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Glagha posted:I'm sorry I didn't respect the meta I guess? Excuse me I'll go look up the reddit thread for the correct canonical best in slot builds next time.
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# ? Jan 21, 2024 08:35 |
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# ? Jun 9, 2024 08:19 |
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My first time playing through NG I was a big baby who meant through the majority of chapter 2 and beyond in a quadlegs build with dual gats and a mishmash of shoulder launchers (I think I liked mixing a regular vert launcher, with a plasma missile launcher). I was not 'good' at the game but this build let me get through enough of the missions to learn to play naturally and experiment with other builds. AC6 is absolutely not a Sekiro-style 'git gud, hesitation is defeat' kind of game. It's mostly pretty easy. If a boss is repeatedly killing you then it is probably because you have a 'rush it down damage race' mentality instead of actually watching the boss and dodging when it does really big telegraphed moves. I play video games but I am not 'good at games', I'm the kinda guy that plays stuff like GOW:Ragnarok on Normal/medium difficulty. After the intro the game tutorialises you - hey, some enemies have shields. Some have actualy physical shields. This is a stagger window. This is what certain weapons are good for and what they're bad for. If you have a generalist build that you think can take on each enemy type or curveball you can blow through 90% of missions without any further customisation just by being chill and playing calmly. e: like to be clear, I died to orbital lasers like 20 times because I was slow to learn how to properly dodge them, but I have never ever died to Sea Spider in the same level because it is weak to the tactic of 'fly up and circlestrafe'. That is my level of ability. bewilderment fucked around with this message at 08:45 on Jan 21, 2024 |
# ? Jan 21, 2024 08:38 |
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Glagha posted:I'm sorry I didn't respect the meta I guess? Excuse me I'll go look up the reddit thread for the correct canonical best in slot builds next time. the canonical best in slot weapons are the truenos for both shoulders lbecause they have a cool reload animation and the pile bunker. not really sure what the best right hand weapon is though
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# ? Jan 21, 2024 08:55 |
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bewilderment posted:AC6 is absolutely not a Sekiro-style 'git gud, hesitation is defeat' kind of game. It's mostly pretty easy. If a boss is repeatedly killing you then it is probably because you have a 'rush it down damage race' mentality instead of actually watching the boss and dodging when it does really big telegraphed moves. Hey, you can absolutely rush down damage race like every boss in the game. the ones that are really fast and run away from you make it harder if still possible. but something like balteus or basically any AC enemy will fold to you running at it waving a laser dagger no prob sharkmafia fucked around with this message at 09:05 on Jan 21, 2024 |
# ? Jan 21, 2024 08:57 |
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sharkmafia posted:Hey, you can absolutely rush down damage race like every boss in the game. the ones that are really fast and run away from you make it harder if still possible. but something like balteus or basically any AC enemy will fold to you running at it waving a laser dagger no prob I was struggling doing this with the chapter 4 boss until I learned the amazing tactic of "just hardlock on when the fight starts and then don't touch the right stick at all". Kicks that fight down a few notches and so it's never been a problem on repeat runs of the mission.
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# ? Jan 21, 2024 09:03 |
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Haven't tried it post Buerzel nerf, but against CEL you could hard lock, press AB button, and auto dodge 95% of its danmaku bullshit while it flew around then kick its face in the instant it stopped for its mandatory telegraphed opening.
