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Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder

Glagha posted:

I'm sorry I didn't respect the meta I guess? Excuse me I'll go look up the reddit thread for the correct canonical best in slot builds next time.
it is okay to have fundamental misunderstandings of how the game works but it is not okay to state them aggressively and at the expense of others. if you do not want to be extensively corrected then do not aggressively post incorrect info. and if thats not agreeable to you then probably dont post at all

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bewilderment
Nov 22, 2007
man what



My first time playing through NG I was a big baby who meant through the majority of chapter 2 and beyond in a quadlegs build with dual gats and a mishmash of shoulder launchers (I think I liked mixing a regular vert launcher, with a plasma missile launcher).

I was not 'good' at the game but this build let me get through enough of the missions to learn to play naturally and experiment with other builds.

AC6 is absolutely not a Sekiro-style 'git gud, hesitation is defeat' kind of game. It's mostly pretty easy. If a boss is repeatedly killing you then it is probably because you have a 'rush it down damage race' mentality instead of actually watching the boss and dodging when it does really big telegraphed moves.

I play video games but I am not 'good at games', I'm the kinda guy that plays stuff like GOW:Ragnarok on Normal/medium difficulty.

After the intro the game tutorialises you - hey, some enemies have shields. Some have actualy physical shields. This is a stagger window. This is what certain weapons are good for and what they're bad for.
If you have a generalist build that you think can take on each enemy type or curveball you can blow through 90% of missions without any further customisation just by being chill and playing calmly.

e:
like to be clear, I died to orbital lasers like 20 times because I was slow to learn how to properly dodge them, but I have never ever died to Sea Spider in the same level because it is weak to the tactic of 'fly up and circlestrafe'. That is my level of ability.

bewilderment fucked around with this message at 08:45 on Jan 21, 2024

turn off the TV
Aug 4, 2010

moderately annoying

Glagha posted:

I'm sorry I didn't respect the meta I guess? Excuse me I'll go look up the reddit thread for the correct canonical best in slot builds next time.

the canonical best in slot weapons are the truenos for both shoulders lbecause they have a cool reload animation and the pile bunker. not really sure what the best right hand weapon is though

sharkmafia
Aug 20, 2018

bewilderment posted:

AC6 is absolutely not a Sekiro-style 'git gud, hesitation is defeat' kind of game. It's mostly pretty easy. If a boss is repeatedly killing you then it is probably because you have a 'rush it down damage race' mentality instead of actually watching the boss and dodging when it does really big telegraphed moves.

Hey, you can absolutely rush down damage race like every boss in the game. the ones that are really fast and run away from you make it harder if still possible. but something like balteus or basically any AC enemy will fold to you running at it waving a laser dagger no prob

sharkmafia fucked around with this message at 09:05 on Jan 21, 2024

bewilderment
Nov 22, 2007
man what



sharkmafia posted:

Hey, you can absolutely rush down damage race like every boss in the game. the ones that are really fast and run away from you make it harder if still possible. but something like balteus or basically any AC enemy will fold to you running at it waving a laser dagger no prob

I was struggling doing this with the chapter 4 boss until I learned the amazing tactic of "just hardlock on when the fight starts and then don't touch the right stick at all". Kicks that fight down a few notches and so it's never been a problem on repeat runs of the mission.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Haven't tried it post Buerzel nerf, but against CEL you could hard lock, press AB button, and auto dodge 95% of its danmaku bullshit while it flew around then kick its face in the instant it stopped for its mandatory telegraphed opening.

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

bewilderment posted:

I was struggling doing this with the chapter 4 boss until I learned the amazing tactic of "just hardlock on when the fight starts and then don't touch the right stick at all". Kicks that fight down a few notches and so it's never been a problem on repeat runs of the mission.

