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TGLT
Aug 14, 2009
Bring back Eliza and give her a double jump and air dash.

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Weird Pumpkin
Oct 7, 2007

MelancholyMark posted:

I found that going from BT3,4 was really unstable for a lot of characters even of off df2, especially if they're just like, a teeny bit off axis. I think that' why the uf3 starter is particularly bad since it makes them go a little off axis. It was also driving me crazy on like day 1 since I was also going off the excel sheet and could hit it consistently on like Kazuya in training mode but on Jun it'd only work like 1/10th of the time.

Now my staple combo is just

launcher > df2, f2,3, ff3 ~f3 T! > ender

edit: Oh yeah, LooneyLili's combo video also points out that BT,34, b1~f~3T! will drop on off axis so I assume it's a similar thing with the 1,4 tornado https://www.youtube.com/watch?v=mdAKorYPgHg&t=32s

Thanks! I did notice it just straight up wouldn't work off a side step launch so I'll start with this and check out the video

Sol Badguy for guilty gear

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Buck Turgidson posted:

Hey is there a way to make your side alternate every time you reset in practice mode?

I don't think so, you can just set it to one or the other in the restart settings.

If you want to keep flipping I think the fastest is using a side switch throw

Edit: oh actually you can use the "record status" to set it to the other side and just push restart or reproduce to get each side

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!
Raven is cool and I think he has even more bullshit and tricks than M raven in 7. I started with 7 and used M raven a bit so I kinda like her design more but that might be bias. You could put together a list of like 10 of his moves that would get you pretty far in ranked. Some crazy knowledge checks.

Buck Turgidson
Feb 6, 2011

𓀬𓀠𓀟𓀡𓀢𓀣𓀤𓀥𓀞𓀬

CharlieFoxtrot posted:

I don't think so, you can just set it to one or the other in the restart settings.

If you want to keep flipping I think the fastest is using a side switch throw

Edit: oh actually you can use the "record status" to set it to the other side and just push restart or reproduce to get each side

🙏

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!
Crazy to see how different the color ranks are this year. Last year new players would get caught in teals for awhile and green for a lonnng time. Green rank used to be the "ok you get how this game works but now you're going to learn how deep the rabbit hole goes" rank full of gimmick spam and mediocre players who could somehow do the steve df2 combo perfectly but not punish conistently at all. Yellow was "hey youre getting it" Orange "getting good" and etc. Now they just gift you Yellow basically.

Nazzadan
Jun 22, 2016



CharlieFoxtrot posted:

I don't think so, you can just set it to one or the other in the restart settings.

If you want to keep flipping I think the fastest is using a side switch throw

Edit: oh actually you can use the "record status" to set it to the other side and just push restart or reproduce to get each side

Lol cool, I think I asked if this was possible in the original T7 thread when I was first starting, or maybe it was in the discord

poe meater
Feb 17, 2011
Jun's clothes are quite flowy and distracting when she's running strings on you.

unattended spaghetti
May 10, 2013
Little salt incoming feel free to skip.

Jesus loving gently caress this is the most obnoxiously swingy stupid rear end bullshit game I’ve ever played in my whole god drat life.

One minute, I’m steady as she goes, not really winning as much as I want and that’s okay because I’m getting my Tekken sealegs etc etc but you know, punishing, hanging in, not really caring about the match as a whole cause that’s how it goes sometimes. And if the match feels informative or valuable or hell even sorta close I’m good with it.

Then next thing you know I’m getting launched by something I didn’t notice, pancaked, trying to get up—yeah i know the getup options but I feel like I’m missing something here fwiw—and backed all the loving way to the wall, whereupon I side roll, regain some space, eat the same bullshit, or press into a string I didn’t know—yeah yeah—only to get smoked once more.

And the loving players are unreal rude as hell. I guess the expressiveness of Tekken lends itself to people stunting in creative ways, which would be funny, but holy balls the unusual varieties of spam this game generates… phew. Like come the gently caress on.

