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Hwurmp
May 20, 2005

sus

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Nefarious 2.0
Apr 22, 2008

Offense is overrated anyway.

you ever stack a couple crates and use them to climb into a vent? there's nothing else like it

Phlegmish
Jul 2, 2011



Forgot to add; while simultaneously escorting a critical NPC who moves faster than your walking speed but slower than your sprinting speed

Ainsley McTree
Feb 19, 2004


I have to check the sewer vents in case there are audio logs in there

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

goferchan posted:

Maybe it's time for me to give this a spin. How's the gearing/itemization? Biggest thing in an ARPG for me is the presence of interesting loot that modifies stuff beyond "more damage"

I don't know. I'm not very far into it:



It seems to be more Titan Quest-y in skill tree, in that leveling up lets you put into a point and get a percentage up in a stat, which I know some people hate. I like it though.

disposablewords
Sep 12, 2021

StrixNebulosa posted:

It seems to be more Titan Quest-y in skill tree, in that leveling up lets you put into a point and get a percentage up in a stat, which I know some people hate. I like it though.

Pretty much my experience playing a Sister of Battle was "max everything that improved fire, stomp around with flamethrower always on." Including gear choices, frankly. And that carried me through most of the game with mission difficulty turned up like at least 5 levels, especially once Void Crusades unlocked and became a semi-reliable way of getting really high-quality gear. Most of the SoB's special abilities are mostly self-buffs culminating in an "Embodied Saint" super form you can pop once a charge builds up, but it wasn't really worth it compared to Murder With Fire And More Fire.

Simple and fulfilling if you're into that, though. Some of the other classes seem more involved with their special abilities, but I haven't bothered with a second playthrough yet.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Orv posted:

I would avoid Martyr then. Builds in Martyr are primarily just stacking the right stats to explode entire screens with one click. There’s very little auxiliary item effects.

No that's a good thing! I guess I was a little vague, I just want items that do stuff like "your projectiles pierce an additional enemy" or "increased AOE radius" and things like that instead of everything being a stat stick

Orv
May 4, 2011

goferchan posted:

No that's a good thing! I guess I was a little vague, I just want items that do stuff like "your projectiles pierce an additional enemy" or "increased AOE radius" and things like that instead of everything being a stat stick

I think I might have posted too soon after waking up. Martyr is almost entirely stat sticks, about the most exotic item stats get is "increased AOE." The explode the screen just comes from the big weapons with enough damage.

Detective No. 27
Jun 7, 2006

I’m seeing a lot of chatter about Spec Ops The Line getting delisted today. A day before a PlayStation Direct, I’m thinking maybe there’s a remaster about to be announced.

Oh yeah, Final Fantasy Pixel Remasters finally got patched to be up to parity with the console versions.

Velocity Raptor
Jul 27, 2007

I MADE A PROMISE
I'LL DO ANYTHING

Detective No. 27 posted:

I’m seeing a lot of chatter about Spec Ops The Line getting delisted today. A day before a PlayStation Direct, I’m thinking maybe there’s a remaster about to be announced.

Oh yeah, Final Fantasy Pixel Remasters finally got patched to be up to parity with the console versions.

I've seen people speculating on a potential remake as well, citing that the director had voiced his desire to remake it back in 2022.

https://blog.turtlebeach.com/spec-ops-the-line-remaster-new-game/

fit em all up in there
Oct 10, 2006

Violencia

https://twitter.com/Wario64/status/1752363664290496767

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Velocity Raptor posted:

I've seen people speculating on a potential remake as well, citing that the director had voiced his desire to remake it back in 2022.

https://blog.turtlebeach.com/spec-ops-the-line-remaster-new-game/

And on the flip side the director said this about its delisting :v:

https://twitter.com/Snak3Fist/status/1752134538699088153

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It has some licensed music right? Usually the answer is they don't have the license anymore

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
timed licenses are bullshit

ImpAtom
May 24, 2007

The limits of licensed music really are so loving dumb. Can you imagine going "Sorry, you can't sell Shrek anymore, your license for Smash Mouth's All-Star has expired."

