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PoontifexMacksimus
Feb 14, 2012

theironjef posted:

It's one of those things that's easily sorted out by remembering that your character isn't just you. They would remember poo poo. I personally take the concept a bit further and also never require players to RP more than they absolutely want to for any social rolls or scene or whatever because their character's charisma and intelligence scores aren't their actual life skill. But the memory one, that one sucks. 90% of the time in books it comes across as that specific tone of DM condescension that makes a lot of old games poo poo to read.

One variation I've seen is where the DM is a bit too enamoured with their homebrew setting and takes great offence when the party fails to commit every detail to memory, and vindictively punishes them for it.

The DM turned a failed novel script into an adventure and demanding you remember which GMPC has grey eyes speckled with amber and which has grey eyes speckled with gold would also fall under this category.

PoontifexMacksimus fucked around with this message at 09:59 on Jan 12, 2024

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Hunter Noventa
Apr 21, 2010

hyphz posted:

You'll probably have to. The major problem is that skills your Kingdom didn't specialise in never increase, but the Control DC does, and it's used for everything. So as you gain territory you'll quickly find it's nearly impossible to succeed at anything but the narrow skills you chose. And while I guess it's correct that a kingdom would realistically need to expand carefully, in practice the main goal of playing the hexcrawl is to expand and gain territory for your kingdom as quickly as possible...

Thankfully we've already headed that off partially by letting the characters in leadership positions use their own skills to do Kingdom rolls, because otherwise it doesn't actually matter at all who is doing what.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Zurai posted:

Except literally no one but you is saying that. No one's suggesting doing it as a pre-incentive. No one's suggesting having the DM say "theironjef, you bring cookies next session and I'll pay you 50 XP."

...unless you're playing HoL, in which case the rulebook explicitly encourages players to do just that.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

PoontifexMacksimus posted:

One variation I've seen is where the DM is a bit too enamoured with their homebrew setting and takes great offence when the party fails to commit every detail to memory, and vindictively punishes them for it.
I once had a DM who was heartily offended that my PC didn't use the special elven double sword he gave me. He made a point of having multiple characters go "Hey, that's a cool sword you're carrying, why aren't you using it?" And they all called me "unmanly," and he made a point of destroying all my other magic items. He didn't properly learn the 4e rules and couldn't be made to understand that there's no reason for an Avenger to use a double weapon.

Midjack
Dec 24, 2007



Gynovore posted:

...unless you're playing HoL, in which case the rulebook explicitly encourages players to do just that.

If you're actually playing HoL you already hosed up unrecoverably.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Midjack posted:

If you're actually playing HoL you already hosed up unrecoverably.

Yeeeeeah, I kinda got the feeling that actually playing it was not what the authors intended.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
The idea of having individual player XP is still the original sin here.

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Ghost Leviathan posted:

The idea of having individual player XP is still the original sin here.

Agreed. As a GM, you know what's a pain? Having a party of a few level 2s, a few level 5s and a level 13s. If I design encounters by the average the monsters will be too easy for the 13, and likely on hit knock out the 2s. I know this from experience GMing a west-marshes style campaign.

When I GM regular campaigns I just do incremental leveling with all players at the same time.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
I think there's a good case to be made to use traditional XP in discrete amounts under certain scenarios of play, but I do agree that the party should just level together regardless of attendance. Even computer RPGs do this.

Lambo Trillrissian
May 18, 2007
so what I'm hearing is I should write a heartbreaker with a feat that allows players to gain XP while absent, that will fix everything

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

I don't have anything to add to this except to say thank you for the anecdotes. Always interesting to see what other people have experienced.

Eastmabl
Jan 29, 2019

Lambo Trillrissian posted:

so what I'm hearing is I should write a heartbreaker with a feat that allows players to gain XP while absent, that will fix everything

The only way to get XP is not to play.

Kai Tave
Jul 2, 2012
Fallen Rib

gradenko_2000 posted:

I think there's a good case to be made to use traditional XP in discrete amounts under certain scenarios of play, but I do agree that the party should just level together regardless of attendance. Even computer RPGs do this.

