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Danaru posted:An Ytakkin siege showed up and managed to fire three shells before enough of their dudes passed out from heat stroke to cause them to flee That was fun It sounds like its just Las Vegas. Right down to the occasional furry siege and artillery.
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# ? Jan 26, 2024 02:38 |
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# ? May 15, 2024 20:29 |
Danaru posted:An Ytakkin siege showed up and managed to fire three shells before enough of their dudes passed out from heat stroke to cause them to flee That was fun If you have the space for it I found a 3x3 "chimney" of wall, cooler, wall Cooler, unroofed outside, cooler Wall, cooler, wall Can work "good enough." I had a base that was p toasty and had to put in some of those, sorta around the outer edge there, but still on the inside. Get the occasional weird cactus grown in there. If it's all marble it's eh. You might also stretch these out into some real long kinda "batteries," idk Usually when I do these insane temp challenges I try to save everyone I can instead of letting them die. Not always a great start to the game. Doltos posted:AA is a great dude and treats me great even though I'm a small timer. I raided him one time with like 50 people and he sent me a thank you through discord and twitter. SniperWoreConverse fucked around with this message at 03:34 on Jan 26, 2024 |
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# ? Jan 26, 2024 03:31 |
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SniperWoreConverse posted:If you have the space for it I found a 3x3 "chimney" of If you're looking for maximum efficiency you probably want to increase the vent area to two tiles, single tile tends to run into weirdness regulating temps sometimes. I would also fill it with sandbags to discourage things from growing or landing in there, and keep an access door just in case anyways.
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# ? Jan 26, 2024 03:45 |
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Thankfully I'm running Dubs Hygiene so we have a whole fancy AC system throughout the whole base. It's unbelievably power thirsty since the building is huge but we got nuclear power for that.
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# ? Jan 26, 2024 03:45 |
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Yeah Dub's Hygiene is such a great highly polished and well balanced mod
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# ? Jan 26, 2024 12:43 |
isndl posted:If you're looking for maximum efficiency you probably want to increase the vent area to two tiles, single tile tends to run into weirdness regulating temps sometimes. I would also fill it with sandbags to discourage things from growing or landing in there, and keep an access door just in case anyways. so like 4x4 at least? prob makes sense. I guess you could put a door in a corner even, although that seems sorta exploity and it's very odd what is possible to do between corners and what isn't. Pretty sure at one point I had a prisoner in a weird temp prison that was slapped together & didn't have corners but was otherwise normal and they were getting medical treatment thru corners instead of colonists bothering to open the door.
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# ? Jan 26, 2024 12:48 |
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Flesh Forge posted:Yeah Dub's Hygiene is such a great highly polished and well balanced mod It's also why I love having the Gemstones mod alongside it. Why yes, a diamond hot tub. Chalcedony swimming pool. I was about to redo my public bathroom in citrine and then realized my error.
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# ? Jan 26, 2024 18:24 |
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I think a forced-open door in the "chimney" spot for a cooling stack makes it more efficient but that might not be valid anymore.
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# ? Jan 26, 2024 18:28 |
HelloSailorSign posted:It's also why I love having the Gemstones mod alongside it. citrine latrine has a nice ring to it
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# ? Jan 26, 2024 18:33 |
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HelloSailorSign posted:It's also why I love having the Gemstones mod alongside it. Make sure to enable quality modifier option for Hygine so you can have legendary diamond toilets for that extra layer of opulence
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# ? Jan 26, 2024 19:22 |
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Danaru posted:Thankfully I'm running Dubs Hygiene so we have a whole fancy AC system throughout the whole base. It's unbelievably power thirsty since the building is huge but we got nuclear power for that. I love the poo poo from the Dubs Hygiene mod. The benefits it provides are relatively minor, maybe a +5 mood from having top-tier hygiene, and temperature being managed with AC units and radiators is fantastic but building a swimming pool and a spa and a bathroom weirdly makes the whole Rimworld experience better. Toilet mod for a toilet game.
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# ? Jan 26, 2024 19:31 |
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I never got the hygiene mod but you guys are making it tempting.
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# ? Jan 26, 2024 21:48 |
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Once you’ve played with it, you question why a safe water supply and measures to deal with how everything which eats also shits aren’t part of the base game. Also the pools and hot tubs and the HVAC system are all good. Things humans have had for like three millennia at game start!
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# ? Jan 26, 2024 22:03 |
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Plus you can refine the poop into chemfuel, and with the VFE: Settlers mod you can ferment the chemfuel into chemshine and get everyone loaded on The Jenkem That Makes You Explode
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# ? Jan 26, 2024 22:07 |
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counterfeitsaint posted:I never got the hygiene mod but you guys are making it tempting. as weird as it sounds, HVAC and plumbing is a really fun addition to surviving on a hell planet full of cannibals.
