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Megamissen posted:every field of glory 2 battle ive played has been me trying to keep my troops in a nice line but instead it devolves into two seperate messy brawls one of the best things about Field of Glory 2 is how much of it is about managing chaos and trying to hold your unwieldy mess of an army together, and how even battles you end up winning decisively almost always feel like they were one bad decision or bad die-roll away from being a complete rout in the other direction
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# ? Feb 4, 2024 21:24 |
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# ? May 28, 2024 09:28 |
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Field of Glory != Paths of Glory
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# ? Feb 4, 2024 22:05 |
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yeah, field of glory is fun
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# ? Feb 4, 2024 22:15 |
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I gotta give mad props to the original Pike and Shot for being the first game I've ever seen depict that era, and doing it in very engaging and fun way, to boot.
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# ? Feb 4, 2024 23:24 |
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fuckin absolutely I regretted not playing field of glory 2 sooner because even the very first tutorial battle often descends into a chaotic clusterfuck where the roman cav is constantly getting pushed off the map and returning every few turns to have a panic attack. poo poo was so goddamn fun can also recommend order of battle, it's probably my favorite modern pg clone for the aforementioned reasons even if it doesn't have the amazing cutscenes from strategic mind where beria sounds like a text to speech robot version of how you imagined and you get to hear stalin bitch about the wily finns
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# ? Feb 4, 2024 23:37 |
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I'm so dang excited to have discovered that this is a thing that exists now when I was doing my LP back in 2017, I had the binder and the charts laid out on a table next to my laptop so I could refer to them by hand while I did the writing and the screenshot-editing on the computer. I didn't even have a secondary monitor at the time - everything was done on a 16-inch 720p screen
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# ? Feb 5, 2024 13:00 |
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FF phone-posting level of insanity gradenko.
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# ? Feb 5, 2024 14:03 |
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I do enjoy that there are literal "how do I open PDF" comments for the product
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# ? Feb 5, 2024 14:47 |
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The number one best seller warms my heart
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# ? Feb 5, 2024 14:51 |
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Frosted Flake posted:The number one best seller warms my heart what the gently caress it's just playing CMANO* by hand * yes I know CMANO is a descendant of Harpoon the computer game, which itself is derived from Harpoon the boardgame, which this apparently is, on its 5th edition already
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# ? Feb 5, 2024 15:03 |
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Grogs...
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# ? Feb 5, 2024 15:05 |
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gradenko_2000 posted:
😈
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# ? Feb 5, 2024 15:11 |
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Mister Bates posted:Command: Modern Operations is 50% off along with all its DLC and Tacview, and I am still blown away at how one-sided the scenario design is Pure ideology, *sniff*
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# ? Feb 5, 2024 16:02 |
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Really want to try that icebreaker DLC but I don't think I'll be able to expense it for my PE through work... https://www.youtube.com/watch?v=i-_pmS8rTEA
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# ? Feb 5, 2024 16:09 |
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Frosted Flake posted:Really want to try that icebreaker DLC but I don't think I'll be able to expense it for my PE through work... Yeah I guess Canada isn't going to need icebreakers soon anyway
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# ? Feb 5, 2024 16:11 |
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I kind of want to try editing some CMO scenarios so they can be played from the Red side, but I am pretty sure just from glancing at a few of the bigger ones that it will be a pretty tall order most of the time for all its realistic aesthetics and claims of simulationist accuracy, it can only be as realistic as its scenario design. too often the 'bad guy' side seems to be designed to lose, built not to be an opposing force but specifically to be the bad guy, and too often the historical scenarios are designed with specific narratives of history in mind, intended not to simulate events but instead to produce the historical outcome, even in situations where it could have easily gone differently I get that it is ideological, most professional wargame grogs are fascists and they want the Clancy technothriller fantasy of beating up the natives with modern weaponry, but shouldn't you want to simulate the other guy sometimes, if only to try to understand how they think and operate, in order to better counter them? let's just pick one at random - the scenario calls for you to lead a mixed European naval task force conducting a freedom of navigation exercise into Venezuelan territorial waters. play the scenario and you now have some kind of idea how that might go, if the enemy reacts in exactly the way your training material says they will react and does exactly the things you expect them to do - but what if they don't? what if they don't read the same training material you do and don't stick to their assigned role in the script? what happens then? shouldn't you want to simulate that too? Mister Bates has issued a correction as of 17:35 on Feb 5, 2024 |
# ? Feb 5, 2024 17:00 |
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See this is why substituting the USN out for a second string NATO navy like Italy or France at least makes things interesting. Great observations. I thought people would do more with their quick mission feature, because it looks like it has potential, but I started playing around with the carrier operations off Vietnam one to set it in Korea instead and it was days of work. Even researching which Australian and British squadrons were present, where and when they were off the coast of Korea, what a mission looked like, what opposition air and ground was typical, was so much loving research lol. Feel good scenarios of BLUFOR getting an easy W if the player can learn the UI and quirks of the scenario, is probably much easier for devs and satisfying for their Clancy Hat target demo. e: I should say that researching the Soviet and other Eastern Bloc navies was immensely satisfying, but the existing scenarios don’t do a great job with their composition and doctrine. The tutorials basically get you to understand naval and air operations as NATO does, and so using smaller missile-based forces supported by ground based air makes you feel as if Warsaw Pact navies were just “worse” NATO navies, a problem we’ve talked about before. Frosted Flake has issued a correction as of 17:33 on Feb 5, 2024 |
# ? Feb 5, 2024 17:27 |
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Megamissen posted:every field of glory 2 battle ive played has been me trying to keep my troops in a nice line but instead it devolves into two seperate messy brawls for me it devolves into like a 3+ small brawls in larger battles which is annoying. Realistically in ancient battles armies normally kept some semblance of a cohesive formation until one side routes best thing I like about the game is how heavy units are modelled: they are very unwieldly and can easily be screwed if caught out of position or in wrong terrain type. It's not like total war where they are unstoppable monsters.