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# ? Jan 21, 2024 09:19 |
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bewilderment posted:I was struggling doing this with the chapter 4 boss until I learned the amazing tactic of "just hardlock on when the fight starts and then don't touch the right stick at all". Kicks that fight down a few notches and so it's never been a problem on repeat runs of the mission. They might be PC-only mouse and keyboard players like me, in which case 0 of the tactics described in this thread work (I can't lift my mouse off the table and still click the buttons for the same "my body is loving Broken" reasons as I can't use controllers)
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# ? Jan 21, 2024 09:19 |
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Glagha posted:I'm so sorry for casting shade on god's own game that Fromsoft descended from heaven to deliver unto our hands. How dare I give a game a 9/10, had a good time, found this frustrating, wished this mechanic was better. I will ensure that next time I provide my credentials to prove that I am in fact a True Gamer and know ALL the tech before I dare to think "man I find this weapon difficult to use" and make sure I complete at least 14 playthroughs of the game before daring to criticize. Seriously the only reason I got heated about any of this is because EVERYONE decided it was time to slide in and UM ACKSHUALLY me because I was salty about like, SOME of this game. okay well i never had the experience of bigger bosses quickboosting too much, my issue with them is that the tracking on their shots is/was too aggressive (played on 1.0) to the point where you kinda have to do a fakeout quickboost most of the time to dodge unless you're absolutely on point and sure you can pick an optimal counter but ive always played a single build from beginning to end, its just about finding the weapons you're comfortable with and it sounds like you haven't found that yet also nobody talked about ng+12, one guy mentioned doing the three routes with the same build throughout, nobody was really arguing against you other than the bazooka thing, you just gotta chill the gently caress out or people will keep clowning on you
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# ? Jan 21, 2024 09:28 |
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I also haven't figured out how to hit anything with a bazooka (except for a stunned ice worm), but there are many good options for punishing stagger. Songbirds, 8-pack missile launchers, blades, and magdumping with laser pistols has got me through most of the game so far. Or, just load up on a ransetsu-rf in each hand and just never stop firing. The game does, though, have a fair bit of that souls difficulty aspect where quite a few of the basic grunts have explosives or big lasers can mess you up pretty quickly unless you're in a heavy. Basically the same as generic hollows taking an irritatingly large chunk out of you unless you're fatrolling in Havel's gear.
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# ? Jan 21, 2024 09:33 |
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once i got the zimms my biggest problem was honestly the little guys, since i needed to conserve ammo. i ended up using the laser orbital for fodder enemies and the drones to harass proper AC's. the only concession i had to make to the full-on G-Gundam bosses was switching the orbitals for a second set of drones e: on a related note, the only time i ran totally dry was in a lategame route against chatty and carla. ended up jettisoning all my guns and going at carla with fists and feet as she furiously told me to enjoy the fight, and then my last-ditch armor went off and i killed her with 1 AP remaining. top-notch, full marks Oxxidation fucked around with this message at 09:46 on Jan 21, 2024 |
# ? Jan 21, 2024 09:37 |
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Oxxidation posted:if you pilot giant robots the way you argue then it's no wonder you're getting your rear end whupped Shame this is too long for a thread title.
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# ? Jan 21, 2024 10:00 |
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Crazy Achmed posted:The game does, though, have a fair bit of that souls difficulty aspect where quite a few of the basic grunts have explosives or big lasers can mess you up pretty quickly unless you're in a heavy. Basically the same as generic hollows taking an irritatingly large chunk out of you unless you're fatrolling in Havel's gear. This is good, but it isn't enough. If you have weapons with decent rate of fire that can project damage over a large distance (say lasers, or Ransetsu-RF, or plasmas), you can basically alpha strike all enemy MTs before they can even acquire you. Meanwhile any MTs using kinetic projectiles is basically harmless.