I got a long way to go, and I feel like I’m picking up the basics all right, but if I hadn’t played a whack of other fighting games already I’d probably have tilted and quit for all the weird poo poo you can come up against in this.

And most frustrating is that I think the responses to so much of this are kinda bespoke to whichever string, whichever situation, whichever rear end stomping in specific I’m dealing with, which is great for variety, not so good for my patience.

Anyhoo, I know the drill it’ll take time I’m gonna suck rear end for a while so on and so forth, but god drat I just needed to vent.

I’m not the kind of person to get pissy about losing, genuinely. Not that I expect internet people to believe that but it’s true. This specific game, with its specific variety of nonsense, just seems to tweak me in the exact right way.

Just gotta learn. Not much else to it.

E: To add one positive thing, the controllable replays and the highlighted punish opportunities are incredible and very helpful.

unattended spaghetti fucked around with this message at 06:57 on Feb 9, 2024

Critical
Aug 23, 2007







so that was fun. 0-22 starting last night. the one win can be ignored because it was against one of the cpu ghosts that give you an outfit. was trying out some stuff that obviously did not work.

got to 2 rounds 5 times and choked all of them. most of them downloaded and mauled me in the rematch, if they deigned to take one after beating the brakes off me the first time.

trying to work up the energy to go over some of these but i think I would rather eat nails at the moment

Seltzer posted:

Crazy to see how different the color ranks are this year. Last year new players would get caught in teals for awhile and green for a lonnng time. Green rank used to be the "ok you get how this game works but now you're going to learn how deep the rabbit hole goes" rank full of gimmick spam and mediocre players who could somehow do the steve df2 combo perfectly but not punish conistently at all. Yellow was "hey youre getting it" Orange "getting good" and etc. Now they just gift you Yellow basically.

lmao

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So what exactly counts as "standard length" matches for downloading ghosts? I'm trying to download a friend King and i don't see any option to do so anywhere? Can it be in player match lobbies or does it have to come from a ranked match?

Critical
Aug 23, 2007

ok now that the sodium has reduced drastically ill be a bit more constructive about my nightmare session

went in with three main goals:

1. learn to buffer giant swing to follow up after f1. this is of course about 90% success rate in practice and charitably 25% in matches, but it did improve a bit toward the end. managed to hit it at some point against most opponents

2. perform at least one combo that gets corner carry. actually pulled this off. was bog standard launcher into powerbomb f2,1 into a yakuza kick in the face but it counts

3. learn the timing of the follow up throws, b3 into leg drop as an example. failed at this. just kinda forgot about it tbh.

all of this would be fine if i was someone who could stay zen whilst getting the poo poo kicked out of them but I am not that. a badly timed super that gets blocked and punished or not blocking low three times in a row during the same goddamn combo raises the blood pressure

im also at the point where like 60% of my button pressing us purposeful and the other 40 is my lizard brain screaming PuSh BuTtOn when my mental stack starts tipping over. and when im learning something I tend to try it way too often and get poo poo on. which again would not be a problem if i didnt mind getting mollywhopped repeatedly but this bird you cannot change

thank you for coming to my TED KING talk

great big cardboard tube
Sep 3, 2003


Phenotype posted:

How do I get a consistent EWGF on a PS5 controller? I spent a little time in practice last night and I only ever do it by accident, and very rarely at that. Couldn't even figure out how to practice getting better at it, cause it just never comes out.

And while I'm at it, is doing f, qcf, f, qcf the best way to practice wavedashing? That one seemed to work a little better than the EWGF at least.

People said practice and obviously extremely true but I cannot overstate how massively helpful someone in this thread was recommending using a l1/l2 2+3,I went from struggling to hit it twice in a row to immediately 80% and then a little drilling tonight 90% plus just making that switch.

It really seems easier to get one hand to sync up the movement and attack input on the same frame than involving your other

Artelier
Jan 23, 2015


Leverless EWGF update: I've decided to abandon the use right hand to press right + 2 while facing right method because I wanted a uniform method that works on both sides without switching hand positioning that much.

