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Phlegmish posted:What is the most OP weapon for the soldier? Which modifiers should I put on it? I liked the Mattock or Raptor on Soldier, but why are you not Vanguard
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# ? Feb 4, 2024 00:07 |
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# ? May 25, 2024 14:11 |
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alright i'm ready for next fest. i've maxed out the Deck's space already from installing demos lol. the harold halibut demo is loving 54GB so I'm going to hold off on that one for a few days i'm prepped to look at: Awita: Journey of Hope Blud Chicken Police 2: Into the Hive Children of the Sun Crypt Custodian Devil's Hideout Duck Detective Fate/Samurai Remnant Harold Halibut Islands of Insight Kill It With Fire 2 Madzik Magical Delicacy Marron's Day MindCop Mullet Madjack Pampas & Selene: The Maze of Demons (please let this be more like Ghost 1.0 and less like UnEpic) Pepper Grinder Scars of Mars Summer at the Edge of the Universe Superstar Strategy Sword of Convallaria The Hidden Art of Innkeeping (sequel to an underrated rpgmaker game I quite enjoyed from finding it in an itch.io megabundle back in 2020) The Puzzle Maker: Cebba's Odyssey Tiny Terry's Turbo Trip of course even more demos will be going live over the weekend, and then a bunch of demos that are currently hidden will reveal themselves on monday
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# ? Feb 4, 2024 00:50 |
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Hwurmp posted:I liked the Mattock or Raptor on Soldier, but why are you not Vanguard I mashed Human Male Soldier because I wanted to get it over with, but now I'm invested. I guess you can't pick which weapons you buy, you have to get lucky with loot crates? Doesn't matter that much, it seems you can get +4% overall Galactic Readiness from finishing a match with an unknown map and unknown enemies, even on the lowest difficulty. I'm just going to let the others carry me. I don't feel too bad about it, since they've probably been playing for years and I just started today
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# ? Feb 4, 2024 01:04 |
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Looking at stuff for NextFest and here's a bunch of stuff vaguely churning and bubbling in the Steam cauldrons that's not ready for primetime just yet but might be worth keeping an eye on for the future? Every Day We Fight looks like "XCOM, but you got caught in a time-loop." Truth be told, I don't really see what sets these guys apart beyond some vague claims of "real time exploration" and "positioning mattering", but it's not really my wheelhouse of a game genre and apparently some people really trust Hooded Horse as a publisher so there you go. Releases sometime in 2024. Goons: Legends & Mayhem looks like somebody decided to get even wackier with the premise of Tape to Tape, abandoning the roguelike aspect in exchange for making it more arcade-y. Coming "soon", but the devs did just put out a playtest video. Worship is Cult of the Lamb but you're actually using your followers as part of the core gameplay feature like Pikmin. Co-op looks like you might as well be playing Magicka instead given how much stupid nonsense you're all going to be throwing around the screen. Coming soon, with even less information than Goons.
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# ? Feb 4, 2024 01:08 |
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Phlegmish posted:I mashed Human Male Soldier because I wanted to get it over with, but now I'm invested. It’s worth playing vanguard, it’s some of the most fun you can have in MP. Once you get it leveled a bit, you can just pinball around the map and never fire your gun; your only weakness is enemies who can sync kill you and objectives that require you to stand still. One of the nice things about it is that weapons don’t matter, charging and smashing are all you need (though I think you might have to level them a little before they become truly OP)
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# ? Feb 4, 2024 01:23 |
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Ainsley McTree posted:It’s worth playing vanguard, it’s some of the most fun you can have in MP. Once you get it leveled a bit, you can just pinball around the map and never fire your gun; your only weakness is enemies who can sync kill you and objectives that require you to stand still. One of the nice things about it is that weapons don’t matter, charging and smashing are all you need (though I think you might have to level them a little before they become truly OP) In fact you explicitly want to be carrying as little weaponry as possible. Got to keep weight right down.
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# ? Feb 4, 2024 01:36 |
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Can confirm that vanguard is the most fun class. Constant dashes, smashes and shield regens. It's pure rip and tear
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# ? Feb 4, 2024 02:06 |
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I am oddly proud that 13 years later my dumb gimmick name Shepard is still helping goons out
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# ? Feb 4, 2024 02:07 |
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I played a bunch of the Halo games early last year with the MCC couch coop on Xbox mostly for the first time. My previous experience was lots of Halo 1 local multiplayer back near release and a little bit of 2 and 3 on friend’s systems (never owned the games). The CE makes 1 and 2 both look pretty good and they were great except some repetitive flood poo poo. We had great time with those and 2 has a fun plot. 3 didn’t get updated so it looks pretty bad and the gameplay/story wasn’t enough to make up for it. I’ve heard big praise for Reach and ODST but they weren’t remastered either and so whatever extra drama they are supposed to bring is undercut by technical shortcomings (to me 360 was a fairly ugly era for games visually that I have no nostalgia for) 4 seemed to have a pretty wonky plot (3 was a clear end) and that Cortana design was lol, but it played and looked okay though by then we were getting pretty tired of the Halo format. My favorite was two.
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# ? Feb 4, 2024 02:46 |
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Last epoch is supposed to hit 1.0 this month, is the release supposed to come with fixes for multiplayer? what's all the crap they're selling/the "in app purchases" mentioned on the steam page besides the game itself?
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# ? Feb 4, 2024 04:00 |
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The 7th Guest posted:alright i'm ready for next fest. i've maxed out the Deck's space already from installing demos lol. the harold halibut demo is loving 54GB so I'm going to hold off on that one for a few days https://store.steampowered.com/app/2574460/Scars_of_Mars/ Edit: Children of the Sun looks pretty neat I have to say, also demo is up now. Rusty fucked around with this message at 04:17 on Feb 4, 2024 |
# ? Feb 4, 2024 04:13 |
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Owl Inspector posted:Last epoch is supposed to hit 1.0 this month, is the release supposed to come with fixes for multiplayer? IIRC just cosmetics a la PoE. Stash space is infinite and free.
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# ? Feb 4, 2024 04:15 |
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Mullet Mad Jack is not for me, but it'll definitely be for someone. An arcade roguelite shooter with similarities to Post Void, you have 10 seconds to live, and each enemy kill gives you 3 seconds back on the clock. You get a full 10 seconds if you destroy vending machines or do finisher kills with axes/knives you pick up in the level. Obviously, it's very fast and you can kick people into fans and exposed wires. Cool. But, for me, I think it needs something more. Obviously it's stylish as hell, but the level design is very basic, often a one-tile wide corridor. And at the normal difficulty it was pretty trivial to just keep alternating between firing your gun and kicking to speed through each level. The timer also didn't show for most of the demo and I think that might have been a bug. Children of the Sun, however, is incredible, and backs up its style with proper design. A sniper puzzler where you can essentially fire a Curveable magic bullet, your object in each level is to kill every enemy with a single shot. Whenever your bullet hits one target, time slows down and you can then redirect it, but even while it's in the air you have the ability to change its trajectory (within a 120-130 degree range it seems). Yes, you get points for hitting people in the balls (no there is no x-ray, sorry). This game is cool as poo poo and if the full game sticks the landing, will easily land in my Top 10 of 2024. Ok so how about just a demo that's pretty good and neat? There's Pampas and Selene: Maze of Demons, the latest game by the developer of Ghost 1.0 (AND NO OTHER GAME). Straying from the farcical tone that mars their other releases, P&S plays things fairly straight but with a light hearted tone. In the same spirit as Mini-Ghost, Maze of Demons is inspired by MSX maze platformers. This is a simpler affair than, say, La Mulana-- you don't need to be big brained or pull up a guide or anything. It's closer to, say, Astalon: Tears of the Earth. That might do it a bit of a bad favor though if people expect the same kind of aesthetic/gameplay, but hopefully that at least gives you some idea. You roam from room to room, switching between characters and swatting at enemies or shooting them from afar, picking up items and quest objectives that have you finding weapons and spirits for various greek gods in exchange for abilties. Each character plays about the same in terms of combat but they do have a couple of differences (Selene, for example, can hold her breath underwater for around 30 seconds, while Pampas can only be underwater for 5). NOTE: The UI has changed since the screenshot above, it's a bit more professional looking now and features a map in the bottom right corner. I think this is pretty nice and pleasant overall and could be a solid lite-Metroidvania experience later this year. The 7th Guest fucked around with this message at 05:26 on Feb 4, 2024 |
# ? Feb 4, 2024 05:23 |
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The 7th Guest posted:
That looks fuckin dope
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# ? Feb 4, 2024 05:48 |
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Perestroika posted:I replayed the entire Halo series in one go a while back, and one of the things that stood out to me the most was the shift in the design of Cortana in Halo 4. 4's design for her is weird, but big LOL if you think the earlier ones weren't horny.