They might be PC-only mouse and keyboard players like me, in which case 0 of the tactics described in this thread work

(I can't lift my mouse off the table and still click the buttons for the same "my body is loving Broken" reasons as I can't use controllers)

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Glagha posted:

I'm so sorry for casting shade on god's own game that Fromsoft descended from heaven to deliver unto our hands. How dare I give a game a 9/10, had a good time, found this frustrating, wished this mechanic was better. I will ensure that next time I provide my credentials to prove that I am in fact a True Gamer and know ALL the tech before I dare to think "man I find this weapon difficult to use" and make sure I complete at least 14 playthroughs of the game before daring to criticize. Seriously the only reason I got heated about any of this is because EVERYONE decided it was time to slide in and UM ACKSHUALLY me because I was salty about like, SOME of this game.

And I mean yes actual bosses but also any of the harder AC duel fights but like, especially like CEL 240 and Ayre and poo poo. Maybe it was just because it was several of these in a row, with Rusty in between who is just in constant bee mode flitting around your head

okay well i never had the experience of bigger bosses quickboosting too much, my issue with them is that the tracking on their shots is/was too aggressive (played on 1.0) to the point where you kinda have to do a fakeout quickboost most of the time to dodge unless you're absolutely on point

and sure you can pick an optimal counter but ive always played a single build from beginning to end, its just about finding the weapons you're comfortable with and it sounds like you haven't found that yet

also nobody talked about ng+12, one guy mentioned doing the three routes with the same build throughout, nobody was really arguing against you other than the bazooka thing, you just gotta chill the gently caress out or people will keep clowning on you

Crazy Achmed
Mar 13, 2001

I also haven't figured out how to hit anything with a bazooka (except for a stunned ice worm), but there are many good options for punishing stagger. Songbirds, 8-pack missile launchers, blades, and magdumping with laser pistols has got me through most of the game so far. Or, just load up on a ransetsu-rf in each hand and just never stop firing.

The game does, though, have a fair bit of that souls difficulty aspect where quite a few of the basic grunts have explosives or big lasers can mess you up pretty quickly unless you're in a heavy. Basically the same as generic hollows taking an irritatingly large chunk out of you unless you're fatrolling in Havel's gear.

Oxxidation
Jul 22, 2007
once i got the zimms my biggest problem was honestly the little guys, since i needed to conserve ammo. i ended up using the laser orbital for fodder enemies and the drones to harass proper AC's. the only concession i had to make to the full-on G-Gundam bosses was switching the orbitals for a second set of drones

e: on a related note, the only time i ran totally dry was in a lategame route against chatty and carla. ended up jettisoning all my guns and going at carla with fists and feet as she furiously told me to enjoy the fight, and then my last-ditch armor went off and i killed her with 1 AP remaining. top-notch, full marks

Oxxidation fucked around with this message at 09:46 on Jan 21, 2024

nine-gear crow
Aug 10, 2013

Oxxidation posted:

if you pilot giant robots the way you argue then it's no wonder you're getting your rear end whupped

Shame this is too long for a thread title.

Elden Lord Godfrey
Mar 4, 2022

Crazy Achmed posted:

The game does, though, have a fair bit of that souls difficulty aspect where quite a few of the basic grunts have explosives or big lasers can mess you up pretty quickly unless you're in a heavy. Basically the same as generic hollows taking an irritatingly large chunk out of you unless you're fatrolling in Havel's gear.

This is good, but it isn't enough. If you have weapons with decent rate of fire that can project damage over a large distance (say lasers, or Ransetsu-RF, or plasmas), you can basically alpha strike all enemy MTs before they can even acquire you.

Meanwhile any MTs using kinetic projectiles is basically harmless.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
When people say bazookas are great for bosses and it's rightfully said it sucks that bosses no sell anything slower than the rapid fire of a machine gun/rifle both statements are true without context.

In general enemy ACs will quickboost most weapons with any delay or that would produce a warning beep if they fire it. Thus they're favored to punish in stagger or you fire them if you recognize them using locked-in animations like melee, charging their own big shots, quads hovering, etc. You can also get them stuck on terrain behind or even above them. I've also noticed that most enemies that use shields will never quickboost when the shield is held up. You can also honestly weave in your heavy shots too and get lucky at random, a song bird has 40 shots, you can splurge if it's a "kill the boss and done" mission. I dunno if enemy ACs respect their EN gauge and can end up unable to quick boost.