After experimenting the best method I have personally is to think that I need to try and press 2 while pressing down instead of on down forward. I've gotten quite a few electrics, and I had small bursts where I did 2-4 of them in a row! I think this is probably the technique that'll work out for me in the long run. Only one session in so far but it's starting to "make sense" for me and I'm hoping that after sitting on it for a day or two I'll be more consistent. I'm feeling confident!

That said...



1 frame off is still more common aaaaaaaaaaaaaa

EDIT: Thinking about it a little...what if I went back to my initial method could make one of the face buttons left input and another right input..................................

EDIT EDIT: Wait hold on, am I tripping or does f, neutral, df+2 work? I feel like it works.

Couldn't figure out how to embed, but here's a clip that clearly shows f, df+2 in input history unless I'm misreading: https://imgur.com/a/P7kxAX8

Artelier fucked around with this message at 09:35 on Feb 9, 2024

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

unattended spaghetti posted:

I’m not the kind of person to get pissy about losing, genuinely. Not that I expect internet people to believe that but it’s true. This specific game, with its specific variety of nonsense, just seems to tweak me in the exact right way.

Just gotta learn. Not much else to it.

E: To add one positive thing, the controllable replays and the highlighted punish opportunities are incredible and very helpful.

that's tekken baby. game's hard as gently caress and by far the most tilting out of any fighting game. there's more ways to lose, the ways you lose are much more incongruous and hard to decipher, and you're trying to learn like fifteen different skills at once to get good at the game.

i'm hard stuck in red ranks and taking a lil break from the game because i'm not improving and getting way too mad about losing lmao, time to step back and reassess

Cat Machine
Jun 18, 2008

Artelier posted:

Leverless EWGF update: I've decided to abandon the use right hand to press right + 2 while facing right method because I wanted a uniform method that works on both sides without switching hand positioning that much.

After experimenting the best method I have personally is
You need to pick one method and stick to practicing it for weeks, months, maybe even years. It’s about internalising a clean muscle memory - there’s no real shortcut to success if you wanna do this move manually. The more you refine this incredibly specialised input process for ewgf the more you’re limiting yourself as a player imo, you’ll be bound to this very specific configuration for life and it’ll prevent you from experiencing the joys of pulling electrics on Tekken 3 machines or playing on your friend’s PlayStation or whatever Tekken-related situ you find yourself in in the future.

Artelier
Jan 23, 2015


Oh for sure. This is day one of practice so I'm just going ham with the thoughts and ideas.

I think I've settled on f, neutral, df+2, and mentally trying to press 2 during the neutral bit. Got it quite a bit at the end of the practice session, relatively easy to do the motion on leverless, and less taxing on my fingers too just doing two inputs instead of three. Got like 7 electrics in a row once so pretty happy overall.

My end of day one note is that I'm definitely more comfortable doing it to the right instead of the left because towards the right I'm index and middle fingering while towards the left I'm fourth and middle fingering. But still can both ways, and got it in the few matches I did play. Whether it was wise to throw an electric then is a different story, but hey! Starting out.

CuddleCryptid
Jan 11, 2013

Things could be going better

Man this game is good but it's so unlike any fighting game I have played before. My habit of crouch blocking attacks is getting me absolutely destroyed because here mediums go through instead of being blocked which throws me off so much.

Cat Machine
Jun 18, 2008

CuddleCryptid posted:

Man this game is good but it's so unlike any fighting game I have played before. My habit of crouch blocking attacks is getting me absolutely destroyed because here mediums go through instead of being blocked which throws me off so much.
I think of it as upside-down Street Fighter

Weird Pumpkin
Oct 7, 2007

Foul Fowl posted:

that's tekken baby. game's hard as gently caress and by far the most tilting out of any fighting game. there's more ways to lose, the ways you lose are much more incongruous and hard to decipher, and you're trying to learn like fifteen different skills at once to get good at the game.

i'm hard stuck in red ranks and taking a lil break from the game because i'm not improving and getting way too mad about losing lmao, time to step back and reassess

Tekken has gotta have the fastest "we are SO back" to "it's so over" swings of any fighting game

It's really fun, but especially while learning (which I very much am) you'll have some rounds where you feel like a complete idiot as you eat every string, finally decide to challenge and then get counter hit launched

The replay system helps so much though. I'd really like them to add a "go to replay" button to the menu after a match so I can just immediately smash that button when I'm annoyed by whatever string I lost to.

In the ten hours I've played the game I think I've spent a pretty equal split between practice mode, ranked matches and my replays lol

Autsj
Nov 9, 2011

Artelier posted:

Leverless EWGF update: I've decided to abandon the use right hand to press right + 2 while facing right method because I wanted a uniform method that works on both sides without switching hand positioning that much.

After experimenting the best method I have personally is to think that I need to try and press 2 while pressing down instead of on down forward. I've gotten quite a few electrics, and I had small bursts where I did 2-4 of them in a row! I think this is probably the technique that'll work out for me in the long run. Only one session in so far but it's starting to "make sense" for me and I'm hoping that after sitting on it for a day or two I'll be more consistent. I'm feeling confident!

That said...



1 frame off is still more common aaaaaaaaaaaaaa

EDIT: Thinking about it a little...what if I went back to my initial method could make one of the face buttons left input and another right input..................................

EDIT EDIT: Wait hold on, am I tripping or does f, neutral, df+2 work? I feel like it works.

Couldn't figure out how to embed, but here's a clip that clearly shows f, df+2 in input history unless I'm misreading: https://imgur.com/a/P7kxAX8

Kazuya and Reina can do f,n,df+2 due to their mist-step/wind-step, Jin and DJ cannot. You might also find wavedashing and wavedash electrics more clumsy doing f,n,df,f but mileage may vary there.

Sinatrapod
Sep 24, 2007

The "Latin" is too dangerous, my queen!

Weird Pumpkin posted:

Tekken has gotta have the fastest "we are SO back" to "it's so over" swings of any fighting game


Yeah, while in every fighting game there is some vague sense of hope for a comeback, in Tekken it always seems like you've really got a shot as long as you've got 1 HP left.

Until you hit the wall.

The wall is where hope ends.

Char
Jan 5, 2013
Perfects mean nothing
Yeah I did one perfect :cool:

in this set I lost 1-3 0-3, 0-3 2-3
it was the first round

Nice Van My Man
Jan 1, 2008

Seriously if EWGF was supposed to be hitting 2 1 frame after df I'd have it beat by now. Why is it always exactly one frame late? How is that possible?

Artelier
Jan 23, 2015


Autsj posted:

Kazuya and Reina can do f,n,df+2 due to their mist-step/wind-step, Jin and DJ cannot. You might also find wavedashing and wavedash electrics more clumsy doing f,n,df,f but mileage may vary there.
Guess that means I'm not playing Jin, sorry main character. (I kid I'll try him out at some point)

Nice Van My Man posted:

Seriously if EWGF was supposed to be hitting 2 1 frame after df I'd have it beat by now. Why is it always exactly one frame late? How is that possible?

That's why I started thinking of pressing 2 during the neutral or the down input (back when I was doing down inputs, a couple hours ago)

unattended spaghetti
May 10, 2013

Sinatrapod posted:

Yeah, while in every fighting game there is some vague sense of hope for a comeback, in Tekken it always seems like you've really got a shot as long as you've got 1 HP left.

Until you hit the wall.

The wall is where hope ends.

I usually play characters with good defense, big pokes, and a more control oriented style of play in 2D games. As I improved at those I had to break myself of the bad habit of gaining space at the expense of nearly, sometimes totally cornering myself. But the instinct to gain space is really strong even if I mostly broke the habits in those games. What that means in practice is I do the same thing in Tekken and it is absolutely getting me killed lol.

