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Coolness Averted posted:Sable has a ton of stuff going for it, the puzzles and environment just seem to flow into each other really well, like just where I find myself exploring tends to either be where I need to go or lead somewhere useful for the next one so I can say 'Ah ha! I know exactly where those beetles I need to catch for this NPC are.' Nah it's still pretty bad on PC.
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# ? Jan 19, 2024 14:42 |
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# ? May 27, 2024 08:00 |
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Playing Evil West, free on PS Plus, and it's a decent-enough (at least since I didn't spend actual money on it) sort of "360/PS3-era" throwback style third person action game. But it has a few annoyances. 1) Like lots of games, the top bar in the main is for the main categories like "Lore", "Skills," "Settings", etc... and there are sub-menus under that. It also uses the L and R buttons/triggers to scroll through them...but it's backwards. My muscle memory is always wanting to use L2/R2 for the big "main" category menu and L1/R1 for the sub-menus, but Evil West uses L1/R1 for the main and L2/R2 for the sub. 2) Like many games of that era, more difficulty typically just means enemies take more damage, deal more damage, and there will be more of them. I can deal with the first two, but the "bigger" fights just throwing in more fodder is a bitch because so far this game is TERRIBLE with crowd control. I just made it to the fourth chapter (basically third since the first is a glorified tutorial) and there's really only two attacks that can hit multiple guys. A sawed-off shotgun with a long cooldown, and a sort of electrical "ground pound" that SAYS in the description it knocks-down enemies that are close to you, but so far I've never had it knock-down or stun anyone, and I've done it when basically touching some bad guys. And there's always either little flying guys that shoot at you, or (even worse) dudes that sort of stumble around on the outskirts of arenas, lobbing exploding toxic bombs at you. They are the worst. There will almost always be other guys between you and them, so the "auto-aim" for the rifle rarely properly "snaps" to them as a target, and they throw out SO MANY bombs. Like, one every couple seconds...and then every now and then they go into a sort of "overdrive" mode and throw out like fifteen in a five second period. They do a good deal of initial damage AND do DoT for several seconds.
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# ? Jan 19, 2024 15:42 |
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I always get that game, Hard West, and Weird West mixed up.
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# ? Jan 19, 2024 15:42 |
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Ugly In The Morning posted:I always get that game, Hard West, and Weird West mixed up. Don’t forget Blood West
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# ? Jan 19, 2024 15:52 |
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Last Celebration posted:Also a pet peeve: Game of the Year/remasters/[insert rerelease here] versions of a game that have the DLC bundled in, but no clear marker of what’s the base game stuff and the new stuff that’s an optional bonus.
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# ? Jan 19, 2024 17:17 |
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Whoever was talking about the preponderance of text messages and poo poo in games like Cyberpunk struck a chord with me. Jesus Christ, I get enough of that poo poo in my day to life and only settle in to play games when my phone messages are cleared out and my email in box is read. One game I'm reminded of is the first Dead Rising game which I could never get into because, right out of the gate, the game is tossing "rescue Sally/Bob in the food court" prompts at me that are also very hard to read. It was overwhelming and I had no loving idea what to do first/next.
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# ? Jan 19, 2024 18:15 |
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BiggerBoat posted:
Did you play it on a CRT? It was famously illegible on those which was a real problem since it came out when most TVs were still CRTs. One of my college friends lost his poo poo when he booted it up on his crummy dorm TV for the first time.
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# ? Jan 19, 2024 18:18 |
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Ugly In The Morning posted:Did you play it on a CRT? It was famously illegible on those which was a real problem since it came out when most TVs were still CRTs. I remember that era of games and how frustrating it was. That also killed my interest in Dead Rising.
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# ? Jan 19, 2024 18:22 |
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Ugly In The Morning posted:Did you play it on a CRT? It was famously illegible on those which was a real problem since it came out when most TVs were still CRTs. I think you will find that the blur and distortion is the intended experience and anyone running the game on a modern tv is cheating themselves
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# ? Jan 19, 2024 19:21 |
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Ugly In The Morning posted:Did you play it on a CRT? It was famously illegible on those which was a real problem since it came out when most TVs were still CRTs. I played the first Dynasty Warriors on Xbox 360 on a CRT and it would actually give me migraines when I tried to focus on the various blobs on the map or text. I couldn't play for more than half an hour or so.
