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Some runs in Against the Storm are set up to just be a 40 minute slog. Starting out: your people are starving! First glade: no food Second glade: no food Third glade: no food Fourth glade: no food Fifth glade: no food At a certain point I'm wondering, am I a bad player? Is this something a better player could have overcome? I've just been watching the eight or so villagers that can be sustained through the food they collect from the trees they chop down while the Queen's Impatience grows and grows, and I'm... I honestly wonder, is this just an unbeatable situation? RNG has a lot to do with it; if I hacked into another glade there might have been food. I just hate that the game presented me with a situation that is, I think, a coin toss as to whether or not it is winnable, no matter how skilled I am.
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# ? Jan 15, 2024 02:27 |
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# ? Jun 5, 2024 07:33 |
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Instant death pits / spikes are a real drag (blasphemous 1 is particularly bad about this).
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# ? Jan 15, 2024 07:31 |
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credburn posted:Some runs in Against the Storm are set up to just be a 40 minute slog. I love Against the Storm but yeah sometimes it just decides certain resources are gonna be rare as hell/in the most farflung glades from where you started.
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# ? Jan 15, 2024 07:43 |
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Jezza of OZPOS posted:I really liked Diablo 4 but it's such an insanely appalling move to make it online only even in non seasonal campaigns. Yeah, that was a really weird move. It actually has a surprisingly good main campaign/story, but turning it into a pseudo MMO where you constantly run across other players absolutely didn't improve the experience at all. It puts a real damper on the whole "your character is the only one in a unique position to bring down the big bad devil" thing when you come across a dozen other Chosen Ones on the way to the blacksmith. Doubly so since it also makes the towns take ages to load in. Perestroika has a new favorite as of 11:30 on Jan 15, 2024 |
# ? Jan 15, 2024 10:47 |
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It also killed any chance of me believing them when they said it was not a GaaS
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# ? Jan 15, 2024 11:01 |
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credburn posted:Some runs in Against the Storm are set up to just be a 40 minute slog.
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# ? Jan 15, 2024 11:07 |
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Also just straight up murder a trader if things are that bad.
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# ? Jan 15, 2024 11:13 |
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I'm hopelessly addicted to Hardspace Shipbreaker but the "plot" and world building is just intrusive. Being forced to listen to my workmates backstory, constant reminders about how comically evil my employer is, long text dumps via email and data drives about history, having go through the tedious wake-up sequence before each shift - if Portal was like this, the level transitions would be several minutes long and feature a union rep hectoring about how unsafe the sentry robots were before veering into a history of Aperture Science. I'm unsure about the game value of the oxygen, fuel and tool maintainance as well, which seem to complicate things rather than make it more interesting, but at least you have agency over those.
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# ? Jan 15, 2024 11:59 |
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Yeah those are blatantly just a thing so there can be an upgrade tree. I like that you hit enough oxygen capacity to make it a single shift on the second-to-last upgrade node. Though maybe the last one is so you can also make it a cutscene.
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# ? Jan 15, 2024 12:45 |
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My Lovely Horse posted:Yeah those are blatantly just a thing so there can be an upgrade tree. I like that you hit enough oxygen capacity to make it a single shift on the second-to-last upgrade node. Though maybe the last one is so you can also make it a cutscene. The only thing I can see that being useful for is like if you reel in a door panel that shatters your helmet, maybe give you a few more seconds of panic before you asphyxiate
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# ? Jan 15, 2024 12:49 |
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bossy lady posted:Instant death pits / spikes are a real drag (blasphemous 1 is particularly bad about this). Yeah, the platforming over death pits was what caused me to drop Blasphemous.
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# ? Jan 15, 2024 16:57 |
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GTFO is a quasi-L4D clone that focuses way more on stealth and tactics than zombie murdering. It's not a great game to begin with, but it had a free weekend recently, so a couple of friends picked it up and we played a few levels. We failed one level after 40 minutes because the game gave us exactly one ammo box in the entire first half of the map. Item drops are randomized and only appear in lockers. We had twelve auto-lockpicks, but absolutely no ammo.
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# ? Jan 15, 2024 17:01 |
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I've been playing through Jedi:Survivor and between the godawful screen tearing and generally being kind of over Star Wars I was struggling to see it through and then I got to the -lategame spoiler - Darth Vader fight and just immediately turned it off. I can't believe they went back to that well again, after having him show up at the end of the first game.
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# ? Jan 15, 2024 18:41 |
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muscles like this! posted:Yeah, the platforming over death pits was what caused me to drop Blasphemous. You’ll be glad to know there was an entire DLC dedicated to time attack platforming and it was even worse than it sounds. Yes i did the entire thing,no i don’t like blasphemous anymore either.
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# ? Jan 15, 2024 19:58 |
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That's always the move. Make a 2d Metroidvania soulslike, put difficult platforming in it. Why? gently caress you.