Autsj
Nov 9, 2011

Artelier posted:

Guess that means I'm not playing Jin, sorry main character. (I kid I'll try him out at some point)

That's why I started thinking of pressing 2 during the neutral or the down input (back when I was doing down inputs, a couple hours ago)

Possible correction: I've not tried this but thinking about it I suspect you cannot do a wavedash with the mist/wind step method; since those are triggered by steps and wavedashing is done with a dash cancel.


Nice Van My Man posted:

Seriously if EWGF was supposed to be hitting 2 1 frame after df I'd have it beat by now. Why is it always exactly one frame late? How is that possible?

A couple of reasons that could be either or contributing together: Fighting games in general make you perform a motion _before_ pressing the button and you've likely internalized this; contributing to this is that the brain will focus on whichever hand starts a movement/is doing the most complex task, leading to micro delays in activating the other. Finally it is very likely that you are tensing up your hands as you are practicing, especially when it isn't going your way and you are getting frustrated.

d+2~df is a pretty common trick indeed. If the issue persists you are likely doing the motion too fast for your fluidity/practice level and you should slow yourself down a bit so you can internalize better.

Edit: also, look at your hands while practicing, this can help you focus on the coordination and internalization.

Autsj fucked around with this message at 14:56 on Feb 9, 2024

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
Tekken’s fuckin’ hard, man. I checked last night (is there a breakdown of your records against specific characters? I couldn’t find one) and I’m rocking a 38% ranked winrate and I feel ecstatic about it, tbh.

Also that 38% is keeping me in low orange :v:

The Dark Souls of Posters
Nov 4, 2011

Just Post, Kupo

Seltzer posted:

Crazy to see how different the color ranks are this year. Last year new players would get caught in teals for awhile and green for a lonnng time. Green rank used to be the "ok you get how this game works but now you're going to learn how deep the rabbit hole goes" rank full of gimmick spam and mediocre players who could somehow do the steve df2 combo perfectly but not punish conistently at all. Yellow was "hey youre getting it" Orange "getting good" and etc. Now they just gift you Yellow basically.

Yea, it's super interesting, and I'm wondering what it's going to look like long term. On my way up to yellow ranks, I faced a lot of people who were already yellow, but were pure mashers. At some point I stopped facing anyone close in rank to me and I was only facing yellows starting in teal ranks, I think. I'm guessing there is some hidden Elo going on as well.

Imaginary Friend
Jan 27, 2010

Your Best Friend

Nice Van My Man posted:

Seriously if EWGF was supposed to be hitting 2 1 frame after df I'd have it beat by now. Why is it always exactly one frame late? How is that possible?
I've been having similar issues with some just frames on Lee and I've noticed how different controllers trigger differently, especially the d-pad and using shortcuts on the triggers/back buttons/whatever they're called. Try practicing just pressing whatever direction (not diagonal) and a button simultanously and go from there. I've got way more mileage from my steam deck d-pad than my xbox controller for example. Diagonals are poo poo on some "spongy" controllers.

edit
This one's my hair puller and my gripe with combos in tekken; the second input doesn't matter when you press it, as long as the time between the first and the last is exactly 31 frames. None of that is tied to the actual animation of the move so it fucks up my brain when the second "kick" doesn't change if I press it too early or too late.

Imaginary Friend fucked around with this message at 17:08 on Feb 9, 2024

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!

CuddleCryptid posted:

Man this game is good but it's so unlike any fighting game I have played before. My habit of crouch blocking attacks is getting me absolutely destroyed because here mediums go through instead of being blocked which throws me off so much.

Unlearning crouch blocking is really important. Stand block is your default blocking scenario in tekken (obviously ducking is important at times like ducking parts of strings to punish or crouch blocking on reads). Lows either do only a bit of damage or are reactable (in theory) whereas mediums will blow you up.



