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counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

Danaru posted:

An Ytakkin siege showed up and managed to fire three shells before enough of their dudes passed out from heat stroke to cause them to flee :v: That was fun

Less fun was needing to install like seven more air conditioners on the casino floor god drat

It sounds like its just Las Vegas. Right down to the occasional furry siege and artillery.

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SniperWoreConverse
Mar 20, 2010



Gun Saliva

Danaru posted:

An Ytakkin siege showed up and managed to fire three shells before enough of their dudes passed out from heat stroke to cause them to flee :v: That was fun

Less fun was needing to install like seven more air conditioners on the casino floor god drat

If you have the space for it I found a 3x3 "chimney" of

wall, cooler, wall
Cooler, unroofed outside, cooler
Wall, cooler, wall

Can work "good enough." I had a base that was p toasty and had to put in some of those, sorta around the outer edge there, but still on the inside. Get the occasional weird cactus grown in there. If it's all marble it's eh. You might also stretch these out into some real long kinda "batteries," idk

Usually when I do these insane temp challenges I try to save everyone I can instead of letting them die. Not always a great start to the game.


Doltos posted:

AA is a great dude and treats me great even though I'm a small timer. I raided him one time with like 50 people and he sent me a thank you through discord and twitter.

:hmmyes:

SniperWoreConverse fucked around with this message at 03:34 on Jan 26, 2024

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

SniperWoreConverse posted:

If you have the space for it I found a 3x3 "chimney" of

wall, cooler, wall
Cooler, unroofed outside, cooler
Wall, cooler, wall

Can work "good enough." I had a base that was p toasty and had to put in some of those, sorta around the outer edge there, but still on the inside. Get the occasional weird cactus grown in there. If it's all marble it's eh. You might also stretch these out into some real long kinda "batteries," idk

If you're looking for maximum efficiency you probably want to increase the vent area to two tiles, single tile tends to run into weirdness regulating temps sometimes. I would also fill it with sandbags to discourage things from growing or landing in there, and keep an access door just in case anyways.

Danaru
Jun 5, 2012

何 ??
Thankfully I'm running Dubs Hygiene so we have a whole fancy AC system throughout the whole base. It's unbelievably power thirsty since the building is huge but we got nuclear power for that.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Yeah Dub's Hygiene is such a great highly polished and well balanced mod :kimchi:

SniperWoreConverse
Mar 20, 2010



Gun Saliva

isndl posted:

If you're looking for maximum efficiency you probably want to increase the vent area to two tiles, single tile tends to run into weirdness regulating temps sometimes. I would also fill it with sandbags to discourage things from growing or landing in there, and keep an access door just in case anyways.

so like 4x4 at least? prob makes sense. I guess you could put a door in a corner even, although that seems sorta exploity and it's very odd what is possible to do between corners and what isn't. Pretty sure at one point I had a prisoner in a weird temp prison that was slapped together & didn't have corners but was otherwise normal and they were getting medical treatment thru corners instead of colonists bothering to open the door.

HelloSailorSign
Jan 27, 2011

Flesh Forge posted:

Yeah Dub's Hygiene is such a great highly polished and well balanced mod :kimchi:

It's also why I love having the Gemstones mod alongside it.

Why yes, a diamond hot tub. Chalcedony swimming pool.

I was about to redo my public bathroom in citrine and then realized my error.

Archenteron
Nov 3, 2006

:marc:
I think a forced-open door in the "chimney" spot for a cooling stack makes it more efficient but that might not be valid anymore.

hailthefish
Oct 24, 2010

HelloSailorSign posted:

It's also why I love having the Gemstones mod alongside it.

Why yes, a diamond hot tub. Chalcedony swimming pool.

I was about to redo my public bathroom in citrine and then realized my error.

citrine latrine has a nice ring to it

Kris xK
Apr 23, 2010

HelloSailorSign posted:

It's also why I love having the Gemstones mod alongside it.

Why yes, a diamond hot tub. Chalcedony swimming pool.

I was about to redo my public bathroom in citrine and then realized my error.

Make sure to enable quality modifier option for Hygine so you can have legendary diamond toilets for that extra layer of opulence

jokes
Dec 20, 2012

Uh... Kupo?

Danaru posted:

Thankfully I'm running Dubs Hygiene so we have a whole fancy AC system throughout the whole base. It's unbelievably power thirsty since the building is huge but we got nuclear power for that.