Rusty was mentioned specifically, his first form is visibly wearing the "Oh my god I want to go fast defense is a myth" parts so he moves so fast even those rapid fire weapons frequently miss. A few ACs are built for pure speed and tend to be recognizable by head/core/legs. Likewise there are a few ACs that seem to eat heavy hits on the chin, perhaps as a deliberate AI hook to balance them out. I think most of the Analysis Test ACs are built like this.

Balteus, Tetrapods, Stealth MTs, Helicopters, Big Ships, Sea Spider, Juggernaut, Cleaner, LCs and HCs and Worm(with facing) eat heavy weapons for breakfast. Ayre, Cel, Walter and Iguana(anything Ibis related) seem to have generous delay windows for their more elaborate animations so they're kind of a hybrid of potential to quick boost any heavy hit from neutral but also taking loads of heavy hits for free at "random", though you may be catching them in a special boss animation like Cel orchestrating all her satellite bits.

I loved plasma weapons since several enemies won't even quick boost properly out of the damage cloud.

Doomykins fucked around with this message at 16:50 on Jan 21, 2024

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

nine-gear crow posted:

Shame this is too long for a thread title.

In a way, it is already the thread title.

Poster, what folks are saying in general is, there's some stuff you can learn and practice to improve your game experience. We are trying to help!

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

i am a m+k softlock only player and sometimes it sucks but i'd rather play like this than rebuild all my muscle memory for controller or mouselift

SPACE HOMOS
Jan 12, 2005

Smirking_Serpent posted:

It’s fun looking at the official strategy guide, and seeing what they have listed as S-rank difficulty ratings for all the missions.

They have coral convergence as max difficulty, while I thought IBIS was much easier on a third run with max parts.

Meanwhile they have illegal entry, BAWS infiltration, and coral export denial as 4 stars, while I think those are some of the toughest for S rank.

Yeah I replayed reach the coral convergence as I missed one of the part crates. Was kind of dreading to refight the boss, but then killed it first try and S ranked the mission. I played ng+/++ with a light build because its more fun to go fast then have AP.

sharkmafia
Aug 20, 2018

Kesper North posted:

They might be PC-only mouse and keyboard players like me, in which case 0 of the tactics described in this thread work

(I can't lift my mouse off the table and still click the buttons for the same "my body is loving Broken" reasons as I can't use controllers)

Yeah I also am stuck on m+k with no hard lock. it does make ibis and ayre harder than they otherwise would be but imo keyboard has some advantages as well

Mainly: my hands loving hate spamming the poo poo out of 4 shoulder buttons at once so there's no good way i've found to position the buttons on controller that allows me to boost as constantly as the nachtreiher core allows and also fire all my guns really fast

whereas on keyboard i can just do this with Q/E for the shoulder weapons, left/right click for the hand weapons, and spacebar for QB. the whole thing is a much less painful experience

sharkmafia fucked around with this message at 16:37 on Jan 21, 2024

wash bucket
Feb 21, 2006

Any time I'm playing a game from a Japanese dev on PC I'm using a controller. You know those keyboard + mouse controls are gonna be an afterthought.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Glagha posted:

I'm so sorry for casting shade on god's own game that Fromsoft descended from heaven to deliver unto our hands. How dare I give a game a 9/10, had a good time, found this frustrating, wished this mechanic was better. I will ensure that next time I provide my credentials to prove that I am in fact a True Gamer and know ALL the tech before I dare to think "man I find this weapon difficult to use" and make sure I complete at least 14 playthroughs of the game before daring to criticize. Seriously the only reason I got heated about any of this is because EVERYONE decided it was time to slide in and UM ACKSHUALLY me because I was salty about like, SOME of this game.

And I mean yes actual bosses but also any of the harder AC duel fights but like, especially like CEL 240 and Ayre and poo poo. Maybe it was just because it was several of these in a row, with Rusty in between who is just in constant bee mode flitting around your head

Settle down, nobody's picking on you. Don't get heated at all! It's a game!