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# ? Feb 4, 2024 10:47 |
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claw game handjob posted:Kinda not anymore? When it was turbo-broken on launch there was something there to experience, but now it's been patched into "functional and unnecessary". The DLC was canceled and turned into a novel so there's this giant gaping hole in it of "where did half the aliens go*", the plot isn't particularly interesting, and none of the characters are memorable. It's the video game equivalent of so many failed "cinematic universes" that are supposed to be the tease of a bigger jumping off point which will never be referenced again. Grandpa Krogan
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# ? Feb 4, 2024 14:07 |
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The 7th Guest posted:the harold halibut demo is loving 54GB
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# ? Feb 4, 2024 16:28 |
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isn't it all built with photogrammetry scans of physical miniatures, that could easily spiral the asset size if they kept as much detail as possible
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# ? Feb 4, 2024 16:35 |
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realistic halibut physics don't come cheap they've really been floundering for a solution Hwurmp fucked around with this message at 16:39 on Feb 4, 2024 |
# ? Feb 4, 2024 16:36 |
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Awesome! posted:how in the hell is a demo for a point and click adventure game this huge good lord The devs addressed this on the Steam forums. https://steamcommunity.com/app/924750/discussions/0/4148445959735943397/ Basically it's got all the texture mapping from the full game in there and the full game will take up around 60gb in space. They could have reduced the size of this demo to about 23gb but it would have hosed with the visual fidelity too much so they didn't do it.
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# ? Feb 4, 2024 16:45 |
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Alright, might as well get this ball rolling: Fresh off of Roots of Yggdrasil, I decided to give Planetiles a try. It calls itself a city builder, but this one's pretty obviously all puzzle game, more in line with something like Dorfromantik rather than the Impressions Games lineage or even the roguelike citybuilders. Place down biome tiles on an empty planet in order to complete quests (mostly revolving around placing a specific set of biome tiles either adjacent to one another or locked off from the rest of the board) and get points. The two big shake ups to this are buildings that allow you to modify your tile placement and how reaching a point threshold provides upgrades but also causes some kind of disaster to hit the board. Planetiles feels easy to play, but difficult to master, though it has a metaprogression system to help in that process. Ultimately it's not for me, but I can see it joining its appropriate niche in the gaming ecosystem without too much of a fuss. Duel Corp. is a soulslike with an MMO-style hub, two-player co-op/PvP, and procedurally generated missions. It plays exactly how you'd expect it to from being called a soulslike, and the combat is fine, albeit a little bit clunky. There is some kind of overarching story with accompanying missions, but the proc gen kind of leaves the whole thing feeling directionless, although that's the most obvious thing that could be fixed by a full release. Duel Corp. is an interesting concept, but the things that make it unique also guarantee that it will never really be great. I foresee it releasing to minimal fanfare, and even then the population dropping to 5 guys fighting each other endlessly in PvP a few months post-release. From the Steam description, I was kind of hoping for Train Valley World to be a worthy successor to the multiplayer train empire games where you build across the entirety of America and seek to grind your rivals into the dirt like Empire Builder or Rails Acro... holy poo poo, when did that get a Steam release?! I've been looking for this thing on a reliable distribution platform for years! *cough* Anyways, Train Valley World can sort of be that game in online multiplayer mode, but spends a lot of its time trying to be a more modern version of Railroad Tycoon 2 or Sid Meier's Railroads, both of which are starting to show their age in terms of design choices and CTD-ing on modern operating systems. It also tries to distinguish itself a little by taking a more fantastical approach to the scenarios: mention is made of helping Captain Nemo build his submarine in one mission. I think Train Valley World mostly accomplishes what it sets out to do, although the game doesn't seem to believe in a gentle onboarding process. After having to manually resize the game to get the demo to properly adapt to my screen, I beat the tutorial and then was immediately dropped into a much larger, full scale scenario where I was immediately lost on what to do. A couple more tutorial levels wouldn't be amiss. Jossar fucked around with this message at 02:11 on Mar 10, 2024 |
# ? Feb 4, 2024 17:04 |
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Ripper Swarm posted:I am oddly proud that 13 years later my dumb gimmick name Shepard is still helping goons out Is it your save, for real? Came in very useful, as soon as I saw 'German Shepard' I knew I had to download it
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# ? Feb 4, 2024 17:52 |
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In case anybody is attempting ME3 multiplayer at this point don't forget you can just cheat engine yourself the credits to just buy enough boxes to get all the guns/classes you want.