I love the poo poo from the Dubs Hygiene mod. The benefits it provides are relatively minor, maybe a +5 mood from having top-tier hygiene, and temperature being managed with AC units and radiators is fantastic but building a swimming pool and a spa and a bathroom weirdly makes the whole Rimworld experience better.

Toilet mod for a toilet game.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
I never got the hygiene mod but you guys are making it tempting.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Once you’ve played with it, you question why a safe water supply and measures to deal with how everything which eats also shits aren’t part of the base game.

Also the pools and hot tubs and the HVAC system are all good. Things humans have had for like three millennia at game start!

Danaru
Jun 5, 2012

何 ??
Plus you can refine the poop into chemfuel, and with the VFE: Settlers mod you can ferment the chemfuel into chemshine and get everyone loaded on The Jenkem That Makes You Explode

Yngwie Mangosteen
Aug 23, 2007

counterfeitsaint posted:

I never got the hygiene mod but you guys are making it tempting.

as weird as it sounds, HVAC and plumbing is a really fun addition to surviving on a hell planet full of cannibals.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Danaru posted:

Plus you can refine the poop into chemfuel, and with the VFE: Settlers mod you can ferment the chemfuel into chemshine and get everyone loaded on The Jenkem That Makes You Explode

Yeah it’s just like in real life in that respect

VideoWitch
Oct 9, 2012

Yeah I had held off on using DBH for a while because I was just like "why would I want to manage plumbing?" and then I learned it has HVACs and immediately got it. At which point I realized what managing plumbing adds to the game

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
Does adding dubs in the middle of run go smoothly or is it better for a fresh start? I'm in the middle of a pretty long tribal start (mostly through industrial level research now) that I'm pretty attached too.

Mackerel Cornflake
Mar 26, 2021

Enami was able to
obtain that cereal
through illegal
channels.


I think it's safe to add mid game, but you'll end up having to redesign a lot of your base to accommodate bathrooms, sewage treatment, and water collection and such. Your pawns might get some temporary mood debuffs while you're setting everything up because of the hygiene need bar it adds.

Prolly best to just do a new colony. :shrug:

HelloSailorSign
Jan 27, 2011

counterfeitsaint posted:

Does adding dubs in the middle of run go smoothly or is it better for a fresh start? I'm in the middle of a pretty long tribal start (mostly through industrial level research now) that I'm pretty attached too.

The only thing that might give me pause would be how underground water deposits are handled if added mid-game, but other than that and needing to redesign your base to accommodate for all hygiene needs, should be fine to add mid-game.

Supposedly it's fine to add mid-game per the mod page.

Kestral
Nov 24, 2000

Forum Veteran
The idea of managing air and water flows, and being able to provide enormous bejeweled swimming pools for my pawns, has often tempted me to install Hygiene. But if there is one thing I do not want to have to think about or manage in my cool sci fi colony sim, it is where people poo poo. Dubs without poop please.

Danaru
Jun 5, 2012

何 ??
Coward

Kris xK
Apr 23, 2010

Kestral posted:

The idea of managing air and water flows, and being able to provide enormous bejeweled swimming pools for my pawns, has often tempted me to install Hygiene. But if there is one thing I do not want to have to think about or manage in my cool sci fi colony sim, it is where people poo poo. Dubs without poop please.

Cool, there's a mod for that.

Dubs Hygiene Lite

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


Kris xK posted:

Cool, there's a mod for that.

Dubs Hygiene Lite


Kestral posted:

The idea of managing air and water flows, and being able to provide enormous bejeweled swimming pools for my pawns, has often tempted me to install Hygiene. But if there is one thing I do not want to have to think about or manage in my cool sci fi colony sim, it is where people poo poo. Dubs without poop please.

I'm pretty sure dubs has a setting that disables everything to do with plumbing/hygiene and just lets you have the hvac stuff. Last time I tried the lite version, about a year ago, the comment section was full of people telling others not to use it and just use the setting in dubs.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
I started a naked brutality run last night and got a pretty decent guy named Per. Landed on the planet and noticed a few doors in the mountainside to my north. Exploration discovered two floored rooms, one a marble-tiled bedroom with a marble bed and a poor-quality statue, the other a storeroom with 25 HE mortar rounds inside.

This has to be the best start to a naked brutality run ever. Day 1 and have a full bedroom and storage room. I'm gonna win!

DISEASE: FIBROUS MECHANITES

Okay no big deal, I don't have any medicine, and there's no healroot on this map, and I am not smart enough to grow it. I don't think fibrous mechanites kill you, do they?