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# ? Jan 19, 2024 19:32 |
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Bussamove posted:Fallout: New Vegas syndrome. Nothing like stepping outside Doc Mitchell’s house to several popups to click through and a bajillion items materializing in your pockets. Yet another thing that Sleeping Dogs does well (in the Definitive Edition)
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# ? Jan 19, 2024 21:11 |
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exquisite tea posted:Nah it's still pretty bad on PC. Thanks for the heads up, I was considering buying it to play on my deck since I heard PC was way better performance wise, and I got it free on ps+ so it's not like I double paid for it. Sucks though, because it's supposed to be a chill and pretty puzzle game, but the visual bugs and slowdown make it aggravating.
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# ? Jan 19, 2024 21:19 |
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Morpheus posted:I played the first Dynasty Warriors on Xbox 360 Oh man, that game was awful. For some reason they also decided to mix up what weapons people used between games. So someone like Xiahou Dun who always used a giant sword got changed to a spiked club.
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# ? Jan 19, 2024 21:59 |
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Metroid Prime has a faithful remaster, right down to that drat mine level barely having any checkpoints. I must say that Samus looks absolutely terrifying with her helmet off. https://www.youtube.com/watch?v=tnypNCDAKAU&t=1126s
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# ? Jan 19, 2024 23:36 |
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Last Celebration posted:Also a pet peeve: Game of the Year/remasters/[insert rerelease here] versions of a game that have the DLC bundled in, but no clear marker of what’s the base game stuff and the new stuff that’s an optional bonus. I often buy games years after they've come and gone, so as a bonus they often include all the DLC. Most of the time when I buy a AAA game from six years ago, I have to get through 20 windows of "GIMMICK WEAPON UNLOCKED!!!!" messages. Then when I begin the game the first crate I open has endgame weaponry in it. This is the case with any Ubisoft game I think.
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# ? Jan 19, 2024 23:47 |
Inspector Gesicht posted:Metroid Prime has a faithful remaster, right down to that drat mine level barely having any checkpoints. I must say that Samus looks absolutely terrifying with her helmet off. She just looks like a pretty standard three dimensional video game lady. What's terrifying about her?
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# ? Jan 20, 2024 01:09 |
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Nuebot posted:She just looks like a pretty standard three dimensional video game lady. What's terrifying about her? Not the OP but most of her face is stand video game pretty lady but her eyes definitely look off in a way that makes it kinda uncanny valley. Too shiny and… wet looking?
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# ? Jan 20, 2024 01:53 |
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She looked kind of dead eyed to me, but I figured it was on account of all the horrors she's seen and done
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# ? Jan 20, 2024 01:55 |
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Ugly In The Morning posted:Not the OP but most of her face is stand video game pretty lady but her eyes definitely look off in a way that makes it kinda uncanny valley. Too shiny and… wet looking? The yakuza 5 remaster has the same issue, I took a screenshot of what looks like a bleary-eyed Kiryu making conversation in his taxi because it looked like both men had been up all night crying
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# ? Jan 20, 2024 02:01 |
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Coolness Averted posted:The yakuza 5 remaster has the same issue, I took a screenshot of what looks like a bleary-eyed Kiryu making conversation in his taxi because it looked like both men had been up all night crying Yakuza cutscene models seriously looks kinda ugly up until Yakuza 0, which is serviceable at its absolute worst and often gorgeous when it comes to its actual cutscenes due to the lighting. And it’s not even a case of the console jump since it’s originally a cross platform PS3/PS4 release but Sega only localized the latter. It’s not really a game breaker for me, just kind of a funny oddity I didn’t expect going into the PS3 games.
