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Or did you mean a Lanturn?
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# ? Feb 11, 2024 20:54 |
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# ? Jun 5, 2024 09:07 |
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dark night mods always feel like they're designed by people who have literally never been outside at night
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# ? Feb 12, 2024 00:56 |
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For me it's always hard to balance "night" and "cave" I want the cave to be utterly, totally dark, but I want the countryside to be like Westfall from WoW.
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# ? Feb 12, 2024 15:17 |
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I made a pretty good scary dungeon with TES construction set once by filling the cell with really dense black fog, I tuned the density to reduce visibility to around 10-15 feet or so and all the light sources behaved as normal as you stumbled past them, it worked quite well and was easy to implement with entirely vanilla game mechanics, but not sure how immersive the effect would be for an external cell.
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# ? Feb 12, 2024 15:22 |
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Herstory Begins Now posted:dark night mods always feel like they're designed by people who have literally never been outside at night I mean light pollution is so bad, unless you live out in the middle of nowhere, you don't really get dark nights anymore. Granted they still might be a little over the top though.
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# ? Feb 12, 2024 15:24 |
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Herstory Begins Now posted:dark night mods always feel like they're designed by people who have literally never been outside at night The problem I have with dark night mods is: 1) In real life my eyes adapt to the dark so that even small amounts of light are sufficient to navigate by 2) In real life my eyes have HDR and are much more sensitive to changes in tone than my monitor is 3) Despite all that, there's still lots of nights I can't see poo poo. When I'm in a deer stand at 5am waiting for the sun to come up I can't see poo poo without a flashlight some days, which is precisely why you're not allowed to start shooting until after sunrise. And gently caress that, I didn't buy a computer with fancy graphics for thousands of dollars to not see poo poo. In conclusion, make nights cast a mild blue tone on things and otherwise call it a day. I don't want dark nights, no matter how realistically unrealistic they are. There are too many pretty textures and cool stuff to look at to spend 50% of my gaming time unable to see.
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# ? Feb 12, 2024 15:31 |
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IShallRiseAgain posted:I mean light pollution is so bad, unless you live out in the middle of nowhere, you don't really get dark nights anymore. Granted they still might be a little over the top though. if you get away from light pollution, your eyes adjust to the dark and you can see pretty clearly, the colors are just muted and it's harder to make out details. depends on how bright the moon is though
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# ? Feb 12, 2024 15:41 |
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Nirn has two moons to light up the night!
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# ? Feb 12, 2024 15:46 |
HootTheOwl posted:Compromise and put a light enchantment on the lantern ...Genius! I feel like lots of outside areas and caves in Morrowind have natural light sources too, which wouldn't make them as dark as the real world. Glowing crystals, mushrooms, bugs and whatnot.
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# ? Feb 12, 2024 18:27 |
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If you really wanted to go wild, you could edit some of the textures to have a little emissive glow, similar to the mushrooms, so, its still dark af, but you can see a vague outline? like, get the https://www.nexusmods.com/morrowind/mods/43140 Graphic Herbalism and add a weak lantern effect to the meshes, badda bing, dark yet navigable caves.
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# ? Feb 12, 2024 19:23 |
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idk whether my next character (battlemage-type) should go alteration or mysticism
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# ? Feb 13, 2024 19:38 |
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Jay Rust posted:idk whether my next character (battlemage-type) should go alteration or mysticism What mysticism spells are useful beyond mark/recall and the temple teleportations?
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# ? Feb 13, 2024 19:59 |
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Air Skwirl posted:What mysticism spells are useful beyond mark/recall and the temple teleportations? You can stop worrying about traps with telekinesis Edit: But! Imo most mysticism spells are cast outside of combat so you can train up to 25 or 35 and you'll be fiiiiine, so what if you occasionally have to recast the spell a couple times. I usually play a Breton and my inborn bonus is enough to keep me from pulling my hair out with the occasional spell.
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# ? Feb 13, 2024 20:00 |
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Soul trap... Telekinesis... Absorb health... Reflect & Spell absorb... Detect (with a mod that adds a visual effect to the detected entities)...
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# ? Feb 13, 2024 20:04 |
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Air Skwirl posted:What mysticism spells are useful beyond mark/recall and the temple teleportations? Weakness to magicka + absorb health for a couple of seconds will kill pretty much anything, nothing resists it, and is comparatively cheap
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# ? Feb 13, 2024 20:08 |
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I tried playing Morrowind (OpenMW) in VR and now I have the worst headache of my life.
