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Silhouette
Nov 16, 2002

SONIC BOOM!!!

MKM draft sucks loving poo poo, there's too much loving removal and too many goddamn bombs in every match, it's worse than goddamn new capenna draft and that's saying something

Holy poo poo I have never hated a limited format this much


Also the special guest cards are loving stupid, you shouldn't lose a game of standard draft to a turn 1 crashing footfalls

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Khanstant
Apr 5, 2007
I haven't done enough yet to say either way, but games have all been very long and I've never seen the rope more in a Draft set than this one, just because legitimately a lot of choices to make and a lot of things to gently caress up. And yeah tons and tons of removal.

I haven't even really looked at the set outside of whichever ones got highlight in this thread and my first deck I thought I was slick hoovering up all these dimir removal spells people were passing up. Naw, there were just so many I got removal spells in the last few picks in the pack.

The deck was bad, I had too much removal and collect evidence and my creatures would also just be efficiently removed. I did almost deck someone out exiling a ton of plains, and my opponent was burning through their library really quickly, they single digit and less than half my library, and if they kept drawing through I could win stalling a few turns. They kept drawing, but they were fishing for and got the land that lets them put a card on bottom of library.

FishFood
Apr 1, 2012

Now with brine shrimp!
I've struggled a bit with drafting MKM but I think I've found my groove a little bit: I actually think the more midrangey decks are overall stronger than the aggro strategies. Boards will usually stall out due to the parity in creature size and if the midrange deck can block or trade a couple of times on turns 3-5, card advantage and big critters can usually take over.

I did find it pretty frustrating at first: I drafted what I thought were some pretty good, low to the ground Jeskai decks that wound up going 0-3 against rampy green decks. I could get my opponent down to like 6 life but then they would flip one of those huge hellions or centaurs and gain a billion life with the big friendly spider and I would just have to roll over.

I haven't had too many issues with bombs, the removal is good enough and trading is easy enough that you can hold it up until you see a big problem. Turn 1 Crashing Footfalls does absolutely suck though.

I'm holding off on my final verdict on the format, my first couple of drafts were disasters but I'm enjoying it a bit more now.

mcmagic
Jul 1, 2004

If you see this avatar while scrolling the succ zone, you have been visited by the mcmagic of shitty lib takes! Good luck and prosperity will come to you, but only if you reply "shut the fuck up mcmagic" to this post!

Silhouette posted:

MKM draft sucks loving poo poo, there's too much loving removal and too many goddamn bombs in every match, it's worse than goddamn new capenna draft and that's saying something

Holy poo poo I have never hated a limited format this much


Also the special guest cards are loving stupid, you shouldn't lose a game of standard draft to a turn 1 crashing footfalls

lol crashing footfalls is in this poo poo?

mcmagic
Jul 1, 2004

If you see this avatar while scrolling the succ zone, you have been visited by the mcmagic of shitty lib takes! Good luck and prosperity will come to you, but only if you reply "shut the fuck up mcmagic" to this post!

FishFood posted:

I've struggled a bit with drafting MKM but I think I've found my groove a little bit: I actually think the more midrangey decks are overall stronger than the aggro strategies. Boards will usually stall out due to the parity in creature size and if the midrange deck can block or trade a couple of times on turns 3-5, card advantage and big critters can usually take over.

I did find it pretty frustrating at first: I drafted what I thought were some pretty good, low to the ground Jeskai decks that wound up going 0-3 against rampy green decks. I could get my opponent down to like 6 life but then they would flip one of those huge hellions or centaurs and gain a billion life with the big friendly spider and I would just have to roll over.

I haven't had too many issues with bombs, the removal is good enough and trading is easy enough that you can hold it up until you see a big problem. Turn 1 Crashing Footfalls does absolutely suck though.

I'm holding off on my final verdict on the format, my first couple of drafts were disasters but I'm enjoying it a bit more now.

This is not backed up by the data

Mike N Eich
Jan 27, 2007

This might just be the year
The only thing definitively I'll say about MKM draft is it was a mistake to make Morph-But-Better cost 3 mana. The way Limited has evolved since the last time Morph was around has put special emphasis on turn 1 and 2, and if you aren't on the board by turn 3 at the latest, you're screwed. a 3 mana 2/2, even if it has ward 2, is just not high impact enough to stabilize the board, unless you're willing to trade that 2/2 - but you're just playing a Grey Ogre at that point. Which the power level of Magic has long since surpassed.