And to add to this point, everybody hates the thing that happens in computer RPGs where if you have more characters than can fit in your party, the ones on the sidelines don't gain XP.

Angrymog
Jan 30, 2012

Really Madcats

Kai Tave posted:

And to add to this point, everybody hates the thing that happens in computer RPGs where if you have more characters than can fit in your party, the ones on the sidelines don't gain XP.

I just hate when they give me more characters than I can fit in my party.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I'm running a megadungeon in the West Marches style and the way I'm handling levelling up is that in the dungeon there are statues that, once you activate them by paying them gold, can level up a specific class. You only need to pay the ranger statue once and then any ranger can gain a level there, so it's a kind of rising-tide-lifts-all-boats scenario.

Gatto Grigio
Feb 9, 2020

leveling at different times in pre-3e D&D made more sense when every class had its own XP track; meant to be a balancing factor between martials and casters. Casters generally had higher XP requirements, so fighters and rogues would already be around levels 4-5 when the magic-users hit level 2.

Drakyn
Dec 26, 2012

Angrymog posted:

I just hate when they give me more characters than I can fit in my party.
Pouring one out for the neverwinter nights 2 expansion Mask of the Betrayer, with a combined party-joinable-NPC + player count of 5 and a maximum party size of 4.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Gatto Grigio posted:

leveling at different times in pre-3e D&D made more sense when every class had its own XP track; meant to be a balancing factor between martials and casters. Casters generally had higher XP requirements, so fighters and rogues would already be around levels 4-5 when the magic-users hit level 2.

Which was really cool for dual-class humans. You could take 3 levels of fighter and then switch to your real class with extra HP and weapon proficiencies and hardly be behind the curve at all vs. a pure caster.

Worked great for Baulder's Gate 1, because with infinite rerolls you could ensure you got weird fighter-only strength levels between 18 and 19, so your guy could carry around several loving ankheg shells (very heavy but worth big money). #lifehack

Leperflesh
May 17, 2007

there are games where XP is a resource you spend for character upgrades rather than a number that just goes up forever, and also games where the power curve is a lot flatter than D&D so a level 3 guy doesn't have a third more hit points than a level two guy

Angry Salami
Jul 27, 2013

Don't trust the skull.

Facebook Aunt posted:

Worked great for Baulder's Gate 1, because with infinite rerolls you could ensure you got weird fighter-only strength levels between 18 and 19, so your guy could carry around several loving ankheg shells (very heavy but worth big money). #lifehack

Baldur's Gate 1 greatly misled me as a kid about how much the average D&D campaign would revolve around ankhegs and their shells.

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack

PoontifexMacksimus posted:

One variation I've seen is where the DM is a bit too enamoured with their homebrew setting and takes great offence when the party fails to commit every detail to memory, and vindictively punishes them for it.

The DM turned a failed novel script into an adventure and demanding you remember which GMPC has grey eyes speckled with amber and which has grey eyes speckled with gold would also fall under this category.

Which always seemed silly to me, a DM obsessed with the worldbuilding aspects of designing a campaign, because every time a player forgets something about the setting it's another excuse for me to exposit at length about it :v:

Xelkelvos
Dec 19, 2012
Fundamentally, XP exists like all other advancement resources: another carrot for the players to pursue to make their characters stronger. There's lots of alternatives, but it all ultimately should tie together.

bewilderment
Nov 22, 2007
man what



Drakyn posted:

Pouring one out for the neverwinter nights 2 expansion Mask of the Betrayer, with a combined party-joinable-NPC + player count of 5 and a maximum party size of 4.

At least there's a mod to fix that though I don't know how it handles the fifth party member taking part in conversations.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

CitizenKeen posted:

RIP Jennell Jaquays.

