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Jack Trades posted:I tried playing the game with a friend a while ago and we stopped after a couple of hours because the delays when changing zones was too much. We found it to be unplayably bad. what's funny is that the problem disappears completely once you hit monoliths, because there's no more map change screens in monoliths so they have this entire campaign that's borderline unplayable in multiplayer, but the big part at the end works fine and nobody reaches it lmao
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# ? Jan 22, 2024 16:53 |
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# ? May 30, 2024 11:10 |
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Truga posted:what's funny is that the problem disappears completely once you hit monoliths, because there's no more map change screens in monoliths If only there was some way to skip the campaign part when making a character but they refuse to implement that either.
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# ? Jan 22, 2024 17:03 |
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I really hope they can get multiplayer together for next month. I hopped in last night to check in and all my crits were doing "test" damage instead of numbers. It's not very inspiring to have these basic early dev-style bugs at this point in the game's life. I have 700 hours in this game and love it to bits but between the MP jank and some of the stubbornness to fix things I still can't actually recommend it to anyone, which is a bummer!
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# ? Jan 22, 2024 18:54 |
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Yeah, since they're a small company I don't get why they're pushing for 1.0 so hard when they aren't close on major features.
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# ? Jan 22, 2024 19:16 |
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Probably need the income
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# ? Jan 22, 2024 19:18 |
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zoux posted:Yeah, since they're a small company I don't get why they're pushing for 1.0 so hard when they aren't close on major features. The story/campaign won't even be finished when 1.0 is launched.
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# ? Jan 22, 2024 19:24 |
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MrMidnight posted:The story/campaign won't even be finished when 1.0 is launched. 2 classes too! I really like this game, I think it could have some legs but not if they gently caress the release.
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# ? Jan 22, 2024 19:29 |
Aren’t those supposed to be part of the update? Or did I miss that changing.
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# ? Jan 22, 2024 19:33 |
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They are, unless something changed VERY recently. It was in their 1.0 roadmap picture thing and everything!
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# ? Jan 22, 2024 19:35 |
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They are, but I'm not optimistic about where those classes are going to be with zero beta testing.
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# ? Jan 22, 2024 19:36 |
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# ? Jan 22, 2024 19:41 |
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What will be added in 1.0 and what will be added later (exact timing unknown) is detailed in the unofficial roadmap. It's updated based on dev forum posts and interviews. As you can see campaign chapters 10-12 is not expected at launch. https://forum.lastepoch.com/t/unofficial-roadmap-to-1-0-and-beyond/60203
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# ? Jan 22, 2024 19:47 |
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zoux posted:They are, but I'm not optimistic about where those classes are going to be with zero beta testing. I'd be worried if the runemaster was bad but it was great
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# ? Jan 22, 2024 20:05 |
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Tarnop posted:I'd be worried if the runemaster was bad but it was great Runemaster is so good it makes me worried about all the other classes lol.
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# ? Jan 22, 2024 20:07 |
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For multiplayer, I've seen it recommended in the discord to have all players select the same region when they start the game (US Central, EU West, or whatever). Supposedly that cuts down on some of the overly long loading times. Just Another Lurker posted:How does the offline play hold up? Offline and online seem to operate off of slightly different builds and the small differences between them can feel kind of weird. Some of the more obvious things I've noticed are offline monoliths still having an extra loading screen when you go to the rest zone, old warp tunnel animations still playing during the story, and doors in offline dungeons getting revealed after killing x amount of enemies instead of only showing up when you're right next to them. For the 0.9x patch cycle at least, the online version of the game has received more support and attention from the devs and online solo seems like their favored mode. There have been times where story progression has been broken in offline specifically and it's taken a week or two to get hotfixed and Temporal Sanctum was inaccessible offline for over a month before the Runemaster patch. The upside to playing offline is that all the buttons feel better to press and movement is way smoother with no rubber banding. Shield Rush is an example of a skill you can only play offline currently due to the poor netcode. The cycle/league mechanics for the near future are supposed to be universal additions for all versions of the game. So the only things missing in offline will be cosmetics and ladders. Also the community doesn't take offline seriously because of the ability to edit saves and some old rear end drama with a youtuber.
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# ? Jan 22, 2024 21:19 |
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Last I played Offline had some unique QoL features too, like letting you drag skills onto your hotbar and use movement skills in hubs, that online version doesn't have, which is hosed up.
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# ? Jan 22, 2024 21:30 |
zoux posted:Runemaster is so good it makes me worried about all the other classes lol. Yeah this is my actual worry about classes. I know this stuff is to be expected, that developers and tools get better with years of work and so often make cooler and cooler stuff, but man does Runemaster make some of the older classes feel bad to play lol.
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# ? Jan 22, 2024 21:34 |
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Anno posted:Yeah this is my actual worry about classes. I know this stuff is to be expected, that developers and tools get better with years of work and so often make cooler and cooler stuff, but man does Runemaster make some of the older classes feel bad to play lol. Shortly after runemaster came out, I remember watching one of the major content creators talk about how RM is great, but it's what sorceror should be, and with RM there is no reason to roll a sorc. I will cope if Warlock/Falconer kill the other Acolyte/Rogue masteries, but it seems to me that a full overhaul is going to be needed for existing classes to bring them up to standards. (they should start with getting rid of volatile reversal)
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# ? Jan 22, 2024 21:43 |
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I kind of expect that once the classes are in that team will start working on class refreshes to get the oldest ones up to date.