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# ? Feb 5, 2024 18:28 |
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Frosted Flake posted:
Problem seems to be that both wargames for the Clancy Hat set, and the professional set are set up to be easy Ws for BLUFOR both for entirely ideological reasons. Hell the Clancy Hat guys are only interested in What if scenarios if its the Nazis actually crush it in Barbarossa. And while we've talked about for game reasons why wargames aren't set up to reproduce Soviet doctrine, I can't help but think that ideology plays a bigger decision in that than simply just game design going if we make it too much about logistics, the Wheraboos will cry on reddit. It has to be that NATO doctrine is the only correct doctrine and this all ties back into the end of history. Everything is meant to reinforce that there was never an alternative. I keep returning to this scene in The Good Shepard, where its the 60s and some Soviet general defects to the West and the CIA just keeps torturing him to find out if hes actually a mole and he says the Red army isn't a threat its all rusted out hulks under fresh coats of paint. Everything is to be rewriten and ignored in order to justify that history ended
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# ? Feb 5, 2024 23:39 |
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Another example would be Every Single Soldier's creep from Vietnam, to Afghanistan, to Angola. https://www.youtube.com/watch?v=CDRstZUsT5A BLUFOR lost each one of these conflicts, but that apparently hasn't caused any reflection on the underlying theory of the mechanics in the game, or I suppose in COIN doctrine.
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# ? Feb 5, 2024 23:59 |
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yeah but Galula wrote a book! and also Colombia or something see COIN works
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# ? Feb 6, 2024 00:05 |
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Tekopo posted:yeah but Galula wrote a book! Andean Abyss is really funny to me since it turns out (shock, surprise) that Uribe actually did know his brother was running death squads
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# ? Feb 6, 2024 01:30 |
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Volko Ruhnke's Maidan, a new COIN game focusing on the four-way tug-of-war between NATO and the EU, the Ukrainian government, the Donbass separatists, and Russia
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# ? Feb 6, 2024 03:47 |
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gradenko_2000 posted:Volko Ruhnke's Maidan, a new COIN game focusing on the four-way tug-of-war between NATO and the EU, the Ukrainian government, the Donbass separatists, and Russia You're not far off
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# ? Feb 6, 2024 04:14 |
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lmfao come on man anyway, quote:The Hunt for Gaddafi is On
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# ? Feb 6, 2024 04:20 |
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Defiance primarily utilizes Political Tracks to restrict and enhance operational/military capabilities of each side. Regarding the Political Tracks, four model will/cohesion of Ukraine and Russia and the assistance of their allies: Zelenskyy: models strategic will of Ukraine to resist invasion NATO: models levels of aid to Ukraine Lukashenko: models Belarus’ participation during initial campaign Putin: models infighting and friction within Russian power centers These four Political Tracks, plus random events and game developments, impact Russian Strategic Morale; specifically as it relates to maintaining the attack on Kyiv and Chernihiv. If RSM gets too low (i.e. too far too the right on the RSM track), Russia may decide to disengage from their attack (or rout!) on Kyiv and Chernihiv. Our view is that Russia’s rout in Volume 1: Miracle on the Dnipro was a strategic morale break precipitated by Ukrainian battlefield success, an immediate critical threat to Russian lines of communication (LoCs), and quickly deteriorating Russian army morale. In future volumes of Defiance we intend to swap out the Lukashenko Track with a Russian Allies track, representing the Russian allies (ex: Iran) providing it with more capabilities (Logistical Points). The position on a particular political track generates benefits and costs for a side. For example, as one moves to the right side on the NATO track (on all the tracks, the extreme right benefits Ukraine and the extreme left benefits Russia), Ukraine receives more LPs (Logistic Points), HQ chits (allowing for bonus HQ activations), and potentially additional units (platforms). Regarding the Lukashenko track, Russia gains more strikes, supply, and most importantly access to an invasion route further west (one with an actual supporting rail line) they either failed to use or were prevented from using. The Political Tracks in turn drive the Russian Strategic Morale (RSM) track. The position occupied on the RSM generates a die roll at the end of the turn on Unity/In-Fighting Table: adding/subtracting LPs (Logistics Points) for Russia… and possibly tossing Mutiny, Inaction, and Infighting HQ chits into the mix. Essentially, as RSM wavers, more friction/less efficiency results for Russia to accomplish their tasks. If players choose to play the Historical Scenario, there is an option to use pre-ordained positions on the political tracks each turn (our assessment of where those political tracks were each turn during the campaign); and avoid the mechanics that move the chits. We’re also still baking in personalities. More on that another day. Defiance uses various game design mechanics to reflect political dynamics in Volume 1: Miracle on the Dnipro including: Political Tracks: Zelenskyy, NATO, Lukashenko, Putin A Russian Strategic Morale Track SitRep Cards Unity/Infighting Table Friction Chits: Mutiny, Inaction, Infighting HQ So “movement” in the political sphere is driven by our assessment of what occurred – or reasonably could have occurred, random events, and player action/choice. We believe it will generate a strong narrative, provide players with a better understanding of political dynamics and, most importantly, create a “richer” simulation experience. The reason why some of us engage in conflict simulations (or play wargames) is to add a storyline to “chess”, introduce randomness (that unscripted stuff that happens in the real world and impacts the course of history), and place military conflict within some political context. Defiance reflects this. e: "Churchill Status" and "Arsenals of Democracy" are going to come back to bite them if they ever get around to Vol. 3.