But its extremely early in the draft period to make broad proclamations, often there's at least one big adjustment a week into a format and things can stabilize a bit unless there's a huge, unfixable color imbalance, like in New Capenna.

FishFood
Apr 1, 2012

Now with brine shrimp!

mcmagic posted:

This is not backed up by the data

Looking at 17 lands, Boros is pretty handily leading the pack in winrate but Selesnya is in second, far ahead of the other color combos. White is obviously pretty cracked at common and uncommon, but the Selesnya decks I've had success with have been almost mono-green, using white mostly to run Buried in the Garden, Makeshift Binding, and a couple of white's 2 drops.

Boros is undoubtedly very, very strong, but anecdotally I have had much better results with green decks. I'm a pretty average drafter so this could absolutely be a skill issue on my part, but green is usually super open and has some stuff to stymie aggro.

wei
Jul 27, 2006

FishFood posted:

Looking at 17 lands, Boros is pretty handily leading the pack in winrate but Selesnya is in second, far ahead of the other color combos. White is obviously pretty cracked at common and uncommon, but the Selesnya decks I've had success with have been almost mono-green, using white mostly to run Buried in the Garden, Makeshift Binding, and a couple of white's 2 drops.

Boros is undoubtedly very, very strong, but anecdotally I have had much better results with green decks. I'm a pretty average drafter so this could absolutely be a skill issue on my part, but green is usually super open and has some stuff to stymie aggro.

Yeah I've really liked the Green decks, more rares per draft and multicolour bombs also makes it easier to be rewarded for doing Gx stuff. I'm doing more MTGO/pod stuff this time and Boros hasn't felt oppressive at all

distortion park
Apr 25, 2011


Just drafted a pretty bad Boros deck (as in so bad I was playing morphs I could only turn face up, not cast directly) but it won games by being on the board early and attacking, going 5-3 in the end. Red Herring was an MVP.

Always hate getting wrathed in limited by rares but w/e just have to chalk them up as bad beats.

Time
Aug 1, 2011

It Was All A Dream
Also 17 lands mostly has the aggro archetypes in front at the beginning of a format then they generally come back to earth

FishFood
Apr 1, 2012

Now with brine shrimp!

wei posted:

Yeah I've really liked the Green decks, more rares per draft and multicolour bombs also makes it easier to be rewarded for doing Gx stuff. I'm doing more MTGO/pod stuff this time and Boros hasn't felt oppressive at all

I have been passed Doppelgang late twice now and that card is absolutely insane in a green ramp deck. Fun trick, copy the best creature on the board and a Makeshift Binding for a cool 4 for 1!

Silhouette
Nov 16, 2002

SONIC BOOM!!!

Also Ezrim is practically unbeatable, he's like going up against Dream Trawler in THB draft, except even worse because his ability doesn't even tap him down or put your opponent down a card

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Man, functional reprints and strict upgrades are gonna be really loving funny here.

The person who gets Aethereon will be real pissrd about Aethereus who by complete coincidence also gives boundless ascend but has a cost of 4.

mcmagic
Jul 1, 2004

If you see this avatar while scrolling the succ zone, you have been visited by the mcmagic of shitty lib takes! Good luck and prosperity will come to you, but only if you reply "shut the fuck up mcmagic" to this post!

distortion park posted:

Just drafted a pretty bad Boros deck (as in so bad I was playing morphs I could only turn face up, not cast directly) but it won games by being on the board early and attacking, going 5-3 in the end. Red Herring was an MVP.

Always hate getting wrathed in limited by rares but w/e just have to chalk them up as bad beats.

The morph you can flip up to make a thopter is great and you should play it in every RW deck even if you can't cast the front side.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Orange Fluffy Sheep posted:

Man, functional reprints and strict upgrades are gonna be really loving funny here.

The person who gets Aethereon will be real pissrd about Aethereus who by complete coincidence also gives boundless ascend but has a cost of 4.

That game's not gonna reach the point where they need to handle that. I'd be surprised if it even releases, but it's definitely not getting to a third set.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!
In the latest Secret Lair, Circular Logic was accidentally printed as a sorcery.

https://magic.wizards.com/en/news/announcements/secret-lair-deceptive-divination-drop-print-error

I find this incredibly ironic, because even if it was a sorcery, it would still be perfectly playable 99.87% of the time.

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy

Mike N Eich posted:

The only thing definitively I'll say about MKM draft is it was a mistake to make Morph-But-Better cost 3 mana. The way Limited has evolved since the last time Morph was around has put special emphasis on turn 1 and 2, and if you aren't on the board by turn 3 at the latest, you're screwed. a 3 mana 2/2, even if it has ward 2, is just not high impact enough to stabilize the board, unless you're willing to trade that 2/2 - but you're just playing a Grey Ogre at that point. Which the power level of Magic has long since surpassed.