Orv
May 4, 2011
Music lapsed and 2K doesn’t give a poo poo is way more likely than 2K green lighting a remake of a game that sold like five copies in its release window.

explosivo
May 23, 2004

Fueled by Satan

"This is almost insulting" lmao

Hryme
Nov 4, 2009
This game doesn't seem to have an own thread so putting it here.

Spellforce: Conquest of Eo has a new DLC called Demon Scourge coming out on february the 13th.

This is from their discord:

quote:

**A Demon-Stration of Power: SpellForce: Conquest of Eo gets new DLC**

A new threat rises in the lands of Eo. The upcoming expansion for the turn-based strategy game SpellForce: Conquest of Eo will introduce a new mage class, the Demonologist, with its very own way of playing the game and a unique set of spells.

Trolls pour down the mountains, driven from their ancestral homes, and lay waste to cities and settlements in their way. This new faction will introduce new troops and allow you to try out new tactics on the battlefield.

Also new are sinister Demon lords who boldly establish their domains in plain sight, extracting the very life force of the land for their malevolent objectives.

Will these powerful invaders prove to be allies or adversaries in your quest?

SpellForce: Conquest of Eo - Demon Scourge releases on February 13, 2024. The DLC will be available at an SRP of $ 12.99 / € 12.99 / £ 9.99.

Trailer: https://youtu.be/YBvLQYZjEQc
Assets: https://thqn.net/SFCoE-media

With 25 new units, including a whole new faction of Trolls as well as a variety of powerful demons, our mage will have no shortage of new enemies and allies for your mage. Over 30 new promotions bring a massive amount of variety to your units, helping them to face the over 120 new adventures and missions this DLC contains.

A new Troll hero, whose fate is intertwined with a powerful troll clan, as well as eight new locations await. Demon Lords have established themselves in the world, changing the very essence of the regions they control, and can be powerful allies or terrible enemies.

Your game will never be the same again….
• 2 new enemy factions: Demons and Trolls
• New Mage Type: Demonologist
• New Spell School: Occultism
• 25 new units
• New Boss enemies: Demon Lords
• 120+ new adventures with hours of new quests
• 30+ new unit promotions
• 2 New Win Conditions
• 25+ new tower rooms and expansions


I really liked the base game. Interesting game play with a roving base over an enormous map. I think it has done better than expected so that is why this DLC is coming. It is slightly unexpected at least to me as it has been a while since the game launched.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

ImpAtom posted:

The limits of licensed music really are so loving dumb. Can you imagine going "Sorry, you can't sell Shrek anymore, your license for Smash Mouth's All-Star has expired."

Is it actually different for movies?

ImpAtom
May 24, 2007

Rinkles posted:

Is it actually different for movies?

Largely boils down to movies getting way way way more forgiving contracts.

Mr E
Sep 18, 2007

Rinkles posted:

Is it actually different for movies?

The deals for movies tend to last longer at the very least and be way more lenient for continuing releases of the movie as far as I'm aware. Most of the time movies getting pulled from production is a distribution agreement limitation rather than music or footage limitations.

Awesome!
Oct 17, 2008

Ready for adventure!


is that just because movies pay more for better terms or do they get special terms because they are movies

Orv
May 4, 2011
Both probably? I assume music industry big wigs are generally not familiar with video games past Mario but maybe I’m overly cynical here.

deep dish peat moss
Jul 27, 2006

TV shows have the same problem as games do, where lots of shows get pulled from Streaming (or never make it to streaming) because they use licensed music. Sometimes they get the licensed music scrubbed out and sometimes that can actually ruin the show, like in the case of Homicide: Life on the Streets where pretty much every scene is cut and edited around the licensed music being used, which I think was sold on DVD without the licensed music at some point. Or maybe that's just why it never made it to streaming, I forget.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


edit: whoops wrong thread

Squiggle fucked around with this message at 22:32 on Jan 30, 2024

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:

Orv posted:

Both probably? I assume music industry big wigs are generally not familiar with video games past Mario but maybe I’m overly cynical here.

