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"Song of the People" This game is hard as nails. I'm only level 3, but only completed a couple missions on Normal then failed another. I can't get used to the really floaty aim. Feels like the cross hair is always a bit behind. Hard to explain.
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# ? Feb 13, 2024 05:48 |
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# ? May 28, 2024 04:59 |
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A friend of mine named his ship Pledge of Allegiance. Also the Breacher shotgun is awesome. Small bugs, one shot. Medium bugs 2-3 shots. Large bugs you can just mag dump into their weak points and they go down hard. I highly recommend it. OGS-Remix fucked around with this message at 06:18 on Feb 13, 2024 |
# ? Feb 13, 2024 05:51 |
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central dogma posted:"Song of the People" It actually is behind. Your character takes time to swing their weapon around. If you go into first-person mode (MMB by default on PC, idk what it is on controller), it's a little easier to see what's happening.
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# ? Feb 13, 2024 05:53 |
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RoyalScion posted:Ok I lied, quickplay is still terrible I just browse open matches. One must not make uninformed decisions when managing democracy.
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# ? Feb 13, 2024 05:56 |
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I can't seem to get the machine gun achievement to pop, I keep killin' and nothing! Also lmao the mines are just friendly fire machines
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# ? Feb 13, 2024 05:59 |
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Managed democracy means you don't need to be informed, or make decisions. Super Earth's algorithms make your choices for you
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# ? Feb 13, 2024 05:59 |
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I love the anti-material rifle. Love it. It just sings to me and it makes killing any big boy from any distance super easy. What’s the best way to fight the robots? I’ve only ever tried one time (last mission) and it was a mess. I could t really figure out how to destroy their spawn buildings (the ones that open their doors). I take it I’m supposed to throw a grenade into the open door? An orbital strike didn’t do it. They are harder to see in comparison to the landscape, and skinny and easy to miss, that’s for drat sure.
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# ? Feb 13, 2024 06:00 |
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Also lmao pubbies have zero clue how to play this without instantly dying and taking everyone with them
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# ? Feb 13, 2024 06:01 |
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game ran pretty smoothly for me tonight, matchmaking mostly worked and rewards registered correctly the only problem was my third charger wouldn't register for the daily challenge no matter how many of the fuckers i killed RBA Starblade posted:I can't seem to get the machine gun achievement to pop, I keep killin' and nothing! i got this on one of the emplaced mg's
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# ? Feb 13, 2024 06:08 |
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central dogma posted:Feels like the cross hair is always a bit behind. Hard to explain. blastron posted:It actually is behind. Your character takes time to swing their weapon around. If you go into first-person mode (MMB by default on PC, idk what it is on controller), it's a little easier to see what's happening. Also when in third person the circle will indicate where your gun is aimed, once you play with this in mind it gets a little less awkward. But I still aim down sights when I need to be accurate.
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# ? Feb 13, 2024 06:10 |
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Blind Rasputin posted:I love the anti-material rifle. Love it. It just sings to me and it makes killing any big boy from any distance super easy. There's a couple of glowing red vents above the spawn door!
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# ? Feb 13, 2024 06:11 |
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Blind Rasputin posted:I love the anti-material rifle. Love it. It just sings to me and it makes killing any big boy from any distance super easy. Yep, the vents above the door, that shoot flame and such. Once you learn 'em they're easier to spot, and their are about half as many as there are bug holes. Still can be orbital'd and Eagle'd, you might have had a bad angle.
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# ? Feb 13, 2024 06:17 |
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The rocket robots being able to 1-shot you is some real poo poo.
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# ? Feb 13, 2024 06:19 |
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Whoever talked about hitting chargers legs thank you. It has made them so much less tanky
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# ? Feb 13, 2024 06:25 |
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Just did an op on the laser robot jungle hell planet where all the stratagems got scrambled. Meant to toss out an autocannon, ended up being a 500kg Eagle drop instead.
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# ? Feb 13, 2024 06:29 |
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Away all Goats posted:So now that the launch woes and initial hype has died down, how is this for someone who loved the first Helldivers? The transition from overhead to third person works incredibly well at amplifying the sense of mayhem from helldivers 1, and the general feeling from the first game carries over into 2 almost beat for beat. The level of detail put into the gameplay has been a treat to see. It has an addictive "just one more mission" feeling to it, the kind that makes you go to bed a lot later than you meant to. I'm waiting for a roadmap, but it sounds like the game will have a long tail with a lot of support and new unlockables, planets, and enemies. Honestly one of the best games I've played in a long time (matchmaking issues aside).
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# ? Feb 13, 2024 06:35 |
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Couple of things I've noticed I haven't seen posted yet. The Autocannon is amazing and never leaves my loadout, but the reload mechanic has some subtlety to it. It has a ten round capacity, but each mag you load into it only has five rounds. Loading it from empty you have to stop, slap in a mag, chamber a round, then load another mag, which takes forever. However, if you have five rounds or less in it, you can just kneel down and quickly slap 5 rounds in it at any time. Its always better to do this when you have a moment than ever let it get fully empty. Additionally, it won't let you load a partial mag. The SAM sites in the Automaton missions will shoot down dropships. I have no idea how far out they cover or if they run out of ammo, but its another really cool bit of attention to detail.
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# ? Feb 13, 2024 06:50 |
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My most recent mission started with us dropping into a Spore Spewer area and me instantly doming one of my teammates to try and kill the Bile Spewer right next to him as he spawned. Things went downhill from there.
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# ? Feb 13, 2024 07:02 |
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They need to tone down the ragdolling a bit. It was funny, but now it's frustrating to dive over a wall and have your character go limp after dropping 3 feet.
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# ? Feb 13, 2024 07:19 |
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Man I dunno why people think the bots are harder than bugs. Stalkers and Bile Spewer spam is worse than anything the bots throw at you.
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# ? Feb 13, 2024 07:31 |
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Been mostly bugstomping due to the weekly, right now my mainstay loadout is the Breaker autoshotty and machine pistol for weapons, and Eagle Napalm, Jetpack, Dispensable AT Rockets, and the Stalwart LMG (my actual primary weapon). Seems to cover everything, though if I'm in a tight team I'll switch out napalm for Eagle Airstrike since it can blow up heavy poo poo. Any other alternative setups you guys have found good for bugstomps? I understand that a Grenade Launcher/Supply Pack combo is a good alternative since the GL can wash mobs at medium range.
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# ? Feb 13, 2024 07:37 |
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central dogma posted:"Song of the People" The grey circle is the point of impact. It lags slightly behind your cross hair because you have to settle to aim properly, it settles faster if you're crouched. Infidelicious fucked around with this message at 09:18 on Feb 13, 2024 |
# ? Feb 13, 2024 07:51 |
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Away all Goats posted:So now that the launch woes and initial hype has died down, how is this for someone who loved the first Helldivers? We ran around and cleared Helldive bugs with 3 earlier so, just fine
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# ? Feb 13, 2024 08:12 |
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"gently caress!" i shouted at the 8 minute mark, "there's a 12 minute timer"
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# ? Feb 13, 2024 08:27 |
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I was barely able to exfil a medium mission by myself while multi was being goofy. Every encounter is a chance to probably die. But unlike Dark souls style games, this seems to rely more on memorizing dpad inputs than parrying or dodging. It’s obviously not trying to be DS, but I wish it tried to meet it half way.
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# ? Feb 13, 2024 08:48 |
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Lol the laser drone is so fuckin op.
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# ? Feb 13, 2024 08:57 |
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I just did a hard solo. I had dudes left and extracted with 3 princely samples but it was still pretty sweaty.
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# ? Feb 13, 2024 09:05 |
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More Charger stuff: you can kill them fairly reliably with just grenades. The key is getting 'em under the thing. Waaaay easier with the impact fused ones, I've downed one in two good throws. Note that a Charger with it's butt blown off is bleeding to death like a headless Warrior or Hive Commander - stop wasting ammo and they'll pass.
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# ? Feb 13, 2024 09:10 |
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1.000.005 for PS5 (PC patch from yesterday) just dropped while I was mid-mission. Installed, testing it now. Server Capacity and log in access: We have eased the authentication request overall. We have improved error message visibility and added a countdown timer to clearly show when a new attempt will be made. Progression and mission reward not being granted: We fixed the daily and difficulty progression error Based on the testing we have done we believe we have fixed future mission rewards but will continue to monitor this closely as it is our top priority To compensate for lost rewards, we are working on an increased reward event
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# ? Feb 13, 2024 09:16 |
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The ps5 patch seemingly hasn't fixed the matchmaker bug yet, but that may just be because there's a mix of players on different versions.