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# ? Jan 15, 2024 20:04 |
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I got a laugh in blasphemous 2 the first time I fell onto spikes, saw an achievement appear in the corner assuming it was one of those “die for the first time” achievements, and then reappeared on the platform I’d fallen from to learn that spikes aren’t an instant kill anymore and the achievement was actually for surviving them.
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# ? Jan 15, 2024 20:05 |
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Brazilianpeanutwar posted:You’ll be glad to know there was an entire DLC dedicated to time attack platforming and it was even worse than it sounds. I don't mean to be rude. I'm honestly curious. Why did you finish it if you hated it enough that it made you dislike the game?
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# ? Jan 15, 2024 20:07 |
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Philippe posted:That's always the move. Make a 2d Metroidvania soulslike, put difficult platforming in it. Why? gently caress you. the answer to this in hollow knight was "why? because we actually have good enough controls that it's fun"
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# ? Jan 15, 2024 20:11 |
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bossy lady posted:I don't mean to be rude. I'm honestly curious. Same reason I read your entire posts pal!
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# ? Jan 15, 2024 20:11 |
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I just beat Alan Wake 2. I enjoyed it enough, but it’s pretty buggy. There’s a mechanic in which you go to a mind palace and can arrange your thoughts on a detective evidence board. It’s pretty simple and mostly just serves to break up the action, and most of it isn’t required to make progress. Making all the papers go in the right place satisfied some part of my money brain. Everything just has one specific place where it goes, and your character won’t put it in the wrong place. Sometimes you find a piece that requires you to place something on the board before it, and it’ll have a “For later” until you arrange the previous evidence. I ran into a bug where five pieces never got the “For later” removed, even after the end of the game, and it bugged the poo poo out of me the whole way. I also ran into a bug at the very beginning where a cutscene that’s supposed to happen you pick up a piece of paper didn’t, so I was locked from progressing until I reloaded the previous autosave.
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# ? Jan 15, 2024 23:32 |
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Playing through Coral Island, which is basically just Stardew Valley but it's tropical. That's not a mark against it IMO, it's a very good game with a bit more going on compared to vanilla Stardew, and a couple minor concessions/QOL things that I love. 2 things that are minor annoyances: There's 2 different types of errands people will put on the notice board: Urgent, and Regular. Regular will basically just say "hey, plant this crop TODAY and you'll have enough time to hand me it and turn in this quest" while the Urgent errands are "hey, I need you to bring me this crop in 2 days" which may as well say "hey, I need you to bring me this crop IMMEDIATELY" because unless you're already growing that crop, there's no possible way to fulfill that request. My very first Errand that I grabbed form the Notice Board was a Regular Errand, and every single one since then has been Urgent. Nothing like checking the Notice Board on Day 1 of Summer, and seeing a request from somebody saying "URGENT: BRING ME TWO PAPAYAS" when a Papaya tree takes 10 days to grow in Summer. Repeat this for every other type of crop, and that's been my whole experience so far. Especially if it's one of those crops that takes 12 days to grow, and I see 2 separate Urgent Errands appear to deliver one of them before Day 12 even hits. The second thing ties into the first thing: sometimes NPCs just gently caress off someplace, so you can't even turn in their urgent quest. I got accepted into the Band of Smiles (monster hunting guild) and took my first request from their Cave-centric Notice Board in their headquarters, which was an Urgent Delivery for 6 pieces of coal. Sure, no prob, I have that on me. It said to turn the quest in to Jio Dan, who runs the Band of Smiles shop, within 2 days. Again, no prob, I was just looking at the shop, I'll turn around and walk 5 feet to drop this off... except Jio Dan's NPC model isn't there. His face pops up when you use the shop, but he doesn't exist. He's nowhere on the map. You cannot talk to him, despite taking his urgent request. Some people on Steam mentioned he can just disappear like that, but if you talk to him again you might still be able to turn the quest in. I checked the map every morning, noon, and night, looking for his name in the BOS base, the house next to it, the mine, anywhere, and he finally appeared on the map again after five days. And no, I could not turn in his urgent quest.
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# ? Jan 16, 2024 07:02 |
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Dr Christmas posted:I just beat Alan Wake 2. I enjoyed it enough, but it’s pretty buggy. Current theory is the For Laters have to do with DLC because everyone has that
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# ? Jan 16, 2024 12:30 |
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I'm sure I've bitched about this before, but I was replaying Elden Ring and I completely forgot about the loving invisible sorcerers in Sellia. No, no, it's fine, Fromsoft, I don't need to see the enemies as they launch their attacks because I was a butterfly's fart too far to make them reveal themselves.
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# ? Jan 16, 2024 15:38 |
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The back and forthing in Skyward Sword is killing me. It's like they heard the complaints about Windwaker and decided to make travel slower, but also add in multiple transition areas you have to go through each time
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# ? Jan 16, 2024 15:44 |
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Skyward sword was created by the Phantom hourglass and spirit tracks team and that should make it all make sense
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# ? Jan 16, 2024 16:08 |
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bossy lady posted:I don't mean to be rude. I'm honestly curious. Because i wanted the reward (a different colour skin i think).
