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Unfortunate but mod tools for the new systems such as planes and blesses are still sorta barebones currently
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# ? May 18, 2024 18:41 |
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Relevant to the thread https://www.pcgamer.com/oh-thank-god-i-can-finally-hide-all-those-weird-sex-games-ive-got-piled-up-in-my-steam-library/ https://www.pcworld.com/article/2178154/steam-beta-lets-you-hide-all-your-dirty-dirty-porn-games.html Now you can hide your activity of buying Dominions 6 to your friend and family, so they won't know how big of a nerd you are, buying highly detailed and very obscure hardcore turn based fantasy games. You nerd.
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Turin Turambar posted:Relevant to the thread I've used the function to hide deinstalled games on Steam for years, though hilariously I recently stopped doing that in favor of just sorting my games into different folders. In my charmingly self-centered way, I never considered that there could be other considerations to handling your Steam library as just how neat everything is sorted. ![]()
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Steam now has glamour magic
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One week for a new turn of the Wheel.
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sebmojo posted:Lmao good on you. Trolling tom into banning himself was my only real act of note, before the sundering. Glad it's still going. I was there! He even banned me when he made his triumphant return like three weeks later. Was that the same forum Brad Wardell, Chief Executive Officer of Stardock Software, threatened to sue if they didn’t stop making fun of him and Elemental?
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boho posted:I was there! He even banned me when he made his triumphant return like three weeks later. It was! I think it’s where I learned about Dominions 2. Unfortunately it’s also where I learned about somethingawful dot com.
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Can someone give a decent summary of what’s new in Dom 6 so I can laugh at all the new ways for things to go wrong and ruin everything
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the Orb of Zot posted:Can someone give a decent summary of what’s new in Dom 6 so I can laugh at all the new ways for things to go wrong and ruin everything some new guys, some new spells. a new path of magic and kind of gems. new bless system. new map layers. new items
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the Orb of Zot posted:Can someone give a decent summary of what’s new in Dom 6 so I can laugh at all the new ways for things to go wrong and ruin everything Expanding slightly upon jsoh post: -Seven new nations -New magical path, ‘Glamour’, the magic of illusions, dreams and forgotten legends, with all related stuff (new spells, new summons, new items, new blesses). -Reworked cavalry system, now riders and mounts are simulated as individual entities, mounts can have their own magical items, armor, and there are new related abilities.. -Reworked scales, economy and magic vs mundane armies balance, trying to give more time where mundane armies matter, and increasing armies size. -Provinces are a bit more mutable, their scales and even their type can change in more interesting ways. -New blesses, and a more flexible bless point system. -New multiplayer ingame lobby system, although old methods still work. -New cave layer system, that is in a separate map, Age of Wonders style. -New map system that can use templates to build random maps. -New modding options: blesses are now moddable, map layer system also can be used to create custom maps with custom layers, and mods are Steamworkshop-enabled now. -Improved UI, and a pair of QoL features that should reduce the micro a bit. -Possibility to do non aggression pacts with AI, and see diplomatic status.
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Im shocked neither of you mentioned what seems like the second biggest change (glamor is #1): the size of a dude on the field is no longer 1-6 but 1-10, giving a near double increase in the granularity of giants sucking.
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Tulip posted:Im shocked neither of you mentioned what seems like the second biggest change (glamor is #1): the size of a dude on the field is no longer 1-6 but 1-10, giving a near double increase in the granularity of giants sucking. Huge units do get the intrinsic ability to force their way past smaller enemies, so it is now harder to block giants using ants.
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Gath giants good.
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Is the new riders system a buff to Ys and their sacreds? If you can simply bring your fire breathing horses/kelpies back to Ys to get new riders, that would be a small bit of help.
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Does a significant enough size difference give free trample attacks to the larger unit? Probably not, but it seems like the sort of thing Dominions would do.
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IthilionTheBrave posted:Does a significant enough size difference give free trample attacks to the larger unit? Probably not, but it seems like the sort of thing Dominions would do. Iirc, it will work exactly like that in Dom6!
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does not give trample attacks you just push them outta the way
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Torrannor posted:Is the new riders system a buff to Ys and their sacreds? If you can simply bring your fire breathing horses/kelpies back to Ys to get new riders, that would be a small bit of help. Depending on how things settle, it may be a nerf to the poor big lizard riders of LA Agartha. At least in Dom 5, you get to keep the cave drakes when the rider bites it. If they translate this directly into the new system, you'll now gain the ability to get the entire rider+drake combo back at half price, but don't get to keep a growing squad of cave drakes to screen your cavalry. So either the drake riders get some massive buffs to compensate, or their slow asses will suck even harder in Dom 6.
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I'm still gonna rush BoT and give everyone cancer.
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I'll probably try out Glamour Elfs to see how much bullshit with fake dream damage I can pull before the game crashes at my sheer audacity. Feel free to try to come up with a combo that utterly neutralizes this strategy, but sucks at everything else. We can then die in infamy together
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Tulip posted:Im shocked neither of you mentioned what seems like the second biggest change (glamor is #1): the size of a dude on the field is no longer 1-6 but 1-10, giving a near double increase in the granularity of giants sucking. hah, It's funny you mention it, I actually had it on my dominions6.docx from where I copied it: ![]() but I thought he wanted a general overview and not enter into the lil details so I skipped it
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Torrannor posted:Is the new riders system a buff to Ys and their sacreds? If you can simply bring your fire breathing horses/kelpies back to Ys to get new riders, that would be a small bit of help. Overall the consensus is that the new rider system is a net buff for any heavy cavalry, but I think I read Y's horses has been nerfed a bit, they don't have that high armor anymore so it's more like a sidegrade for them.
