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it's also a bad idea if it's a developer who consistently drops the ball, which means pretty much any AAA developer these days because they all suck terribly
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# ? Feb 4, 2024 04:55 |
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# ? May 23, 2024 20:37 |
I basically never want to read reviews of anything I might be interested in. 2 hour refund window is usually enough to know if I'm going to be into it or not, but it's usually obvious beforehand anyway. When I'm not sure it's usually some pretty straight forward questions about mechanics or design approach and that sort of thing is often answered just secondhand by the kind goobers who read every article and watch previews of things they're interested in. Seems like a bad approach to me, I'd rather play any game with as little knowledge of it aside from the right vibe or mood to be in to play it. If you wanna relax and do some mindless action won't do any good to fire up a writing heavy story game in that moment, but gently caress reading some product review from some rushed person playing a prerelease build on a deadline with an inherently compromising relationship with the companies involved.
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# ? Feb 4, 2024 04:55 |
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internet celebrity posted:It's not fear, it's the experience of a lifetime of forum posting and knowing that the second you're defending anything you've already lost. Hard won wisdom in that post/username combo
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# ? Feb 4, 2024 04:59 |
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The thing about bioshock infinite, is that like, I wanted political satire/commentary even if hamfisted, but instead the game chickened out, decided “actually slaves did some hosed up things too idk both sides” and then turned into the most uninteresting episode of doctor who for the last half the game to try and avoid ever having to deal with its own premise. It’s the most cowardly game ever made. For all its faults at least bioshock 1 stuck to its premise and central idea.
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# ? Feb 4, 2024 05:21 |
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Khanstant posted:I basically never want to read reviews of anything I might be interested in. 2 hour refund window is usually enough to know if I'm going to be into it or not, but it's usually obvious beforehand anyway. When I'm not sure it's usually some pretty straight forward questions about mechanics or design approach and that sort of thing is often answered just secondhand by the kind goobers who read every article and watch previews of things they're interested in. Steam reviews are a godsend in that regard, some games are total lemons which you'll never know about until the tutorial phase is over. I'm not talking about % positive, but rather if the entire review section is griping about a particular thing, it's probably true!
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# ? Feb 4, 2024 07:34 |
Steam reviews can be helpful you just have to be really heavy handed with which ones you totally ignore.
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# ? Feb 4, 2024 08:21 |
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I don't really care that much about Tekken 8 but the announcer is wild. https://www.youtube.com/watch?v=NX_E-GAxnDw
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# ? Feb 4, 2024 23:38 |
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Even crazier when I found out she also voiced Anna Williams in earlier Tekken games.
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# ? Feb 5, 2024 16:12 |
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sorry babe i can't right now, they're talking about art in the bad videogames opinions thread
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# ? Feb 6, 2024 19:31 |
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All threads are bad videogames opinions threads
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# ? Feb 6, 2024 19:47 |
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Vic posted:All threads are bad videogames opinions threads you're right, final fantasy was a mistake
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# ? Feb 6, 2024 19:49 |
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games can be art. game devs are just cowards https://www.youtube.com/watch?v=O_TAeq9pJNY
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# ? Feb 6, 2024 20:27 |
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George posted:sorry babe i can't right now, they're talking about art in the bad videogames opinions thread every post about videogames is a post about art
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# ? Feb 6, 2024 21:03 |
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Games reached good enough graphics 14 years ago. All the progress since then is simulating stuff that can be faked with good art direction. Recent good example is how Diablo 4 simulates subsurface scattering on player characters skin. That game is full of detail that is completely pointless and a waste of computing power. Or how ray tracing makes some games look worse because the light behaves realistically.
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# ? Feb 6, 2024 22:32 |
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Mordor She Wrote posted:The thing about bioshock infinite, is that like, I wanted political satire/commentary even if hamfisted, but instead the game chickened out, decided “actually slaves did some hosed up things too idk both sides” and then turned into the most uninteresting episode of doctor who for the last half the game to try and avoid ever having to deal with its own premise. It’s the most cowardly game ever made. For all its faults at least bioshock 1 stuck to its premise and central idea. While I agree with you, I think Far Cry 5 is up in the top list of 'most cowardly games' if it comes to introducing a premise and then immediately backing down and not engaging with it at all.
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# ? Feb 6, 2024 22:43 |
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Lucas Archer posted:While I agree with you, I think Far Cry 5 is up in the top list of 'most cowardly games' if it comes to introducing a premise and then immediately backing down and not engaging with it at all. Those two games are siblings in failure and cowardice.
