Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
OctaMurk
Jun 21, 2013

Testikles posted:

How do you all choose which colours to work with? I'm getting into the painting stage and it's overwhelming trying to decide between which shades go with what base and which paint highlights best. There's probably diminishing returns and you just need to pick a thing at some point but any rules of thumb would be good.

I started by buying a set that matched what I wanted and building out from there. I wanted a militaristic theme so I bought the Vallejo East German Armor set and it was perfect starting point. Vallejo also has a bunch of other themed sets

Adbot
ADBOT LOVES YOU

TehRedWheelbarrow
Mar 16, 2011



Fan of Britches
the color wheel suggestion is solid. playing with those things is nifty.

Testikles
Feb 22, 2009
This is good advice, thank you! Any advice on how far down or up on the wheel to go for shadows and highlights or is it just play around and find out sorta deal?

Captain Magic
Apr 4, 2005

Yes, we have feathers--but the muscles of men.

Testikles posted:

How do you all choose which colours to work with? I'm getting into the painting stage and it's overwhelming trying to decide between which shades go with what base and which paint highlights best. There's probably diminishing returns and you just need to pick a thing at some point but any rules of thumb would be good.

Pick a sports team and use their scheme, pick a different army and use their scheme (as in, paint Tau like Ultramarines, etc.), or do a search on Instagram/Google images to see what other people are doing.

TehRedWheelbarrow
Mar 16, 2011



Fan of Britches

Testikles posted:

This is good advice, thank you! Any advice on how far down or up on the wheel to go for shadows and highlights or is it just play around and find out sorta deal?

look on the back side of the wheel and play with the contrast colors.
shadows just do a wash

highlight just use white or an upshade

xtothez
Jan 4, 2004


College Slice

Jeff Wiiver posted:

It's also funny that they make their entire store inoperable for pre-orders. I just wanted to check an order of paints and see if it shipped. Nope, queue. Want to buy something else that's not on pre-order? Sit in a queue.

the end and the death of the new website lmao gottem

TehRedWheelbarrow
Mar 16, 2011



Fan of Britches
i can only see 1 copy for sale on ebay so eh good?

TehRedWheelbarrow
Mar 16, 2011



Fan of Britches
lol never mind. plenty up.

Cooked Auto
Aug 4, 2007

xtothez posted:

the end and the death of the new website lmao gottem

If only. Still just waiting for them to go "It was just a prank bro" and bring back the old store.

Snowman_McK
Jan 31, 2010
Just a random question here: has it been specified whether a transport can have more than one unit embarked? For instance, a Stormraven can carry 12 tacticus or phobos infantry and one dreadnought. Do all the infantry need to be from the same squad? Or can it be more than one, provided the capacity of models isn't breached?

ro5s
Dec 27, 2012

A happy little mouse!

Snowman_McK posted:

Just a random question here: has it been specified whether a transport can have more than one unit embarked? For instance, a Stormraven can carry 12 tacticus or phobos infantry and one dreadnought. Do all the infantry need to be from the same squad? Or can it be more than one, provided the capacity of models isn't breached?

As many squads as you like, it's just model capacity that matters. As an example, running 2 squads of 5 in rhinos is pretty common rather than a 10 strong

Snowman_McK
Jan 31, 2010

ro5s posted:

As many squads as you like, it's just model capacity that matters. As an example, running 2 squads of 5 in rhinos is pretty common rather than a 10 strong

I figured that was the case since it would have been specified otherwise. I just thought it might have been one of those 'not technically illegal but kind of a dick move' kind of things.

Also, has anyone shopped with Dakka Dakka? They've got some great bits that would help me spruce up a couple of units, but I've been burned before.

Lostconfused
Oct 1, 2008

If games-workshop only wants Epic Heroes to hand out two or more orders then they need to release an updated jungle fighter miniatures so I can have a cadian catachan combined regiment.

Cornwind Evil
Dec 14, 2004


The undisputed world champion of wrestling effortposting
So, some friends of mine play the Warhammer games, so I've picked up a bunch of lore by osmosis, so I thought I'd stick my head in and ask, what's the current meta like? It always amuses me how in the lore it's "This warrior has killed ten trillion people and some of them were even Important like this alien the size of an ocean and this metal guy who could melt mountains, has a sword made out of a planet's life force and armor forged inside the hottest of evil's guts' and on the tabletop it can often be "Well he's absolutely lethal in melee and that sword does this in game and his armor does this in game, but his dice here and there can be lacking so if you field 20 nameless soldier guys with far range pointy stick shooters odds are you'll chip him to death before he reaches melee and squishes all of them.'