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# ? Feb 13, 2024 20:20 |
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Flinger posted:Nirn has two moons to light up the night! And they're huge! That means they give off huge light! Nirn at night should just be day but red
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# ? Feb 14, 2024 00:13 |
Cookie Cutter posted:I made a pretty good scary dungeon with TES construction set once by filling the cell with really dense black fog, I tuned the density to reduce visibility to around 10-15 feet or so and all the light sources behaved as normal as you stumbled past them, it worked quite well and was easy to implement with entirely vanilla game mechanics, but not sure how immersive the effect would be for an external cell. What if you did this but put the fog on the player, like inverse light Basically a dark spell
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# ? Feb 14, 2024 00:29 |
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Playing thru again as a medium armored mage with no destruction or weapon skills. I have some kind of a "more restricted services" mod that gates a lot more bartering/training/etc behind faction standing. So I wasn't able to buy the book in necrom you need for a mages guild quest and ended up having to steal it and make a run for it. I think this fits into the quest better, kind of like the ald'ruhn book quests. Also traveling to tel mothrivra for an EEC quest I wasn't able to use telvanni aligned silt striders, eg the one in tel gilan, so I had to fuckin' walk there. Coming back it looks like you can actually use the silt... boat things as well as normal boats at least. The imperial cult is kind of crap. The old ebonheart questline ends on nothing and the firewatch artifact hunting quests probably should have been fighters guild or imperial legion quests. Thinking now they even have the cool undercroft/tower/sewers area and i don't think you do anything in there? Andothren thieves guild was funny but completely bugged out at the end for me. The mages guild quest in akamora to get a bunch of plants has been my favorite. I think there has been an oversight in the city design because the quest specifically tells you not to pick any of the plants in akamora but you can get basically 2/3rds of what you need if you do just that, but if you follow what the guild member tells you to do it's a great intro into the indoril area in the south east of the world map. I dont know where the old ebonheart knight guy's horse is at yet but it's funny you can ask people all the way down in aimrah if they have seen a horse.
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# ? Feb 14, 2024 22:08 |
I think even without mods, some Telvanni locations won't give you as much as the time of day if you're not a member of the house.
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# ? Feb 14, 2024 22:14 |
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hifi posted:Playing thru again as a medium armored mage with no destruction or weapon skills. How do you kill things with no destruction or weapon skills? Just Absorb Health?
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# ? Feb 14, 2024 22:24 |
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Absorb health and a small pile of rings. Oh yeah with that mod I had to find almsivi intervention as a spell in a book. Nobody would teach it to me. e: not sure if it's the beautiful cities mod but it added drunks in balmora and I swear one is programmed to fall off the bridge and into the water
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# ? Feb 14, 2024 22:28 |
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Absorb Health is the best attack spell in the game because friggin’ every enemy in this game has Reflect and if that happens to an absorb health spell you just absorb your own health and nothing happens.
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# ? Feb 14, 2024 22:36 |
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hifi posted:
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# ? Feb 15, 2024 00:21 |
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hifi posted:
Iirc the thieves guild in old ebonheart has you mucking around there and you can find the real peace treaty between the tribunal and the empire, rather than the fake on display.
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# ? Feb 15, 2024 00:30 |
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Yeah mysticism rules. It’s destruction that kinda sucks in Morrowind
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# ? Feb 15, 2024 00:55 |
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Yuiiut posted:Iirc the thieves guild in old ebonheart has you mucking around there and you can find the real peace treaty between the tribunal and the empire, rather than the fake on display. nothing mentions it at all, which is either extremely cool or a missed opportunity depending on how you look at it. to the guy playing i would recommend firewatch or helnim as well. people go nuts for the oe tg as well but its very oblivion-ified and reeks of eurojank. people love it, you might too. the same author as the andothren tg and fg
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# ? Feb 15, 2024 05:07 |
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I haven't played through the OE TF stuff but what do you mean by "oblivion-ified and reeks of eurojank"?
