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PoptartsNinja posted:They were only safe until one APC started unloading infantry, now everything's fair game. This is why it is important to consider protection, before an armored vehicle can thrust into your dropshot and unload a small army.
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# ? Jan 29, 2024 09:31 |
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# ? Jun 5, 2024 06:40 |
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Volmarias posted:This is why it is important to consider protection, before an armored vehicle can thrust into your dropshot and unload a small army. Geez, word choice! "My rigid tank is bearing down on your unprotected cargo bay door, and it's full of little soldiers." Ostsol Submitting orders. I'm going after the Dragon, he's a danger to our troops.
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# ? Jan 29, 2024 23:09 |
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propatriamori posted:Parents: are your dropships safe? You won't believe what this Star League lance does Also props to the mercenary with their guns to the engine passing their Turns out 'not pissing on the star league's cereal' is pretty good motivation!
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# ? Jan 29, 2024 23:30 |
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painedforever posted:Geez, word choice! Was trying to think of how best to phrase it without sounding too absurd. Also, I don't know if the drop ship class was mentioned, or I would have used that. "A thick APC full of little men is breaching your airlock! This is why you should have bought QuikCell; for the same price as one of THEIR dropships, you could have another, decoy drop ship that may or may not need to be towed to position! After all, when you need to put the Trojan on a Trojan Horse, there's no comparison." TheParadigm posted:Also props to the mercenary with their guns to the engine passing their "This is the only way I don't end up dead" feels like a strong motivator. I don't think she expected the mercs to be able to win, better to join the winning side.
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# ? Jan 30, 2024 01:26 |
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Volmarias posted:Also, I don't know if the drop ship class was mentioned, or I would have used that. It's a Union. It got mentioned during Downtime 3A at the very least. PoptartsNinja posted:Syntyche took a breath. The situation reminded her a bit of giving her senior tactical thesis back at West Point. Fortunately, Commander Jung would be easy enough to persuade. He was military; but he came up through the ranks of the quartermasters. He’d defer to Commander Ryoji, so Syntyche really only had one person to convince. How hard that would turn out to be, well—that was the question. Turns out there WAS a way they have something as heavy as the Battlemaster, lol. They actually have a lot of neat poo poo.
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# ? Jan 30, 2024 02:20 |
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I am playing around with digital art stuff on an iPad I got for no good reason. There isn't enough art of Royal Battlemasters falling through thin ice, so not-thumbnail link
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# ? Feb 2, 2024 04:04 |
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The poor pilot in the cockpit isn't quite sure what they're doing.
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# ? Feb 2, 2024 06:33 |
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My apologies for the lack of updates this week. I got a new project at work and had to spend a lot of extra time bringing myself up to speed... and in what little free time I had, I painted to de-stress. Update will be done ASAP, I just can't guarantee it before Saturday.
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# ? Feb 2, 2024 22:53 |
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PoptartsNinja posted:My apologies for the lack of updates this week. I got a new project at work and had to spend a lot of extra time bringing myself up to speed... and in what little free time I had, I painted to de-stress. No worries!
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# ? Feb 3, 2024 01:41 |
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yeah hopefully the work stuff goes well
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# ? Feb 3, 2024 02:00 |
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PoptartsNinja posted:Update will be done ASAP, I just can't guarantee it before Saturday. Hey, we don't need the whole update. All you need to do is write, "The Ostsol won everything forever." That'd be enough of an update for me.
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# ? Feb 3, 2024 04:21 |
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PoptartsNinja posted:Update will be done ASAP, I just can't guarantee it before Saturday. You could always do "and everyone fell through the ice and drowned, like that one Star Colonel".
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# ? Feb 3, 2024 07:52 |
PoptartsNinja posted:I painted to de-stress. You could appease us by showing off your recent work I bet!!
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# ? Feb 3, 2024 08:15 |
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PoptartsNinja posted:My apologies for the lack of updates this week. I got a new project at work and had to spend a lot of extra time bringing myself up to speed... and in what little free time I had, I painted to de-stress. Never let this project become a chore for you. All is well, just shove the thread aside for however long feels best for you.
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# ? Feb 3, 2024 09:00 |
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Combine the two! Do target painting to relax.
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# ? Feb 3, 2024 09:01 |
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vorebane posted:You could appease us by showing off your recent work I bet!! Unfortunately, It's unfinished.
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# ? Feb 3, 2024 09:28 |
Even hivelords gotta start somewhere.
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# ? Feb 3, 2024 09:34 |
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Looks great so far - chiming in with the others to say that taking care of yourself takes priority! Hope you're well.
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# ? Feb 3, 2024 22:13 |
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# ? Feb 3, 2024 23:01 |
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# ? Feb 3, 2024 23:03 |
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Oh goodie.
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# ? Feb 3, 2024 23:06 |
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Finding the way to write mutual headcaps with lasers is, in fact, a pain in the rear end.
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# ? Feb 3, 2024 23:49 |
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Showdown at High Noon 4-8 A searing pain shot through Prodigal’s shoulder as an SRM fired by the Stalker struck her ‘Mech square in the head. Fortunately, Mikal’s up-armoring held—but that didn’t stop the shot from splintering the transplex canopy and showering her with razor-sharp shards. The burning sting that followed told her that her cooling suit had a punctured capillary line. Fortunately, coolant was non-toxic… at least in the short term. Of more immediate concern was the razor-sharp dagger of transplex that had pierced straight through her Neurohelmet’s faceplate, damaging her HUD and blocking her vision. It had come perhaps a centimeter from blinding her—a little thinner or a little more force and she would’ve lost an eye. She grabbed the chunk with an armored glove and tore it free, tossing it away behind her even as she thumbed her joystick’s firing stud with her right hand. She added her fire to that of the Hoplite and Thunderbolt, and was gratified to see the Stalker stagger after that hasty shot from her PPC caught it square in the chest. It wobbled drunkenly, its Mechwarrior taking an involuntary step backwards—and the Stalker’s big, hoof-like foot found nothing but empty air as it stepped over the lip of the DropShip’s landing crater. The Stalker’s tumble was almost comical as it landed hard with both feet pointing skyward. But rather than scramble, it merely—toppled, stiff and lifeless, onto its side and vanished below the rim of the crater. “poo poo,” Rampart cursed as the transport carrying the Dimetrodon’s third infantry platoon detonated amidst a hail of light autocannon fire. Its crew popped the infantry hatches at the last moment, letting Charlie platoon scramble free with only a few bumps, bruises, and hopefully minor burns for their troubles. Momentarily stunned by the destruction of their transport, they were easy prey for the lighter of the original two Land-Air Mechs. “It’s got pulse lasers!” Rampart howled—she’d clearly pegged the enemy Heavy ‘Mech as the greater threat to the transports. And while that was true, the light LAM was the greatest current threat to a transport’s occupants. Its pulse lasers filled the comms with the screams of dying men and women—and for the sake of morale, Prodigal was forced to mute the infantry comms. “Rampart,” she ordered with an coldly angry tone that put Frigid’s ambient temperatures to shame. “Slaughter that LAM.” “One of the new ones just pancaked. These ones don’t have arms, and it just couldn’t recover,” Ironhead’s analysis was equally cold. “Some sort of conversion system failure. They look a bit like someone tried to turn a Locust into an Airmech.” Movement Phase [n/a] AeroSpace Movement Phase Unknown Light LAM 2 - Initiates AirMech conversion, exits AeroSpace map. - Flawed Conversion System: rolled 5, fails! - Crashes into surface map in hex 1025! Unknown Light LAM 3 - Initiates AirMech conversion, exits AeroSpace map. - Flawed Conversion System: rolled 12, succeeds! - Deploys onto surface map on hex 1621! Shooting Phase Hoplite (Player) - Torso-twists to threaten hex 1314! - Fires Medium Laser at Stalker (2 Gunnery + 2 range + 0 movement + 0 enemy movement + 1 light woods = 5): rolled 4, missed! - Fires Medium Laser at Stalker (2 Gunnery + 2 range + 0 movement + 0 enemy movement + 1 light woods = 5): rolled 7, hit Center Torso (8/38 armor remaining)! - Fires LB-10X [Cluster] at Stalker (2 Gunnery + 0 range + 0 movement + 0 enemy movement + 1 light woods - 1 cluster = 2): automatically hit, with a cluster roll of 8: 6 submunitions hit Right Arm (9/25 armor remaining), Left Arm (14/25 armor remaining), Center Torso (7/38 armor remaining), Left Arm (13/25 armor remaining), Right Leg (11/32 armor remaining), Right Torso (11/26 armor remaining)! - gains 9 heat, sinks 16! Rifleman (Player) - Fires ER Large Laser at Stalker ([4 + 1 heat = 5] Gunnery + 2 range + 2 movement + 0 enemy movement = 9): rolled 7, missed! - gains 14 heat, sinks 20! Overheating! Ostsol (Player) - Fires Large Pulse Laser at Unknown Heavy Mech 2 (3 Gunnery + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 7, hit Left Leg (0/18 armor, 13/14 structure remaining)! Crit! - - Unknown Heavy Mech 2 suffers a critical chance in Left Leg: rolled 3, no critical hits sustained! - Fires Large Pulse Laser at Unknown Heavy Mech 2 (3 Gunnery + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 12, hit Left Arm (0/10 structure remaining)! Left arm blown off! - - 3 damage transfers to Rear Left Torso (5/8 armor remaining)! - Fires Medium Laser at Unknown Heavy Mech 2 (3 Gunnery + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, hit Rear Center Torso (7/12 armor remaining)! - Fires Medium Laser at Unknown Heavy Mech 2 (3 Gunnery + 0 range + 2 movement + 2 enemy movement = 7): rolled 3, missed! - gains 28 heat, sinks 32! Thunderbolt (Player) - Torso-twists to threaten hex 2311! - Fires Large Laser at Unknown Medium LAM (3 Gunnery + 0 range + 3 movement + 4 enemy movement = 10): rolled 6, missed! - Fires Medium Laser at Unknown Medium LAM (3 Gunnery + 0 range + 3 movement + 4 enemy movement = 10): rolled 8, missed! - Fires Machine Gun at Unknown Medium LAM (3 Gunnery + 0 range + 3 movement + 4 enemy movement = 10): rolled 7, missed! - Fires Machine Gun at Unknown Medium LAM (3 Gunnery + 0 range + 3 movement + 4 enemy movement = 10): rolled 7, missed! - Fires Machine Gun at Unknown Medium LAM (3 Gunnery + 0 range + 3 movement + 4 enemy movement = 10): rolled 8, missed! - Fires LRM-15 at Stalker (3 Gunnery + 2 range + 3 movement + 0 enemy movement + 0 Multi-Trac Targeting = 8): rolled 3, missed! - gains 20 heat, sinks 16! Overheating! BattleMaster (Player) - Fires PPC at Stalker ([3 + 2 heat = 5] Gunnery + 0 range + 0 movement + 0 enemy movement = 5): rolled 6, hit Center Torso (0/38 armor, 24/27 structure remaining)! Crit! - - Stalker suffers a critical chance in Center Torso: rolled 8, 1 critical hit sustained! - - - Rolled 4, lower. Rolled 4: Gyro hit! - Fires Large Pulse Laser at Stalker ([3 + 2 heat = 5] Gunnery + 2 range + 0 movement + 0 enemy movement - 2 pulse laser = 5): rolled 4, missed! - gains 20 heat, sinks 34! Overheating! Stalker - Fires ER Large Laser at BattleMaster (3 Gunnery + 0 range + 0 movement + 0 enemy movement + 1 partial cover = 4): rolled 10, hit Center Torso (32/40 armor remaining)! - Fires ER Large Laser at BattleMaster (3 Gunnery + 0 range + 0 movement + 0 enemy movement + 1 partial cover = 4): rolled 7, hit Right Arm (3/24 armor remaining)! - Fires SRM-6 at BattleMaster (3 Gunnery + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 6): rolled 9, with a cluster roll of 10: 5 missiles hit Left Torso (21/28 armor remaining), Left Leg (damage blocked by terrain!), Right Leg (damage blocked by terrain!), Center Torso (30/40 armor remaining), Left Arm (17/24 armor remaining)! - Fires SRM-6 at BattleMaster (3 Gunnery + 2 range + 0 movement + 0 enemy movement + 1 partial cover = 6): rolled 8, with a cluster roll of 12: 6 missiles hit Right Torso (26/28 armor remaining), Right Torso (24/28 armor remaining), Center Torso (28/40 armor remaining), Right Leg (damage blocked by terrain!), Head (5/9 armor remaining (Pilot hit!), Right Arm (1/24 armor remaining)! - gains 32 heat, sinks 32! Overheating! Catapult - Fires ER PPC at BattleMaster (3 gunnery + 2 range + 1 movement + 0 enemy movement + 1 light woods + 1 partial cover = 8): rolled 9, hit Right Arm (0/24 armor, 5/14 structure remaining)! Crit! - - BattleMaster suffers a critical chance in Right Arm: rolled 6, no critical hit sustained! - gains 16 heat, sinks 32! Unknown Heavy ‘Mech #2 - Torso-twists to threaten hex 0810! - Fires AC/5 [Burst] at Heavy APC 2 (3 gunnery + 0 range + 2 movement + 3 enemy movement = 8): rolled 11, with a cluster roll of 7: 1 shell hit Left Side (0/13 armor, 0/2 structure remaining)! Vehicle destroyed! - - Marine Platoon Charlie rolls for survival: rolled 1, survives! - - - Charlie Platoon forcibly disembarked in hex 1209! - Fires Medium Laser at Heavy APC 2 (3 gunnery + 2 range + 2 movement + 3 enemy movement = 10): rolled 8, missed! - gains 7 heat, sinks 10! Unknown Medium LAM - Holds fire! - Gains 2 heat, sinks 24! Unknown Light LAM 1 - Fires Medium Pulse Laser against Marine Platoon Charlie (3 gunnery + 0 range + 3 movement + 0 enemy movement + 1 small targets - 2 pulse laser = 5): rolled 6, hit! Deals [((1 + 2 pulse laser) * 2 exposed infantry) / 2 armor divisor = 3] damage! 3 troopers killed! - Fires Small Pulse Laser against Marine Platoon Charlie (3 gunnery + 0 range + 3 movement + 0 enemy movement + 1 small targets - 2 pulse laser = 5): rolled 8, hit! Deals [((2d6 burst = 9) * 2 exposed infantry) / 2 armor divisor = 9) damage! 9 troopers killed! - Fires Small Pulse Laser against Marine Platoon Charlie (3 gunnery + 0 range + 3 movement + 0 enemy movement + 1 small targets - 2 pulse laser = 5): rolled 10, hit! Deals [((2d6 burst = 6) * 2 exposed infantry) / 2 armor divisor = 6) damage! 