Cornwind Evil fucked around with this message at 08:30 on Jan 25, 2024

Snowman_McK
Jan 31, 2010

Cornwind Evil posted:

So, some friends of mine play the Warhammer games, so I've picked up a bunch of lore by osmosis, so I thought I'd stick my head in and ask, what's the current meta like? It always amuses me how in the lore it's "This warrior has killed ten trillion people and some of them were even Important like this alien the size of an ocean and this metal guy who could melt mountains, has a sword made out of a planet's life force and armor forged inside the hottest of evil's guts' and on the tabletop it can often be "Well he's absolutely lethal in melee and that sword does this in game and his armor does this in game, but his dice here and there can be lacking so if you field 20 nameless soldier guys with far range pointy stick shooters odds are you'll chip him to death before he reaches melee and squishes all of them.'

I don't have the answer to this question but I do remember in some Graham McNeill novel, probably Storm of Iron, a ten thousand year veteran Chaos Space Marine being built up the whole novel, with their opposite number in the good Space Marine ranks. They're clearly going to have a cool sword fight and it's going to be dope. Except that, as the Chaos Space Marine breaches one of the gates, a small titan (relative term, but still) spots him and kills him with a single short burst. Because, while you might be the baddest dude in the army, you aren't poo poo against even the smallest titan. It's one of the funniest scenes I've read though I've no idea if it was intended to be.

Tarquinn
Jul 3, 2007


I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

ro5s posted:

As many squads as you like, it's just model capacity that matters. As an example, running 2 squads of 5 in rhinos is pretty common rather than a 10 strong

:stare:

… I never even considered that.

Athas
Aug 6, 2007

fuck that joker

Cornwind Evil posted:

So, some friends of mine play the Warhammer games, so I've picked up a bunch of lore by osmosis, so I thought I'd stick my head in and ask, what's the current meta like? It always amuses me how in the lore it's "This warrior has killed ten trillion people and some of them were even Important like this alien the size of an ocean and this metal guy who could melt mountains, has a sword made out of a planet's life force and armor forged inside the hottest of evil's guts' and on the tabletop it can often be "Well he's absolutely lethal in melee and that sword does this in game and his armor does this in game, but his dice here and there can be lacking so if you field 20 nameless soldier guys with far range pointy stick shooters odds are you'll chip him to death before he reaches melee and squishes all of them.'

For playability reasons, none of the characters that are extremely powerful in the background material as as powerful in the game. Take something like Angron, who is basically described as a nearly apocalyptic army-killer in the stories. Either you don't allow him in the game (which they didn't until recently, actually), or you adjust his relative power downwards. 40k is a skirmish game, where having a hundred dudes on the board probably means you're playing some extreme horde army, but in the background material, that's not so much.

Actually, Angron is a little interesting. In The Emperor's Gift, Angron and his posse of twelve bloodthirsters are confronted by 109 Grey Knights Terminators. Neither of those are valid armies according to 10th edition rules or probably any previous ruleset (such sloppy writing), but if we just tally up the points cost according to 10th edition rules, Angron with friends is 415+12*320 = 4255 points, while 109 Grey Knight Terminators are (fudging a bit) 4578 points. If we assume that points are a good measure of power, that's actually pretty close, with a slight edge to the Grey Knights! And indeed, in the story the Grey Knights are almost wiped out, but do manage to destroy Angron with some lucky dice rolls at the end. Maybe the writing isn't so bad anyway.

But the important thing isn't whether some daemon or primarch can actually do what they are said to do in their background stories. The important thing is that they feel right. And if you bring Angron or a Baneblade or the Nightbringer or some other extremely strong dude, then that is going to be a threat that will significantly impact how your opponent plays.

Athas fucked around with this message at 09:56 on Jan 25, 2024

Captain Magic
Apr 4, 2005

Yes, we have feathers--but the muscles of men.

