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Philippe posted:I abandoned IV in favor of the reboat (curse you, videogame ADHD), and the same is true there. There are a bunch of different districts in Santa Ileso, and they do manage to feel different. It's a shame the reboot had such troubled development too, because yeah the map really did have more flavor to it and was fun to explore. I respect Deep Silver honestly evaluted that they needed to adjust the humor somewhat for the times. "Ok it's young people dealing with how lovely the economy is so become a criminal empire to escape deadend jobs" was a fun pitch but it felt so dated and "how do you do fellow kids?" in execution. When you combined the medicore gunplay and driving with the writing I put it down before even fully finishing off the Burners pastiche gang. Also it just feels weird to go with "Ok let's make the series more down to earth and the characters relatable. The boss is a veteran supersoldier who got fired from their high tech mercenary job for being too badass and getting the job done in a way their supervisor didn't like"
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# ? Feb 10, 2024 20:19 |
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# ? May 27, 2024 17:22 |
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I know it is supposed to be a serious moment but I definitely started laughing when playing the FF7R demo and Sephiroth steps on the tiny cowboy hat.
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# ? Feb 10, 2024 20:21 |
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I haven't played the reboot yet but if it's satisfying to run around and shoot guys it might still be worth maybe ten or so of my earth dollars
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# ? Feb 10, 2024 20:27 |
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Meowywitch posted:I haven't played the reboot yet but if it's satisfying to run around and shoot guys it might still be worth maybe ten or so of my earth dollars I wanted to like it and I got it free with ps+. I'm also willing to overlook a ton of very big flaws if a core gameplay loop is fun, but what I played got stale pretty quick. Though if you view it as "I can get 2 hours of entertainment for less than the cost of a movie after I finish the tutorial" that might be a decent value proposition. I also heard the dlc about cosplaying LARP gang wars was actually fun, but I didn’t feel like tossing the publisher cash after they fired all the devs because a finance deal fell through.
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# ? Feb 10, 2024 20:38 |
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Excited to order Xenoblade 2 so I can finally play the Gacha Girlfriend game people have argued over for seven years.
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# ? Feb 10, 2024 20:50 |
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Coolness Averted posted:The boss is a veteran supersoldier who got fired from their high tech mercenary job for being too badass and getting the job done in a way their supervisor didn't like" Very generous to call someone who got fired on their first day for being incapable of following basic orders a veteran. Honestly the reboot is my second favourite SR after 2, because it still has the level of bullshit of a 80s-90s action movie but with updated reference points rather than just redoing the same exact things as the old games. Unrelated to Saints Row, I'm getting real bored of game escalating threats too high. Sure it's partially my fault for playing Spider-Man and Guardians of the Galaxy after each other, but on the other hand, super hero games have tons of different villains and should have an easer time just having them do different things, instead of teaming up to reduce the city to rubble for the thousandth time. Guardians of the Galaxy is completely linear and still manages to have the weirdly paced side trip while the world is ending.
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# ? Feb 10, 2024 21:03 |
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The Saints Row reboot feels like there’s a layer of cardboard between me and a very good game. There’s a lot to like about it but there’s a very hard to describe layer that stops me from fully enjoying it. E: it’s experientially like eating a really good candy with half the wrapper stuck to it, I think that’s more accurate.
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# ? Feb 10, 2024 21:13 |
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Yeah it rules that there are updated references. Like paying rent, or having useless college degrees, or medical insurance
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# ? Feb 10, 2024 21:14 |
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Hel posted:Very generous to call someone who got fired on their first day for being incapable of following basic orders a veteran. Right, you get fired on day 1 of the merc company, but there's a throwaway line about your character being a vet -to explain their combat prowess and why fighting is the only thing they're good at, iirc. It's just a single line in the tutorial/pre gang formation part of the story. I don't blame you for missing it -that's how most of the characterization goes, and you can also miss them if you don't do missions in specific order or trigger the next phase or do something that triggers a different bark in mid mission. Like I said, I respect what they tried to do with the reference points, but I don't think they pulled it off. I blame mismanagement and the folks at the top forcing the people making the game to scrap the story multiple times and start from scratch fairly late in development, until they were forced to kinda just cobble together what they had to ship in time.
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# ? Feb 10, 2024 21:32 |
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muscles like this! posted:I know it is supposed to be a serious moment but I definitely started laughing when playing the FF7R demo and Sephiroth steps on the tiny cowboy hat. One thing that got me is that a little before that, Sephi is studying a book and says a line about what's he's learned. Then it's implied he's there for weeks and when Cloud comes back he says "Cloud, I just read this:" and says literally the same thing he did before the little time skip. It comes across like he got stuck on a page and literally lost his mind re-reading the same sentence over and over.
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# ? Feb 10, 2024 21:32 |
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I've started playing Skatebird, which is very cute and charming, but the controls are wonky enough that some of the missions can get very frustrating.
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# ? Feb 10, 2024 21:59 |
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So Skull & Bones mostly plays like the ship combat from Black Flag with one big exception. Boarding ships is just a perfunctory option instead of actually doing it and having hand to hand combat with the enemy crew. You basically just damage a ship part way, then hit the "board" button which hooks you on to the enemy ship and you get some extra loot.
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# ? Feb 10, 2024 22:28 |
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Ugly In The Morning posted:The Saints Row reboot feels like there’s a layer of cardboard between me and a very good game. There’s a lot to like about it but there’s a very hard to describe layer that stops me from fully enjoying it. The saints row reboot is like sex with a condom?
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# ? Feb 10, 2024 23:47 |
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Meowywitch posted:The saints row reboot Meowywitch posted:sex with a condom?
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# ? Feb 10, 2024 23:52 |
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muscles like this! posted:So Skull & Bones mostly plays like the ship combat from Black Flag with one big exception. Boarding ships is just a perfunctory option instead of actually doing it and having hand to hand combat with the enemy crew. You basically just damage a ship part way, then hit the "board" button which hooks you on to the enemy ship and you get some extra loot. Sweet, who wants to swing on ropes and land on an enemy ship and get into swashbuckling action. Get that crap out of my pirate game. Lobok has a new favorite as of 00:31 on Feb 11, 2024 |
# ? Feb 11, 2024 00:06 |
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I want insult sword fighting
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# ? Feb 11, 2024 00:16 |
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I'm bummed out about Return to Monkey Island though.
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# ? Feb 11, 2024 00:17 |
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What I'm hearing is that I should just reinstall Sid Meier's Pirates.
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# ? Feb 11, 2024 00:24 |
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That’s always my go to, but I haaate sailing Eastwards, it’s so slow.
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# ? Feb 11, 2024 02:19 |
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Ugly In The Morning posted:The Saints Row reboot It was so loving bad I uninstalled after 15 mins, like ps1 bad combat in the first shootout. It was free from epic but should have asked for a refund for wasting my time.
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# ? Feb 11, 2024 07:32 |
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I'm sure I've complained about this before, but the inability to skip time in Ghost Recon Breakpoint really drags everything down. I'm a class that loves nighttime sneaking, but if it's not nighttime I can either fast travel to a bivouac, go inside, choose to deploy in the evening, and hope it's still night once I get back to the base I wanted to sneak into. MGSV's phantom cigar was really an innovation and I don't know why Ubisoft didn't take notice. You can skip time by meditating in the Assassin's Creed RPGs, but there's very little need to do so because your sneaking options are so varied in those games (hide in a bush, crouch on a rooftop, hang from an awning, etc).
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# ? Feb 11, 2024 09:14 |
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I don't want to wait for night-time. I want to activate my orbital superweapon and blot out the sun.
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# ? Feb 11, 2024 09:26 |
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Coolness Averted posted:I wanted to like it and I got it free with ps+. I'm also willing to overlook a ton of very big flaws if a core gameplay loop is fun, but what I played got stale pretty quick. Though if you view it as "I can get 2 hours of entertainment for less than the cost of a movie after I finish the tutorial" that might be a decent value proposition. I made it 30 min into the psplus version and bailed, it was just piercingly lame
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# ? Feb 11, 2024 09:37 |
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The Lone Badger posted:I don't want to wait for night-time. I want to activate my orbital superweapon and blot out the sun. Settle down, Monty.
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# ? Feb 11, 2024 09:41 |
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Philippe posted:I'm an Assassin's Creed fan (for my sins) your rear end rear end sins?
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# ? Feb 11, 2024 09:42 |
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Yeah. Stay your blade from the rear end of an innocent, etc.
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# ? Feb 11, 2024 10:11 |
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poo poo, no-one's that innocent
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# ? Feb 11, 2024 10:47 |
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I just hit the first brickwall fight in Yakuza LAD and what the gently caress. Everyone up until this fight has been pretty evenly balanced, although there are occasionally street battles that are weirdly tough. But I got to this fight with most of the team being mid 30's level wise, and you go up against a boss that is level 50. He mops the floor with my group. Ok, regroup and go grind the arena thing for a bit, everyone up to low 40's, head back in. Get to the 2nd stage of the fight, and they pull a team attack that kills Kasuga. For reasons, LAD has the Persona thing where if the main character falls in battle, its over. Restart the fight, doing better, and then the enemy gets 2 turns in a row, drops Kasuga again. Only solution? Go grind more.