No, you're absolutely correct. Every media exec thinks video games are a baby toy fad, despite 40+ years of evidence to the contrary. This includes ones who work at video game companies.

pentyne
Nov 7, 2012

deep dish peat moss posted:

TV shows have the same problem as games do, where lots of shows get pulled from Streaming (or never make it to streaming) because they use licensed music. Sometimes they get the licensed music scrubbed out and sometimes that can actually ruin the show, like in the case of Homicide: Life on the Streets where pretty much every scene is cut and edited around the licensed music being used, which I think was sold on DVD without the licensed music at some point. Or maybe that's just why it never made it to streaming, I forget.

Daria as a show will never be able to compare to watching it when it aired. A huge chunk of the show's identity was the music and it all got replaced with generic royalty free tunes.

Mr E
Sep 18, 2007

Yeah there's a good amount of shows that might as well have different scenes with the generic music they replace the licensed with. About the only one that I can think of that still has the music is something like Friends or Seinfeld, literally the biggest sitcoms around that's never stopped being syndicated. Nothing else has a chance.

Nefarious 2.0
Apr 22, 2008

Offense is overrated anyway.

if it weren't for "turn up the radio," alpha protocol would still be up for sale.

it was worth it.

Mordja
Apr 26, 2014

Hell Gem
Turns out the physical media guys were right all along.

That and the pirates.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

goferchan posted:

No that's a good thing! I guess I was a little vague, I just want items that do stuff like "your projectiles pierce an additional enemy" or "increased AOE radius" and things like that instead of everything being a stat stick

Chronicon has stuff like this if you haven't tried it!

On licensed music - 'MIA' from Quantum Leap is just not the same without 'Georgia on My Mind' in the pivotal scene and thankfully the DVD set I own has it instead of some generic lame music.

Jack Trades
Nov 30, 2010

If you can't pay for it then is it really stealing?

Bumhead
Sep 26, 2022

Music and car licenses are both a nightmare for game preservation.

One hell of a problem if you're into arcade racing games. If you own an Xbox 360 or a PS3 and a physical games collection you're probably fine, but anything after that? Lol, gently caress you.

Koburn
Oct 8, 2004

FIND THE JUDGE CHILD OR YOUR CITY DIES
Grimey Drawer
Apparently Suicide Squad is only 9-10 hours long. There's a complete playthrough on youtube which clocks in at 9 hours 45 minutes. I assume there must be some other reason to keep playing after?

This is the game that has supposedly been in development for 7 years at this point.

:rip:

The 7th Guest
Dec 17, 2003

game length isn't really that big a deal in terms of whether a game is good or not, there are more obvious problems with the game than what is a fairly typical AAA game length

Jack Trades
Nov 30, 2010

The 7th Guest posted:

game length isn't really that big a deal in terms of whether a game is good or not, there are more obvious problems with the game than what is a fairly typical AAA game length

There are no problems with Suicide Squad.

Ignore me. I had a brain fart and mixed it up with Cruelty Squad.

Jack Trades fucked around with this message at 22:55 on Jan 30, 2024

Bumhead
Sep 26, 2022

Koburn posted:

This is the game that has supposedly been in development for 7 years at this point.

Yes and no. I'm almost certain that the version of this game releasing this week has not been in development for 7 years.

If I recall correctly I think we know about at least 1 hard reboot in that time and it wouldn't surprise me if that wasn't the only one.

mycot
Oct 23, 2014

"It's okay. There are other Terminators! Just give us this one!"
Hell Gem
Adding 100000 Riddler trophies is like the one bad idea Suicide Squad didn't go for.

pentyne
Nov 7, 2012

Koburn posted:

Apparently Suicide Squad is only 9-10 hours long. There's a complete playthrough on youtube which clocks in at 9 hours 45 minutes. I assume there must be some other reason to keep playing after?

This is the game that has supposedly been in development for 7 years at this point.

:rip:

Between that and the Gotham Knights game the only thing I can think of is there is a single design document floating around on what WB wants in their licensed games and rejects anything that isn't that design.

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Eason the Fifth
Apr 9, 2020
RDR 2 was twice as long as it needed to be and I will die of tuberculosis on this hill

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