Cornwind Evil posted:

So, some friends of mine play the Warhammer games, so I've picked up a bunch of lore by osmosis, so I thought I'd stick my head in and ask, what's the current meta like? It always amuses me how in the lore it's "This warrior has killed ten trillion people and some of them were even Important like this alien the size of an ocean and this metal guy who could melt mountains, has a sword made out of a planet's life force and armor forged inside the hottest of evil's guts' and on the tabletop it can often be "Well he's absolutely lethal in melee and that sword does this in game and his armor does this in game, but his dice here and there can be lacking so if you field 20 nameless soldier guys with far range pointy stick shooters odds are you'll chip him to death before he reaches melee and squishes all of them.'

hopefully there is a dataslate like, this afternoon, that changes the meta some, but you can get a good look of what did well by looking at results of the LVO last weekend. Necrons won, but people did really well with Space Marines, Tyranids, Guard, Votann, and especially CSM and (especially) Aeldari. The state of the game currently sort of revolves around bunches of hard-hitting dudes in really tough transports, deep strike and teleporting shenanigans, indirect and long-distance shooting applying pressure, and using cheap units to screen and score points (as ever). All that changes depending on what armies you take or play, but that is kind of the most powerful "stuff" afaik.

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry
I saw the nid player that did well was running a horde army, which none of the meta lists are really built to go against, which is a pretty big brain build

Lostconfused
Oct 1, 2008

Skill issue.

Tournament players don't know how to deal with horde armies because they don't play them.

Eej
Jun 17, 2007

HEAVYARMS
Horde armies are also a risk because you're always at risk of losing to yourself by running out of time from all the movement.

Super Waffle
Sep 25, 2007

I'm a hermaphrodite and my parents (40K nerds) named me Slaanesh, THANKS MOM
Would movement trays be tournament legal for horde armies? You'd lose flexibility around terrain but gain a lot of time.

CottonWolf
Jul 20, 2012

Good ideas generator

That seems like an issue with the tournament rules. If there are valid heavily rule-supported armies that can’t be moved in the time allotted, surely that just means that people aren’t being allowed enough time?

Eej
Jun 17, 2007

HEAVYARMS
There's only so many hours in a day and you have to get multiple games done in that time.

Super Waffle posted:

Would movement trays be tournament legal for horde armies? You'd lose flexibility around terrain but gain a lot of time.

Yeah they're legal. Some people will set everything up on movement trays and take them out a turn or two later when fine tuned moment is required. That's a time saving lifehack!

Geisladisk
Sep 15, 2007

CottonWolf posted:

That seems like an issue with the tournament rules. If there are valid heavily rule-supported armies that can’t be moved in the time allotted, surely that just means that people aren’t being allowed enough time?

If you allocate more time because some people play wildly time consuming armies that just means that the event can't have as many games in the time allotted, and also means that everyone else will sit around twiddling their thumbs for that extra amount of time.

You can play horde armies in a tournament setting, and people do. But it requires you to prepare for it, with things like movement trays, and by simply getting good at playing fast.

That said, my least favorite thing about both flavours of Warhammer is how loving long a game takes to play.

Lostconfused
Oct 1, 2008

Playing something at a tournament is its own special thing and shouldn't be treated as a standard or correct way to play something.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Worst game of Warhammer hands down I ever played was a team game with the opponents being horde guard and orks. Oh boy, time to do nothing but roll saves for an hour while they move and shoot!

My team was BA and nids and we spent probably 75% of the game doing Jack poo poo.

Imo if you can’t play your army in a reasonable amount of time that’s a bit of a discourtesy and makes me wanna play that person with that army less.

Lostconfused
Oct 1, 2008

Problem easily solved by games-workshop making a better game.

Geisladisk
Sep 15, 2007

Lostconfused posted:

Playing something at a tournament is its own special thing and shouldn't be treated as a standard or correct way to play something.

I don't see the difference.

If we're playing a casual game and you bring a horde army I also expect you to play that horde in a time efficient manner, because I have other poo poo to do and probably want to get my rear end into bed at a reasonable hour.

Everyone's time is just as valuable when playing inside a tournament as outside of it. We're all equally mortal and our time is just as limited whether we're playing a tournament or casual game.

Be respectful of other people's time.

Lostconfused posted:

Problem easily solved by games-workshop making a better game.

thank you for this valuable input

Lostconfused
Oct 1, 2008

Geisladisk posted:

thank you for this valuable input

You're welcome, that's what I'm here for.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

40k suffers badly from not having implemented alternating activations, if you are with friends and chatting its not bad but if you are focused on playing you spend a shitload of time just standing there waiting to roll saves and answer questions. I wish they'd finally make the change.

Geisladisk posted:

I don't see the difference.

If we're playing a casual game and you bring a horde army I also expect you to play that horde in a time efficient manner, because I have other poo poo to do and probably want to get my rear end into bed at a reasonable hour.

Everyone's time is just as valuable when playing inside a tournament as outside of it. We're all equally mortal and our time is just as limited whether we're playing a tournament or casual game.