But its extremely early in the draft period to make broad proclamations, often there's at least one big adjustment a week into a format and things can stabilize a bit unless there's a huge, unfixable color imbalance, like in New Capenna.

I wouldn't say it's a mistake. It just means you have to discount how strong they are since lots of the time you get nothing for playing the front side directly, and the intermediate stage of backside but not flipped up yet is pretty poor. Play more two drops to take advantage of people who don't get it.

Sunk Dunk
Apr 14, 2021

Gynovore posted:

In the latest Secret Lair, Circular Logic was accidentally printed as a sorcery.

https://magic.wizards.com/en/news/announcements/secret-lair-deceptive-divination-drop-print-error

I find this incredibly ironic, because even if it was a sorcery, it would still be perfectly playable 99.87% of the time.

how does a company like this not have basic checks?? sending out a customer facing email at my company goes through like 5 layers of approvals. who the gently caress is looking at these??

Dungeon Ecology
Feb 9, 2011

sorcery speed countermagic lol

Robert Facepalmer
Jan 10, 2019


Sunk Dunk posted:

how does a company like this not have basic checks?? sending out a customer facing email at my company goes through like 5 layers of approvals. who the gently caress is looking at these??

They probably all got eliminated in the last round(s) of layoffs.

N-N-N-NINE BREAKER
Jul 12, 2014

Dungeon Ecology posted:

sorcery speed countermagic lol

I could see that as a future sight kinda card:
Countersorcery {0}
Sorcery
Counter target spell.

Salvor_Hardin
Sep 13, 2005

I want to go protest.
Nap Ghost

Dungeon Ecology posted:

sorcery speed countermagic lol

This exact card got printed in one of the portal sets

HootTheOwl
May 13, 2012

Hootin and shootin
That's a fun fact about the portal sets: there are no instants because it was a starter welcome to magic set.
So instead they made sorceries that had to be played as instants. More than once.

logis
Dec 30, 2004
Slippery Tilde

N-N-N-NINE BREAKER posted:

I could see that as a future sight kinda card:
Countersorcery {0}
Sorcery
Counter target spell.

Countersorcery 0
Sorcery
Counter the next spell cast this turn.

Sickening
Jul 16, 2007

Black summer was the best summer.


I guess the cat is out of the bag.

Boco_T
Mar 12, 2003

la calaca tilica y flaca
Cross-posting from the Arena thread.

Murders at Karlov Manor Limited Tips

Background
Have done 17 Bo1 Premier drafts in 3 days, plus two Bo3 Sealed events to start off the event. Record is bad: 38-51 in draft. Have also reviewed a lot of trophy decks across Bo1 and Bo3 draft and sealed. Finished Mythic #72 last season only to start this set out with that horrible 42% winrate.

Best Cards

Must-Play Mythics

MKM
Aurelia’s Vindicator, Intrude on the Mind, Massacre Girl Known Killer, Vein Ripper, Incinerator of the Guilty, Agrus Kor Spirit of Justice, Alquist Proft Master Sleuth, Anzrag the Quake-Mole, Etrata Deadly Fugitive, Kaya Spirits’ Justice, Rakdos Patron of Chaos, Trostani Three Whispers, Vannifar Evolved Enigma, Tomik Wielder of Law

SPG
Ghostly Prison, Victimize, Crashing Footfalls, Tireless Tracker

Must-Play Rares

Wojek Investigator, Cryptic Coat, Lost in the Maze, Steamcore Scholar, Krenko Baron of Tin Street, Krenko’s Buzzcrusher, Lamplight Phoenix, Axebane Ferox, Case of the Locked Hothouse, Aurelia the Law Above, Doppelgang, Ezrim Agency Chief, Ill-Time Explosion, Izoni Center of the Web, Kellan Inquisitive Prodigy, Teysa Opulent Oligarch, Tolsimir Midnight’s Light, Warleader’s Call

Mythic Uncommons

Neighborhood Guardian, Long Goodbye, Reckless Detective, Torch the Witness, Flourishing Bloom-Kin, Buried in the Garden, Detective’s Satchel, Lightning Helix, Private Eye, Repulsive Mutation

