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Couple of tiny news bits:
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# ? Jan 12, 2024 01:56 |
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# ? Jun 3, 2024 21:58 |
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The Kins posted:Couple of tiny news bits: These are both very cool
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# ? Jan 12, 2024 02:02 |
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Grimthwacker posted:Rage's ending was such a hilarious nothingburger. just beat this and it was cool. thx for linking
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# ? Jan 12, 2024 02:41 |
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we got a 2024 date!
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# ? Jan 12, 2024 05:53 |
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I'm pulling for Wizordum. They're scratching an itch nobody else has, and the dev has shipped a few titles (mostly licensed remakes of MS-DOS platformers but yeah) so he knows how all this works. Didn't know about the alternate character! Curious to see what that entails...
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# ? Jan 12, 2024 06:04 |
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I still need to play through Courier of the Crypts which was his previous game before working with Apogee, though it's not an FPS (top down puzzle game in a dungeon crawling setting)
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# ? Jan 12, 2024 06:37 |
Huh, no kidding--even the dev's HD remakes are all well received and seem like high-effort, feature-rich releases. Hopefully he's able to persevere with Wizordum. EDIT: In other news, I JUST figured out that Beautiful Doom has two additional modes that put twists on the classic arsenal. The "enhanced" mode in particular has been a nice change of pace without radically altering the underlying gameplay. Cream-of-Plenty fucked around with this message at 06:44 on Jan 12, 2024 |
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# ? Jan 12, 2024 06:41 |
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Cream-of-Plenty posted:Huh, no kidding--even the dev's HD remakes are all well received and seem like high-effort, feature-rich releases. Hopefully he's able to persevere with Wizordum.
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# ? Jan 12, 2024 06:45 |
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I didn't overly enjoy what I played of Wizordum but the pixel art/general aesthetics is incredibly pretty and the map design is good enough. For my money, its biggest problems in the first episode (where I stopped) is a lack of enemy variety. That and it really feels like they missed a trick by having a bunch of different single-use weapons instead of having half as many weapons but with two fire modes. The fire orb rings (pistol equivalent) have you just holding out your hands to shoot and my brain kept wanting to right-click to get a shotgun.
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# ? Jan 12, 2024 09:25 |
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Yeah Wizordum looks super cool. It's top of my wishlist at the moment. I'm waiting for a nice break in my own schedule rather than anything specific to happen to the game before buying it, so I can totally see me picking it up before that road map completes with 1.0.
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# ? Jan 12, 2024 11:29 |
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The Kins posted:Couple of tiny news bits: has anyone tried this on Steam Deck?
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# ? Jan 12, 2024 15:31 |
As amusing as it is, I kind of wish that Voxel Doom had a option to specifically disable voxels for the Wolf3D and Commander Keen sprites since so many WADs take advantage of replacing those two with custom enemies. Running through Ancient Aliens right now, it's funny to see that the "aliens" are SS guards shooting plasma and Commander Keen corpses floating around fire homing missiles.
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# ? Jan 12, 2024 19:45 |
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It would take a little digging but you could probably open it up in Slade and delete those right?
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# ? Jan 12, 2024 20:25 |
Yeah I might end up doing that since I don't think I need the voxels for the Wolf 3D and keen characters; probably won't miss them
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# ? Jan 12, 2024 20:27 |
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I think it's really funny that he voxelized the Icon of Sin. I mean if anything that's the thing in the first two games most demanding voxels, but it's still hilarious.
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# ? Jan 12, 2024 21:46 |
I had to just jump into Map 30 to see for myself and, yeah, it actually looks great now
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# ? Jan 12, 2024 22:06 |
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I been chugging through Dusk, and I was kinda iffy during Episode 1 if I liked it or not but Episode 2 has been awesome. E1 had a bit too many open arenas and simple encounters. But E2 is better both mechanically and aesthetically - I have just gone Into the Thresher to see what lies beyond...
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# ? Jan 13, 2024 05:51 |
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Yea that's one of the perks of EA (or games polished post-release) is that you can texturally see the improvement as things improve from one area to the next. I was absolutely enamored with Dusk by the end of it.
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# ? Jan 13, 2024 07:06 |
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Ep1 owns
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# ? Jan 13, 2024 07:59 |
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Ep1 would be a good name for a boomshoots
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# ? Jan 13, 2024 08:35 |
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Milo and POTUS posted:Ep1 owns
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# ? Jan 13, 2024 09:45 |
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Quake mod Copper's bundled map pack reminded me of time to crate, so thanksverbal enema posted:Ep1 would be a good name for a boomshoots E1 is pretty catchy, but you can only make two of them before going bankrupt.
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# ? Jan 13, 2024 10:20 |
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Milo and POTUS posted:Ep1 owns It would probably be more fun on higher difficulties, I opted for the middle one for my first playthrough. Esher Labs kicked rear end, except for that boss fight...
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# ? Jan 13, 2024 17:13 |
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I love the cowgirl so much. I tried carrying a bunch of barrels over towards her exit a few times lol. She is scary as hell for something made of a dozen polygons
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# ? Jan 13, 2024 23:55 |
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In Training posted:I been chugging through Dusk, and I was kinda iffy during Episode 1 if I liked it or not but Episode 2 has been awesome. E1 had a bit too many open arenas and simple encounters. But E2 is better both mechanically and aesthetically - I have just gone Into the Thresher to see what lies beyond... Back in the day, EP2 is what took DUSK from “Wow, this is pretty drat good so far” to “Holy loving poo poo!” EP2 definitely blew me away when it was first released. You can really see the level design improve dramatically from EP1 to EP2.