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Is anyone doing a LP for the new game?
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sebmojo posted:Is anyone doing a LP for the new game? Since my MO3-LP is winding down, I'm thinking about launching a video LP if I actually manage to make it through a game long enough to get a sizable enough number videos before my inevitable defeat at the hands of my own stupidity. But it's just one of multiple ideas I'm mulling over currently, another idea I had was a Starfield-LP. Also a video LP because I'm planning ahead this time and screenshot Let's Plays are simply too much work to run more than one at the same time. And my backlog of planned screenshot LPs is already enough to make even an immortal god wince.
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jsoh posted:does not give trample attacks you just push them outta the way I'm of the opinion they should automatically trample enemies, in addition of pushing alliest! It's so silly to see a titan 'stuck' in a sea of wolves because the enemy casted Howl. Just step on them! Libluini posted:
Uhh. Since I finished it and uninstalled it, I don't want to ever hear, read or watch anything related to Starfield again. Maybe it's all an excuse to make a very comedic LP, I guess.
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https://www.youtube.com/watch?v=UP2ORC1TPiM
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https://www.youtube.com/watch?v=nuLf2pT-x8Y How, how you can make a video called 'primer for new players', make it as long as a movie, and still barely explain concepts and only do 2 turns and 1 single battle in that time. How. At that pace, the primer will be 7+ hours in total. Which is opposite of what is needed, you cannot say how Dominions is a game that shouldn't be as feared as the fame implies, and then put a 7+ hours tutorial. People have finite time. I would seriously make a *real* primer for new players video, except for the fact that I'm not English native and my spoken English isn't up to the task (people would wonder what word I said exactly in too many instances, which is contrary to wanting to do a video that helps people in learning something) There is another guy doing videos, btw, here is a stream https://www.youtube.com/watch?v=XVx2kjX1FOQ Turin Turambar fucked around with this message at 21:07 on Jan 12, 2024 |
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Turin Turambar posted:https://www.youtube.com/watch?v=nuLf2pT-x8Y ![]() ![]() I'm fairly sure I could crank out a primer for Dom6 in under half an hour, gameplay included. And I'm someone who loves hearing his own voice.
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KazigluBey posted:
sorry, I prefer to have my background noise to at least have some joy in it, low-energy talking like this would drive me mad if it goes on for that long my taste for background noise is more along the lines of "watch a grown woman play all FNAF-games in a row, for 8 hours" or a long playlist of two idiots walking poor Link straight into an endless abyss, there's just something so oddly soothing about wild laughter
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Seeing the game in action has accelerated my excitement immensely. I was fine waiting until next week but now the wait is going to be much harder. ![]()
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...I'll admit, I was NOT expecting Muspelheim to be a cold favored nation. And honestly going to need the spells, because having Fire Power on your cap only sacreds (particularly the Jarl) when you presumably want neutral/cold scales in general doesn't seem great. edit: For those not checking the stream, Muspelheim's recruitment list is literally just normal Jotun and Gygja with the exception of their cap where they get a site giving cap-only recruitment of Muspel Jotuns and fire versions of Niefel Jarls, Giants and Gygjas. Cold favored +2 for the entire nation other than the cap, where it's Heat favored +3 instead (and they get a site boosting it to the max of 5). Streamer unfortunately hasn't really gone through the vast majority of the spell lists, but Conjuration at least is just standard Norse fare with no addtions. Lord Koth fucked around with this message at 22:47 on Jan 12, 2024 |
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Huh, interesting take but I'm not sure how well it will work out in practice. I guess you take low domscore since I'm guessing you can't afford that many sacreds anyhow and hope you have warmer neighbors to invade?
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That's basically my initial take as well - I'd really been expecting a Fire version of Niefelheim instead of "literally Niefel except for the cap." But it's at least possible there's some cool fire-related (maybe even affecting the nation) stuff in their research paths, so not exactly making a final judgement or anything yet.
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Libluini posted:sorry, I prefer to have my background noise to at least have some joy in it, low-energy talking like this would drive me mad if it goes on for that long In his defense, he does have some joy in it. In his defense that’s about all I can say. I haven’t played this nation before, let’s make a beginner and returner primer for it
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Libluini posted:
![]() Wasn't there a just orb smilie?
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i like double threat muspelheim. it offers the possibility of a hard bless fire strat and it also means you cant just counter them by killing their cold scales. Muspelheim got the beach bod and is ready for it
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Turin Turambar posted:
I'd be willing to read your script, I've got a pretty easy to understand American accent that people tend to like.
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TheDeadlyShoe posted:i like double threat muspelheim. it offers the possibility of a hard bless fire strat and it also means you cant just counter them by killing their cold scales. Muspelheim got the beach bod and is ready for it The problem is that it isn't actually a double threat - or at the very least isn't based on what's been shown. Normal Jotun don't get any benefit from cold, they just don't take fatigue penalties and come with snow move. The dangerous part of engaging Niefel in their cold scales is entirely based on their cap only sacreds, which Muspel obviously doesn't get. So unless you're like, I dunno, summoning a bunch of Draugr or something, the cold scales do literally nothing positive for you other than helping out your economy. But they also dumpster the stats of your sacreds due to Fire Power. Meanwhile, trying to go against that and just go Heat scales certainly helps your sacreds, but your economy will suffer and all your non-cap troops will eat huge fatigue penalties since they favor the cold. i.e. You don't NEED to kill their cold scales, you can just march right in and have an advantageous engagement since they can't effectively bring their sacreds to bear.
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# ? May 18, 2024 18:41 |
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sebmojo posted:
![]() : o r b :
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