I should also mention at this point there is a rough-plated monitor (think Komodo dragon) relatively nearby. A caravan comes by, and I sold those HE mortar rounds and used the money to buy a flak jacket. gently caress yes! Armor! Still no medicine. While Per is asleep, a group of visitors leaves, and as a gift they leave me THREE PLASMA SHOTGUNS. Are you loving kidding me. gently caress yes! Plasma guns! So Per is about as set up as he can possibly be. Just need a little wood to make a few benches.

Per goes to cut down a tree and collapses due to intense pain from the fibrous mechanites. He proceeds to lay there, in sight of the door to his room, for almost a day, while the Komodo dragon just walks around him in a circle waiting to get hungry. Finally it does. This entire time Per has done nothing but lay there and vomit. Now he lays there, alive, while the lizard eats him. He is still alive when his arms and legs are all bitten off. He finally dies on the 7th bite.

This has got to be one of the worst things I've ever seen happen to someone in Rimworld. Just watching that monster slither around you, in sight of your door, unable to move, for almost an entire day before the big chowdown begins.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Per, my last email,

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

counterfeitsaint posted:

I never got the hygiene mod but you guys are making it tempting.

You really should try it, it's such a great set of additions to basic gameplay

immoral_
Oct 21, 2007

So fresh and so clean.

Young Orc

JonathonSpectre posted:

I started a naked brutality run last night and got a pretty decent guy named Per. Landed on the planet and noticed a few doors in the mountainside to my north. Exploration discovered two floored rooms, one a marble-tiled bedroom with a marble bed and a poor-quality statue, the other a storeroom with 25 HE mortar rounds inside.

This has to be the best start to a naked brutality run ever. Day 1 and have a full bedroom and storage room. I'm gonna win!

DISEASE: FIBROUS MECHANITES

Okay no big deal, I don't have any medicine, and there's no healroot on this map, and I am not smart enough to grow it. I don't think fibrous mechanites kill you, do they?

I should also mention at this point there is a rough-plated monitor (think Komodo dragon) relatively nearby. A caravan comes by, and I sold those HE mortar rounds and used the money to buy a flak jacket. gently caress yes! Armor! Still no medicine. While Per is asleep, a group of visitors leaves, and as a gift they leave me THREE PLASMA SHOTGUNS. Are you loving kidding me. gently caress yes! Plasma guns! So Per is about as set up as he can possibly be. Just need a little wood to make a few benches.

Per goes to cut down a tree and collapses due to intense pain from the fibrous mechanites. He proceeds to lay there, in sight of the door to his room, for almost a day, while the Komodo dragon just walks around him in a circle waiting to get hungry. Finally it does. This entire time Per has done nothing but lay there and vomit. Now he lays there, alive, while the lizard eats him. He is still alive when his arms and legs are all bitten off. He finally dies on the 7th bite.

This has got to be one of the worst things I've ever seen happen to someone in Rimworld. Just watching that monster slither around you, in sight of your door, unable to move, for almost an entire day before the big chowdown begins.

There are a vanishingly small number of posts on this dead gay forum that I wish I could upvote, this happens to be one of them.

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
now i get why someone described the psycast that makes pawns get dizzy, fall over and start vomiting as the most op cast in the game

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
it is incredibly bonkers powerful yeah

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Oof, a centipede got a lucky shot and destroyed my borged up super-miner's heart. No direct resurrection methods to hand; fortunately he had a cortical stack in (Altered Carbon mod) so I just stuffed it into a completely useless pawn instead, but that's a shitload of expensive chrome I lost :negative:

Ms Adequate fucked around with this message at 07:36 on Jan 27, 2024

Jelly
Feb 11, 2004

Ask me about my STD collection!
This game is about waiting for my colonists to die. An event in which I will surely gain pleasure from because I hate them all so much.

This game is about trying to stop homicidal and suicidal dumbfucks from murdering themselves and each other. Without your constant and arduous nitpicking, that is absolutely the very first thing they will do. They will never decide to do anything remotely intelligent or in the neighborhood of self-preservation on their own regardless of your scheduling and job priorities. Oh, is your internal base on fire? Well, let me go douse this devilstrand field half a mile away instead. Oh, am I drafted and/or set to defend myself under any circumstances? Nah, I'm going to let this pathetic boomrat murder me while I just stand here doing nothing while you're not paying attention.

