|
No Dignity posted:Corridor shooters https://blog.playstation.com/archive/2010/02/12/final-fantasy-xiii-your-questions-answered/ quote:PSB: With western RPGs becoming so popular, how were you influenced in Final Fantasy XIII to encompass all audiences?
|
# ? Jan 16, 2024 15:57 |
|
|
# ? Jun 3, 2024 15:35 |
|
Lmao I thought the corridor shooter post was a joke gently caress that’s stupid
|
# ? Jan 16, 2024 16:00 |
|
lol I was just making fun...
|
# ? Jan 16, 2024 16:01 |
|
ff13-2 just took the battle system of ff13 and added monster recruiting, right?
|
# ? Jan 16, 2024 16:02 |
|
Honest Thief posted:good game making
|
# ? Jan 16, 2024 16:04 |
|
Honest Thief posted:ff13-2 just took the battle system of ff13 and added monster recruiting, right? They also removed the first slowdown when you paradigm shift which was nothing but annoying
|
# ? Jan 16, 2024 16:06 |
|
Honest Thief posted:ff13-2 just took the battle system of ff13 and added monster recruiting, right? There are some other tweaks like you no longer have instant game over if Party Leader dies. Also you no longer have that big animation for your first Paradigm Shift. Beyond that, they seemed identical to me, but one of the FFXIII gameplay lovers on here can probably give a more thorough answer. jokes posted:Lmao I thought the corridor shooter post was a joke No Dignity posted:lol I was just making fun... I know it was a joke but that's what makes it even funnier. I actually remembered the devs comparing XIII to an FPS and I'm so glad I could find this interview again after all his time. NikkolasKing fucked around with this message at 16:12 on Jan 16, 2024 |
# ? Jan 16, 2024 16:08 |
|
FF13 advertising on ESPN was another funny thing. I think SE was under the impression they made a totally different video game than they did
|
# ? Jan 16, 2024 16:10 |
|
sweet, now if only the pc ports werent dogshitjokes posted:FF13 advertising on ESPN was another funny thing. I think SE was under the impression they made a totally different video game than they did isnt that on par with their marketing since ff7 tho?
|
# ? Jan 16, 2024 16:12 |
|
SE is a weird company. It's basically three companies wrapped together and they all hate each other: a game development team that doesn't seem to know what makes their games great, a marketing team that has no idea what video games are or why people want them, and an executive team that hates video games so much and wishes they weren't in this loving business. Remember the KH1 ad? it was a trailer that explained absolutely nothing, and showed zero gameplay. Remember the FF15 movie that 4 people in the world watched in theaters?
|
# ? Jan 16, 2024 16:19 |
|
They also mentioned in some other interview where the flashback structure in FF13 was inspired by the ABC series Lost. Between that and the FPS thing I think they were just going for general western appeal to some extent, not too dissimilar to FF16.
|
# ? Jan 16, 2024 16:21 |
|
They're as confused as we are that they're still in business, and they have even less of an understanding of why
|
# ? Jan 16, 2024 16:28 |
|
I think Square Enix understands they have multiple video game properties that sell well and are popular.
|
# ? Jan 16, 2024 16:30 |
|
jokes posted:Remember the KH1 ad? it was a trailer that explained absolutely nothing, and showed zero gameplay. Remember the FF15 movie that 4 people in the world watched in theaters? this ad rules tho. all you need is that dance mix of simple and clean and 'this poo poo got disney' to sell kh1
|
# ? Jan 16, 2024 16:30 |
|
Honest Thief posted:ff13-2 just took the battle system of ff13 and added monster recruiting, right? Well that plus eliminating having to put any thought into combat at all
|
# ? Jan 16, 2024 16:31 |
|
like i saw this when i was a kid and kingdom hearts became my personality for the next five years i think it worked.
