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Kibayasu posted:you are invincible while pooping. not against your dwarf son you ain't
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# ? Feb 13, 2024 13:05 |
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# ? Jun 11, 2024 07:40 |
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FishMcCool posted:Or the pricetag, or the marketing. I feel like that's kind of typical whenever a new engine comes out and games are only just starting to use it though. Dumb name and a loving awful music track for the trailer killed any interest I might have had: https://www.youtube.com/watch?v=pWdX6BEYXjk Just one big at lovely rappers proclaiming themselves to be GOATs repeatedly. Who the gently caress are you, wait don't tell me I don't care. Absolutely fitting for a game that was forgotten before it even came out lol.
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# ? Feb 13, 2024 13:22 |
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LLSix posted:Nox was amazing. Is GOG the best place to get it? I didn't see it on Steam. Yeah, pretty much.
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# ? Feb 13, 2024 13:49 |
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Sab669 posted:I feel like that's kind of typical whenever a new engine comes out and games are only just starting to use it though. Also at having your entire game be about high-powered magic set in some sort of multi-dimensional fantasy world, and then making your protagonist the absolutely most generic-rear end milquetoast dude imaginable and naming him Jack. That's not exactly a great start when you want to convince people you're doing something new and creative. Also even aside from the music, the trailer is just bad. Nothing about it is memorable and the snippets of gameplay are neither impressive nor interesting. I went and looked at their other trailers, and those aren't much better either. There's just nothing in there that really offers a unique hook to draw your, it's all just "yeah this sure is a shooter I guess". It's kind of funny because in the same time frame we had releases like Robocop and Boltgun, which were very well-received just on the strength of their creative vision and focused gameplay with much smaller budgets.
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# ? Feb 13, 2024 14:21 |
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Fallout 4 My first visit to Vault 81 really, really fed my paranoia. I kept wondering, what is *wrong* with this place because nothing seemed to be terribly wrong. It looked to be entirely reasonable, but neither was it too perfect. Ordinary people with ordinary problems. I had even heard about "the best rifle in the game" but it's not like that was locked up in a case you would need to fight everyone to get, it was for sale in the store for a high, but not unreachable price. (I got it by loading up on Institute energy weapons I got from the quest at ArcJet Systems and paying the remaining thousand caps in cash.) It was actually a relief to learn about the "secret extra vault" full of biological research. I didn't actually notice that I was infected with something until after I turned in the cure, but at least it played fair and required you to be bitten, so it is possible to avoid it. And the reward for completing it actually felt tremendously satisfying on an emotional level: I get my own ROOM in this healthy, thriving community. I like how some of the questing zones tie into each other. The Brotherhood of Steel are holed up in a police station, which has an evidence terminal which points you to a couple other places. I was already on my way to Boston Common and my route took me past one of those places and I heard a familiar name [spoiler]Nick Valentine which was interesting. About Vault 114: I couldn't carry everything, so I left a lot of the guns from the thugs behind. In the big climax at the end, I died in the gunfight, but after reloading, I put on my 3 pieces of +CHR gear and this time convinced the woman to leave, and surprisingly the mob boss also let us go. Is he findable in the game if I go back there again? It somehow feels like it would be wrong to go back and kill them just to collect those guns, and it's not like I'd be using them for anything except parts anyway. EDIT: I have to say that I really like how the urban areas are done in Fallout 4 compared to Fallout 3. It's exploration through contiguous city streets instead of always going through subway tunnels, and there are even fire escape stairs and such you can use to get high and sometimes do rooftop exploration. I got an assignment to clear out Hangman Alley for resettling, and was able to do that by taking to the roof and sniping them down from above, which was fun. Stabbey_the_Clown fucked around with this message at 14:44 on Feb 13, 2024 |
# ? Feb 13, 2024 14:35 |
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It also probably doesn't help that 85% of the steam userbase can't even play Immortals of Aveum because of the ridiculous hardware requirements.
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# ? Feb 13, 2024 14:38 |
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it's probably "playable" on most systems if you drop to the settings it uses on consoles 720p on PS5/XSX and like 480p on XSS lol
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# ? Feb 13, 2024 14:49 |
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FrickenMoron posted:It also probably doesn't help that 85% of the steam userbase can't even play Immortals of Aveum because of the ridiculous hardware requirements. uh, they should be purchasing new rigs every other year for the latest AAA and AAAA live service gaming experiences? what the hell is stopping them?