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# ? Feb 6, 2024 22:48 |
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Ubisoft is the king of cowardly video game publishers. So many of their modern day shooter games give the appearance of making some sort of a political statement, without actually saying anything. So it was loving hilarious what happened with The Division 2. A 2019 release, where you are shooting various bad guys in Washington DC after society is destroyed by a deadly virus. One of the endgame missions has you reclaiming the Capital from a fascist militia. They tried so hard to make the conflicts and factions not map to any sort of real life politics, but they got completely outmaneuvered by current events.
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# ? Feb 6, 2024 23:12 |
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Vic posted:Games reached good enough graphics 14 years ago. All the progress since then is simulating stuff that can be faked with good art direction.
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# ? Feb 6, 2024 23:29 |
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Vic posted:Games reached good enough graphics 14 years ago. All the progress since then is simulating stuff that can be faked with good art direction. I'd put the cutoff at whenever the real-time PBR pipeline started getting traction, which I believe is around 10 years ago. But otherwise, pretty much yeah. e: Load times are better now though. I do like that. Aramis fucked around with this message at 00:09 on Feb 7, 2024 |
# ? Feb 6, 2024 23:33 |
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It annoys the poo poo out of me that because it fits the "always more" model I have to buy a new GPU just so I can play poo poo that does not look appreciably better than ten years ago
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# ? Feb 6, 2024 23:39 |
Khanstant posted:I basically never want to read reviews of anything I might be interested in. 2 hour refund window is usually enough to know if I'm going to be into it or not, but it's usually obvious beforehand anyway. When I'm not sure it's usually some pretty straight forward questions about mechanics or design approach and that sort of thing is often answered just secondhand by the kind goobers who read every article and watch previews of things they're interested in. I wait for goons to play it and give their response. You know a game is good if all megathreads can talk about for pages is that one game. Notably the exception for this is Darks Souls and Bloodborne, which are bad games.
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# ? Feb 6, 2024 23:39 |
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Dark Souls, a game that goons only hate because it's goonier than them
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# ? Feb 7, 2024 00:15 |
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mind the walrus posted:It annoys the poo poo out of me that because it fits the "always more" model I have to buy a new GPU just so I can play poo poo that does not look appreciably better than ten years ago In the same vein, I don't get the complaints about the prices of the latest and greatest GPU, because nowadays GPUs kinda last a long time if you don't crank up the video settings (for small gains) or screen resolution.
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# ? Feb 7, 2024 00:23 |
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I like Ray Tracing, he's a cool guy
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# ? Feb 7, 2024 00:37 |
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DontMockMySmock posted:every post about videogames is a post about art Are you implying posts aren't art?
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# ? Feb 7, 2024 00:37 |
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sebmojo posted:I like Ray Tracing, he's a cool guy Is he related to Ray Id
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# ? Feb 7, 2024 00:39 |
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William Henry Hairytaint posted:it's also a bad idea if it's a developer who consistently drops the ball, which means pretty much any AAA developer these days because they all suck terribly Is Rockstar thought of bad on this site? I haven't played red dead 2 but gta 5 was pretty fun.
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# ? Feb 7, 2024 01:07 |
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SilvergunSuperman posted:Is Rockstar thought of bad on this site? I haven't played red dead 2 but gta 5 was pretty fun. RDR2 came out like six years ago and GTA5 came out over 10 years ago
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# ? Feb 7, 2024 01:13 |
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Vic posted:Or how ray tracing makes some games look worse because the light behaves realistically. a great example of this is the mods that add raytracing to old games like tomb raider
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# ? Feb 7, 2024 01:20 |
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William Henry Hairytaint posted:Video games will absolutely never be a good medium to address serious issues. This War of Mine - Any% in 5:18
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# ? Feb 7, 2024 01:23 |
Space Kablooey posted:I don't remember games from 14 years ago but I agree on principle I used to agree with this but then too often I see a game and laugh at how 2008 it looked but it's a game that came out in like 2020. The gulf between what even an amateur following a couple blender tutorials can make for render quality, let alone professional CG artist outfits, and what runs in the best looking games is still pretty wide. Videogames are like Toy Story, maybe Toy Story 2 level now. If they ever make a good console and they can go hog wild on realtime Ray tracing it would be incredible improvements for production workflows. It's so much easier to make models and textures that look good and react to light properly for their materials than it is to make lower poly versions with some baked in effects and abstracted maps to mostly look like their materials.