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# ? Feb 16, 2024 11:45 |
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leekster posted:I haven't played through the OE TF stuff but what do you mean by "oblivion-ified and reeks of eurojank"? It's a decently high quality quest with lots of scripted sequences except in tes3 so it kind of sticks out. You will absolutely love it probably lol
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# ? Feb 16, 2024 15:48 |
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What i need most in my life right now, is a mod that enables blocking with 2handers. Make it 50% as effective as a shield or something, idk
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# ? Feb 16, 2024 15:55 |
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Jay Rust posted:What i need most in my life right now, is a mod that enables blocking with 2handers. Make it 50% as effective as a shield or something, idk https://cdn.discordapp.com/attachme...959b4784700d3d& not quite what you want (yet) but hrnchamd is messing around with a shield bashing mod as of a month ago and plans on adding some additional blocking animations as part of it i think
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# ? Feb 16, 2024 16:39 |
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Jay Rust posted:What i need most in my life right now, is a mod that enables blocking with 2handers. Make it 50% as effective as a shield or something, idk Big same, I just can't enjoy two handers in Morrowind, it breaks my brain not being able to block. I'm not even saying it should be a mechanical deal breaker, but drat it bugs me. I can deal with having a character that switches between one and two handed, but every time I say I'm going to roll up a Nord with a claymore or a knock off Witcher, I run around the seydna neen smuggler cave with an iron claymore and get so disgusted that my Agi isn't increasing.
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# ? Feb 16, 2024 17:00 |
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mbt posted:nothing mentions it at all, which is either extremely cool or a missed opportunity depending on how you look at it. I do like it; do you not, or are you just expressing that it's different? It definitely does stand out a lot from baseline Morrowind stuff, but I liked it from the perspective of like... y'all over in TR have been working with Morrowind as a system for a lot longer than Bethesda did, and you're not constrained by deadlines, so you can exceed the standards of the base game. At the same time though, I could understand an argument to be made that it stands out far too much, it's very Oblivion-ified as you put it, so it could create friction with someone's expectations.
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# ? Feb 16, 2024 17:12 |
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mbt posted:not quite what you want (yet) but hrnchamd is messing around with a shield bashing mod as of a month ago and plans on adding some additional blocking animations as part of it i think im the noisy netch trilling in the background
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# ? Feb 16, 2024 17:13 |
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RubricMarine posted:I do like it; do you not, or are you just expressing that it's different? It definitely does stand out a lot from baseline Morrowind stuff, but I liked it from the perspective of like... y'all over in TR have been working with Morrowind as a system for a lot longer than Bethesda did, and you're not constrained by deadlines, so you can exceed the standards of the base game. At the same time though, I could understand an argument to be made that it stands out far too much, it's very Oblivion-ified as you put it, so it could create friction with someone's expectations. It's a very good questline as a player and an awful questline as the quest lead. The same author claimed the andothren fg and tg and tried to one-up the tg and took 2 years alone to complete them, then another year to review and fix. It's 50% bad for creating unrealistic expectations and 50% bad because it is a nightmare of scripting and dialogue on the technical side. After restricting questing to a more vanilla style, tr released an update in only 6 months. There exists a happy medium between the skyrim mages guild and fetching mushrooms for ajira, and tr is trying to best optimize that.
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# ? Feb 16, 2024 17:55 |
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mbt posted:It's a very good questline as a player and an awful questline as the quest lead. The same author claimed the andothren fg and tg and tried to one-up the tg and took 2 years alone to complete them, then another year to review and fix. It's 50% bad for creating unrealistic expectations and 50% bad because it is a nightmare of scripting and dialogue on the technical side. Ah, I see; I was wowed by it when I first played TR, but makes sense that it's a nightmare on the production end. And that, you know, an intricate quest like that takes forever to make.
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# ? Feb 16, 2024 18:26 |
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I'm kind of surprised people bother with block at all. I'm usually just constant effect jumping around and trying to dodge enemies.
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# ? Feb 16, 2024 19:25 |
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i like getting plants for ajira, you can keep an eye out for them while on the way to do other stuff. modern ubisoft mapcollect games have whole separate systems for those kinds of quests.
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# ? Feb 16, 2024 21:32 |
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I still remember the first time trying to find Ajira's reports. Couldn't do that in a modern Bethesda title.
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# ? Feb 16, 2024 22:10 |
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# ? Jun 5, 2024 09:07 |
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mbt posted:50% bad because it is a nightmare of scripting and dialogue on the technical side. Speaking of overly dialogue-scripted questlines, does the Ranyon-ruhn questline still end with the player having playercontrols disabled and beaten to death or did they eventually remember to re-enable it Lunchmeat Larry fucked around with this message at 22:45 on Feb 16, 2024 |
# ? Feb 16, 2024 22:42 |