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# ? Feb 13, 2024 09:32 |
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Eason the Fifth posted:The transition from overhead to third person works incredibly well at amplifying the sense of mayhem from helldivers 1, and the general feeling from the first game carries over into 2 almost beat for beat. The level of detail put into the gameplay has been a treat to see. It has an addictive "just one more mission" feeling to it, the kind that makes you go to bed a lot later than you meant to. I'm waiting for a roadmap, but it sounds like the game will have a long tail with a lot of support and new unlockables, planets, and enemies.
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# ? Feb 13, 2024 10:13 |
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Fun fact, if you're running around with an armed strategem in hand, it will fall at your feet in the middle of your buddies once a robotank shell blows you into the stratosphere.
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# ? Feb 13, 2024 10:15 |
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Fishstick posted:Fun fact, if you're running around with an armed strategem in hand, it will fall at your feet in the middle of your buddies once a robotank shell blows you into the stratosphere. Getting knocked back by the backblast from a EAT launcher is also sufficient to knock off a primed stratagem beacon from your hand, Helldiver. Mind your positioning
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# ? Feb 13, 2024 10:18 |
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Did a Hard bot mission with a friend on voice comms last night. Outstayed our welcome and lost strats, and the evac was the other side of the map. Stealthed the whole way and drat was that atmospheric. When we arrived at the other end the pad was full of bots so we had to kite them out, then my friend died so I had to run to collect his samples and got on the evac with literally less than a second to spare and red laser fire coming from all directions. Game loving owns
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# ? Feb 13, 2024 10:21 |
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Jakabite posted:Did a Hard bot mission with a friend on voice comms last night. Outstayed our welcome and lost strats, and the evac was the other side of the map. Stealthed the whole way and drat was that atmospheric. When we arrived at the other end the pad was full of bots so we had to kite them out, then my friend died so I had to run to collect his samples and got on the evac with literally less than a second to spare and red laser fire coming from all directions. Game loving owns game has the insane propensity to produce moments like this on the regular losing air support is one of the more amazing things in all of videogames
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# ? Feb 13, 2024 10:38 |
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Typical Pubbie posted:They need to tone down the ragdolling a bit. It was funny, but now it's frustrating to dive over a wall and have your character go limp after dropping 3 feet. Yeah, for a force called The Helldivers, they really don't enjoy 'deep dives', including swimming for more than 5-10 seconds.
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# ? Feb 13, 2024 10:42 |
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TheMostFrench posted:Yeah, for a force called The Helldivers, they really don't enjoy 'deep dives', including swimming for more than 5-10 seconds. There ain’t no gotdang water in hell, son, what you need to swim for anyhow?
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# ? Feb 13, 2024 10:55 |
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veni veni veni posted:Lol the laser drone is so fuckin op. It’s loving incredible. Love comboing that with my gotta go fast armor and then try to split off at times to go knock out quick objectives. The laser dog plus a turret means you can handle a lot of the side objectives if you’re careful. That said, do not take the laser dog to a super high position with bugs below you, it’ll murder you trying to get to the bugs. My new favorite way to kill chargers is to throw the reinforcement call onto their backs since it sticks for some reason.
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# ? Feb 13, 2024 10:56 |
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I wonder if they might ever do like underground or inside structure stuff and how that would work. I suppose just do a deep rock galactic and attach a giant drill to the bottom of the pod. Game is fun as hell but I'm having problems getting buttons to work so I can change fire rates or switch between first and 3rd person aiming.
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# ? Feb 13, 2024 11:04 |
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# ? May 28, 2024 04:59 |
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Anybody happen to have some more experience with the orbital gas strike, and whether the gas actually does enough damage to kill stuff on its own? I thought it'd be great for plugging bug breaches, but I can't really tell whether it actually kills anything or it's just my teammates shooting them up before the gas can have an effect.
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# ? Feb 13, 2024 11:52 |