|
# ? Jan 16, 2024 16:31 |
|
I think it makes a lot more sense when you're looking at it in context, especially when the company was trying to appeal heavily to Western audiences. The biggest games in the years before FF13 came out were that kind of game and it was at the height of "Japanese games SUCK" mania, as well as a pretty loud discussion about how turn-based combat was old-fashioned and dead. Trying to reinvent themselves to an audience that seemed to want focused and more linear experiences with a faster pace is exactly what you'd expect. It's also worth remembering that while now we may be hype for random minigames, at the time "Why am I doing poo poo that isn't the main gameplay" was a pretty common refrain, with FFX being derided pretty regularly for having a bunch of minigames nobody liked. So they focused almost exclusively on just the main gameplay, polished it to a mirror shine, and made it the entire focus.
|
# ? Jan 16, 2024 16:31 |
|
Endorph posted:like i saw this when i was a kid and kingdom hearts became my personality for the next five years i think it worked.
|
# ? Jan 16, 2024 16:33 |
|
i would literally keep disney channel on just to see that ad again
|
# ? Jan 16, 2024 16:34 |
|
Endorph posted:https://www.youtube.com/watch?v=QNvTWohCFjI Yeah, it's rad but it's also cobbled together by a very confused marketing team and accomplishes no objective other than showing off the aesthetic. Despite that, it absolutely rules and together with other KH poo poo it was extremely successful. I just don't think it was at all intentional because, like, no marketing plan or course would ever be taken seriously if it tried to emulate KH's marketing approach, despite its absurd success. I watched the Simple and Clean thing about a billion times before I played KH1, and that one's even more confusing. It also is the highlight of the franchise to me.
|
# ? Jan 16, 2024 16:34 |
|
jokes posted:Yeah, it's rad but it's also cobbled together by a very confused marketing team and accomplishes no objective other than showing off the aesthetic.
|
# ? Jan 16, 2024 16:36 |
|
Yeah I'm just saying SE rarely has a particularly strong guiding hand to the things it does as a company, and somehow they get absurdly, extremely lucky over and over. e: Like, trying to create an ad for KH is already an extremely difficult proposition, so how about... poo poo, idk, 50 half-second clips of disney characters and some totally unknown anime-looking protagonists exhibitting dramatic intensity with some music? *grand slam*
|
# ? Jan 16, 2024 16:38 |
|
squeenix despite its many faults is still a company that lets the big creatives have at least some degree of freedom and that leads to some weird decisions, but its part of what makes se special. no sane company would have let nomura release a game titled Kingdom Hearts 358/2 Days
|
# ? Jan 16, 2024 16:39 |
|
Sakurazuka posted:Well that plus eliminating having to put any thought into combat at all Wait, it's easy mode?
|
# ? Jan 16, 2024 16:40 |
|
The Kingdom Hearts commercial should have just been the FFIII US commercial with the sarcastic moogle, but instead of zapping a bunch of random monsters, it's beloved Disney icons.
|
# ? Jan 16, 2024 16:40 |
|
jokes posted:Yeah, it's rad but it's also cobbled together by a very confused marketing team and accomplishes no objective other than showing off the aesthetic. Despite that, it absolutely rules and together with other KH poo poo it was extremely successful. I just don't think it was at all intentional because, like, no marketing plan or course would ever be taken seriously if it tried to emulate KH's marketing approach, despite its absurd success. That's most TV game ads though? Most are just pre-rendered video of cool poo poo happening
|
# ? Jan 16, 2024 16:41 |
|
Endorph posted:squeenix despite its many faults is still a company that lets the big creatives have at least some degree of freedom and that leads to some weird decisions, but its part of what makes se special. no sane company would have let nomura release a game titled Kingdom Hearts 358/2 Days hell yea brother, it's why it's my favorite. SE is just a company embodying frank reynolds saying "I don't know how many years I got left, so I'm gonna get real weird with it", but they've been saying it since the 80s.
