https://fineleatherjackets.net/monkeyinflation
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# ? Jan 14, 2024 17:45 |
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# ? Jun 2, 2024 20:20 |
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Volte posted:The VGA version of Secret of Monkey Island was $60 USD when it came out, equivalent of around $140 USD today. Never spend more than 140 bucks on a video game IMO. People like to forget that video games were priced between $40-60 back in the 90’s. Or probably they weren't around then to know better. Final Fantasy VI was about $80!
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# ? Jan 14, 2024 18:33 |
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mutata posted:What about egg pushers and pencilheads? Well, can't help you on the egg pushers, but Toontown had/has this guy who is both a pencil pusher and a pencilhead: https://toontown.fandom.com/wiki/Pencil_Pusher
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# ? Jan 14, 2024 18:47 |
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Comparing video game prices now to what they were in the 90s you have to consider that console games came on cartridges that contained all kinds of weird chips and memory that was crazy expensive which is partly why the were so expensive. Plus, they had to ship them from Japan and pay a hefty sum to Nintendo/Sega for the privilege. PC games was still a niche market and they came in huge boxes with tons of stuff in them. Monkey Island 1 sold "less than 1 million" and that was considered a big success probably. My point is, it cost a lot more to make the physical product back then.
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# ? Jan 14, 2024 19:35 |
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I guess it's hard to justify paying $50 for a game like Hollow Knight when Hollow Knight costs $15. I think I got it for $7 when I played it.
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# ? Jan 14, 2024 19:53 |
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bone emulator posted:Comparing video game prices now to what they were in the 90s you have to consider that console games came on cartridges that contained all kinds of weird chips and memory that was crazy expensive which is partly why the were so expensive. Plus, they had to ship them from Japan and pay a hefty sum to Nintendo/Sega for the privilege. This was also why a lot of NES games were bullshit hard, they had like 45 minutes of game and cost a fortune you had to make it last longer to be worth the money (or to justify renting it multiple times)
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# ? Jan 14, 2024 20:03 |
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Waffleman_ posted:This was also why a lot of NES games were bullshit hard, they had like 45 minutes of game and cost a fortune you had to make it last longer to be worth the money (or to justify renting it multiple times) Most of them were bullshit hard because of Japan. Nintendo hated that Americans could rent their games. The Japanese versions were often easier.
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# ? Jan 14, 2024 20:08 |
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Strawberry Panda posted:I guess it's hard to justify paying $50 for a game like Hollow Knight when Hollow Knight costs $15. I think I got it for $7 when I played it. There's room for a middle ground. Indie studios currently have to be wildly successful to support themselves.
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# ? Jan 14, 2024 20:08 |
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I’m thinking of paying $50 for a game like Hollow Knight because I already played Hollow Knight I don’t remember what I spent on it but it may approach $50 because I bought it twice (PC and PS4)
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# ? Jan 14, 2024 20:09 |
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Hollow Knight is worth the same as a AAA game whether that means AAA prices should go down, or Hollow Knight's price should go up, is another question
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# ? Jan 14, 2024 20:18 |
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hell, hollow knight is worth more than your average AAA
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# ? Jan 14, 2024 20:18 |
Games should release at standard price fifty dollars, then go down quicker or slower depending on how good they are before finally joining the semi abandonware tier of bundles.
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# ? Jan 14, 2024 20:31 |
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Federal minimum wage hasn’t risen much since the 90’s so it’s appropriate that video game prices not rise much either
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# ? Jan 14, 2024 21:13 |
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there's an annual event that is run for one of my favorite roguelikes of all time: the Ancient Cave from Lufia 2. It's a "minigame" inside the main game that lets you go down a 100 floor randomly-generated dungeon, starting at level 1 with no spells or items, and you pick up everything from chests along the way. It's brutally difficult, unbelievably unforgiving, and the final boss on the bottom floor, a giant Jelly, has 9999 HP and flees if you don't kill it by the end of turn 3. This game mode has persisted throughout the years as a speedrun tournament, where players will both try to finish the dungeon in under two hours(killing the jelly yields a huge point bonus) and also complete special objectives set by the tourney coordinators, like using/not using certain characters, not using specific extremely powerful items, finding certain drops from enemies, etc. It's a great time, and they upload their event VODs to youtube every year now. Here are this year's semifinals: https://www.youtube.com/watch?v=F1yaVr1ywCs&hd=1 https://www.youtube.com/watch?v=uKDlGu1-GxE&hd=1 It's often super tense, because even killing the jelly doesn't guarantee you win the match, as it's possible to overtake a jelly kill by completing other objectives. And due to the RNG nature of the dungeon layout, runs can simply end on the spot with bad luck, if you happen to have a Blue Mimic spawn on top of a staircase to the next floor, it's basically game over since you've probably not done enough grinding to be able to beat one. The commentators do a great job at keeping up with each player's progress, too.
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# ? Jan 15, 2024 00:36 |
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Does anyone still play fortnite? I am not good at it but would like to get better.
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# ? Jan 15, 2024 00:36 |
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I recall there being a few regulars in this thread playing Fortnite a lot. But otherwise it’s not that popular on SA I think?
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# ? Jan 15, 2024 00:40 |
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https://www.youtube.com/watch?v=fzqvmFrV46c Hell yeah
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# ? Jan 15, 2024 00:42 |
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i wish this game didn't cost so goddamn much, reina looks sick
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# ? Jan 15, 2024 00:50 |
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No one plays fortnite, those are all bots
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# ? Jan 15, 2024 00:55 |
I can't wait to play that in Like A Dragon 12.
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# ? Jan 15, 2024 01:23 |
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Wrong fighting game series
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# ? Jan 15, 2024 01:48 |
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Captain Invictus posted:there's an annual event that is run for one of my favorite roguelikes of all time: the Ancient Cave from Lufia 2. I don't follow it too closely but I take a peek every year and I really appreciate that they're always massaging the race conditions and points to try and find that sweet spot where the slime's the definite goal but you're not stuck with a dead run with 30 minutes left or anything. They're trying to keep it competitive and interesting.
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# ? Jan 15, 2024 02:02 |
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Incredible that REØ has two of the most annoying enemies in gaming history when the rest of the franchise has none.
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# ? Jan 15, 2024 05:15 |
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Gaius Marius posted:Incredible that REØ has two of the most annoying enemies in gaming history when the rest of the franchise has none. Crimson Heads from Re1Remake suck balls.
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# ? Jan 15, 2024 05:48 |
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Gaius Marius posted:Incredible that REØ has two of the most annoying enemies in gaming history when the rest of the franchise has none. The bugs in RE4Remake suck rear end!
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# ? Jan 15, 2024 08:10 |
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^^ The bugs in original RE4 were way more annoying. Are there any good wireless PS2 controllers?
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# ? Jan 15, 2024 08:20 |
There's a voice in the new Prince of Persia that's sounding AI based, and I can't tell if it's that or a filter. Edit: Oh hey it's just straigjt up a TTS hold over https://kotaku.com/prince-persia-lost-crown-npc-kalux-text-to-speech-ai-1851160720 It's also clones 90% of Hollow Knights systems. It's pretty enjoyable thus far. Waffleman_ posted:This was also why a lot of NES games were bullshit hard, they had like 45 minutes of game and cost a fortune you had to make it last longer to be worth the money (or to justify renting it multiple times) A lot of the design decisions for the NES/Master System era were still based around how they used to design arcade games. IE games are hard because they wanted you to keep pumping quarters in. Obviously not all the games were like that, but once you start hitting SNES/Genesis that design mentality got rolled back a fair bit.
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# ? Jan 15, 2024 13:23 |
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Infinitum posted:There's a voice in the new Prince of Persia that's sounding AI based, and I can't tell if it's that or a filter. I really like Jeff Gerstman's ranking of NES games series he has been doing for a couple months, because he does that kind of analysis, how a lo ot of these NES games were straight up bullshit in part because videogame mechanics were still being figured out.
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# ? Jan 15, 2024 16:59 |
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I work in dialysis now and there's an oft used acronym called KDQOL and it makes me think KDQOL KDOQL panic every time I see it. But I cannot share this with anyone at work because it's a dumb esoteric joke. So instead I share my thoughts with you, game thread.
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# ? Jan 15, 2024 17:07 |
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KDDQD
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# ? Jan 15, 2024 17:08 |
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IDQOL
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# ? Jan 15, 2024 17:12 |
PacoPepe posted:I really like Jeff Gerstman's ranking of NES games series he has been doing for a couple months, because he does that kind of analysis, how a lo ot of these NES games were straight up bullshit in part because videogame mechanics were still being figured out. I remember getting Bayou Billy as a kid based primarily off the cover art Kid brain was surely going "A Crocodile Dundee video game?!?!!!" when I was convincing my parents to buy it. Yeah nah, this game is loving impossible. Never got past the first level. https://www.youtube.com/watch?v=CUZcbojyLBs
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# ? Jan 15, 2024 17:13 |
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I discovered recently that a game I played a lot as a kid, Rocket Knight Adventures, had different difficulty options in different regions. In Japan the difficulties were Normal, Hard, Very Hard and Crazy Hard. In the US they were renamed to Children, Easy, Normal and Hard and they made it so you can't fight the final boss on the lowest difficulty. I spent so much time trying to beat this loving game on Very Hard because whoever brought the game to the US is a stupid rear end in a top hat.
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# ? Jan 15, 2024 18:12 |
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Zokari posted:I discovered recently that a game I played a lot as a kid, Rocket Knight Adventures, had different difficulty options in different regions. Speaking of, apparently all 3 games in the series are getting a compilation release on the Switch: https://nintendoeverything.com/rocket-knight-adventures-re-sparked-announced-for-switch/ Also that's not the first time something like that's ever happened ("Normal" mode in Mega Man 2 was actually an easier difficulty setting they added for the western release)
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# ? Jan 15, 2024 18:19 |
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Infinitum posted:I remember getting Bayou Billy as a kid based primarily off the cover art Lmao my dad bought that one for the NES, also presumably for the Crocodile Dundee reference, I don't remember him playing past the 2nd stage with the lightgun bit and I only remember that because we had a NES Zapper which only worked with 3 games. It's quite cathartic to see that was still about a 1/3rd of the game, lmao. The other lightgun game I remember my dad playing was Hogans Alley - it had kicking music but my child brain could not understand why Hulk Hogan was nowhere to be seen https://www.youtube.com/watch?v=3RZdbIvW3LI
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# ? Jan 15, 2024 18:28 |
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It was in fact extremely common since you could rent games easily in the west but not in Japan, in fact Nintendo went out their way to try and make it basically illegal.
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# ? Jan 15, 2024 18:29 |
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Sakurazuka posted:It was in fact extremely common since you could rent games easily in the west but not in Japan, in fact Nintendo went out their way to try and make it basically illegal. i remember scrounging 3 quid off my grandmother for "lunch money" but really it was to rent Earthworm Jim from our local rental place, I think you only got 2 full nights for £3 which was crazy crap value looking back then they brought in playstation games and jumped it up to £5, still, the first place I ever got my hands on Doom
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# ? Jan 15, 2024 18:32 |
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wasn't the rule in Japan that you could literally only rent games directly from the publisher, which they generally weren't going to let you do
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# ? Jan 15, 2024 18:50 |
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I believe there were also a few instances up to at least the PS2 era of companies intentionally making the western versions of games harder in order to discourage rentals
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# ? Jan 15, 2024 18:59 |
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# ? Jun 2, 2024 20:20 |
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I rented and beat Bayou Billy as a kid, but only because Nintendo Power had a full layout of the game and explained some of the bullshit in one issue. P2W in 1988 smh
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# ? Jan 15, 2024 19:00 |