Be respectful of other people's time.

thank you for this valuable input

I would say that it's different because in a casual game you have a lot of latitude to talk to your opponent and, ultimately, refuse a game if you don't feel like it will be a good use of your time. Some people want to play stupid huge battles with 300 models and casually that's fine, you can just find someone else who wants that and go ahead. The issue with a tournament is that you're locked into whatever the format gives you, and you can't just tell your opponent their list is tedious and you'd rather play something else, or skip a game that doesn't look like it's worth your time.

Al-Saqr
Nov 11, 2007

One Day I Will Return To Your Side.
I dunno after playing 40k for a few months i actually dont mind the turn structure ive turned around on it.

My experience so far is that kill team takes just as long from all the paperwork and stats/abilities tracking you have to do

BadLlama
Jan 13, 2006

Geisladisk posted:

That said, my least favorite thing about both flavours of Warhammer is how loving long a game takes to play.

The I go then you go, and one person gets a huge advantage depending on how turn 1 goes is my least favorite thing. The rules are pretty outdated in this regard.

Sharkopath
May 27, 2009

Al-Saqr posted:

I dunno after playing 40k for a few months i actually dont mind the turn structure ive turned around on it.

My experience so far is that kill team takes just as long from all the paperwork and stats/abilities tracking you have to do

There's faster playing games in both the skirmish and bigger battle space with alternating activations.

I think killteam especially can take a really long time to play because of how impactful Los is, you want to be careful with all your movement.

Safety Factor
Oct 31, 2009




Grimey Drawer
Their other games tend to be better about this. Most of the specialist games are alternating activations. Kill Team and Warcry too. Even something like 30k which is nominally I-go-you-go has a reaction system built in to let you move units, fire back, etc. during your opponent's turn.

My favorite game, Adeptus Titanicus, has alternating activations, but splits them by phase. So you alternate movement and then alternate shooting/combat. You roll off for first player at the start of every turn. It works very well, but a 2000 point force is typically about 5 or 6 units since the larger titans are so expensive. A warlord is like 500 to 550 on its own.

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN

Al-Saqr posted:

I dunno after playing 40k for a few months i actually dont mind the turn structure ive turned around on it.

My experience so far is that kill team takes just as long from all the paperwork and stats/abilities tracking you have to do

I care more about my kill team dudes so I'm more likely to rules laywer. But if a whole squad explodes due to a clerical error well that's just the 41st millennium for you.

Virtual Russian
Sep 15, 2008

40k skates by despite being glaringly bad because at least 75% of the people that play it have never tried anything else. Coming back to 40k after years away I'm always struck by how bored I can be, and how long games take. Games made 20 years ago play faster and are more engaging. Hopefully alternating activations come to 40k soon, they've got to just rip that band-aid off and get it over with.

Lots of people play 40k though, you'll never lack for opponents. It will always have that going for it.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
I love 40k but I've always thought the game itself was the weakest aspect of the overall hobby. It is fun but it could be a loooooot better

Virtual Russian
Sep 15, 2008

Improbable Lobster posted:

I love 40k but I've always thought the game itself was the weakest aspect of the overall hobby. It is fun but it could be a loooooot better

For sure, I really enjoy painting and converting, those are always enhanced by getting them on the table and showing them off. It helps motivate me knowing I'll get to use them. The game can be a lot of fun, but more so than other games I play it has a lot of potential to not be so fun. Having to stand off to the side while you watch your opponent disassemble your army first turn without any way to stop them blows, that it is a common occurrence hints at major underlying game issues.

Adbot
ADBOT LOVES YOU

thebardyspoon
Jun 30, 2005
I think a lot of people do also genuinely like it, whether that be because they've played it for ages and it's what they know or just genuinely do enjoy it for whatever reason.

I think for me, if I'd been playing 40k for ages and had a local community who I enjoyed just chatting to, I'd enjoy the longer games and amount of downtime, use that for catching up and bullshitting, etc. Admiring other models. Assuming that's not frowned upon of course.

As it is, yeah, I've found the games I've played way too long and 10th edition didn't cut down on the stuff I find tedious or hard to understand either. It did cut out a lot of the flavour and enjoyment I found in the armies I was into though.

KT has felt much better, I can't see how you could possibly make it last as long as a full game of 40k, even at just 1000 points 40k took up multiple hours, admittedly we're looking up a lot of stuff but still, there's a lot less dice throwing and phases in KT.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply