(Thread IKs:
Nuns with Guns)
repiv posted:when are they going to free yoko taro from the gacha mines and let him make a real game again Never
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# ? Feb 3, 2024 02:47 |
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# ? May 30, 2024 18:38 |
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When he can make more sexy women like 2b
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# ? Feb 3, 2024 02:48 |
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repiv posted:when are they going to free yoko taro from the gacha mines and let him make a real game again He will only leave when they stop paying him.
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# ? Feb 3, 2024 02:49 |
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Bro is doing the nier orchestra international circuit adding new story and lore content to their performance, he's living his best life
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# ? Feb 3, 2024 02:50 |
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The Saddest Rhino posted:Harvester : it is all pointless, and the ending of this game would be replicated nearly bit for bit by Neil gaiman in his short story for a matrix movie anthology (that really exists). goddamn really
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# ? Feb 3, 2024 02:52 |
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Impermanent posted:
I haven't played Spec Ops: The Line (I do have it on Steam), but I think the issue with it isn't that people don't get what it's saying, or are mad that it's trying to make a statement. The general sentiment I've seen about it is that it tries to be smarter and deeper than it actually is, and people think the game sucks because it disappears up its own rear end. I remember someone held up Kane & Lynch 2: Dog Days as an alternative (albeit not a direct one) to Spec Ops: The Line. The argument was that the design of K&L2 was (and I don't it was wholly intentional) done in such a way that the whole experience of the game is meant to be miserable: not just in terms of the content, but in how it's depicted (in that it uses a handheld shaky cam perspective with bad image quality and pixelization, etc.) Again, I've also not played K&L2, but the gist I got from it was that Spec Ops: The Line is game that goes, 'this is bad, and you should feel bad', whereas K&L2 just makes you feel bad, if that makes sense.
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# ? Feb 3, 2024 03:02 |
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K&L2 is one of the most aggressively ugly and vile feeling games I have played. It is all intentional and well executed but it's the closest a game came to make me feel gross for playing it.
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# ? Feb 3, 2024 03:11 |
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The Saddest Rhino posted:Harvester : it is all pointless, and the ending of this game would be replicated nearly bit for bit by Neil gaiman in his short story for a matrix movie anthology (that really exists). What? https://matrix.fandom.com/wiki/Goliath#Story posted:In an unknown date in the Real World, an alien spaceship attacked the Machine-controlled Earth by hurling asteroids at the planet. One of these asteroids struck a central processing unit in London and killed the 200,000 people it contained. The explosion briefly disconnected London from the Matrix and allowed an unnamed man to have a redpill experience, conversing with some sort of Agent-like program during the disconnection, and slightly learning some truths about the Matrix. Upon reconnecting to the Matrix, the man started to experience a Déjà vu. In fact, the man increasingly experienced it as the invasion of the Real World waged on and, at some point, he even replayed years of his life instead of just moments or days. He would later learn, from the same Agent, that he had been living in an overclocked Matrix and that only minutes have passed in the Real World in the years that had gone by in the Matrix. I mean, I guess that sounds vaguely similar to the bad ending of Harvester.
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# ? Feb 3, 2024 03:12 |
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Sydin posted:SpecOps is absolutely trying to judge the player imo, but yeah agree with you that if that is the case then it's trite and I don't particularly feel bad about the "bad" things the characters I control do in video games. I can capitulate that it maybe probably does want you to think about the genre and maybe the U.S. military complex and how it's represented a bit critically but I cannot whole heartedly say that the game is calling you, a human born 51 or less years ago, a monster for playing a game in which Richard Pearsey and Walt Williams depict captain Martin Walker suffering a mental breakdown after killing possibly hundreds of innocent civilians and inventing a monster behind everything to justify his actions. But I also really think a 60$ third person shooter is not the place to get a real deep dive into how the military is a blight on the planet and needs to be dismantled. CelticPredator posted:I think people just don’t like being told what they are for playing a silly game I'm starting to get the impression that large segment of gamers do in fact want to be called a horrendous dogshit failure of a human being considering how often they keep jumping out to try and twist as many games into telling them they're a plague on humanity. Max Wilco posted:I haven't played Spec Ops: The Line (I do have it on Steam), but I think the issue with it isn't that people don't get what it's saying, or are mad that it's trying to make a statement. The general sentiment I've seen about it is that it tries to be smarter and deeper than it actually is, and people think the game sucks because it disappears up its own rear end. You know, there's something really funny about that https://www.youtube.com/watch?v=76wEMo6ZTd4&t=1534s Spaced God posted:Can a creator please do something so we don't have to keep talking about video games F.D Signifier's been having a blast playing Tekken 8 so far
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# ? Feb 3, 2024 03:19 |
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I was being facetious but the matrix story gaiman wrote featured a main character who was awaken by the machines to kill a bunch of rebels on a mission he suspected was suicidal but confirmed once it was done. It ended with the machines granting him the reward of living the last minutes of his life in a simulated space at a dilated speed that felt like a whole lifetime. In harvester, Choosing not to kill your "neighbour's daughter" will have the Ai simulation put you in a "nice and happy life" that is at a dilated speed when they were executing you in real life . I'm pretty sure it was a coincidence but I remember reading the gaiman story in a bookstore just after finishing reading a harvester lp and being thoroughly bugged out
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# ? Feb 3, 2024 03:21 |
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Endorph posted:like if instead of a cool boss fight the genocide route just dumped you in an endless room with 500 generic enemies and then when you got to the end this repeated and then you had to do this 1000 times and then the game ended id buy these arguments. The sequel to Katamari Damacy was kinda like that: the creator was given the "make one or we will for you" ultimatum so the final challenge is just rolling around to collect 1,000,000 roses on a circular track while the King pops in periodically to ask if you'd rather go outside instead or such.
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# ? Feb 3, 2024 03:23 |
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The Saddest Rhino posted:
You always were a kidder, saddest rhino
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# ? Feb 3, 2024 03:30 |
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Spaced God posted:You always were a kidder, saddest rhino loving beat me to it!!!
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# ? Feb 3, 2024 03:41 |
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Harvester does certainly have some interesting ideas even as it's really bad at getting them over. For more on this, watch Grimbeard's review and join the Goth Gamer Nation.
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# ? Feb 3, 2024 03:49 |
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Harvester is a masterpiece, and I will not tolerate slander of it. Also, Gilbert Austin should sue Neil Gaiman for stealing his ending. I am also being facetious, but I do think Harvester is good.
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# ? Feb 3, 2024 03:57 |
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Harvester knows what it wants to be and goes for it. It's thematically and artistically coherent and has some good horror content buried within. I think the actual execution is pretty uneven and could use polish but as weird little horror adventure games go you could do a lot worse. Compare Darkseed 2, which is dealing in a lot of the same horror archetypes and the same genre of gameplay but is just miserable and uninteresting. mycatscrimes fucked around with this message at 04:27 on Feb 3, 2024 |
# ? Feb 3, 2024 04:23 |
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The Saddest Rhino posted:I was being facetious but the matrix story gaiman wrote featured a main character who was awaken by the machines to kill a bunch of rebels on a mission he suspected was suicidal but confirmed once it was done. It ended with the machines granting him the reward of living the last minutes of his life in a simulated space at a dilated speed that felt like a whole lifetime. In harvester, Choosing not to kill your "neighbour's daughter" will have the Ai simulation put you in a "nice and happy life" that is at a dilated speed when they were executing you in real life . I'm pretty sure it was a coincidence but I remember reading the gaiman story in a bookstore just after finishing reading a harvester lp and being thoroughly bugged out https://www.youtube.com/watch?v=tAoC8svYXts
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# ? Feb 3, 2024 04:27 |
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mycatscrimes posted:Compare Darkseed 2, which is dealing in a lot of the same horror archetypes and the same genre of gameplay but is just miserable and uninteresting. Ehhhhhh... You missed pal!
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# ? Feb 3, 2024 04:33 |
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https://www.youtube.com/watch?v=2JIfxSaMmgI&t=41s Mother: Was it...suicide? Sheriff: Never heard of anyone pulling their own spinal cord out before. Off the record, I'd have to say no. No, all in all, I'd say this was death by natural causes. Steve: "Natural causes?!" Sheriff: Ya can't live without a spinal cord, son. Nothing unnatural about that. ... ... ... Think I will have some more pie! That "you can't live without a spinal cord, nothing unnatural about that" has to be one of the greatest lines in any video game. Dawgstar posted:Harvester does certainly have some interesting ideas even as it's really bad at getting them over. For more on this, watch Grimbeard's review and join the Goth Gamer Nation. It was pretty good, thanks for suggesting it. mycatscrimes posted:Harvester knows what it wants to be and goes for it. It's thematically and artistically coherent and has some good horror content buried within. I think the actual execution is pretty uneven and could use polish but as weird little horror adventure games go you could do a lot worse. I remember slowbeeef commenting he interviewed the writer of DS2 who said, yes, he was influenced by Lynch while writing it. Both Darkseed 2 and Harvester seem to want to do this "mundane horror" thing where the horror is everything happening behind the face of a simple, normal town. Only Harvester does this with...I'd say a wink-and-a-nudge but it's far, far too blatant for that. Meanwhile, Darksed 2 actually is "mundane" to the point of mindless tedium. Mike and the town he lives in both feel very "realistic" in the sense they are boring as gently caress. Any comedy in it feels unintentional, while Harvester is clearly intended to be very silly. I guess Mike is an actual character and not a bland stand-in for the player like Steve is, but I'm not sure if this is to his credit as he's the most inept, whiny, and un-heroic protagonist I know of that isn't a straight-up antihero or villain protagonist.
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# ? Feb 3, 2024 04:39 |
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mycatscrimes posted:Compare Darkseed 2, which is dealing in a lot of the same horror archetypes and the same genre of gameplay but is just miserable and uninteresting. You leave Mike Dawson alone! He showed great courage.
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# ? Feb 3, 2024 04:41 |
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mycatscrimes posted:Compare Darkseed 2, which is dealing in a lot of the same horror archetypes and the same genre of gameplay but is just miserable and uninteresting. The game would be beautiful if it's flesh wasn't decayed...
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# ? Feb 3, 2024 04:49 |
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RareAcumen posted:But I also really think a 60$ third person shooter is not the place to get a real deep dive into how the military is a blight on the planet and needs to be dismantled. Pretty much, yeah. It's not that I actually disagree with what Spec Ops was trying to say, I just think they chose a dogshit way to say it.
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# ? Feb 3, 2024 04:52 |
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mycatscrimes posted:Compare Darkseed 2, which is dealing in a lot of the same horror archetypes and the same genre of gameplay but is just miserable and uninteresting.
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# ? Feb 3, 2024 04:54 |
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not the hall of death! the only way out of here is death!
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# ? Feb 3, 2024 04:55 |
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Spec Ops ftw
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# ? Feb 3, 2024 05:00 |
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The Saddest Rhino posted:Nier automata: it is all pointless, but it is for ourselves to forge our own purpose. Marathon: It is all pointless, but that's okay because you are %HERO, Destiny 2 tm and Mjolnir Recon 54. Warhammer 40K (In general I guess, there's a fuckload of games): It is all pointless, Chaos Reigns lol. Killer7: It is all pointless, everything that happened is part of some endless cyclical loop played out for the fleeting amusement of godlike beings beyond our comprehension. Cruelty Squad: It is all pointless because we are trapped in a capitalist nightmare and the only escape is to burn it all down and start from scratch. EYE Divine Cybermancy: It is all pointless because we are trapped in the cycles of guilt and the only escape is to remove ourselves from reality entirely. Also a book series, not a game series, but gently caress it I've been slowly chewing through 8 books of this poo poo over the last two years Malazan Book of the Fallen: It is all pointless, but we cannot allow our self imposed ennui and nihilism to consume us, wait what the gently caress did someone just get eaten by a house!?!? MechanicalTomPetty fucked around with this message at 05:04 on Feb 3, 2024 |
# ? Feb 3, 2024 05:01 |
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"This will explain everything!" is pretty amazing lol
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# ? Feb 3, 2024 05:01 |
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MechanicalTomPetty posted:EYE Divine Cybermancy: It is all pointless because we are trapped in the cycles of guilt and the only escape is to remove ourselves from reality entirely. And then they patched in a true ending for people who couldn't escape the cycle on their own.
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# ? Feb 3, 2024 05:10 |
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wh40k sucks
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# ? Feb 3, 2024 05:15 |
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Max Wilco posted:I haven't played Spec Ops: The Line (I do have it on Steam), but I think the issue with it isn't that people don't get what it's saying, or are mad that it's trying to make a statement. The general sentiment I've seen about it is that it tries to be smarter and deeper than it actually is, and people think the game sucks because it disappears up its own rear end. I feel like a large portion of the issue with Spec Ops is just that there were two drastically different audiences involved: people who were deep in on the CoD/MW oorah this game makes me feel like I'm doing real soldier cosplay from my couch types, and all the people who heard it had a sick story and/or message and/or twist and it was one of the few-if-only milsim games they ever played so they have no context of how incredibly straight the propaganda is usually played in that genre I could see it gutpunching the former audience but for everyone else it just comes off as a game where the message is "this is all going to poo poo and the only control you have is turning the game off, that's the game fucko get used to it"
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# ? Feb 3, 2024 05:23 |
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Ghostlight posted:IMO this is the only one that earned "turning off the game is the real ending"
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# ? Feb 3, 2024 05:27 |
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All the talk about Spec OPs and COD is reminding me of one of Jacob Geller's better videos: https://www.youtube.com/watch?v=FtCV421T52s I've kinda really wanted him to do a redo/retrospective on this topic with the further reboot COD games, because it's gotten so much worse.
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# ? Feb 3, 2024 05:27 |
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The 7th Guest posted:it is hard to escape the cycle when your legs are broken
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# ? Feb 3, 2024 05:40 |
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Crain posted:All the talk about Spec OPs and COD is reminding me of one of Jacob Geller's better videos: Is the answer "Making lots and lots of money"?
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# ? Feb 3, 2024 05:47 |
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Endorph posted:the genocide route is a condemnation of you the player and anyone who plays it, thats why the games most iconic song that they use in all promo material for the game is exclusive to it, as well as all the games most iconic quotes. weve all played the thing youre bad for playing. This is the biggest problem with the route, and one that Deltarune FELT like it was going to avoid but looks like it isn't. I can't look at the Genocide Route as other than a thematic failure that makes Undertale feel like a muddled internet project rather than something with a story to tell. Crain posted:All the talk about Spec OPs and COD is reminding me of one of Jacob Geller's better videos: Oh this! I remember this! There is a major error in it that made me really rethink a whooole lot of things during a time when I was already rethinking a whoooole lot of things. The Highway of Death that's referenced isn't actually what happened in Iraq at all. They didn't take something the US did, make it worse, and then attribute it to the Russians. What they did is take something Russia did in Chechnya, move it into Syria,(where they did the same poo poo too) and called it the catchy name that everyone in the English Speaking world knows because it was a super big deal when the US obliterated retreating Iraqi military units. I don't know why they did that. Rather than being a whitewashing of the US military's actions, its confusingly referencing something the Russian military has done a whole bunch of times but calling it a name everyone remembers because it was discussed and debated voraciously for decades. Grondoth fucked around with this message at 05:56 on Feb 3, 2024 |
# ? Feb 3, 2024 05:47 |
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I've never played Undertale.
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# ? Feb 3, 2024 05:49 |
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Vincent Van Goatse posted:Is the answer "Making lots and lots of money"? Obviously it does but that comes from the multiplayer side of things more than the singleplayer (which is the focus of the video).
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# ? Feb 3, 2024 05:50 |
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Grondoth posted:This is the biggest problem with the route, and one that Deltarune FELT like it was going to avoid but looks like it isn't. I can't look at the Genocide Route as other than a thematic failure that makes Undertale feel like a muddled internet project rather than something with a story to tell. You don't have to play all the way through the genocide route to come to that conclusion. I love Undertale, but it's def a hodgepodge of different ideas sewn together and the seams aren't exactly hidden.
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# ? Feb 3, 2024 06:10 |
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Vincent Van Goatse posted:I've never played Undertale. This forum gave me all the undertale content I’ll ever need via the fan art thread
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# ? Feb 3, 2024 06:45 |
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# ? May 30, 2024 18:38 |
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Harvester just felt gross and unpleasant to me, probably like how Kane and Lynch 2 felt to most people who played it. I think I enjoyed Spec Ops as a straightforward tragedy. If Yaeger wanted me to feel personal guilt for the things Walker did during the game, they should have made him a silent protagonist. Undertale is Literally Me.
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# ? Feb 3, 2024 07:17 |