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Rand Brittain posted:I thought I would try this one out, and it works fine on the Steam Deck, but on PC it seems completely unwilling to work properly with my wired 8bitdo controller. The left stick is fine, but it keeps attacking when I use the right stick, and the start button doesn't do anything (but R1 opens the menu? Is that normal?).
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# ? Sep 22, 2023 08:19 |
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# ? May 13, 2024 00:48 |
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Funny thing is that using ds3 tool or other dualshock (3 and 4) software or even FRAPS could get you softbanned on PC. 8bitdo software is "official" and shouldn't be a problem but watch out if suddenly you never watch a white sign on the ground while on the souls memory range for the zone. It's the only game that I've had that issue and nowadays I only play it on console (PS 4/5 or Xbox) because on PC I can't even help others.
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# ? Sep 22, 2023 10:08 |
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Is the 8bitdo in the correct mode? I know DS2 also has some bizarre mapping issue where you can get stuck in a broken alternate bind mode. I think the solution was to go in and rip out every overlapping bind and set everything clear and simple. John Murdoch fucked around with this message at 02:26 on Sep 23, 2023 |
# ? Sep 23, 2023 02:24 |
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christmas boots posted:It's one effigy, Bearer of the Curse. What could it cost? 1000 souls? Perhaps a bearer shall I seek (lest).
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# ? Sep 23, 2023 03:20 |
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Seeker of Fire mod got a big update to 2.0 Gonna be trying it. Seems interesting so far, you can pick the cat ring as a starting gift and one of the classes starts with an Uchigatana.
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# ? Oct 26, 2023 14:11 |
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For any goons that may still be playing on the 360 or PS3. DS2 online servers will go offline March 31st, 2024
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# ? Dec 23, 2023 16:16 |
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Making my way through Scholar of the First Sin and I’ve been rocking the battle axe. Right now I’m leveling for power standing 2 axes but I’m curious if there are any other good strength weapons near the early game I could be using instead because the axe’s reach isn’t great. I’ve beaten the lost sinner but still need to kill the belfry gargoyles. Good armor is also a plus because I need to know how much I need to level vitality now that I’ve hit my soft caps for vigor and endurance.
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# ? Dec 29, 2023 19:10 |
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hostess with the Moltres posted:Making my way through Scholar of the First Sin and I’ve been rocking the battle axe. Right now I’m leveling for power standing 2 axes but I’m curious if there are any other good strength weapons near the early game I could be using instead because the axe’s reach isn’t great. I’ve beaten the lost sinner but still need to kill the belfry gargoyles. Good armor is also a plus because I need to know how much I need to level vitality now that I’ve hit my soft caps for vigor and endurance. Dual mace build is crazy strong and you can get them from the first vendor in Majula. I'm not kidding, it was how I got through one of the DLC since you can buy more and reequip after one breaks.
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# ? Dec 29, 2023 19:21 |
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Dual mace is really good (stunlocks Ruin Sentinels for example) but also doesn’t have a ton of range. The greatsword is in No Man’s Wharf and you can grab it pretty quickly with a suicide run. Might need to look up the location. Large club is in the Bastille, on a corpse close to Servants’ Quarters bonfire.
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# ? Dec 29, 2023 19:27 |
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Sorry, missed the range part of the question.
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# ? Dec 30, 2023 00:48 |
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I switched out the battle axe for a dual mace build and wow, it really is crazy good. Stat question: I've got 30 Vigor 20 Endurance 19 Vitality 21 Strength 11 Dexterity 20 Adaptability 4 Attunement 3 Intelligence 6 Faith. Should I keep pumping Vitality to 29 or start pumping Strength so I can start moving towards dual wielding greatswords (or another strength weapon)?
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# ? Dec 31, 2023 06:24 |
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I started a sorcery run, and run into a few things: The "advanced" sorceries, like Soul Spear and Soul Vortex have so few casts compared to the damage they make that they are useless compared to just stacking up on Great Heavy Soul Arrows. Yearn is completely useless, not even the dogs at the Bastille seems to go for it. DLC mobs are more or less immune to magic. So I respecced and put enough into muscle to use the Dark Cryptsword. It looks like an ironing board and hits like a truck. Pretty fun!