You mad bro? Anyway, here's to infecting half of your colony with gut worms, too. Hope you enjoy vomit and lack of productivity for months.

mega dy
Dec 6, 2003

Sounds pretty realistic to me.

SugarAddict
Oct 11, 2012

Ms Adequate posted:

Oof, a centipede got a lucky shot and destroyed my borged up super-miner's heart. No direct resurrection methods to hand; fortunately he had a cortical stack in (Altered Carbon mod) so I just stuffed it into a completely useless pawn instead, but that's a shitload of expensive chrome I lost :negative:

When my colonists die I just shove them into a frozen room for however many years it takes to get ressurector stuff for them. No colonist of mine will be buried or left to rot. Random lucky shots from centipedes and pikemen tend to kill my colonists. Why yes I am very annoyed when the first shot in a battle vaporizes the brain of one of my important colonists.

SugarAddict fucked around with this message at 00:31 on Jan 28, 2024

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>

Jelly posted:

This game is about waiting for my colonists to die. An event in which I will surely gain pleasure from because I hate them all so much.

This game is about trying to stop homicidal and suicidal dumbfucks from murdering themselves and each other. Without your constant and arduous nitpicking, that is absolutely the very first thing they will do. They will never decide to do anything remotely intelligent or in the neighborhood of self-preservation on their own regardless of your scheduling and job priorities. Oh, is your internal base on fire? Well, let me go douse this devilstrand field half a mile away instead. Oh, am I drafted and/or set to defend myself under any circumstances? Nah, I'm going to let this pathetic boomrat murder me while I just stand here doing nothing while you're not paying attention.

You mad bro? Anyway, here's to infecting half of your colony with gut worms, too. Hope you enjoy vomit and lack of productivity for months.

lowkey this is how rimworld gets you to like the one or two pawns you have that aren't useless liabilities

Doltos
Dec 28, 2005

🤌🤌🤌

Jelly posted:

This game is about waiting for my colonists to die. An event in which I will surely gain pleasure from because I hate them all so much.

This game is about trying to stop homicidal and suicidal dumbfucks from murdering themselves and each other. Without your constant and arduous nitpicking, that is absolutely the very first thing they will do. They will never decide to do anything remotely intelligent or in the neighborhood of self-preservation on their own regardless of your scheduling and job priorities. Oh, is your internal base on fire? Well, let me go douse this devilstrand field half a mile away instead. Oh, am I drafted and/or set to defend myself under any circumstances? Nah, I'm going to let this pathetic boomrat murder me while I just stand here doing nothing while you're not paying attention.

You mad bro? Anyway, here's to infecting half of your colony with gut worms, too. Hope you enjoy vomit and lack of productivity for months.

Once common sense mod is installed and you learn a kill box is when most of those idiot tendencies in pawns disappear. Fire is always a problem even with micromanagement once it starts going so the key to that is being proactive. Never let flash storms get going anywhere close to your base and bite the bullet when you first start out to take time to make stone walls instead of wooden ones.

Scheduling and job priorities are pretty straight forward though. Pawns will pretty much stick to both unless they overlap scheduling order. It's good to install the color mood bars so you can just look up and see which ones are on red and about to break because they decided to mine a steel vein across the map during a blizzard.

Rimworld is less of a story teller and more of a micro management game so you gotta learn to minimize the amount of orders and be meticulous with the crises that get thrown at you.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Yngwie Mangosteen posted:

as weird as it sounds, HVAC and plumbing is a really fun addition to surviving on a hell planet full of cannibals.

Theres a reason No Oxygen Allowed, which is very rimworld esque, was able to build a game almost entirely around those things and is still fun

GlyphGryph fucked around with this message at 04:11 on Jan 28, 2024

Impermanent
Apr 1, 2010
Killboxes are the bane of this game. Having little tactical shootouts that matter and cause sudden and traumatic ends to story beats is a huge part of what makes it interesting.

Leal
Oct 2, 2009
I'd rather have less raiders but they get souped up with higher quality weapons/armor and bionics. Hell with genetics have them spawn with xenogerms that improve combat efficiency

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Doltos
Dec 28, 2005

🤌🤌🤌
I think killboxes being the bane is a symptom of the game being geared around combat. Raids feel like they should be the end result of bad relations with a faction that you caused with choices you make throughout the game.

There's also the whole issue of combat being chance based in vanilla. Until you have armor to mitigate damage the best of defenses can lose in open combat. That feels a bit unsatisfactory so people killbox instead to preserve the pawns they get all attached to.

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