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# ? Jan 20, 2024 02:14 |
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Last Celebration posted:Yakuza cutscene models seriously looks kinda ugly up until Yakuza 0, which is serviceable at its absolute worst and often gorgeous when it comes to its actual cutscenes due to the lighting. And it’s not even a case of the console jump since it’s originally a cross platform PS3/PS4 release but Sega only localized the latter. It’s not really a game breaker for me, just kind of a funny oddity I didn’t expect going into the PS3 games. I played 4 on the PS3 in late 2012-early 2013 and it wasn’t notably bad with character models, honestly it was pretty good. I think remasters just hit this hard since they’re older models with modern resolutions and lighting tricks. Old ones still are in the area where it looks okay, new ones end up looking like the people from Toy Story- more realistic than the art style was meant for. The eyes have more detail put into them so human eyes and doll skin is like WHAT THE gently caress
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# ? Jan 20, 2024 02:17 |
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Inspector Gesicht posted:Metroid Prime has a faithful remaster, right down to that drat mine level barely having any checkpoints. I must say that Samus looks absolutely terrifying with her helmet off. I still think the "remastered" game's look is worse and more generic than the original in general.
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# ? Jan 20, 2024 03:06 |
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Ugly In The Morning posted:I played 4 on the PS3 in late 2012-early 2013 and it wasn’t notably bad with character models, honestly it was pretty good. I think remasters just hit this hard since they’re older models with modern resolutions and lighting tricks. Old ones still are in the area where it looks okay, new ones end up looking like the people from Toy Story- more realistic than the art style was meant for. The eyes have more detail put into them so human eyes and doll skin is like WHAT THE gently caress Yeah that’s fair, I just looked up the Yakuza 4/5 install videos and the models look a lot better there. Which is another very little, nitpicky thing dragging down the remasters: the install screen for 4 is a J-Rock track, For Faith, which gets remixed for the final boss three times before the instrumental version plays for taking down the mastermind. 5’s install screen (which was only ever a thing in Japan) is just the game’s theme, Battle for the Dream, which gets used as a leitmotif in some places and as the final boss. It’s always hype when the opening theme gets used for the final boss (see Elden Ring) so it’s a little bit of a bummer that the remasters don’t afaik account for the lack of an install screen.
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# ? Jan 20, 2024 03:07 |
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Coolness Averted posted:The yakuza 5 remaster has the same issue, I took a screenshot of what looks like a bleary-eyed Kiryu making conversation in his taxi because it looked like both men had been up all night crying
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# ? Jan 20, 2024 08:56 |
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playing Breath of the Wild for the first time. Silver bokoblins etc sure are annoying as hell. Got 3 divine beasts down and I get near one-shot by those assholes still, plus they take like 15+ hits themselves to kill. What a weird decision. Are they similarly scaled in TotK?
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# ? Jan 20, 2024 16:06 |
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Dandywalken posted:playing Breath of the Wild for the first time. Silver bokoblins etc sure are annoying as hell. Got 3 divine beasts down and I get near one-shot by those assholes still, plus they take like 15+ hits themselves to kill. Yeah, they scale the same in TotK, though you have better tools to deal with them. Still not great.
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# ? Jan 20, 2024 16:09 |
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Dandywalken posted:playing Breath of the Wild for the first time. Silver bokoblins etc sure are annoying as hell. Got 3 divine beasts down and I get near one-shot by those assholes still, plus they take like 15+ hits themselves to kill. Yes. You gotta upgrade your armor and use your good weapons on them. The weapon thing is alleviated somewhat in TOTK because weapons get most of their strength from fused monster horns so you're guaranteed to get strong weapons from strong monsters. But it's still annoying - not so much from difficulty but from tedium.
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# ? Jan 20, 2024 16:11 |
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Also silver monsters are more palatable because at least you get a goofy clown hat that gives a lot of attack. Being able to cheese them between ambush mushrooms and an infinite source of reliable ice damage makes them a lot better in ToTK, but since silver enemies are just things you’ll eventually see by defeating enough enemies they really should be weaker in both games.