Jorge Bell
Aug 2, 2006
I'll pick on him, he's a baby that's besmirching my favorite perfect game

Cpt_Obvious
Jun 18, 2007

Get his rear end.

sharkmafia
Aug 20, 2018

Man did one of the patches nerf wheels or something or is this build just that much better at fighting them

escort the weaponized mining ship took me at least 20 tries on my first playthrough and i also had to switch builds then i easily oneshot it this time

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Wheels are very vulnerable to explosive damage (which includes flamethrowers).

sharkmafia
Aug 20, 2018

ah yeah that would explain it then, this a missile spam+laser dagger build

honestly the missiles kill them so easily it feels like cheating. the drone weapons might be explosives-vulnerable too?

sharkmafia fucked around with this message at 22:11 on Jan 21, 2024

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Not to the same degree, but yes.

They're also both resistant to energy but it's not as dramatic a multiplier as their weakness to explosives.

MadFriarAvelyn
Sep 25, 2007

HopperUK posted:

Settle down, nobody's picking on you. Don't get heated at all! It's a game!

Listen, there's one and only one person that's always acceptable for this thread to bully: V.II Snail. :colbert:

War Wizard
Jan 4, 2007

:)

MadFriarAvelyn posted:

Listen, there's one and only one person that's always acceptable for this thread to bully: V.II Snail. :colbert:

I like to bully Igazu.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

Everyone pick one bully buddy so we can keep track.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
I'm gonna bully Walter by caring about poo poo

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

Benagain posted:

I'm gonna bully Walter by caring about poo poo

gonna bully rusty by not

turn off the TV
Aug 4, 2010

moderately annoying

wash bucket posted:

Any time I'm playing a game from a Japanese dev on PC I'm using a controller. You know those keyboard + mouse controls are gonna be an afterthought.

Japanese games are probably gonna have pretty good KB+M controls in the future. They figured out that PCs have games that aren't vn porn and now Apex is one of the most popular titles in the country. I assume that this also partially explains why we're getting so many PC ports in general recently.

MadFriarAvelyn
Sep 25, 2007

turn off the TV posted:

Japanese games are probably gonna have pretty good KB+M controls in the future.

Cries in Yakuza, which still tells people to use a gamepad upon launching the game.

Olothreutes
Mar 31, 2007

The only thing I have to add to the whole "boss is hard unless you have the specific build" argument is that after watching someone punch the smart cleaner to death with the jailbreak machine I concluded any build works, some are faster but it's also about what you are good at using, so do whatever. At least you aren't spending 30+ minutes punching that poo poo.

War Wizard
Jan 4, 2007

:)
Going through the game built like a BAWS MT taught me that kicking is often the solution.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Perhaps it's more accurate to point out there's a specific build that solves bosses with minimal dexterity requirements (missile spam), and working your way down from it demands increasing skill.

Also that all the non-AC fights were designed with readable movesets and attack patterns that can be interchangeably blocked or dodged (often by very heavy builds, even).

ED: IMO From intended people to play gun+melee+missile+shield but ended up nixing the shield from LOADER 4 to reduce frontloaded complexity, which in turn leads to people not intuitively picking up on how much more survivability having a block button adds against big ticket enemies.

Conspiratiorist fucked around with this message at 01:06 on Jan 22, 2024

wash bucket
Feb 21, 2006

Conspiratiorist posted:

ED: IMO From intended people to play gun+melee+missile+shield but ended up nixing the shield from LOADER 4 to reduce frontloaded complexity, which in turn leads to people not intuitively picking up on how much more survivability having a block button adds against big ticket enemies.

Counter argument: shields in FromSoft games are a trap for beginners. Iguazu uses a shield. I rest my case.

That's actually a pretty believable hypothesis.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Shields are emphasized in the Allmind tutorial and are a really obvious shop option, first group listed in the L Shoulder slot and ludicrously easy to meet weight and EN requirements on.

They give you the freedom to skip them since it's far more important to have any sense of timing on quick boosts and changing verticality. Shields can be really cozy for stuff you just can't get the timing of.

sharkmafia
Aug 20, 2018

I have never blocked a god drat thing in my life and I never will

that said its cool the option is apparently viable

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wash bucket
Feb 21, 2006

Isn't there something akin to a parry mechanic with the shields? Like they block extra damage for a split second right when you deploy them?

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