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# ? Jan 26, 2024 22:07 |
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Danaru posted:Plus you can refine the poop into chemfuel, and with the VFE: Settlers mod you can ferment the chemfuel into chemshine and get everyone loaded on The Jenkem That Makes You Explode Yeah it’s just like in real life in that respect
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# ? Jan 26, 2024 22:09 |
Yeah I had held off on using DBH for a while because I was just like "why would I want to manage plumbing?" and then I learned it has HVACs and immediately got it. At which point I realized what managing plumbing adds to the game
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# ? Jan 26, 2024 22:37 |
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Does adding dubs in the middle of run go smoothly or is it better for a fresh start? I'm in the middle of a pretty long tribal start (mostly through industrial level research now) that I'm pretty attached too.
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# ? Jan 26, 2024 23:13 |
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I think it's safe to add mid game, but you'll end up having to redesign a lot of your base to accommodate bathrooms, sewage treatment, and water collection and such. Your pawns might get some temporary mood debuffs while you're setting everything up because of the hygiene need bar it adds. Prolly best to just do a new colony.
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# ? Jan 26, 2024 23:17 |
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counterfeitsaint posted:Does adding dubs in the middle of run go smoothly or is it better for a fresh start? I'm in the middle of a pretty long tribal start (mostly through industrial level research now) that I'm pretty attached too. The only thing that might give me pause would be how underground water deposits are handled if added mid-game, but other than that and needing to redesign your base to accommodate for all hygiene needs, should be fine to add mid-game. Supposedly it's fine to add mid-game per the mod page.
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# ? Jan 26, 2024 23:19 |
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The idea of managing air and water flows, and being able to provide enormous bejeweled swimming pools for my pawns, has often tempted me to install Hygiene. But if there is one thing I do not want to have to think about or manage in my cool sci fi colony sim, it is where people poo poo. Dubs without poop please.
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# ? Jan 26, 2024 23:20 |
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Coward
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# ? Jan 26, 2024 23:22 |
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Kestral posted:The idea of managing air and water flows, and being able to provide enormous bejeweled swimming pools for my pawns, has often tempted me to install Hygiene. But if there is one thing I do not want to have to think about or manage in my cool sci fi colony sim, it is where people poo poo. Dubs without poop please. Cool, there's a mod for that. Dubs Hygiene Lite
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# ? Jan 26, 2024 23:37 |
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Kris xK posted:Cool, there's a mod for that. Kestral posted:The idea of managing air and water flows, and being able to provide enormous bejeweled swimming pools for my pawns, has often tempted me to install Hygiene. But if there is one thing I do not want to have to think about or manage in my cool sci fi colony sim, it is where people poo poo. Dubs without poop please. I'm pretty sure dubs has a setting that disables everything to do with plumbing/hygiene and just lets you have the hvac stuff. Last time I tried the lite version, about a year ago, the comment section was full of people telling others not to use it and just use the setting in dubs.
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# ? Jan 26, 2024 23:49 |
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I started a naked brutality run last night and got a pretty decent guy named Per. Landed on the planet and noticed a few doors in the mountainside to my north. Exploration discovered two floored rooms, one a marble-tiled bedroom with a marble bed and a poor-quality statue, the other a storeroom with 25 HE mortar rounds inside. This has to be the best start to a naked brutality run ever. Day 1 and have a full bedroom and storage room. I'm gonna win! DISEASE: FIBROUS MECHANITES Okay no big deal, I don't have any medicine, and there's no healroot on this map, and I am not smart enough to grow it. I don't think fibrous mechanites kill you, do they? I should also mention at this point there is a rough-plated monitor (think Komodo dragon) relatively nearby. A caravan comes by, and I sold those HE mortar rounds and used the money to buy a flak jacket. gently caress yes! Armor! Still no medicine. While Per is asleep, a group of visitors leaves, and as a gift they leave me THREE PLASMA SHOTGUNS. Are you loving kidding me. gently caress yes! Plasma guns! So Per is about as set up as he can possibly be. Just need a little wood to make a few benches. Per goes to cut down a tree and collapses due to intense pain from the fibrous mechanites. He proceeds to lay there, in sight of the door to his room, for almost a day, while the Komodo dragon just walks around him in a circle waiting to get hungry. Finally it does. This entire time Per has done nothing but lay there and vomit. Now he lays there, alive, while the lizard eats him. He is still alive when his arms and legs are all bitten off. He finally dies on the 7th bite. This has got to be one of the worst things I've ever seen happen to someone in Rimworld. Just watching that monster slither around you, in sight of your door, unable to move, for almost an entire day before the big chowdown begins.
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# ? Jan 26, 2024 23:59 |
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Per, my last email,
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# ? Jan 27, 2024 00:25 |
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counterfeitsaint posted:I never got the hygiene mod but you guys are making it tempting. You really should try it, it's such a great set of additions to basic gameplay
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# ? Jan 27, 2024 01:25 |
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JonathonSpectre posted:I started a naked brutality run last night and got a pretty decent guy named Per. Landed on the planet and noticed a few doors in the mountainside to my north. Exploration discovered two floored rooms, one a marble-tiled bedroom with a marble bed and a poor-quality statue, the other a storeroom with 25 HE mortar rounds inside. There are a vanishingly small number of posts on this dead gay forum that I wish I could upvote, this happens to be one of them.