So this interesting post is going around today:

https://diyanddragons.blogspot.com/2024/01/xandering-is-slandering.html?m=1

The Alexandrian's old blog post titled "Jaquaying the Dungeon" has come up here before, an essay post praising the nonlinear structure of the dungeons Jennell Jaquays created. There were couple controversies around it: first, after the publication Jennell had transitioned and her name was changed. Justin initially refused to edit his blog post and made a big essay defending his deadnaming of Jennell, until she posted on his blog specifically telling him to change her first name and correct the typo in her last name, which is Jaquays so it should be "Jaquaysing." Justin changed her first name in the essay, but never adjusted anything about her last name.

The blog post above has a recap of the whole timeline if anyone needs a refresher, but apparently Justin Alexander's decided instead to just rename the whole concept to "Xandering the Dungeon," deleting the old blog posts, and reposting it ahead of publishing the essay in his book.

quote:

In the process of shepherding this project to completion, it appears that Justin also decided to do some reputational management. At some point, the "Thought of the Day - Deadnames" post disappears from his blog. The Wayback Machine's most recent capture is from January 2020; Roger SG Sorrolla references it in an essay written in December 2021 that was published in Knock 3. I assume Justin took down the post because he realized he appears in an unflattering light in it, and wanted to hide what he'd done.

He went further than that though. In November 2023, Justin put out a new post called "A Historical Note on Xandering" stating his intention to rename Jaquaysing after himself and to start calling it "Xandering". Going further, he republished the original post from 2010 with a new URL and a new title, as "Xandering the Dungeon". He deleted his original post about Jaquaysing, and set his blog to redirect the original link to the new post with his name on it.

In both these posts, Justin mentions Jennell and admits that he was looking at and thinking about her dungeon designs when he wrote them. And anyone who is already familiar with Jennell will remember the truth. But Justin's attempt to claim credit for himself is clear. If someone has only read his book, or seen "Xandering" referenced in conversation online, those new audience members aren't going to know about Jennell Jaquays, and they're no longer going to have an easy window into finding out more about her. Instead, they'll just known Justin Alexander.

quote:

First, note that he falsely declaims his own responsibility for this decision. "In 2023, for better or for worse, this term was changed to xandering." It was changed by him; he changed it. But he doesn't say that. He uses the passive voice. Not that he did it, but that it was done. By whom? Unstated. And look, he seems to empathize, maybe it wasn't even a good change. Of course he thinks it was good, or he wouldn't have done it. But twice in one sentence he minimizes his responsibility for doing it.

Later he has other fall guys to put the blame onto. The internet mob, they forced his hand, what else could he do? His lawyer's advice, how could he go against it? It's telling that in any scenario where the reader might think the change was for the worse, Justin fobs responsibility off onto others. He tries to forestall disagreement by presenting this as a fait accompli, a thing that has already happened and can't be reversed or undone. This is nonsense, since at the time that he wrote this, literally no one else had used the term "Xandering" yet at all. And anyway, that's not how culture works. It's always contentious, always changeable.

There's one more reason Justin states for the change, and only here does he paint himself as the agent of his own actions. "Jennell Jaquays wanted a change. She didn’t like that the term dropped the 's' from her name. Her name is very important to her. This wasn’t a problem. In fact, Jennell had previously requested some sweeping changes to the article for similar reasons, and I’d made those changes." The sweeping change he mentions was finally replacing the 3-4 places where he'd used her old name. He's sure to let us know how arduous this was, to press CTRL F and then type in seven new letters. He assures us that adding the S was even more difficult. (So much harder than using a totally different word!) But, he says, she asked, so he did it. Except he didn't. He never edited his blog to spell Jaquaysing correctly. For god's sake, he doesn't even spell it that way in this very post where he's claiming he did!

But Justin's point here is that he's doing something Jennell wanted, something she asked for. "I spoke with Jennell earlier this year. We both agreed that the name should be changed, and I said it would be a large project to do it, but I’d make sure it happened by the end of the year." Now here he commits a bit of sleight of hand. Remember that what Jennell asked for was for "Jaquaying" [sic] to be spelled Jaquaysing. But in this sentence, Justin doesn't actually say what the change was that they agreed on. Then he mentions talking to his publisher, and to his lawyer. Then he says "After a bunch of back-and-forth, we finally settled on the term 'xandering.' ", and in this sentence, he doesn't clarify which of the three parties he's been talking to the "we" refers to. So this is Justin's magic trick. Jennell asks him to spell her name correctly. His publisher agrees to his request to call the term "Xandering." But without directly stating it - and thus without explicitly lying - he manages to imply that it was Jennell who asked him to replace Jaquaying [sic] with "Xandering". It was her idea, he says, he's doing it for her.