|
# ? Jan 16, 2024 16:41 |
|
SE is going to lose all their money, give their last $100 to Amano (or his successor) who is going to draw an extremely weird image of a sad blonde woman and it's going to start the whole thing over again
|
# ? Jan 16, 2024 16:44 |
|
jokes posted:Yeah I'm just saying SE rarely has a particularly strong guiding hand to the things it does as a company, and somehow they get absurdly, extremely lucky over and over.
|
# ? Jan 16, 2024 16:44 |
|
se has made some weird-rear end decisions but i think this idea that they're this bumbling misadventure whose every success has been accidental is a bit disrespectful.
|
# ? Jan 16, 2024 16:45 |
|
Endorph posted:se has made some weird-rear end decisions but i think this idea that they're this bumbling misadventure whose every success has been accidental is a bit disrespectful. nah its funner than accepting the reality that they're a megacorp run by nepo-hire MBAs
|
# ? Jan 16, 2024 16:47 |
|
ImpAtom posted:I think it makes a lot more sense when you're looking at it in context, especially when the company was trying to appeal heavily to Western audiences. Yeah if one wants to understand FFXIII, you must first understand the culture around Japanese RPGs and games in general at the time. To which the short version is Supremely loving Racist the era of G4's "We nuked them and then they became a real country" or Phil Fish's "Modern Japanese games just suck" directly to a dev's face who was asking a genuine question. The Xenophobia wasn't just alive and well it was being gleefully drowned in. There was a desperate show from a lot of developers at the time to "be less japanese" https://packaged-media.redd.it/wt4r...f627c2e31bc#t=0
|
# ? Jan 16, 2024 16:52 |
|
To be honest until the mobile game stuff, I think KH wasn't actually that hard to explain, it was just Vibes over Logic.
|
# ? Jan 16, 2024 16:53 |
|
Are the mobile games THAT hard to explain though? Days: Roxas joins a cult BBS: Leonard Nimoy trolls some guys super hard Re:coded: Sora goes inside a computer 3D: Inception but also time travel Union X: Bunch of kids run around Dark Road: A different bunch of kids get iced by a serial killer Okay maybe I'm being a bit facetious.
|
# ? Jan 16, 2024 16:59 |
|
Raxivace posted:Are the mobile games THAT hard to explain though? I meant the mobile-mobile games, not the handhelds ones. The handheld ones are pretty easy to explain, it's Union X where I think it starts getting a bit convoluted (which stands out when it shows up in KH3.) At its core the "Xehanort" series boils down to "Dude was really pissy about things, got way too deep into darkness, tried about seven different experiments to flood the worlds with eternal darkness, eventually went off to be a ghost with his husband."
|
# ? Jan 16, 2024 17:00 |
|
Sion from the Bouncer goes on a magical adventure with funny talking animals from Disney, whats there to be confused about?
|
# ? Jan 16, 2024 17:01 |
|
Leal posted:Sion from the Bouncer goes on a magical adventure with funny talking animals from Disney, whats there to be confused about? Where's The Bouncer 2, SE? You can't discontinue both Tobal/Ehrgeiz AND The Bouncer
|
# ? Jan 16, 2024 17:23 |
|
My story of The Bouncer is that I went with my grandmother to get it from the store but we got lost along the way and it took us like 2-3 hours to actually get there and come back, and I finished the Bouncer in 1/2 that time.
|
# ? Jan 16, 2024 17:27 |
|
Mine was that I took a day off school to play it, and then I completed absolutely everything in the game by lunch
|
# ? Jan 16, 2024 17:28 |
|
|
# ? Jun 3, 2024 15:35 |
|
NikkolasKing posted:I know it was a joke but that's what makes it even funnier. I actually remembered the devs comparing XIII to an FPS and I'm so glad I could find this interview again after all his time. There are tons of crazy inspirations for this series. From past interviews I read, FF1's battle system was inspired by American football, the ATB system was inspired by F1 Racing.
|
# ? Jan 16, 2024 17:35 |