|
Arivia posted:At least it’s not the book puzzle in Silent Hill 3. On easier puzzle difficulties it just needs you to shelve the books in the right order to read a code off them. On the hardest difficulty it requires a thorough knowledge of the works of Shakespeare. And even then, the solution most end up with is incorrect. Or, it would be, except by happenstance it actually works because the incorrect solution and the correct solution happen to be the same.
|
# ? Jan 29, 2024 16:55 |
|
|
# ? May 27, 2024 23:32 |
|
Arivia posted:At least it’s not the book puzzle in Silent Hill 3. On easier puzzle difficulties it just needs you to shelve the books in the right order to read a code off them. On the hardest difficulty it requires a thorough knowledge of the works of Shakespeare. The button puzzle that requires you to not only deduce where the features of a face would be if overlaid on a 9-button keypad, but also requires you to realize that some of the clues are being told from different perspectives so it's actually the opposite side of what's been said.
|
# ? Jan 29, 2024 16:57 |
|
None of them are bad as that stupid rear end type in rumpelstiltskin name using a backwards alphabet puzzle, in kings quest. What the hell sierra! (also they used some weird spelling of rumpelstiltskin that no one uses.)
|
# ? Jan 29, 2024 17:00 |
|
The SH1 piano puzzle is the worst actually: https://silenthill.fandom.com/wiki/Piano_Puzzle
|
# ? Jan 29, 2024 17:39 |
|
Vic posted:The SH1 piano puzzle is the worst actually: https://silenthill.fandom.com/wiki/Piano_Puzzle This didnt link to a post on the SH circumschism and that is dragging me down
|
# ? Jan 29, 2024 17:42 |
|
ZeusCannon posted:This didnt link to a post on the SH circumschism and that is dragging me down piano wire is what the mohel uses, duh
|
# ? Jan 29, 2024 17:48 |
|
Evil West is a refreshingly unashamed Video Game and generally a good time. You have two "level-up" methods - perk points that you get from experience and gadget upgrades you get by spending money. But every time you get a perk point you also get a huge influx of cash, and the upgrades are so expensive that even with scouring the environment for every dime you can find you can never afford them without it. Makes me wonder why they even bothered to split it up like that. Just give me a Punch Perk and a Gun's Perk every time I level up and grant me experience for finding stuff.
|
# ? Jan 29, 2024 19:21 |
|
Not so much for a game but for a console, the Steamdeck is a fantastic system for its price and great that it includes a travel bag, but it really bugs me that the case is molded to the console with the charge port facing the seam rather than the zipper. I don't have a convenient way to charge it while leaving it in the case when I'm at work.
|
# ? Jan 29, 2024 19:42 |
|
dr_rat posted:None of them are bad as that stupid rear end type in rumpelstiltskin name using a backwards alphabet puzzle, in kings quest. There's at least 3 different versions of that puzzle depending on the release you're playing, and it was all just to sell puzzle solution books (they sold more walkthroughs for Leisure Suit Larry than they did games and that changed how they made games)
|
# ? Jan 29, 2024 19:48 |
|
ookiimarukochan posted:they sold more walkthroughs for Leisure Suit Larry than they did games and that changed how they made games ...were people buying spares?
|
# ? Jan 29, 2024 19:57 |
|
mycot posted:...were people buying spares? Pirating the game and then buying the walk-through.