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# ? Jan 14, 2024 03:19 |
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E2 boss had my blood pumping. drat that was a killer set of levels, can't wait to see where E3 goes.
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# ? Jan 14, 2024 17:14 |
Just wrapped up Sigil II on UV + Pistol Start, I've been kind of hungry for some WADs that lean into a similar type of difficulty--i.e. more limited in weapons, ammo, health, etc. than in sheer numbers of enemies. Anybody got any picks?
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# ? Jan 14, 2024 23:26 |
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Am I going crazy, or are the physics in Half-Life completely screwed up since the big update? I'm constantly sliding around like I have no control where Gordon's going to end up after a jump, and it's making platforming a royal pain.
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# ? Jan 15, 2024 03:24 |
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Grimthwacker posted:Am I going crazy, or are the physics in Half-Life completely screwed up since the big update? I'm constantly sliding around like I have no control where Gordon's going to end up after a jump, and it's making platforming a royal pain. Grenade physics are different, not much else. Did you accidentally change sv_friction? Or maybe encountered one of those bugs in some maps where friction doesn't get reset after you leave a low friction area
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# ? Jan 15, 2024 03:37 |
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HolyKrap posted:Grenade physics are different, not much else. Did you accidentally change sv_friction? Or maybe encountered one of those bugs in some maps where friction doesn't get reset after you leave a low friction area Dunno about sv_friction, but it's happening all the time. What's the usual setting for that?
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# ? Jan 15, 2024 12:51 |
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Cream-of-Plenty posted:Just wrapped up Sigil II on UV + Pistol Start, I've been kind of hungry for some WADs that lean into a similar type of difficulty--i.e. more limited in weapons, ammo, health, etc. than in sheer numbers of enemies. Anybody got any picks? Here are some suggestions in terms of difficulty through resource starvation while maintaining a low monster count. I've avoided listing modern challenge oriented stuff with difficult platforming segments and swift death style murderboxes. All of these are individual maps except SkePland (a three map episode), Ozonia and TPH (megawads). I'm also working under the assumption of UV and pistol start play:
You might also want to try these maps where you are limited to 1hp. They also have few monsters to contend with too:
koren fucked around with this message at 13:32 on Jan 15, 2024 |
# ? Jan 15, 2024 13:30 |
drat I hosed up by not clarifying that Doom II WADs are A-OK as well--I just love how Sigil II goes for such a relatively strict allowance of items and makes the most of level design and enemy placement. But thank you for this detailed list! I will definitely check some of these out, since I recognize none of them and some of your descriptions sound really up my alley for what I'm looking for.
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# ? Jan 15, 2024 18:31 |
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I'm not crazy. I was playing the Delta Particles Half-Life mod and I'm moving just as normally as I remembered in Half-Life before the big update. Something's causing Gordon to move around like he's wearing rocket boots. I need to look into this.
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# ? Jan 15, 2024 21:06 |
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Grimthwacker posted:Dunno about sv_friction, but it's happening all the time. What's the usual setting for that? Are you playing the regular campaign? I've had no issue with it after the patch. Default sv_friction is 4 Also check sv_maxspeed, should be 320. If it's any higher and your cl_ directional speed commands (sidepeed, backspeed, forwardspeed) are high, moving diagonally makes you run faster than usual HolyKrap fucked around with this message at 01:08 on Jan 16, 2024 |
# ? Jan 16, 2024 01:04 |
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Not HL but I booted... something recently and was having the complete opposite problem. Where everything felt like ice to move around on. Inertia felt all screwy, hard to get going but once you did oh boy good luck getting it to stop poo poo maybe it was HL, idk
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# ? Jan 16, 2024 01:57 |
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HolyKrap posted:Are you playing the regular campaign? I've had no issue with it after the patch. Default sv_friction is 4 That doesn't seem to work, actually! This is getting odder and more obnoxious!
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# ? Jan 16, 2024 02:32 |
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Grimthwacker posted:That doesn't seem to work, actually! This is getting odder and more obnoxious! Can you upload a clip to streamable or something? As a long time HL1 enjoyer, I'm curious. Does it persist after you get to new levels? The glitch with friction I'm talking about is when you step on something that's supposed to be slippery, set by a func_friction entity, and it doesn't reset when you leave it. I remember a map I was working on had that problem and I had to brute force fix it by putting another func_friction to reset it to normal. Idk exactly what causes it, I've only had it happen a couple times in the normal hl1 campaign HolyKrap fucked around with this message at 03:16 on Jan 16, 2024 |
# ? Jan 16, 2024 02:46 |
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HolyKrap posted:Can you upload a clip to streamable or something? As a long time HL1 enjoyer, I'm curious. Does it persist after you get to new levels? This glitch is annoying as hell and I was just about to bring it up.
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# ? Jan 16, 2024 05:16 |
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release the hl goldsrc source code you cowards!!
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# ? Jan 16, 2024 10:47 |
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# ? Jun 3, 2024 21:58 |
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https://x.com/quake/status/1747288910097486136?s=46&t=zpYUUMLitkL1LQfCkNP_qA I don’t know anything about Slave Zero but this looks neat for being a free add-on.
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# ? Jan 16, 2024 17:46 |