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# ? Jan 21, 2024 10:26 |
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When people say bazookas are great for bosses and it's rightfully said it sucks that bosses no sell anything slower than the rapid fire of a machine gun/rifle both statements are true without context. In general enemy ACs will quickboost most weapons with any delay or that would produce a warning beep if they fire it. Thus they're favored to punish in stagger or you fire them if you recognize them using locked-in animations like melee, charging their own big shots, quads hovering, etc. You can also get them stuck on terrain behind or even above them. I've also noticed that most enemies that use shields will never quickboost when the shield is held up. You can also honestly weave in your heavy shots too and get lucky at random, a song bird has 40 shots, you can splurge if it's a "kill the boss and done" mission. I dunno if enemy ACs respect their EN gauge and can end up unable to quick boost. Rusty was mentioned specifically, his first form is visibly wearing the "Oh my god I want to go fast defense is a myth" parts so he moves so fast even those rapid fire weapons frequently miss. A few ACs are built for pure speed and tend to be recognizable by head/core/legs. Likewise there are a few ACs that seem to eat heavy hits on the chin, perhaps as a deliberate AI hook to balance them out. I think most of the Analysis Test ACs are built like this. Balteus, Tetrapods, Stealth MTs, Helicopters, Big Ships, Sea Spider, Juggernaut, Cleaner, LCs and HCs and Worm(with facing) eat heavy weapons for breakfast. Ayre, Cel, Walter and Iguana(anything Ibis related) seem to have generous delay windows for their more elaborate animations so they're kind of a hybrid of potential to quick boost any heavy hit from neutral but also taking loads of heavy hits for free at "random", though you may be catching them in a special boss animation like Cel orchestrating all her satellite bits. I loved plasma weapons since several enemies won't even quick boost properly out of the damage cloud. Doomykins fucked around with this message at 16:50 on Jan 21, 2024 |
# ? Jan 21, 2024 13:39 |
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nine-gear crow posted:Shame this is too long for a thread title. In a way, it is already the thread title. Poster, what folks are saying in general is, there's some stuff you can learn and practice to improve your game experience. We are trying to help!
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# ? Jan 21, 2024 15:20 |
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i am a m+k softlock only player and sometimes it sucks but i'd rather play like this than rebuild all my muscle memory for controller or mouselift
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# ? Jan 21, 2024 15:27 |
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Smirking_Serpent posted:It’s fun looking at the official strategy guide, and seeing what they have listed as S-rank difficulty ratings for all the missions. Yeah I replayed reach the coral convergence as I missed one of the part crates. Was kind of dreading to refight the boss, but then killed it first try and S ranked the mission. I played ng+/++ with a light build because its more fun to go fast then have AP.
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# ? Jan 21, 2024 16:00 |
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Kesper North posted:They might be PC-only mouse and keyboard players like me, in which case 0 of the tactics described in this thread work Yeah I also am stuck on m+k with no hard lock. it does make ibis and ayre harder than they otherwise would be but imo keyboard has some advantages as well Mainly: my hands loving hate spamming the poo poo out of 4 shoulder buttons at once so there's no good way i've found to position the buttons on controller that allows me to boost as constantly as the nachtreiher core allows and also fire all my guns really fast whereas on keyboard i can just do this with Q/E for the shoulder weapons, left/right click for the hand weapons, and spacebar for QB. the whole thing is a much less painful experience sharkmafia fucked around with this message at 16:37 on Jan 21, 2024 |
# ? Jan 21, 2024 16:26 |
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Any time I'm playing a game from a Japanese dev on PC I'm using a controller. You know those keyboard + mouse controls are gonna be an afterthought.
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# ? Jan 21, 2024 16:35 |
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# ? Jan 21, 2024 16:59 |
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Glagha posted:I'm so sorry for casting shade on god's own game that Fromsoft descended from heaven to deliver unto our hands. How dare I give a game a 9/10, had a good time, found this frustrating, wished this mechanic was better. I will ensure that next time I provide my credentials to prove that I am in fact a True Gamer and know ALL the tech before I dare to think "man I find this weapon difficult to use" and make sure I complete at least 14 playthroughs of the game before daring to criticize. Seriously the only reason I got heated about any of this is because EVERYONE decided it was time to slide in and UM ACKSHUALLY me because I was salty about like, SOME of this game. Settle down, nobody's picking on you. Don't get heated at all! It's a game!
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# ? Jan 21, 2024 17:49 |
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I'll pick on him, he's a baby that's besmirching my favorite perfect game
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# ? Jan 21, 2024 18:13 |
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Get his rear end.
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# ? Jan 21, 2024 20:47 |
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Man did one of the patches nerf wheels or something or is this build just that much better at fighting them escort the weaponized mining ship took me at least 20 tries on my first playthrough and i also had to switch builds then i easily oneshot it this time
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# ? Jan 21, 2024 21:32 |
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Wheels are very vulnerable to explosive damage (which includes flamethrowers).