|
# ? Jan 29, 2024 20:06 |
|
Lobok posted:Even worse if any of your party goes invisible and an enemy can't figure out what to do so it spends its turn doing the John Travolta meme. This reminds me of a bug from the original KOTOR game. At about the mid-point of the game your team is captured and put in jail. Just before you get thrown in you pick one of your crew to use their special powers to rescue everyone else. So the droid goes into sleep mode and will wake up after X amount of time, or the old Jedi will use mind tricks. Or you can go with onw of the two women who can make themselves invisible. OK, that sounds good on paper. But apparently when you sneak back and try and talk with the rest of your crew you're trying to rescue, if you are still invisible, you don't register, even to friendlies. So, you are stuck in a frozen conversation prompt where your character can't be seen by allies, and you can't interact with anyone to actually unlock the cage. Because there's something about this being built on a D20 system, there was a rumor that apparently every few seconds it rolls an imaginary die to try and see the invisible character. If one character happens to roll an in game nat 20, then the scene will unfreeze (in theory), and you can continue. But I think that explanation is BS, because I don't think the game is doing checks every few seconds. I think it's happening before the cutscene triggers, and that's it. From the Wiki: quote:If you manage to have a high enough awareness to spot Mission though, the game will continue as normal, although this isn't often because it uses your main characters awareness, and most people do not level up awareness for their main character but tend to level up a high stealth for Mission. So if you min/max your stealth character, and you forget to turn off stealth before trying to trigger a cutscene, you might soft lock your progress, because your sneaky character is so sneaky, your main PC can't see them, and thinks they are being rescued by a ghost, and are so scared that they can't talk.
|
# ? Jan 29, 2024 21:18 |
|
Randalor posted:Not so much for a game but for a console, the Steamdeck is a fantastic system for its price and great that it includes a travel bag, but it really bugs me that the case is molded to the console with the charge port facing the seam rather than the zipper. I don't have a convenient way to charge it while leaving it in the case when I'm at work. Isn’t this because it gets crazy hot when it’s charging and leaving it in a padded bag would overheat it?
|
# ? Jan 29, 2024 21:22 |
|
CzarChasm posted:This reminds me of a bug from the original KOTOR game. At about the mid-point of the game your team is captured and put in jail. Just before you get thrown in you pick one of your crew to use their special powers to rescue everyone else. So the droid goes into sleep mode and will wake up after X amount of time, or the old Jedi will use mind tricks. Or you can go with onw of the two women who can make themselves invisible. OK, that sounds good on paper. But apparently when you sneak back and try and talk with the rest of your crew you're trying to rescue, if you are still invisible, you don't register, even to friendlies. So, you are stuck in a frozen conversation prompt where your character can't be seen by allies, and you can't interact with anyone to actually unlock the cage. Because there's something about this being built on a D20 system, there was a rumor that apparently every few seconds it rolls an imaginary die to try and see the invisible character. If one character happens to roll an in game nat 20, then the scene will unfreeze (in theory), and you can continue. But I think that explanation is BS, because I don't think the game is doing checks every few seconds. I think it's happening before the cutscene triggers, and that's it. I'm listening to the podcast A More Civilized Age's playthrough of KOTOR, which reminded me of what the mandalorian warrior Canderous does if you pick him: set his regeneration implants on a delay timer, then blow himself up so he seems dead, so the Sith take him to the med bay, and then he'll revive himself and bust out. It's metal as hell, just the image of the Sith doctors (morticians?) going about their business when suddenly this guy sits up like the loving Undertaker and just starts going to town.
|
# ? Jan 29, 2024 21:49 |
|
Tender Bender posted:I'm listening to the podcast A More Civilized Age's playthrough of KOTOR, which reminded me of what the mandalorian warrior Canderous does if you pick him: set his regeneration implants on a delay timer, then blow himself up so he seems dead, so the Sith take him to the med bay, and then he'll revive himself and bust out. It's metal as hell, just the image of the Sith doctors (morticians?) going about their business when suddenly this guy sits up like the loving Undertaker and just starts going to town. It’s an option that’s so loving rad I don’t know why anyone has ever encountered the stealth glitch.
|
# ? Jan 29, 2024 22:02 |
|
Tender Bender posted:I'm listening to the podcast A More Civilized Age's playthrough of KOTOR, which reminded me of what the mandalorian warrior Canderous does if you pick him: set his regeneration implants on a delay timer, then blow himself up so he seems dead, so the Sith take him to the med bay, and then he'll revive himself and bust out. It's metal as hell, just the image of the Sith doctors (morticians?) going about their business when suddenly this guy sits up like the loving Undertaker and just starts going to town. Man, this just made me think of how rad the Crusader: No Regret/Remorse games were.