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# ? Feb 7, 2024 01:53 |
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Khanstant posted:I used to agree with this but then too often I see a game and laugh at how 2008 it looked but it's a game that came out in like 2020. That quality gulf is mostly just artist experience/time/resources, not tech-based. All ray-tracing brings to the table is dynamic irradiance maps and a few auxiliary effects, which ultimately only really matters in specific kind of scenes. There's a reason why so many RT demos feature scenes that are wet, at night and full of off-screen flashing neon lights. Making lower poly models will always be important for realtime rendering, even in a raytraced engine. I will grant a lot of that complexity will go away for artists as tooling keeps improving, but that's all pipeline stuff and has no bearing on players' hardware. The baked effects and abstracted maps issue has been mostly addressed with the aforementioned PBR pipeline to a degree where moving to raytracing won't make that big of a difference. We'll get there because of the better/dynamic secondary reflections, but it's not going to make a mindblowing difference for anyone in of itself. At the end of the day, art direction and elbow grease will remain the main factor from here on out.
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# ? Feb 7, 2024 02:08 |
Absolutely. Plenty of old games with low tech graphics that look incredible, people still copy em today. Pixel art is still one of the most pain in the rear end graphics styles to make and people still pursue it, even early gen 3d era art is growing in people wanting to go our of their way to make stuff look as if it had limitations they are faking in new ways.
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# ? Feb 7, 2024 02:34 |
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Art direction is always going to trump tech, and while adding Mr. Tracing to a good art directed game is very likely going to improve it, I don't think it's going to be necessary to make it look good. I'm hard pressed to find a good-looking 3D game from late 2000s-early 2010s but that's because that's more or less the brown era of games, and those looked like rear end then and, would look like rear end now with any new fancy tech added. My biggest issue with all this new tech it's because it feels to me that it only exists to push new fancier and more expensive GPUs, and great looking games kinda don't need the latest tech to look great. e: basically my stance is this: mind the walrus posted:It annoys the poo poo out of me that because it fits the "always more" model I have to buy a new GPU just so I can play poo poo that does not look appreciably better than ten years ago Space Kablooey fucked around with this message at 02:47 on Feb 7, 2024 |
# ? Feb 7, 2024 02:44 |
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I mostly agree with Vic, and it affects me a lot as I've always run on older hardware and so seeing new tech fashions arrive has always been crippling. Ambient Occlusion was/is my personal bugbear; stuff that was normally baked in is now generated on the fly, but unlike stuff like blur and shiny surfaces and other shader effects, you can't turn AO off without the game looking like total horseshit. A good example is modern facial hair where the hair is just a brown or black untextured polygon jutting out of a character's face that AO smooths over. Previously, It's not even a budget/AAA issue; RAGE looked loving sweet prior to AO, Doom16 I'm pretty sure I turned it off for, but Mankind Divided you really HAD to have it on. It wouldn't bother me except it's such an performance-intensive thing to enable, unlike so many other things just roughly shoved under the hood as 'shaders'.
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# ? Feb 7, 2024 03:06 |
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When it comes to hardware I have a good lol whenever someone tells me I *need* a high refresh rate monitor for games. It's like telling someone who only knows cowboy chords that they need a $3000 guitar just to enjoy themselves. No shade on people buying either of those but not even close to a requirement to enjoy yourself. Also playing a bit of Elden Ring and I realised what Fromsoft games remind me of: 3D versions of I Wanna Be the Guy.
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# ? Feb 7, 2024 03:25 |
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I recently finally bought a monitor with a high refresh rate. For the last ten years I've never seen anything above 60 fps. The high frame rate thing is neat, but super novel. Yeah, I'll notice it if I switch to something that's 60 fps but only for like that moment.
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# ? Feb 7, 2024 03:38 |
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The benefit you'll experience from a higher refresh rate depends largely on the type of game you're playing. In a strategy game or RPG you'll probably notice that things are a bit smoother, but it won't seem like a world of difference. In a fast paced FPS it makes a world of difference.syntaxfunction posted:Also playing a bit of Elden Ring and I realised what Fromsoft games remind me of: 3D versions of I Wanna Be the Guy. You've either never played Fromsoft games or you've never played I Wanna Be the Guy
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# ? Feb 7, 2024 03:57 |
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human reaction speed is like 200ms+. going from 60hz to 144 and lowering frame time from 17ms to 7ms is not gonna make an appreciable difference to your reactions even in fast past twitchy games. it might feel smoother to play though
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# ? Feb 7, 2024 04:04 |
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# ? May 23, 2024 20:37 |
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RPATDO_LAMD posted:human reaction speed is like 200ms+. going from 60hz to 144 and lowering frame time from 17ms to 7ms is not gonna make an appreciable difference to your reactions even in fast past twitchy games. None of this is true
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# ? Feb 7, 2024 04:07 |