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# ? Feb 13, 2024 14:52 |
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FrickenMoron posted:It also probably doesn't help that 85% of the steam userbase can't even play Immortals of Aveum because of the ridiculous hardware requirements. At first I looked at them I was like, a 1070 Min / 3080 Recommended doesn't seem THAT BAD, then I noticed the footnote. Yikes!
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# ? Feb 13, 2024 14:55 |
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I picked it up for like 15 bucks on Epic during the winter sale and had it running ok after fiddling with settings a bit. Its just an exceedingly average game to play. Not great, not terrible.
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# ? Feb 13, 2024 14:58 |
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Playing a PC game at 30 FPS? Get that out of my face
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# ? Feb 13, 2024 15:01 |
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Abandon AAAAAA return to interactive fiction-- https://youtu.be/R91a-Fi-fGY
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# ? Feb 13, 2024 15:20 |
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The SA Necrodancer threads are all long dead so I'll ask here: What's up with the latest DLC still being in 'early access' for so dang long? I slam-bought the first DLC instantly, but have been waiting for over a year and a half for this second one to finish cooking?
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# ? Feb 13, 2024 15:34 |
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Serephina posted:The SA Necrodancer threads are all long dead so I'll ask here: I think that DLC completely remakes the multiplayer system to add support for 8 player multiplayer.
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# ? Feb 13, 2024 15:36 |
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Perestroika posted:Also at having your entire game be about high-powered magic set in some sort of multi-dimensional fantasy world, and then making your protagonist the absolutely most generic-rear end milquetoast dude imaginable and naming him Jack. That's not exactly a great start when you want to convince people you're doing something new and creative. Stranger of Paradise ftw
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# ? Feb 13, 2024 16:17 |
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exquisite tea posted:Game developers have to stop making titles like Colon: Noun Doer of Place because I can't keep any of them straight. It should be illegal to put a colon in the title of a game that isn’t already part of a series, or maybe just in general
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# ? Feb 13, 2024 16:26 |
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Has there ever been a magic-focused FPS that really nailed the feel of blasting poo poo with spells? I mean specifically shooting stuff straight from the hands, rather than the Heretic/Amid Evil approach of magical implements. The same old weird, flat combat that results from it was the first thing I noticed about Immortals of Aveum, and how it sure seems like they tried to compensate by just adding more Dr. Strange particles on top. John Murdoch fucked around with this message at 16:51 on Feb 13, 2024 |
# ? Feb 13, 2024 16:48 |
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John Murdoch posted:Has there ever been a magic-focused FPS that really nailed the feel of blasting poo poo with spells? Ziggurat 2 is more about using magical implements: - Staff - Wand - Alchemical Weapon But it also has a Spellbook where technically you're slinging stuff out of your hand: Easily my favorite FPS [First Person Spellcaster]
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# ? Feb 13, 2024 16:50 |
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Does Bioshock/Prey count? You have psionic powers there!
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# ? Feb 13, 2024 16:52 |
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John Murdoch posted:Has there ever been a magic-focused FPS that really nailed the feel of blasting poo poo with spells? Does Dark Messiah count? I also think Arx Fatalis still holds up but that's a weird one that isn't for everyone.
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# ? Feb 13, 2024 16:53 |
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Sab669 posted:Ziggurat 2 is more about using magical implements: Unsurprisingly that's also right outta Heretic. It's acceptable when it's one distinct weapon out of many. I'm also pretty sure in Heretic it has more (faux) recoil in its firing animation than any of the spells in Immortals of blah blah blah.
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# ? Feb 13, 2024 16:56 |
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FishMcCool posted:Or the pricetag, or the marketing. Guess how hey could have increased development costs by 20%. The could have redirected half the marketing costs towards development. https://www.gamesradar.com/ea-flop-...uly-awful-idea/ quote:"At a high level, Immortals was massively overscoped for a studio's debut project," the former employee said. "The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a AAA single-player shooter in today's market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long." 30% of the money spent on the game was just marketing.
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# ? Feb 13, 2024 17:01 |
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To be clear, I'm talking about the kinaesthetics of magic spells as gun and the weaknesses of that approach. So no immersive sims really fit that bill because your spells are additional tools rather than your primary attack. And most of them have terrible kinaesthetics anyway. Ironically Bioshock Infinite might have the best and Prey the worst. Next closest thing I can think of is Skyrim, and uh, don't recall hearing much love for that magic system. Honestly in hindsight it was kind of a silly rhetorical question because I can only think of a tiny handful of other games that have actually done what I'm talking about. John Murdoch fucked around with this message at 17:06 on Feb 13, 2024 |
# ? Feb 13, 2024 17:02 |
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Velocity Raptor posted:30% of the money spent on the game was just marketing. I didn't hear loving poo poo about it.
