 2024 16:26 |
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Bad Seafood posted:While the obvious plagiarism and accidentally walking into a bad trope on purpose are the main draws here, it's equally amazing how shallow this guy's narrative breadth is, that he believes "(the Hail Mary almost) every story since the 1980s" does this. Every story ever made has been a Hero's Journey, i.e. a story about a plucky farmboy who is taken away from his desert homeworld to do space battles, learn the ways of the Force, and kiss his sister
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# ? Jan 10, 2024 16:30 |
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Kennel posted:https://www.youtube.com/watch?v=_9f9V5p8ZyM Disgaea is like, peak Numbers Go Up game
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# ? Jan 10, 2024 17:11 |
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StrixNebulosa posted:Popular, anime, close enough they thought it said Affenpinscher's Creed and Mastiff Effect
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# ? Jan 10, 2024 17:13 |
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Holy poo poo Valve finally did it! They made the full screen video player UI hide after few seconds :o Only took them like 15 years. Though why aren't they just upgrading the store video player to the one they've used for broadcasts since their inception is still a mystery.
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# ? Jan 10, 2024 17:53 |
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goferchan posted:Makes sense. They don't mention it in the post but it's worth noting that automated detection for this stuff still really sucks -- there was never a way to consistently enforce their old policy, and any system for doing so was bound to throw out false positives. And it's impossible to spot it when someone uses it as a tool in the proper way you use tools. Art-wise everyone is already looking at a ton of AI stuff and they have no idea because professionals can and do use it as it should be used. This stuff is built into Adobe Illustrator and Photoshop and has been for a while now. It's like CGI in movies, the good stuff you don't notice. ALSO numbers and even life bars over enemies in most games I loathe. I turn off and mod that stuff immediately, UI poison imho.
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# ? Jan 10, 2024 17:54 |
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Leal posted:Maybe if the onscreen prompt had a dono announcement to go along with it they'll pay more attention I wonder how much donation money goes towards pieces of poo poo playing video games each day instead of somewhere it could be put to good usefor humanity as a whole. Oh well
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# ? Jan 10, 2024 19:18 |
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I mean it's not charity it's technically just paying for entertainment. (Even if it's scare quotes "entertainment")
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# ? Jan 10, 2024 19:21 |
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capcom appears to be going through their back catalogue and patching in a new anti-tamper system designed to prevent modding (obviously not piracy because most of those games are already cracked) they did a presentation recently where they talked about mods being a brand risk so i guess this is them cracking down rude
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# ? Jan 10, 2024 19:32 |
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Even outside of that gimmick fight I like having numbers in CrossCode. Seeing big chunky numbers when you do thr t3 melee cold attack feels very good.
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# ? Jan 10, 2024 19:38 |
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repiv posted:capcom appears to be going through their back catalogue and patching in a new anti-tamper system designed to prevent modding (obviously not piracy because most of those games are already cracked)
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# ? Jan 10, 2024 19:39 |
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in conclusion: damage numbers is a land of contrasts
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# ? Jan 10, 2024 19:40 |
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mystes posted:that's really obnoxious ironically in the short term it will probably push people to download cracked versions since those are the older builds without this new protection
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# ? Jan 10, 2024 19:41 |
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# ? May 28, 2024 21:15 |
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repiv posted:capcom appears to be going through their back catalogue and patching in a new anti-tamper system designed to prevent modding (obviously not piracy because most of those games are already cracked) Are these the guys that are making Dragon's Dogma 2 because that's the only one of these Japonesey games I care about (I'm joking I played and loved Yakuza 0)
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# ? Jan 10, 2024 19:43 |