Well I mean you cant lose rank til you hit there so. In t7 you could be demoted in teal and green ranks.

Critical
Aug 23, 2007

Seltzer posted:

Well I mean you cant lose rank til you hit there so. In t7 you could be demoted in teal and green ranks.

fair, I wasnt criticizing it was just funny to read after getting my tonsils punched out of my rear end in a top hat for a couple hours.

like i knew there would be a huge wall once i got into yellows because it's crabs in a bucket at Warrior. hitting that wall in middle green was demoralizing.

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!
Upcoming dlc leaked Lidia, fahk, marduk. Underwhelming, no one new and only one I like.

Kinda approaching how I use heat with Feng differently the past Night. I usually rush down with a lot of pressure and spend the gauge quick but his B1 being juiced means you can get one or two 44 damage 10 frame punishes off then use the rage ender which is pretty nuts, so ive been fishing for punishes. Also if you hit someone with a heat engager following that up with a command grab is like 98% successful against lower rank players.

Weird Pumpkin
Oct 7, 2007

I might try leverless tonight, my old wrists have been a little sore from backlash motions and such rip

Might be a little easier on my hands? I really prefer the normal stick though so rip

Dr. Fishopolis
Aug 31, 2004

ROBOT

unattended spaghetti posted:

And the loving players are unreal rude as hell. I guess the expressiveness of Tekken lends itself to people stunting in creative ways, which would be funny, but holy balls the unusual varieties of spam this game generates… phew. Like come the gently caress on.

This isn't necessarily people being rude or stunting, it's new players finding dumb traps and knowledge checks. None of that stuff is real, you can check your match replays and take over to figure out how to get out of it. Once you get out of the ranks where that stuff works, you'll also start fighting people who respect frame advantage. This is especially true of tekken but I think it's pretty common in most fighting games.

e: wait, this you?

unattended spaghetti posted:

Speaking of scrubby bullshit, you wanna know how to tilt someone? A neutral df1 looped until they either step it, duck it, or jab it. I've always been the scrub in Tekken, still am in fact, but my God it feels good to be on the other side of the knowledge check.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Yeah the Sajam video on this from last week is something that I try to keep in mind

https://www.youtube.com/watch?v=9P8cvrZZLN8

"You want to play clean at the beginning? You can't." If you haven't shown them you can't beat whatever "cheap" thing they're doing why should they stop doing it, and at the same time that means you should keep doing things until they've shown you that you should stop.

I am trying to cultivate mental resilience which I couldn't really do in 7 ranked at all, I basically ignore what the ranking points are and if I catch myself thinking about it I try to push it out, just play every match as it comes. If I lose in an overwhelming way then I make a note there's something to learn for the next time I see that matchup, and if I feel myself getting really tilted then it's time to eject and lab for an hour (which may not be fun for some people but I find it really relaxing lol)

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!
Lol. Yeah there's really no "rude" behavior in a fighting game. People can ki charge and tea bag and that's about it. That stuff doesn't tilt me at all though.

spiritual bypass
Feb 19, 2008

Grimey Drawer
I like Nina's d34 ball stomp move. It's deliberately rude

Weird Pumpkin
Oct 7, 2007

I don't get ki charging being a taunt, but I definitely go for a stomp whenever I win a round lol

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unattended spaghetti
May 10, 2013
Yeah like I said above, just salt and Tekken newbie growing pains. It's all good. Haha. I think I was just tired and hungry and annoyed because while I don't claim to be a great fighting game player by any stretch, Tekken feels like a whole new style of incompetence.

Picked up this afternoon and doing a hell of a lot better than yesterday. Sleep and bitching are magic.

Also on the df1 thing, if I apply that knowledge check on a player that's inclined towards tossing out all kinds of unsafe poo poo without once jabbing and they figure it out, I will actually without any irony congratulate them aloud. It's one of those things. Heh

unattended spaghetti fucked around with this message at 22:44 on Feb 9, 2024

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