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# ? Feb 12, 2024 00:36 |
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CitizenKain posted:I just hit the first brickwall fight in Yakuza LAD and what the gently caress. Everyone up until this fight has been pretty evenly balanced, although there are occasionally street battles that are weirdly tough. But I got to this fight with most of the team being mid 30's level wise, and you go up against a boss that is level 50. He mops the floor with my group. Ok, regroup and go grind the arena thing for a bit, everyone up to low 40's, head back in. Get to the 2nd stage of the fight, and they pull a team attack that kills Kasuga. For reasons, LAD has the Persona thing where if the main character falls in battle, its over. Restart the fight, doing better, and then the enemy gets 2 turns in a row, drops Kasuga again. Only solution? Go grind more. yeah that fight is a bit rough, a lot of people hit that wall. not much you can do about it other than grind a bit more. fwiw infinite wealth is MUCH better about having a smooth difficulty curve, even if it does still do the load-bearing protagonist thing
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# ? Feb 12, 2024 01:45 |
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An Actual Princess posted:yeah that fight is a bit rough, a lot of people hit that wall. not much you can do about it other than grind a bit more. fwiw infinite wealth is MUCH better about having a smooth difficulty curve, even if it does still do the load-bearing protagonist thing I originally thought it would be one of those fights you are supposed to lose, but nope.
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# ? Feb 12, 2024 02:17 |
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CitizenKain posted:I originally thought it would be one of those fights you are supposed to lose, but nope. Haha yeah that was my takeaway. Oh, this is one of those fights. Game Over?!
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# ? Feb 12, 2024 02:51 |
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An Actual Princess posted:yeah that fight is a bit rough, a lot of people hit that wall. not much you can do about it other than grind a bit more. fwiw infinite wealth is MUCH better about having a smooth difficulty curve, even if it does still do the load-bearing protagonist thing Sub stories can go “lol gently caress you” without warning though, I had one that dropped me in a fight with Ichiban and a support guy vs so many level 42 guys in chapter 7, where I’m over leveled for the world and story. The setup of the fight means I cannot possibly win it, Ichiban gets got before I can take a single turn.
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# ? Feb 12, 2024 02:52 |
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oldpainless posted:Hard pass more like oldprotectionless
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# ? Feb 12, 2024 09:11 |
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Couple more things for Prince of Persia: The Lost Crown This might be the longest amount of time I've had to play a Metroidvania style game before I get a loving double jump upgrade. Holy Hell, I think I'm over half way done (or maybe not because Right before getting it, you get four places to go to on your map and one of them is so far away, it basically doubles the width of the map..) I'm just so used to that being one of the standard upgrades in Metroidvanias that is often obtained in the first third of the game. Almost all of my little "gallery snaps" or whatever they're called, were of either places I could tell I needed a double jump to progress, or had those yellow rocks that need a different upgrade to break. The other complaint is right after getting the double jump You have to use it to jump up a "sand" fall (i.e., water fall but with magic sand) by jumping between pieces of rubble that are caught in the sand. But...it's all random pieces, falling at relatively random speeds, generated at random times. It took me nearly ten minutes because the pieces that were spawning were all too far away from whatever piece I was on to keep going up. Even if a piece that spawned above me was falling faster than the piece I was on, it wasn't fast enough so actually result in me gaining any height when I finally jumped to it.
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# ? Feb 12, 2024 15:02 |
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The double jump might just be my #1 Videogamey Thing. And I don't mean enjoying it on a gameplay level. Stuff like carrying tons of weapons, enemies having glowing red weak spots, or eating random food off the ground in an alleyway are all just streamlined representations of real things but the double jump was just some dude going "ok so you know how you can jump, right? What if you could just like, jump again? Nono, not twice. I mean jump from your jump. In mid-air."
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# ? Feb 12, 2024 15:44 |
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Double jumping might make no sense whatsoever but it feels really good. (Jumping in games even apart from that is generally wildly unrealistic to give better gameplay. Being able to jump absurdly high, air control, instant jumping with height determined by actions after you've left the ground)
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# ? Feb 12, 2024 15:55 |
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Qwertycoatl posted:Double jumping might make no sense whatsoever but it feels really good. Classic Doom is pretty funny about this. When you're playing the game solo it looks great, but when you're in multiplayer or when you see another actor with the same properties as Doomguy moving, it looks absolutely absurd. You're like the goddamn Roadrunner, moving in a blink, turning on a dime!
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# ? Feb 12, 2024 16:05 |
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DrBouvenstein posted:Couple more things for Prince of Persia: The Lost Crown Haven't played PoP but if I remember right, in Hollow Knight the double jump is one of the last upgrades you get, near the end of the game.
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# ? Feb 12, 2024 16:21 |
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There are those sad games out there that sap all joy out of the double jump by building the levels entirely around it, requiring you to get maximum distance on every single leap.
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# ? Feb 12, 2024 17:57 |
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# ? May 27, 2024 17:22 |
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John Murdoch posted:There are those sad games out there that sap all joy out of the double jump by building the levels entirely around it, requiring you to get maximum distance on every single leap. Even sadder are the ones that have variable jump height for the basic jump and you need every single pixel of it to jump up simple platforms.
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# ? Feb 12, 2024 18:03 |