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# ? Feb 4, 2024 18:57 |
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Canopus250 posted:In case anybody is attempting ME3 multiplayer at this point don't forget you can just cheat engine yourself the credits to just buy enough boxes to get all the guns/classes you want. Servers are still up for that? I would actually not mind doing that at all with some friends.
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# ? Feb 4, 2024 20:22 |
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Seems that way! I was able to get people into a hosted lobby and find games on gold/silver via quick match just now. I also still have the 50 million credits I cheated myself however many years ago too
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# ? Feb 4, 2024 20:49 |
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Canopus250 posted:Seems that way! I was able to get people into a hosted lobby and find games on gold/silver via quick match just now. Wow, thanks for the heads up! Definitely going to get the crew together for some of that.
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# ? Feb 4, 2024 20:57 |
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Yes, the ME3 multiplayer scene is still active. Played just now, took a while for the first person to join for some reason, but after that I had a full lobby pretty much constantly. Once again I was prepared to go 'hmm well this isn't too bad', then I found out Galactic Readiness decays over time, what the hell
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# ? Feb 4, 2024 21:05 |
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Phlegmish posted:Is it your save, for real? Came in very useful, as soon as I saw 'German Shepard' I knew I had to download it I double-checked and the original ME1 save is, yeah! Some goon called Chris then took it through a ME2 playthrough, uploaded that and that's the save file you linked
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# ? Feb 4, 2024 21:07 |
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Anyone remember the goon who played through ME2 like 30 times? I’m pretty sure they’re still posting, I just forgot his name.
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# ? Feb 4, 2024 21:41 |
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magimix, I think
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# ? Feb 4, 2024 21:54 |
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buglord posted:Anyone remember the goon who played through ME2 like 30 times? I’m pretty sure they’re still posting, I just forgot his name. Come to think of it, it was you… drat…
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# ? Feb 4, 2024 22:23 |
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John Murdoch posted:4's design for her is weird, but big LOL if you think the earlier ones weren't horny. yeah the only difference is that in the older games the tech level just isn't there yet
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# ? Feb 4, 2024 22:29 |
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ME2 isn’t even that long so I don’t think that’s a big deal. There are people here who have put 1000s of hours into games
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# ? Feb 4, 2024 22:32 |
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Never play more than 20 hours for a computer game.
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# ? Feb 4, 2024 23:10 |
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36.6 hours with inflation
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# ? Feb 4, 2024 23:17 |
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kazil posted:Never play more than 20 hours for a computer game. uh oh i have 650 hours on civ5 and 620 on darkest dungeon last time i played civ5 was in 2013 too
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# ? Feb 4, 2024 23:21 |
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Hwurmp posted:36.6 hours with inflation
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# ? Feb 4, 2024 23:50 |
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Runa posted:yeah the only difference is that in the older games the tech level just isn't there yet The tech had been available for years
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# ? Feb 5, 2024 00:15 |
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they meant in-universe; like the tech for the suit that jacks him off
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# ? Feb 5, 2024 00:16 |
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# ? May 25, 2024 14:11 |
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Hwurmp posted:36.6 hours with inflation Actually I have less time now than in 1990, so it should be adjusted to 12 hours or such.
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# ? Feb 5, 2024 00:38 |