6 troopers killed! - Gains 2 heat, sinks 20! Unknown Light LAM 2 - Holds fire! Unknown Light LAM 3 - Fires Medium Laser at Rifleman (4 gunnery + 0 range + 2 movement + 0 enemy movement = 6): rolled 6, hit Rear Center Torso (1/6 armor remaining)! Marsden CWT #1 (Ally) - Fires Medium Rifle at Unknown heavy Mech 2 (4 gunnery + 2 range + 1 movement + 2 enemy movement + 1 partial cover = 10): rolled 8, missed! Marsden CWT #2 (Ally) - Fires Medium Rifle at Catapult (4 gunnery + 2 range + 2 movement + 1 enemy movement = 9): rolled 11, hit Center Torso (14/28 armor remaining)! Heavy Tracked APC #1 (Ally) - Holds fire! Heavy Tracked APC #2 (Ally) - Holds fire! SnowCAT #1 (Ally) - Holds fire! SnowCAT #2 (Ally) - Holds fire! SnowCAT #3 (Ally) - Holds fire! Shooting End Phase BattleMaster (Player) - Must pass a piloting test or fall (4 gunnery + 1 massive damage = 5): rolled 9, succeeds! - Must pass a 5+ consciousness test: rolled 8, succeeds! Stalker - Must pass a piloting test or fall (4 gunnery + 1 massive damage + 3 gyro hit = 8): rolled 4, fails! - Attempts to avoid pilot damage (4 gunnery + 1 massive damage + 3 gyro hit = 8): rolled 12, fails! Pilot hit! - - Falls (rolled 6, backwards) in hex 1410, facing hex 1511! - - Suffers 8 damage in the fall to Head (0/9 armor, 2/3 structure remaining) TAC!, Head (0/3 structure remaining)! Head destroyed! `Mech destroyed! - - Displaced into hex 1409 to make this fall make sense! Melee Phase [n/a] Melee End Phase [n/a] Heat Phase Heat applied! End Phase [n/a] Next Turn’s Movement Phase Unknown Medium LAM - Activates conversion gear, converts to ‘Mech mode! Map Link Objectives Primary Objective - Capture the Enemy DropShip (0/1) - - Overwhelm DropShip Troop Strength (42/46) - - Turns until the Turncoat is Overwhelmed (7/12) Secondary Objective - Defeat Enemy BattleMech Lance (2/4) - Keep All Enemy Mechs Engaged for 3 Turns (Complete): - - Unknown Heavy ‘Mech 2 Engaged (Failed) Player Status: Ally Status: OpForce Status: Special Rules Glacial Exposure: Ejecting pilots suffer 1 automatic pilot damage. Light Autocannon Tweaks - Autocannon/5s can fire singly or burst fire two shots as per the Ultra Autocannon rules, with the standard chance to jam. - Autocannon/2s can fire singly or burst fire three shots as per the Ultra Autocannon rules, with the standard chance to jam. - Ultra Autocannons don't jam, and receive a +2 bonus on cluster table rolls at short range, +1 at medium range, and +0 at long range. Small Weapon Tweaks - Weapons with a range of 3 or less only have a short range bracket.
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# ? Feb 3, 2024 23:56 |
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So with the APC destroyed is trying to swarm the dropship still possible or not?
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# ? Feb 4, 2024 00:15 |
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Goddammit to hell! I guess I'm going after the LAM to the North. Can I get some support in getting that Dragon away from our transports?
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# ? Feb 4, 2024 00:18 |
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The APCs aren't a necessary part of that, but the Infantry has to hoof it and they're in serious danger in the open. Fortunately, you voted to ask for locals to help. Their snowcats are also transporting infantry.
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# ? Feb 4, 2024 00:19 |
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quote:Stalker ahahahhahaa
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# ? Feb 4, 2024 01:02 |
Looks like putting a Pilot called "Crasher" in their experimental LAM wasn't the best idea!