|
# ? Jan 29, 2024 22:08 |
|
Vic posted:Please verify that you are not a bot
|
# ? Jan 29, 2024 22:11 |
|
Lobok posted:Man, this just made me think of how rad the Crusader: No Regret/Remorse games were. Those games were so advanced for my PC at the time that each loading screen took a good 15 minutes to get through. Thankfully each level only had one loading screen. Still played it though, was rad.
|
# ? Jan 29, 2024 22:15 |
|
But they forget the site's image filter so it's just a total guess of censored pics.
|
# ? Jan 29, 2024 22:16 |
|
Ugly In The Morning posted:It’s an option that’s so loving rad I don’t know why anyone has ever encountered the stealth glitch. I usually pick the Jedi dude who just mind tricks the guards into letting him out, then into locking themselves in the cell instead.
|
# ? Jan 29, 2024 22:19 |
|
It's never happened before and I don't know why LAD: Infinite Wealth would have it, but it sucks that your characters don't show the items they have equipped. What's the point of having like three different mascot shirts to purchase if I can't have my crew wearing different ones??
|
# ? Jan 29, 2024 22:26 |
|
Ugly In The Morning posted:It’s an option that’s so loving rad I don’t know why anyone has ever encountered the stealth glitch. It sounds completely insane, which I think is why I didn't pick it, but if you know that none of them can fail then yeah 100% Tender Bender has a new favorite as of 23:48 on Jan 29, 2024 |
# ? Jan 29, 2024 23:41 |
|
Ugly In The Morning posted:It’s an option that’s so loving rad I don’t know why anyone has ever encountered the stealth glitch. Hey, I have a robot specifically built to murder everyone and everything, and I'm going to let him enjoy himself without supervision, drat it!
|
# ? Jan 30, 2024 02:02 |
|
Vic posted:The SH1 piano puzzle is the worst actually: https://silenthill.fandom.com/wiki/Piano_Puzzle That was one of the ones I always just looked up a walkthrough for.
|
# ? Jan 30, 2024 02:26 |
|
Fire Emblem: I think the game should just split XP evenly among the units you bring into a battle, instead of giving it to the unit that got each kill. I get that it's supposed to be a balance thing, if you just rely a handful of good units they'll soak up all the XP and snowball, but they'll leave you with a lopsided squad: but I just don't like it because it feels like I'm constantly micromanaging last hits for everyone on every map. I think the game should split the XP automatically which would keep the big units from pulling ahead, and allow you to let characters shine in big spots without worrying about whether you're wasting XP on them. Just my personal preference.
|
# ? Jan 30, 2024 02:39 |
|
Fire Emblem seriously seems like a series with a lot of cool ideas that totally shoot themselves in the foot due to a bunch of weird decisions that make the best way to play both counterintuitive and not very fun.
|
# ? Jan 30, 2024 06:26 |
|
Any time you work the system to get a final-hit in Fire Emblem you're meant to feel like you're gaming the system when you're just playing the system and in fact you're being played by the system
|
# ? Jan 30, 2024 07:45 |
|
What we game designer decided that (in the old ones at least) level ups should have random stats so you save scum the final hits is a loving idiot monster who should have never, ever made a game. I hate them.
|
# ? Jan 30, 2024 09:45 |
|
The solution to that is to roll a seed number well before the final hit, such as when you start the level or maybe even when you press New Game
|
# ? Jan 30, 2024 13:13 |
|
muscles like this! posted:That was one of the ones I always just looked up a walkthrough for. I drove myself nuts with this puzzle because I was convinced the blood stains were the clue. I don't recall ever looking it up and somehow must have managed to get lucky with it.
|
# ? Jan 30, 2024 13:32 |
|
ZeusCannon posted:This didnt link to a post on the SH circumschism and that is dragging me down they said "piano" not "pee? ah, no!"