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# ? Jan 21, 2024 21:52 |
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ah yeah that would explain it then, this a missile spam+laser dagger build honestly the missiles kill them so easily it feels like cheating. the drone weapons might be explosives-vulnerable too? sharkmafia fucked around with this message at 22:11 on Jan 21, 2024 |
# ? Jan 21, 2024 21:58 |
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Not to the same degree, but yes. They're also both resistant to energy but it's not as dramatic a multiplier as their weakness to explosives.
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# ? Jan 21, 2024 22:14 |
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HopperUK posted:Settle down, nobody's picking on you. Don't get heated at all! It's a game! Listen, there's one and only one person that's always acceptable for this thread to bully: V.II Snail.
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# ? Jan 21, 2024 22:44 |
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MadFriarAvelyn posted:Listen, there's one and only one person that's always acceptable for this thread to bully: V.II Snail. I like to bully Igazu.
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# ? Jan 21, 2024 22:49 |
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Everyone pick one bully buddy so we can keep track.
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# ? Jan 21, 2024 23:13 |
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I'm gonna bully Walter by caring about poo poo
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# ? Jan 21, 2024 23:28 |
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Benagain posted:I'm gonna bully Walter by caring about poo poo gonna bully rusty by not
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# ? Jan 21, 2024 23:38 |
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wash bucket posted:Any time I'm playing a game from a Japanese dev on PC I'm using a controller. You know those keyboard + mouse controls are gonna be an afterthought. Japanese games are probably gonna have pretty good KB+M controls in the future. They figured out that PCs have games that aren't vn porn and now Apex is one of the most popular titles in the country. I assume that this also partially explains why we're getting so many PC ports in general recently.
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# ? Jan 21, 2024 23:46 |
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turn off the TV posted:Japanese games are probably gonna have pretty good KB+M controls in the future. Cries in Yakuza, which still tells people to use a gamepad upon launching the game.
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# ? Jan 21, 2024 23:54 |
The only thing I have to add to the whole "boss is hard unless you have the specific build" argument is that after watching someone punch the smart cleaner to death with the jailbreak machine I concluded any build works, some are faster but it's also about what you are good at using, so do whatever. At least you aren't spending 30+ minutes punching that poo poo.
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# ? Jan 22, 2024 00:50 |
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Going through the game built like a BAWS MT taught me that kicking is often the solution.
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# ? Jan 22, 2024 00:55 |
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Perhaps it's more accurate to point out there's a specific build that solves bosses with minimal dexterity requirements (missile spam), and working your way down from it demands increasing skill. Also that all the non-AC fights were designed with readable movesets and attack patterns that can be interchangeably blocked or dodged (often by very heavy builds, even). ED: IMO From intended people to play gun+melee+missile+shield but ended up nixing the shield from LOADER 4 to reduce frontloaded complexity, which in turn leads to people not intuitively picking up on how much more survivability having a block button adds against big ticket enemies. Conspiratiorist fucked around with this message at 01:06 on Jan 22, 2024 |
# ? Jan 22, 2024 01:02 |
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Conspiratiorist posted:ED: IMO From intended people to play gun+melee+missile+shield but ended up nixing the shield from LOADER 4 to reduce frontloaded complexity, which in turn leads to people not intuitively picking up on how much more survivability having a block button adds against big ticket enemies. Counter argument: shields in FromSoft games are a trap for beginners. Iguazu uses a shield. I rest my case. That's actually a pretty believable hypothesis.
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# ? Jan 22, 2024 01:44 |
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Shields are emphasized in the Allmind tutorial and are a really obvious shop option, first group listed in the L Shoulder slot and ludicrously easy to meet weight and EN requirements on. They give you the freedom to skip them since it's far more important to have any sense of timing on quick boosts and changing verticality. Shields can be really cozy for stuff you just can't get the timing of.
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# ? Jan 22, 2024 02:46 |
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I have never blocked a god drat thing in my life and I never will that said its cool the option is apparently viable
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# ? Jan 22, 2024 03:19 |
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# ? Jun 9, 2024 08:19 |
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Isn't there something akin to a parry mechanic with the shields? Like they block extra damage for a split second right when you deploy them?
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# ? Jan 22, 2024 03:23 |