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# ? Jan 22, 2024 22:37 |
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zoux posted:(they should start with getting rid of volatile reversal) Is volatile reversal still the primary feature in every single Paladin/Forgemaster/Void Knight build? I don’t know if any game has ever had a skill that was so powerful yet so unfun to play. Also, re:MP issues: when it was working for my friend and I, it worked flawlessly. But getting it to work in the first place was our bottleneck. I haven’t played much since early summer, but hearing that they haven’t done much by way of fixing anything has definitely downgraded my excitement for 1.0
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# ? Jan 22, 2024 22:46 |
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Runemaster has benefited from some wild bugs and tuning. If we get new stuff at that level in 1.0 and similar lack of fixes, the game is going to be really wacky. Currently you can get 7x elemental penetration from all sources with a single node in Runic Invocation, 32% base crit for all abilities from a bugged node on the passive tree. Permanent Flame Ward uptime with 5 points spent in Frostwall, effectively making you immortal since Flame Ward is the strongest defensive layer in the game. Bug abuse builds have become really prevalent on the arena ladder and on youtube. T4 Julra in 7s using Meteor and Arcane Ascendancy cast speed bug. https://www.youtube.com/watch?v=BHiv5M3PMXA T4 Julra in 10s using Shatter Strike. Frostclaw procing on self bleed application. https://i.imgur.com/PQCb9oQ.mp4 1800 corruption shade of orobyss. Runic Invocation penetration abuse. Flame Ward spam with Frostwall. Unspecced Snap Freeze to permanently interrupt the boss. https://www.youtube.com/watch?v=mdf69JEELPo&t=729s
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# ? Jan 22, 2024 23:19 |
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wait what, the campaign won't be done with 1.0?
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# ? Jan 22, 2024 23:44 |
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If no one had told me the campaign was unfinished, I would never have known. There's a big boss fight and then a cut scene that leads you straight into monoliths
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# ? Jan 23, 2024 01:28 |
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It definitely feels more complete than when they just had an NPC show up in town after you beat Lagon who was like "Hey, that's all the story we have for now, do you want to teleport to the end of time?"
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# ? Jan 23, 2024 01:50 |
Ghostlight posted:I kind of expect that once the classes are in that team will start working on class refreshes to get the oldest ones up to date. Tarnop posted:If no one had told me the campaign was unfinished, I would never have known. There's a big boss fight and then a cut scene that leads you straight into monoliths Zereth fucked around with this message at 03:30 on Jan 23, 2024 |
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# ? Jan 23, 2024 03:25 |
victrix posted:wait what, the campaign won't be done with 1.0? Eh, it took PoE years to finish their campaign.
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# ? Jan 23, 2024 12:17 |
not having the campaign be finished for 1.0 is extremely silly but otoh i can't think of an ARPG campaign that i checked out of quicker than this one so it doesn't really matter that much to me if the story ends when the missions end
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# ? Jan 23, 2024 12:28 |
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NPR Journalizard posted:Eh, it took PoE years to finish their campaign. Yep, we had years of repeating the same three acts three times over.
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# ? Jan 23, 2024 12:56 |
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It's funny that they don't have a campaign skip option after you beat it once considering the monolith system would be an excellent way to level a character. Every time I get to that part where you have to activate the stairs in the temple by hitting two switches in the past I groan.
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# ? Jan 23, 2024 15:41 |
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that's one of the rare areas with decent mob density tho :v
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# ? Jan 23, 2024 15:50 |
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You don't have to finish the campaign to start monoliths at least; you can bail very early.
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# ? Jan 23, 2024 18:37 |
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Is mapping in this game gonna feel like playing PoE but with 0 league mechanics?
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# ? Jan 26, 2024 02:26 |
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no, it's like poe with 1 league mechanic
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# ? Jan 26, 2024 02:40 |
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watho posted:not having the campaign be finished for 1.0 is extremely silly but otoh i can't think of an ARPG campaign that i checked out of quicker than this one so it doesn't really matter that much to me if the story ends when the missions end I think there was something about time travel?
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# ? Jan 26, 2024 03:01 |
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I'm less concerned about zone mechanics than having fun and different skills.
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# ? Jan 26, 2024 03:14 |
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Ghostlight posted:no, it's like poe with 1 league mechanic yeah it's this
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# ? Jan 26, 2024 11:45 |
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Looking at the roadmap I guess there's no season/seasonal mechanic for the 1.0 launch, have the devs talked about their plans for seasons/leagues/whatever they want to call them at all?
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# ? Jan 26, 2024 16:01 |
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Short version: The initial few cycles will be universal content. This may or may not persist. There will be a separate cycle environment for 1.0. It seems like for now it's intended to just be a fresh start and fresh economy with separate ladders from legacy. A longer dev response, from discord two weeks ago: quote:Hey, that's me. I can elaborate. gnoma fucked around with this message at 17:03 on Jan 26, 2024 |
# ? Jan 26, 2024 16:56 |
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In this video interview, an EHG dev reconfirms that stance. The first Cycle mechanic is the item faction system, which will also be part of the core game from the next cycle onwards https://www.youtube.com/watch?v=cqZ0sE4WuHM
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# ? Jan 26, 2024 17:19 |
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# ? May 30, 2024 11:10 |
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Oh wow Ziz put out a glowing rec https://www.youtube.com/watch?v=5dkfuHO9EIY
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# ? Jan 26, 2024 17:23 |