|
# ? Jan 30, 2024 16:47 |
|
Ms Adequate posted:The solution to that is to roll a seed number well before the final hit, such as when you start the level or maybe even when you press New Game That just leads to the Xcom issue, where when you miss a critical shot you reload, have another person act first, and then take the shot. Repeat until hit is achieved.
|
# ? Jan 30, 2024 16:48 |
|
My partner told me "not to hold back" when I fought them in Tekken 8 so I didn't and now they're super duper mad at me for demolishing them eight matches in a row.
|
# ? Jan 30, 2024 17:29 |
Necrothatcher posted:My partner told me "not to hold back" when I fought them in Tekken 8 so I didn't and now they're super duper mad at me for demolishing them eight matches in a row. Lmao same with me and an ex, but the venue was Hydro Thunder.
|
|
# ? Jan 30, 2024 17:43 |
|
Stop picking the Titanic! Of course you win if you have that! Its back funnel folds down to become a booster its unfair! hydro thunder is so fun
|
# ? Jan 30, 2024 20:18 |
|
Tender Bender posted:Fire Emblem: I think the game should just split XP evenly among the units you bring into a battle, instead of giving it to the unit that got each kill. I get that it's supposed to be a balance thing, if you just rely a handful of good units they'll soak up all the XP and snowball, but they'll leave you with a lopsided squad: but I just don't like it because it feels like I'm constantly micromanaging last hits for everyone on every map. I think the game should split the XP automatically which would keep the big units from pulling ahead, and allow you to let characters shine in big spots without worrying about whether you're wasting XP on them. Just my personal preference. How far we've come from complaining about Exp. Share being party wide in Pokèmon to now.
|
# ? Jan 30, 2024 20:36 |
|
Let it Die also has problems with that. You only level up your weapon mastery by getting a kill, but several weapons do poison or fire damage. So if the enemy dies from that with their last gasp after you love tap them, it won't count. This also SOMETIMES applies to quests with weapon restrictions but not other times.
|
# ? Jan 30, 2024 21:58 |
|
Saga of the Moon Priestess, a GBC Zelda clone, has what turns out to be a really frustrating savepoint system in the dungeons. The dungeon state is saved when you die and respawn back in the opening room, which seems great at first because you don't have to redo puzzles or enemies. But then you die in a boss fight, and all those health and ammo pickups you got along the way last time? Gone. Step outside to reset them? Now the dungeon's reset too, have fun looping around the whole thing again because that quick shortcut to the boss room you unlocked closed back up too. It's a really frustrating design decision that's making me pause to consider whether I want to continue.
|
# ? Jan 30, 2024 22:11 |
|
Playing Aliens Colonial Marines for hoots and hollers and yes yes it's broken and stupid and nothing works and all that poo poo. You know what my biggest issue with this is? Same issue as every other Alien game (with the exception of Isolation). I dunno why every dev is so adamant on replicating the feel of being a marine fighting the xenomorphs when they very explicitly get their asses kicked in the original film. The action sequences of the movie always involve standing ground against overwhelming odds, or retreating, surviving just by the skin of their teeth. What they should be trying to emulate is the sequence where Ripley goes down into the bowels of the factory/plant to retrieve Newt, lying down flares to mark her way, blasting xenos when they get to close. I don't want to be a marine, I wanna be an action survivor too full of willpower to die. A proper Aliens game would play more like Dead Space or something like that, not a fucken FPS power fantasy.
|
# ? Jan 31, 2024 04:08 |
|
|
# ? May 27, 2024 23:32 |
|
I liked the original Aliens vs Predator game, possibly because I was a child then and easier to scare. The xenonorphs were fast and dangerous so you needed to be on high alert all the time, but your pulse rifle would tear them apart if you could track a burst on them for even half a second so they needed to surprise you to get you. Got very atmospheric. AvP2 made the aliens slower and more durable and I did not like it.
|
# ? Jan 31, 2024 04:24 |