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# ? Dec 31, 2023 11:29 |
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axolotl farmer posted:I started a sorcery run, and run into a few things: You're right about the DLC - however, the normal enemies are super weak to being backstabbed. I just cast Dagger on them when doing a magic run Generally tho, pure Sorcery is both a bit of a struggle in DS2 and also rather boring until you can do sick Blue Flame powerstance or Moonlight Greatsword nonsense (which turn it into a melee build again). Hexes is definitely where it's at!
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# ? Dec 31, 2023 12:19 |
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Hey, I got two Blue flames, maybe I should go upgrade them a bit! I decided to to the DLCs right after Velstadt, so there's a chunk of main game left for sorceries. Did a hexer run with the Moonlight Greatsword for DLCs earlier. That was a fun build. Also the STR powerstancing Zweihander and Claymore.
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# ? Dec 31, 2023 12:25 |
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Yearn rules in DS2 for at least three boss fights and constantly in DLCs
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# ? Dec 31, 2023 13:20 |
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Looking over this game, I kind of want it to get a PS5 remake along the lines of what Demon's Souls got more than any of the others. It's impressive how good its setpieces are, and how bad most of its actual levels are, like it's being heavily weighed down by the need to make everything some shade of brown.
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# ? Dec 31, 2023 19:11 |
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Limmy's first playthrough of DS2 live right now: https://www.youtube.com/watch?v=jkPhE2MEgx8
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# ? Jan 25, 2024 11:26 |
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Guillermus posted:Limmy's first playthrough of DS2 live right now: Cheers for that. Don't know the streamer, but DS2 first playthroughs are totally my jam. At least the earlier parts, as late game, stats tend to do all the lifting. But that early struggle with the controls, that first Pursuer encounter, the awakening of the Heide Knights, the spear Heide Knight on the way to the drake platform, the absolute despair of the Wharf, the soldier ganking in the tower leading to Sentinels... This is all pure unadulterated emotional gold. edit: "I don't know where tae gently caress to go..." "I'm absolutely loving lost!" <- game is delivering already
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# ? Jan 25, 2024 14:42 |
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Limmy is a Scottish comedy actor that streams often. I really enjoy his stuff and watching him play DS2 for the first time is funny as hell to me
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# ? Jan 25, 2024 17:27 |
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Yeah, you may recognize him as the "but steel is heavier than feathers" guy, or from this meme:
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# ? Jan 25, 2024 19:58 |
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I'm not his biggest fan but it's DS2 so I'm going to watch to see how he copes with all the bullshit
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# ? Jan 25, 2024 20:25 |
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Son of Thunderbeast posted:Yeah, you may recognize him as the "but steel is heavier than feathers" guy, or from this meme: me playing in bed on the Steam Deck when the Bandai Namco screen appears
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# ? Jan 26, 2024 07:16 |
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Limmy nooo you got to level adp
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# ? Jan 26, 2024 11:20 |
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Your Uncle Dracula posted:Limmy nooo you got to level adp I almost never do
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# ? Jan 26, 2024 15:07 |
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Dark Souls 2 is the only one I haven't played and watching Limmy play this has ended up being all the encouragement I need to pick it up. It threw me the gently caress off when he started dumping a bunch of levels into ADP to start with. No idea what that poo poo is.
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# ? Jan 26, 2024 17:27 |
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Bumhead posted:Dark Souls 2 is the only one I haven't played and watching Limmy play this has ended up being all the encouragement I need to pick it up. ADP goes towards agility, which increases your dodge i-frames and speeds up your item usage animation
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# ? Jan 26, 2024 17:34 |
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FireWorksWell posted:ADP goes towards agility, which increases your dodge i-frames and speeds up your item usage animation To put this into perspective, in Dark Souls 1 a fast roll gives you 13 i-frames and even a fat roll gives you 9. In Dark Souls 2, several classes start with a roll that gives you 5. To get to 13, you need 105 agility, which takes like 20 levels of adaptability (dependent on starting class and attunement)
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# ? Jan 26, 2024 17:48 |
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People tend to be happy with the 100 agility breakpoint too. I tend to like more iframes so I go high on agility, but you don't have to go for 105 or the higher breakpoints (looks like 115 is the same number of iframes as the dark wood grain ring and 120 is more iframes). Oh also worth considering: for the most part, your equip load impacts your roll distance in this game, so don't worry too much about your actual percentage.