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# ? Feb 13, 2024 17:03 |
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John Murdoch posted:To be clear, I'm talking about the kinaesthetics of magic spells as gun and the weaknesses of that approach. Ghostwire: Tokyo had pretty satisfying to use hand-spell-guns.
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# ? Feb 13, 2024 17:07 |
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Croccers posted:It had marketing? Yeah I’m actually quite impressed that a game I never heard of has a $40 million marketing budget.
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# ? Feb 13, 2024 17:08 |
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Immortals looks and sounds like the videogame adaptation of a straight to Disney+ Marvel mini series. Here’s a big galactic threat and some space magic and a plucky battle against the odds and who loving cares, I’m tired. Absolute slop.
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# ? Feb 13, 2024 17:09 |
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Bumhead posted:Immortals looks and sounds like the videogame adaptation of a straight to Disney+ Marvel mini series. We hear you, live service co-op looter shooters with crafting and pokemon only from here on out!
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# ? Feb 13, 2024 17:15 |
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Velocity Raptor posted:30% of the money spent on the game was just marketing. I didn't know the game was even out lol
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# ? Feb 13, 2024 17:20 |
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Velocity Raptor posted:Guess how hey could have increased development costs by 20%. The could have redirected half the marketing costs towards development. It's typically more like 50% for big games from publishers.
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# ? Feb 13, 2024 17:25 |
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SlothBear posted:Yeah I’m actually quite impressed that a game I never heard of has a $40 million marketing budget. I'm in Australia I have an ad blocker on my PC. We don't watch regular TV. We have YT premium on the TV so we don't get ads. But I never saw a single Facebook ad. Never saw an ad in meatspace. There's some ads for games on buses here at least! My BF watches a lot of the contemporary youtube video game people and I don't remember any of them playing it. Croccers fucked around with this message at 17:29 on Feb 13, 2024 |
# ? Feb 13, 2024 17:26 |
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Velocity Raptor posted:Guess how hey could have increased development costs by 20%. The could have redirected half the marketing costs towards development. Lol, during the Game Awards my wife and I discussed games we remember seeing at past Game Awards/ Keigh3s that we didn't think ever came out and we vaguely remembered this one. Apparently if we had known the name of it we could've found out it had already came out?
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# ? Feb 13, 2024 17:30 |
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Man all these stupid huge AAA gaas crazy marketed games fail and here I am having a blast playing bg3, Homeworld 1, rimworld, Elden ring. Maybe they should try making good games. There's been a lot of big stinkers lately. Starfield was my big letdown so far
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# ? Feb 13, 2024 17:40 |
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ZearothK posted:not against your dwarf son you ain't not my small adult son
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# ? Feb 13, 2024 17:41 |
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queeb posted:Man all these stupid huge AAA gaas crazy marketed games fail and here I am having a blast playing bg3, Homeworld 1, rimworld, Elden ring. Maybe they should try making good games. There's been a lot of big stinkers lately. Starfield was my big letdown so far i love my AA games
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# ? Feb 13, 2024 17:42 |
I see Immortals of Aveum and I assume gacha game. I don't know why.
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# ? Feb 13, 2024 17:45 |
I mean, Elden Ring and especially BG3 are AAA games. Not service games really, but they both had hundreds of developers cranking away for a long time.
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# ? Feb 13, 2024 17:46 |
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GrandpaPants posted:I see Immortals of Aveum and I assume gacha game. I don't know why. It is a supremely generic mobile gacha game sounding name that invokes nothing.
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# ? Feb 13, 2024 17:48 |
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explosivo posted:We hear you, live service co-op looter shooters with crafting and pokemon only from here on out! We are awash with critical and commercial single player success stories. The format isn’t why this looks like B tier comic guff.
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# ? Feb 13, 2024 17:51 |
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# ? Jun 11, 2024 07:40 |
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John Murdoch posted:Has there ever been a magic-focused FPS that really nailed the feel of blasting poo poo with spells? I love playing Sienna in Vermintide 2, especially Pyromancer with the beam staff. Whenever there's a horde, I let enemies get really close before I use the alternate mode (which she uses her left hand for, so that satisfies your requirement) to blast dozens of them at a time into a different area code. I know half my posts involve VT2, but I am being completely sincere here, I think some of her builds have great kinetic feel. I could only find this random YT video but I think it gets this across: https://www.youtube.com/watch?v=EwX5uw0GeoM&t=384s
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# ? Feb 13, 2024 17:58 |