I will note that the author doesn't want anyone to go after Justin Alexander. She just wants to make sure people know who to properly recognize for the nonlinear dungeon design Jennell Jaquays did:

quote:

Justin, if you are reading this, you did a basically good thing in 2010 when you drew people's attention to something that someone else had done well. And then you've progressively poo poo all over that one kind action over the years. I wish you'd stop. Right now you're behaving like an actual grave robber. I hope you'll have a change of heart. And if your book is fortunate enough to have a second printing, I hope you'll go back to talking about Jaquaysing. And that you'll spell it correctly from now on.

I ask that anyone who's reading this refrain from harassing Justin on social media. It's wrong, and it won't accomplish anything. He already claims to feel persecuted and to feel justified in his actions because of that persecution. More will only further entrench his decision.

If you want to take actions that might benefit Jennell's family, you can contribute to the GoFundMe that will help pay for her medical and funeral costs. If you knew Jennell personally, you can share a memory on her obituary page. If you feel inclined, you can volunteer to participate in the Jennell Jaquays Memorial Game Jam, and after the jam is completed, you can purchase Return to Perinthos, which will initially support Jennell's family, and later donate its proceeds to the charity Trans Lifeline.

You can carry on Jennell's gaming legacy, and help prevent her erasure, by continuing to talk about Jaquaysian and Thracian dungeon designs. Again, harassing people who say "Jaquaying" [sic] or "Xandering" would be wrong, and wouldn't honor Jennell's memory. But you can set a good example, tell the truth, play the game she loved, draw the kind of nonlinear maps like she was famous for, and help make sure that people remember her name.

And if you know a trans woman, whether as part of your gaming hobby, or in any other part of you life, be kind to her. The loss of one of our foremothers is very far from being the only problem that we, collectively, are facing right now.

aw frig aw dang it
Jun 1, 2018


Nuns with Guns posted:

So this interesting post is going around today:

https://diyanddragons.blogspot.com/2024/01/xandering-is-slandering.html?m=1

The Alexandrian's old blog post titled "Jaquaying the Dungeon" has come up here before, an essay post praising the nonlinear structure of the dungeons Jennell Jaquays created. There were couple controversies around it: first, after the publication Jennell had transitioned and her name was changed. Justin initially refused to edit his blog post and made a big essay defending his deadnaming of Jennell, until she posted on his blog specifically telling him to change her first name and correct the typo in her last name, which is Jaquays so it should be "Jaquaysing." Justin changed her first name in the essay, but never adjusted anything about her last name.

The blog post above has a recap of the whole timeline if anyone needs a refresher, but apparently Justin Alexander's decided instead to just rename the whole concept to "Xandering the Dungeon," deleting the old blog posts, and reposting it ahead of publishing the essay in his book.



I will note that the author doesn't want anyone to go after Justin Alexander. She just wants to make sure people know who to properly recognize for the nonlinear dungeon design Jennell Jaquays did:

I wouldn't call that interesting. It reads like someone stirring up poo poo for clicks in the wake of a tragic death.

people gotta stop falling for clout sharks

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

aw frig aw dang it posted:

I wouldn't call that interesting. It reads like someone stirring up poo poo for clicks in the wake of a tragic death.

people gotta stop falling for clout sharks

I don't think it's clout chasing? It's someone pointing out how Justin Alexander's appropriating a concept he credited to someone else. "Interesting" is a bad word to use, though, so sorry about that. I default to it when I look at something that seems like a complete mess and I'm not fully sure how to articulate why it's a mess.

CitizenKeen
Nov 13, 2003

easygoing pedant
The deadnaming because historical archiving poo poo was pretty bad, but attempting to name it after himself is a new low for Justin Alexander.