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# ? Jan 26, 2024 17:53 |
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if you're a spellcaster of any kind you can get some agility from attunement, which is nice for not spreading stats too thin
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# ? Jan 26, 2024 18:03 |
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The first real breakpoint is getting to 86 agility, which is a pain especially for Bandit starts. And Bandit is best starting class for pure melee, because they dump Attunement. That means the first 5 levels will go into ADP to get to that 86 agi breakpoint. After that there is a smooth increase, and the first real softcap is at 99 agility. Getting to 105 is a pain and I don't even go for that even at meta pvp.
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# ? Jan 26, 2024 23:04 |
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Son of Thunderbeast posted:Yeah, you may recognize him as the "but steel is heavier than feathers" guy, or from this meme: purple burglar alarm https://www.youtube.com/watch?v=AC__o1UxDl8
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# ? Jan 26, 2024 23:21 |
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Elden Lord Godfrey posted:The first real breakpoint is getting to 86 agility, which is a pain especially for Bandit starts. And Bandit is best starting class for pure melee, because they dump Attunement. That means the first 5 levels will go into ADP to get to that 86 agi breakpoint. Does this chart not have all the rolls or is there really no FLOMP roll in dark souls 2, I forget.
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# ? Jan 26, 2024 23:26 |
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SHISHKABOB posted:Does this chart not have all the rolls or is there really no FLOMP roll in dark souls 2, I forget. You can still flomp but in DS2 your i-frames are controlled by agility, not by the animation. Though you probably have more vulnerability frames after rolling since the animation is slow.
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# ? Jan 26, 2024 23:34 |
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https://twitter.com/vgcartography/status/1756309079683665981?t=Tq3Wtc32NSXRD4GcPTk0Og Making some progress on a map of DS2 after being stuck on it for a while. Major remaining parts I'm unsure about are the Shrine of Amana, which is very loosely formed with some kind of tree dome, and the DLC which I'll probably just stick off to the side near the warp locations. Not sure how to handle the fact that every zone has a distinct lighting/skybox that clashes with everywhere else... ignore it I suppose.
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# ? Feb 10, 2024 16:57 |
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it looks like you're appropriately taking some liberties, since the maps as they are overlap in several places
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# ? Feb 10, 2024 20:19 |
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Yeah several things had to be spaced out and the Castle D -> Amana -> Tomb section got moved out a ways because it collides with everything. Overall it wasn't as much shifting as I expected though.
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# ? Feb 10, 2024 20:48 |
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World War Mammories posted:it looks like you're appropriately taking some liberties, since the maps as they are overlap in several places It's funny that The Elevator™ isn't even the most hosed up part of DS2 map but the most famous
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# ? Feb 12, 2024 10:43 |
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Here's the full version: https://twitter.com/vgcartography/status/1757391102829609323?t=bDrIZfoOcqiuwH6IK1EAhQ Not sure if I'll add the DLC areas or not. Would like to but they are each sort of in their own little universe.
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# ? Feb 13, 2024 14:14 |
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Very nice looking! That's a lot of detail.
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# ? Feb 13, 2024 14:46 |
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# ? May 13, 2024 00:48 |
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Electromax posted:Here's the full version: https://twitter.com/vgcartography/status/1757391102829609323?t=bDrIZfoOcqiuwH6IK1EAhQ Really cool map. That said, even with your changes, it still looks a little too much like a DS1 mini-world to me if that makes sense. The feeling I get playing DS2 is that a lot of places are a lot further apart than the time it takes to reach them makes it feel. Basically all the roads from Majula for example, which maybe would have been better handled as transitions like the bird/boat trips to the Bastille. And the DLCs play a bit into that: I could see the Sunken City in a pit below the Gulch and Brume tower in the mountains surrounding the Iron Keep, but the frozen expanses of Eleum Loyce really feels like it's well away from everything and would be a bit awkward to place on your map. The map below carries more what I feel like I'm exploring when playing DS2, even though the travel times don't match it: Not sure how (or if) the two scales could be reconciled, mind, since you pretty much have areas down to individual rooms.
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# ? Feb 13, 2024 15:06 |