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# ? Feb 6, 2024 04:29 |
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gradenko_2000 posted:lmfao come on man Frosted Flake posted:You're not far off i'm not sure which of these is more deranged
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# ? Feb 6, 2024 04:33 |
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atelier morgan posted:i'm not sure which of these is more deranged From what I've been able to glean into the patriotic Ukrainians GMT hired, for sure that game is going to be more deranged.
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# ? Feb 6, 2024 04:34 |
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I take it back - just keep making more WW2 games. Trying to branch out ends up being more distasteful than anything else.
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# ? Feb 6, 2024 04:34 |
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There's a roll for all caps slava, what more could you want?
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# ? Feb 6, 2024 04:36 |
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Frosted Flake posted:
Too bad their possible Vol II game went up in flames along with all those Leo2's. BadOptics has issued a correction as of 04:44 on Feb 6, 2024 |
# ? Feb 6, 2024 04:38 |
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Frosted Flake posted:The position on a particular political track generates benefits and costs for a side. For example, as one moves to the right side on the NATO track (on all the tracks, the extreme right benefits Ukraine and the extreme left benefits Russia), Ukraine receives more LPs (Logistic Points), HQ chits (allowing for bonus HQ activations), and potentially additional units (platforms). Regarding the Lukashenko track, Russia gains more strikes, supply, and most importantly access to an invasion route further west (one with an actual supporting rail line) they either failed to use or were prevented from using. This is either deliberate or completely utterly by accident with nothing in between.
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# ? Feb 6, 2024 04:41 |
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BadOptics posted:Too bad their possible Vol II game went up in flames along with all those Leo2's. I'm going to assume Vol II is the triumphant conquest of Kherson and Kharkov.
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# ? Feb 6, 2024 04:47 |
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lukashenko gameplay better be things like growing beets and raising dairy cows.
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# ? Feb 6, 2024 10:58 |
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Typo posted:for me it devolves into like a 3+ small brawls in larger battles which is annoying. Realistically in ancient battles armies normally kept some semblance of a cohesive formation until one side routes I mean, "which left flank will break the fastest?" was also a common archetype Haven't played fog yet tho
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# ? Feb 6, 2024 11:04 |
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Tankbuster posted:lukashenko gameplay better be things like growing beets and raising dairy cows. It's this, but the game designer will say it's bad because it's authoritarianism
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# ? Feb 6, 2024 14:52 |
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BrotherJayne posted:I mean, "which left flank will break the fastest?" was also a common archetype This is a tangent but this is a really interesting blog post on Hellenistic armies https://acoup.blog/2024/01/26/collections-phalanxs-twilight-legions-triumph-part-ib-subjects-of-the-successors/ the tl;dr is that post-Alexandrian Hellenistic armies have being thought as degraded version of Alexander's army when in reality they were probably -more- powerful and sophisticated, the reason why they didn't do as well was that they were fighting tougher opponents than Alexander did in the 330s BC
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# ? Feb 6, 2024 17:05 |
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As vile as that guy is, he's honest enough to drop the usual liberal mask to outright say some things which are usually left unspoken. A lot of the rest of what he says is laughable, but this is something I'd like to glue in front of the faces of a lot of people who keep insisting that yanks are just propagandized or whatever.
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# ? Feb 6, 2024 17:29 |
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Typo posted:https://acoup.blog/2024/01/26/collections-phalanxs-twilight-legions-triumph-part-ib-subjects-of-the-successors/ crazy how it's the same guy I liked Bret's blog posts about Paradox games but when his blog dropped a random line about the Uyghur Genocide in an unrelated article and I heard his nerdy soy voice I knew his politics were poo poo
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# ? Feb 6, 2024 17:39 |
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# ? May 28, 2024 09:28 |
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There were always hints in ACOUP when he would talk about economics, but lmao this is a lot more than I expected.
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# ? Feb 6, 2024 17:42 |