Ardlen fucked around with this message at 01:23 on Feb 4, 2024 |
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# ? Feb 4, 2024 01:08 |
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PoptartsNinja posted:She added her fire to that of the Hoplite and Thunderbolt, and was gratified to see the Stalker stagger after that hasty shot from her PPC caught it square in the chest. It wobbled drunkenly, its Mechwarrior taking an involuntary step backwards—and the Stalker’s big, hoof-like foot found nothing but empty air as it stepped over the lip of the DropShip’s landing crater. The Stalker’s tumble was almost comical as it landed hard with both feet pointing skyward. But rather than scramble, it merely—toppled, stiff and lifeless, onto its side and vanished below the rim of the crater. AHAHAHAHA YES PoptartsNinja posted:A searing pain shot through Prodigal’s shoulder as an SRM fired by the Stalker struck her ‘Mech square in the head. Fortunately, Mikal’s up-armoring held—but that didn’t stop the shot from splintering the transplex canopy and showering her with razor-sharp shards. The burning sting that followed told her that her cooling suit had a punctured capillary line. Fortunately, coolant was non-toxic… at least in the short term. Worth it! UNFORTUNATELY, we've now got two mechs with pulse lasers by our forcibly-disembarked infantry. That's going to suck for them I think, and at this point there's probably nothing we can do. In part because of the LAM behind me, I'm thinking of putting myself into 1113, which I think is 5 MP. Then it's a question of who to shoot at. Unknown Light LAM 1 (which I think is a Stinger LAM) sounds like it's already getting engaged by our Ostsol, so I think I'm after the Catapult. I guess I've got real close shots into the Dragon, too, at its damaged left side, but it still seems like it isn't the biggest threat over here. Even if the Hoplite also shoots at the Catapult, focusing it down seems important now that it can cover the entry ramp hex. Gosh, with 6 MP I also think those Snowcats all end up at 1208 next turn (if that's where they're going, and I think it is). Crap crap crap. I think we need these pulse lasers off the board. Going to wait a little bit to think on it and also see what the rest of Obligation Lance is doing. This is a super great turn though, even if it's tragic for our infantry. Stalker falling in the hole, LAM crashing because of flawed conversion, absolutely delicious. ...hm. I'm a little surprised that Unknown Light LAM 1 got a go at our infantry that turn too. Shouldn't all the shooting be simultaneous? How'd it get the infantry as possible targets? Or is shooting infantry a separate phase?
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# ? Feb 4, 2024 02:10 |
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Ardlen posted:Looks like putting a Pilot called "Crasher" in their experimental LAM wasn't the best idea! They had basically a 50/50 chance of dying when converting to AirMech thanks to a small cockpit penalty. I figured one of them would eat poo poo, but which one was still up to the dice.
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# ? Feb 4, 2024 02:27 |
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Rifleman Moving to 1619 and shooting Light LAM 3
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# ? Feb 4, 2024 04:37 |
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PTN, how does the "Overwhelm DropShip Troop Strength" work? I hadn't been paying much attention to the troop cards until they got savaged just now by pulse lasers, so I figured 42 meant 42 people were aboard, but Alpha and Bravo seem to have 56 marines combined (7x4x2), right? Have they been taking casualties inside?
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# ? Feb 4, 2024 06:21 |
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It's based on their damage potential (troops x damage modifier) compared to the 5 squads of enemy marines onboard the DropShip. Star League Marines have better equipment, but they will get overwhelmed over time. The local troops aren't worth much, but they're still enough to turn the tide.
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# ? Feb 4, 2024 08:12 |
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how it started: how it's going:
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# ? Feb 4, 2024 08:34 |
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absolute perfection. simply peak battletech
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# ? Feb 4, 2024 08:36 |
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biosterous posted:how it started:
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# ? Feb 4, 2024 10:01 |
Well that's convenient, a lightly charred Stalker just waiting to be hauled into our new Dropship for repairs
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# ? Feb 4, 2024 10:04 |
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Not sure I would want to pilot that Stalker though. An ending like that surely means it's cursed to get its pilots killed
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# ? Feb 4, 2024 12:11 |
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Ostsol Orders are in, I'm going for the LAM at 1205.
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# ? Feb 4, 2024 19:31 |
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# ? Jun 5, 2024 06:40 |
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biosterous posted:how it started: I was hoping that someone would do a picture.
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# ? Feb 4, 2024 21:52 |