Lemon-Lime
Aug 6, 2009
The Alexandrian has always been a piece of poo poo so it's nice to see him reminding everyone who'd forgotten that fact since his brush with legitimacy via Atlas Games.

aw frig aw dang it
Jun 1, 2018


Nuns with Guns posted:

I don't think it's clout chasing? It's someone pointing out how Justin Alexander's appropriating a concept he credited to someone else. "Interesting" is a bad word to use, though, so sorry about that. I default to it when I look at something that seems like a complete mess and I'm not fully sure how to articulate why it's a mess.

It's someone rehashing poo poo that was already very well-known and understood in the relevant communities to generate posts like CitizenKeen's below yours.

edit: and the one after that post lol

Destrado
Feb 9, 2001

I thought, What a nice little city, it suits me fine. It suited me fine so I started to change it.

aw frig aw dang it posted:

It's someone rehashing poo poo that was already very well-known and understood in the relevant communities to generate posts like CitizenKeen's below yours.

edit: and the one after that post lol

I didn't know about the recent history of it, and I appreciated reading about it in this here relevant community, so jog on?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Destrado posted:

I didn't know about the recent history of it, and I appreciated reading about it in this here relevant community, so jog on?

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

aw frig aw dang it posted:

It's someone rehashing poo poo that was already very well-known and understood in the relevant communities to generate posts like CitizenKeen's below yours.

edit: and the one after that post lol

We get it, you're mad that people are pointing out that Justin Alexander sucks

dwarf74
Sep 2, 2012



Buglord
I remember all this stuff, and so do many goons, but I think it's very wrong to assume everyone else does, too.

Also I'll never not think of him as the Seinfeld guy. (Yes I know they're not the same person. Doesn't help. That's what he looks like in my head forever.)

Seriously, the dude sucks. From his pseudo-intellectual approach to edition warring to his defense of deadnaming, he sucks.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
Gentlemen, please! You can't post about messy TTRPG drama here. This is the Industry thread!

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

aw frig aw dang it posted:

It's someone rehashing poo poo that was already very well-known and understood in the relevant communities to generate posts like CitizenKeen's below yours.

edit: and the one after that post lol

I don't want to post something that's empty ragebait, is there a better or more updated place this discussion happened? The most recent things, like Justin's justification for why he changed the dungeon design term are from November 2023, so it's still pretty recent, right? The republication and deletion of old blogs all feels really scummy upfront unless some important information's been omitted.

Stephenls
Feb 21, 2013
[REDACTED]

Destrado posted:

I didn't know about the recent history of it, and I appreciated reading about it in this here relevant community, so jog on?

weast
Nov 7, 2012

Destrado posted:

I didn't know about the recent history of it, and I appreciated reading about it in this here relevant community, so jog on?

my only knowledge of him is something about a really stupid argument against D&D 4e, i think?

Silver2195
Apr 4, 2012

weast posted:

my only knowledge of him is something about a really stupid argument against D&D 4e, i think?

Yeah, a lot of people here dislike him for disliking 4e for reasons other than the handful of reasons it's considered OK to dislike 4e.

Other than that, he's probably best known for his "remixes" of various published adventures, especially for 5e. (I don't think he likes 5e much either, especially not the published adventures for it, though I suppose he does see enough merit in some 5e and 4e adventures to consider them worth trying to "fix.")

It seems like he's genuinely being an rear end in a top hat about the Jacquays thing, though.

dwarf74
Sep 2, 2012



Buglord

weast posted:

my only knowledge of him is something about a really stupid argument against D&D 4e, i think?
Yes he's behind the... What the gently caress was it called? Oh! "dissociated mechanics." He's that guy.

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theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Is he "disassociated mechanics" guy? So like basically he doesn't like 4e because he's invented a system by which anything he doesn't like for any reason "reminds him that it's a game and takes him out of the game" and stuff he does like doesn't do that, even if it's the same thing between the two games? Like he doesn't like skills in 4e because they're disassociated, unlike in 3e, where they are apparently not.

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