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# ? Jan 20, 2024 16:14 |
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Yeah, TotK is one of my favourite games of all time, but the scaling is too hard and too quick and it leads to a couple issues. The first is suddenly you find yourself losing half of your life in a single hit when you were doing just fine before. The obvious answer is upgrade your armour, but that leads to the second issue. Upgrading your armour usually requires monster parts, but since lower tier monsters stop appearing nearly as often and you use their parts to strengthen your weapons you can find yourself in a situation where you have the parts needed to get the third or even fourth upgrade, but not enough to get the second upgrade. Also even though there are a couple ways to make them stronger, your companions don't scale nearly as well as the monsters, so they aren't too useful in combat. Except for Tulin, he's made out of feathers and spite and hearing the "DING!" sound as he shoots a massive monster in the eye will never not be funny.
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# ? Jan 20, 2024 16:35 |
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Huh thats a shame. Was going to check it out next but will prob skip unless mods are avail to help smooth that stuff like for BotW
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# ? Jan 20, 2024 18:39 |
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Tears of the Kingdom is an amazing game, and probably better than Breath of the Wild. The only reason I would suggest not playing it right after BotW is because they are very similar and you will get burned out.
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# ? Jan 20, 2024 18:41 |
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It does still kind of have the same issue as BotW where the actual story bits can come across as cut and paste.
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# ? Jan 20, 2024 19:12 |
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muscles like this! posted:It does still kind of have the same issue as BotW where the actual story bits can come across as cut and paste. Yeah, I think the story is more interesting, but it still suffers from pieces mostly having to work separately whenever you happen to find them.
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# ? Jan 20, 2024 19:32 |
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God of War Ragnarok is a boring rear end game. I can't believe this was directed by the same team as the first one, it is almost depressingly paint-by-the-numbers game design. Characters have one back and forth line, there's a chest. Characters have another back and forth line, there's a chest. I can't get into any of the dialogue because it's written in very intentional stops and starts and it's sad because these are excellent performances.
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# ? Jan 21, 2024 03:39 |
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sadder because those excellent performances are breaking their backs lugging around sunny suljuc's mushy monotone
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# ? Jan 21, 2024 04:05 |
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cyberpunk 2077 has a truly egregious number of quests where you are given no information and expected to just follow a waypoint with no reason to care. I've lost count of the number of times someone you're working with on a job tells you some variation of "you'll find out in due time" while expecting you to go somewhere or follow them, or you get a text from an unknown person telling you to meet somewhere with no explanation, or an ally calls you and tell you they need help with something but refuse to tell you what you're doing until you arrive (or several steps of the quest later). it would be mysterious if it happened once or twice except it's so common that it's actually just goddamn insufferable, and your only alternative is to just permanently refuse whatever the content is.
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# ? Jan 21, 2024 07:50 |
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That's how I reach out to friends when I need help moving, maybe one of your contacts needs V to help get a loveseat out a window?
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# ? Jan 21, 2024 08:07 |
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bawk posted:Playing through Coral Island, which is basically just Stardew Valley but it's tropical. That's not a mark against it IMO, it's a very good game with a bit more going on compared to vanilla Stardew, and a couple minor concessions/QOL things that I love. I noticed during the fall festival that NPCs kept talking about wearing costumes, but nobody had any costumes on. I went and googled the bug, because the game has been getting buggier and glitchier over time, as well as multiple locations which felt pretty bare/nobody to talk to/nothing to do, and found this (mild story spoilers) Merfolk content ain't even in the game yet! I was excited to see this game get a 1.0 release, but purposefully didnt reed deep into it so its content could be a surprise. I wasn't expecting them to still be in loving Early Access but with a 1.0 sticker slapped on the front. Just release it when it's done!
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# ? Jan 21, 2024 16:04 |
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Metroid Prime is very much a product of its time, even remastered in 2023, and it bears the scars of its troubled development.
Inspector Gesicht has a new favorite as of 00:34 on Jan 22, 2024 |
# ? Jan 22, 2024 00:26 |
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# ? May 27, 2024 08:00 |
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Inspector Gesicht posted:Metroid Prime is very much a product of its time, even remastered in 2023, and it bears the scars of its troubled development. If you haven't played it, you would probably like Prime 3 more. It's a bit more focused (read: linear) on the world and explorative design, and there is in fact a computer you can find (eventually),that puts all the items on the map.
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# ? Jan 22, 2024 01:19 |