Great Uncommons

Call a Surprise Witness, Case of the Gateway Express, Karlov Watchdog, Perimeter Enforcer, Exit Specialist, Leering Onlooker, Soul Enervation, Undercity Eliminator, Case of the Burning Masks, Glint Weaver, Greenbelt Radical, A Killer Among Us, Coerced to Kill, Fuss // Bother, Hustle // Bustle

“Play as many as you can get” Commons

Inside Source, Makeshift Binding, Marketwatch Phantom, Novice Inspector, Projektor Inspector, Person of Interest, Shock, Loxodon Eavesdropper, Tunnel Tipster, Dog Walker, Granite Witness

“Don’t want to be in this color without at least one” Commons

Haazda Vigilante, Museum Nightwatch, Seasoned Consultant, Cold Case Cracker, Dramatic Accusation, Unauthorized Exit, Murder, Snarling Gorehound, Unscrupulous Agent, Galvanize, Red Herring, Bite Down on Crime, Nervous Gardener, Crowd-Control Warden, Gadget Technician, Escape Tunnel

“Surprisingly pull their weight” Commons

Defenestrated Phantom, Extract a Confession, Toxin Analysis, The Chase is On, Felonious Rage, Fanatical Strength, Sanguine Savior, Gravestone Strider, Sanitation Automaton

Format Tips

-Bomb rares and mythics are the #1 way to succeed in the format. If you get one of the must-play cards above, you should go out of you way to put it in your deck and build your deck around it. Chances are if you get one early, you can get another one or two later in the draft to go with it.

-You can fix for your bombs, take Escape Tunnels highly, one Public Thoroughfare is not too bad, Gravestone Strider is also premium because it filters and blocks 2/2s.

-If you don’t get a bomb, you simply must be in WR or WG if you want a chance of getting a trophy. You can also get very lucky with a great WU Detectives build, but basically all the trophy decks I saw that didn’t have a huge bomb like Izoni or Krenko or Case of the Locked Hothouse or Kellan or Doppelgang were all decks with like 3 Shocks and 4 Dog Walkers and Inside Sources buffed by Fuss // Bother or On the Job

-Best of One is not worth it in this format, it is bad EV. Because you have like a 30%+ chance of not getting a bomb, you’re going to almost always end up with a bad record with those decks. At least in Best of Three you have a chance to try again when your opponent goes Neighborhood Guardian into Trostani into Inside Source.

-The “two power or less” cards are all good because basically every card in the set has 2 power or less. That one’s obvious, but it really will own you in many games when you play.

-Black is really bad in the set outside of bombs. Murder at common ends up not mattering because there are not enough other playable cards below rare to fill up a deck.

-Cheap combat tricks are extremely important and you will get people and they will get you with them. Auspicious Arrival, Toxin Analysis, The Chase is On, Felonious Rage, and Fanatical Strength are all worth putting in your deck, and it’s worth spending 2-3 slots per deck on them.

-My best records in the 17 drafts (no trophies) had the following cards in them:

5-3 - Izoni Center of the Web, Ill-Timed Explosion, Cryptic Coat
4-3 - No bombs, 4 Red Herring, 2 Crime Novelist, 2 Harried Dronesmith
4-3 - No bombs, 3 Inside Source, WB Two Power theme
4-3 - Judith Carnage Connoisseur, Krenko’s Buzzcrusher, 2 Long Goodbye

-Decks that I thought were good that had bad records because it’s Bo1

3-3 - Aurelia the Law Above, Krenko’s Buzzcrusher
3-3 - Aurelia the Law Above, Judith Carnage Connoisseur, Ill-Timed Explosion, Hunted Bonebrute
1-3 - Rakdos Patron of Chaos, Aurelia the Law Above
3-3 - Ezrim Agency Chief, Tolsimir Midnight’s Light, Alquist Proft Master Sleuth
2-3 - Lost in the Maze, Doppelgang, Lazav Wearer of Faces, Drag the Canal
1-3 - 2x Doppelgang, Archdruid’s Charm, 2x Flourishing Bloom-Kin
1-3 - Incinerator of the Guilty, Sharp-Eyed Rookie

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Oh lol I just noticed that the clue weapons were in the standard set? Except for the Revolver because of their no gun policy I suppose

flatluigi
Apr 23, 2008

here come the planes

CharlieFoxtrot posted:

Oh lol I just noticed that the clue weapons were in the standard set? Except for the Revolver because of their no gun policy I suppose

there isn't even a revolver card in the box set iirc

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

CharlieFoxtrot posted:

Oh lol I just noticed that the clue weapons were in the standard set? Except for the Revolver because of their no gun policy I suppose

There are 6 weapons but only 5 colours, so yeah the revolver is the obvious one to cut to make it a cycle.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



In the spinoff game they do have the six suspects... I guess it makes sense that Mustard would be a gold card

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Boco_T posted:

-The “two power or less” cards are all good because basically every card in the set has 2 power or less. That one’s obvious, but it really will own you in many games when you play.

Does Assemble the Players work with morphs?

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER
It does, I cast the Gargoyle using it morphed a little while ago.

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
I also posted some thoughts about why the MKM Limited format might feel weird for some people (it definitely does to me) in the Arena thread if you care to check it out. I don't want to crosspost a bunch of images so I'll only link it!

Khanstant
Apr 5, 2007

logis posted:

Countersorcery 0
Sorcery
Counter the next spell cast this turn.

Countersorcery 0

This spell can be cast at instant speed on your turn only.

Counter target spell

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Hey, is anyone else playing around with the ARG for the set? I just got caught up and was able to do today's Mystery File on my own (well, the wiki provided the physical portion of the puzzle), and there's a pretty clear pattern forming around the answers.

So, while I imagine everyone else doing this has already noticed, each answer points to a different guild, most of which actually identify a monocolored card in MKM as being associated with that guild, either by color pairing, or the older card's faction. The pattern is too clear to be a coincidence at this point. With the thirteenth case requiring the first twelve cases' solutions to solve, it's likely that once all ten guilds have been worked through, the last two puzzles will provide a key, of sorts, for figuring out the rest. Worth noting is that Meddling Youths is the only instance where the guild can be found by looking only at the MKM card, which may become relevant (that they're connected to a Rakdos card seems significant, given that Proft's dossier notes on them in their alt art describes them as "chaotic"; imposters/double agents, possibly, or the break in the pattern could mean that File 2 is one of the "keys" and the actual Boros-related file is still to come).

EDIT:Since the wiki hasn't caught up yet, to fully flesh out the context, the connection to today's solution is Pride of Hull Clade, you can see the same door knocker on that card.

EclecticTastes fucked around with this message at 21:24 on Feb 9, 2024

PlasticAutomaton
Nov 12, 2016

Artoria Pendonut


Wow this is the most stupidly aggressive limited format since Gatecrash.

Silhouette
Nov 16, 2002

SONIC BOOM!!!

EclecticTastes posted:

Hey, is anyone else playing around with the ARG for the set? I just got caught up and was able to do today's Mystery File on my own (well, the wiki provided the physical portion of the puzzle), and there's a pretty clear pattern forming around the answers.

So, while I imagine everyone else doing this has already noticed, each answer points to a different guild, most of which actually identify a monocolored card in MKM as being associated with that guild, either by color pairing, or the older card's faction. The pattern is too clear to be a coincidence at this point. With the thirteenth case requiring the first twelve cases' solutions to solve, it's likely that once all ten guilds have been worked through, the last two puzzles will provide a key, of sorts, for figuring out the rest. Worth noting is that Meddling Youths is the only instance where the guild can be found by looking only at the MKM card, which may become relevant (that they're connected to a Rakdos card seems significant, given that Proft's dossier notes on them in their alt art describes them as "chaotic"; imposters/double agents, possibly, or the break in the pattern could mean that File 2 is one of the "keys" and the actual Boros-related file is still to come).

EDIT:Since the wiki hasn't caught up yet, to fully flesh out the context, the connection to today's solution is Pride of Hull Clade, you can see the same door knocker on that card.

if this whole thing points to a Scooby Doo secret lair, I loving swear to god I will laugh so hard I'll poo poo myself


A L W A Y S R E M E M B E R T O D R I N K Y O U R O V A L T I N E

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Silhouette posted:

if this whole thing points to a Scooby Doo secret lair, I loving swear to god I will laugh so hard I'll poo poo myself


A L W A Y S R E M E M B E R T O D R I N K Y O U R O V A L T I N E

It actually occurred to me that the connection there is linked to the set story. In the MKM storyline, Rakdos and Boros nearly go to war over the case. That's probably a more likely explanation.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Silhouette posted:

if this whole thing points to a Scooby Doo secret lair, I loving swear to god I will laugh so hard I'll poo poo myself


Sophia, Dogged Detective just released though, and WB following through on anything instead of canceling it seems unlikely.

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LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

Orange Fluffy Sheep posted:

Sophia, Dogged Detective just released though, and WB following through on anything instead of canceling it seems unlikely.

The Secret Lairs were done, printed, and thrown out last minute for tax reasons.

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