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# ? Jan 27, 2024 01:25 |
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now i get why someone described the psycast that makes pawns get dizzy, fall over and start vomiting as the most op cast in the game
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# ? Jan 27, 2024 02:30 |
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it is incredibly bonkers powerful yeah
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# ? Jan 27, 2024 07:32 |
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Oof, a centipede got a lucky shot and destroyed my borged up super-miner's heart. No direct resurrection methods to hand; fortunately he had a cortical stack in (Altered Carbon mod) so I just stuffed it into a completely useless pawn instead, but that's a shitload of expensive chrome I lost
Ms Adequate fucked around with this message at 07:36 on Jan 27, 2024 |
# ? Jan 27, 2024 07:34 |
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This game is about waiting for my colonists to die. An event in which I will surely gain pleasure from because I hate them all so much. This game is about trying to stop homicidal and suicidal dumbfucks from murdering themselves and each other. Without your constant and arduous nitpicking, that is absolutely the very first thing they will do. They will never decide to do anything remotely intelligent or in the neighborhood of self-preservation on their own regardless of your scheduling and job priorities. Oh, is your internal base on fire? Well, let me go douse this devilstrand field half a mile away instead. Oh, am I drafted and/or set to defend myself under any circumstances? Nah, I'm going to let this pathetic boomrat murder me while I just stand here doing nothing while you're not paying attention. You mad bro? Anyway, here's to infecting half of your colony with gut worms, too. Hope you enjoy vomit and lack of productivity for months.
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# ? Jan 27, 2024 18:49 |
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Sounds pretty realistic to me.
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# ? Jan 27, 2024 20:27 |
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Ms Adequate posted:Oof, a centipede got a lucky shot and destroyed my borged up super-miner's heart. No direct resurrection methods to hand; fortunately he had a cortical stack in (Altered Carbon mod) so I just stuffed it into a completely useless pawn instead, but that's a shitload of expensive chrome I lost When my colonists die I just shove them into a frozen room for however many years it takes to get ressurector stuff for them. No colonist of mine will be buried or left to rot. Random lucky shots from centipedes and pikemen tend to kill my colonists. Why yes I am very annoyed when the first shot in a battle vaporizes the brain of one of my important colonists. SugarAddict fucked around with this message at 00:31 on Jan 28, 2024 |
# ? Jan 28, 2024 00:29 |
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Jelly posted:This game is about waiting for my colonists to die. An event in which I will surely gain pleasure from because I hate them all so much. lowkey this is how rimworld gets you to like the one or two pawns you have that aren't useless liabilities
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# ? Jan 28, 2024 01:42 |
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Jelly posted:This game is about waiting for my colonists to die. An event in which I will surely gain pleasure from because I hate them all so much. Once common sense mod is installed and you learn a kill box is when most of those idiot tendencies in pawns disappear. Fire is always a problem even with micromanagement once it starts going so the key to that is being proactive. Never let flash storms get going anywhere close to your base and bite the bullet when you first start out to take time to make stone walls instead of wooden ones. Scheduling and job priorities are pretty straight forward though. Pawns will pretty much stick to both unless they overlap scheduling order. It's good to install the color mood bars so you can just look up and see which ones are on red and about to break because they decided to mine a steel vein across the map during a blizzard. Rimworld is less of a story teller and more of a micro management game so you gotta learn to minimize the amount of orders and be meticulous with the crises that get thrown at you.
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# ? Jan 28, 2024 04:06 |
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Yngwie Mangosteen posted:as weird as it sounds, HVAC and plumbing is a really fun addition to surviving on a hell planet full of cannibals. Theres a reason No Oxygen Allowed, which is very rimworld esque, was able to build a game almost entirely around those things and is still fun GlyphGryph fucked around with this message at 04:11 on Jan 28, 2024 |
# ? Jan 28, 2024 04:08 |
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Killboxes are the bane of this game. Having little tactical shootouts that matter and cause sudden and traumatic ends to story beats is a huge part of what makes it interesting.
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# ? Jan 28, 2024 05:29 |
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I'd rather have less raiders but they get souped up with higher quality weapons/armor and bionics. Hell with genetics have them spawn with xenogerms that improve combat efficiency
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# ? Jan 28, 2024 07:34 |
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# ? May 15, 2024 20:29 |
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I think killboxes being the bane is a symptom of the game being geared around combat. Raids feel like they should be the end result of bad relations with a faction that you caused with choices you make throughout the game. There's also the whole issue of combat being chance based in vanilla. Until you have armor to mitigate damage the best of defenses can lose in open combat. That feels a bit unsatisfactory so people killbox instead to preserve the pawns they get all attached to.
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# ? Jan 28, 2024 08:21 |