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# ? Jan 16, 2024 16:18 |
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Dr Christmas posted:I just beat Alan Wake 2. I enjoyed it enough, but it’s pretty buggy.
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# ? Jan 16, 2024 18:34 |
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Meowywitch posted:Skyward sword was created by the Phantom hourglass and spirit tracks team and that should make it all make sense I remember liking those but I couldn't tell you a single thing about either. Skyward isn't even a bad game at all, but I'm definitely not going to get all the heart pieces or finish all the side stuff, or probably ever replay it again
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# ? Jan 17, 2024 04:10 |
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Spirit Tracks had one of the most bafflimg design decisions to me - taking a series that's always revolved around exploration, and making its overworld into a predefined set of railroad tracks. I beat it once when it came out, but never managed to get through it again because that limitation bored me, and dealing with enemy trains on top of that was just too annoying to bother with. Frustrating, because it felt like the dungeons were solid and a step up from Phantom Hourglass.
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# ? Jan 17, 2024 04:17 |
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Has any video game developer ever actually BEEN in a swamp? I swear to god, they're not mazey hellholes full of poison damage irl, they're extremely lively places with tons of pretty stuff. I'm tired of swamp levels/areas in video games inevitably being the worst part. Give me a gorgeous marsh with lots of cranes and babies.
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# ? Jan 17, 2024 12:00 |
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I like the swamp area from Dungeon Siege. It was swampy but didn't make you move slow. Champions of Norrath was a really great PS2 Diablo-like set in the Everquest world. It had a level that took place underwater. loving hell, obnoxious as poo poo, it was just like being in a level on land but everything you did was at half speed
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# ? Jan 17, 2024 12:05 |
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Arivia posted:Has any video game developer ever actually BEEN in a swamp? I swear to god, they're not mazey hellholes full of poison damage irl, they're extremely lively places with tons of pretty stuff. I'm tired of swamp levels/areas in video games inevitably being the worst part. Give me a gorgeous marsh with lots of cranes and babies. The bayou in Mafia 3 and Red Dead Redemption 2 are very pretty
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# ? Jan 17, 2024 12:11 |
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Phantom Hourglass and Spirit Tracks are both dogshit. the hub dungeon in PH was one of the worst ideas
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# ? Jan 17, 2024 12:46 |
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The swampy areas of Vvardenfell in Morrowind are one of the most pleasant places in the game. That being said that's mostly because they're being compared with ash covered volcanic wasteland.
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# ? Jan 17, 2024 13:29 |
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credburn posted:I like the swamp area from Dungeon Siege. It was swampy but didn't make you move slow. The Atlantis section of Marvel Ultimate Alliance is the worst because of underwater bullshit.
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# ? Jan 17, 2024 15:51 |
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Ok I just got to the bit in control where you have to do office poo poo this sucks
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# ? Jan 17, 2024 16:55 |
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Captain Hygiene posted:Spirit Tracks had one of the most bafflimg design decisions to me - taking a series that's always revolved around exploration, and making its overworld into a predefined set of railroad tracks. I beat it once when it came out, but never managed to get through it again because that limitation bored me, and dealing with enemy trains on top of that was just too annoying to bother with. Frustrating, because it felt like the dungeons were solid and a step up from Phantom Hourglass. Every time I got one of those upgrades to my train, I thought that FOR SURE this is the one that will let me attack/kill those Demon Trains. Nope. AFAIK, you never can, you ALWAYS just have to outrun them, which adds a weird Pac-Man/maze factor into getting from Point A to Point B on the overworld. So, like you said, you're LITERALLY stuck on rails...but then have to often go way out of your way to go to other rails to get back to your original rail because of those loving Demon Trains.
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# ? Jan 17, 2024 17:18 |
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DrBouvenstein posted:Every time I got one of those upgrades to my train, I thought that FOR SURE this is the one that will let me attack/kill those Demon Trains. Playing like Pac-Man would've been better. At least in Pac-Man if you're going towards a ghost you can...turn around and go the other way. I liked the game in general but gently caress, getting around the world map sucked hard.
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# ? Jan 17, 2024 17:19 |
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Yeah, all of that is stuff that I think I'd be fine with in its own separate area or as its own game. But not slapped on top of a Zelda game as the required traversal mechanic. Then it just feels like it's constantly getting in the way of me doing what I actually want to do, and I get tired of that very fast.
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# ? Jan 17, 2024 17:45 |
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# ? Jun 5, 2024 07:33 |
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Arivia posted:Has any video game developer ever actually BEEN in a swamp? I swear to god, they're not mazey hellholes full of poison damage irl, they're extremely lively places with tons of pretty stuff. I'm tired of swamp levels/areas in video games inevitably being the worst part. Give me a gorgeous marsh with lots of cranes and babies. The swamp in DKC2 was lovely
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# ? Jan 17, 2024 19:15 |