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Enjoy
Apr 18, 2009

Arc Hammer posted:

To this day I'm still not sure what I should be running on my curios. I've got one with an extra Wound, another with stamina and the third has extra toughness. What should I be aiming for with the blessings and traits?

I like to take health on the curio blessing and then toughness on the perks





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Evil Kit
May 29, 2013

I'm viable ladies.

Arc Hammer posted:

So I could theoretically stack 60% sniper resist if I felt like it. That could be useful on shock gauntlets.

It's multiplicate so it's more like 35%~ or so iirc. One of each sniper and gunner is usually not a bad choice tho


Really just run whatever you feel comfortable with, though Ogryn doesn't really need a wound curio.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Evil Kit posted:

It's multiplicate so it's more like 35%~ or so iirc. One of each sniper and gunner is usually not a bad choice tho

I've heard it was the other way around, and everything stacks so having 3 of the same modifier on curios is a larger overall bonus? I would test it myself but that isn't practical without installing a bunch of mods first.

Evil Kit
May 29, 2013

I'm viable ladies.

isndl posted:

I've heard it was the other way around, and everything stacks so having 3 of the same modifier on curios is a larger overall bonus? I would test it myself but that isn't practical without installing a bunch of mods first.

The info is from the uber grogs on reddit and also it kinda just makes sense it'd be multiplicative. Who knows though? :shrug:

ninjoatse.cx
Apr 9, 2005

Fun Shoe
My Curios are +1 wound, and 2 +toughness, unless it's my Ogryn, and then it's +1 wound, +toughness and +health, since ogryn just have so much of it.

Perks under them are usually what they roll, but +toughness regen and +ability cooldown have never served me wrong. Even though multiple ability regens have lesser effect, one second is a long time when you really need that ability. For resists I always go for bomber and flamer since those are the ones that really screw me the most.

Ra Ra Rasputin
Apr 2, 2011
+3 Stamina is great on everyone but Ogyn, makes a noticeable difference when trying to pick up people in a crowd of poxwalkers all hitting you at once.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Evil Kit posted:

The info is from the uber grogs on reddit and also it kinda just makes sense it'd be multiplicative. Who knows though? :shrug:

it's definitely not additive. I ran 3 +20% resists for flamers and you don't get double the time in the fire.

ninjoatse.cx
Apr 9, 2005

Fun Shoe
The only one of my characters I feel needs more stamina is my Psyker, and he has no room to take it on.

Ra Ra Rasputin
Apr 2, 2011
Stamina is amazing for Psyker, would highly recommend taking it over a extra wound or another curio effect, with kinetic deflection blocking a boss hit raises peril by 20 instead of 40.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Oh drat I just rolled a Columnus MkV with Deathspitter and DumDum. I think I still like my Accatran IIa a bit better but this thing shreds if you can control the recoil.

Evil Kit
May 29, 2013

I'm viable ladies.

ninjoatse.cx posted:

My Curios are +1 wound, and 2 +toughness, unless it's my Ogryn, and then it's +1 wound, +toughness and +health, since ogryn just have so much of it.

Perks under them are usually what they roll, but +toughness regen and +ability cooldown have never served me wrong. Even though multiple ability regens have lesser effect, one second is a long time when you really need that ability. For resists I always go for bomber and flamer since those are the ones that really screw me the most.

bomber and flamer resist only reduce the damage from their kicks, not the fire. :ssh:

megane
Jun 20, 2008



A +3 Stam curio is nice with specific weapons like the chainaxe where you want to be push attacking more than usual.

Legit Businessman
Sep 2, 2007


Evil Kit posted:

It's multiplicate so it's more like 35%~ or so iirc. One of each sniper and gunner is usually not a bad choice tho

It's multiplicative so 3x 20% curio stacking gets you:
1x.80x.80x.80=0.512 damage for everyone 1 damage you should have taken.

Or 49.8% resistance (instead of 60% if it was additive).

Kibayasu
Mar 28, 2010

Ra Ra Rasputin posted:

They changed bomber so bomber resist works on the fire now, you might remember that period where bomber fire would take you from full health to dead within 0.2 seconds, that's when they changed it.

Still bad because why would you ever stand in the fire?

Evil Kit posted:

bomber and flamer resist only reduce the damage from their kicks, not the fire. :ssh:

I don’t know who to trust!

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Evil Kit posted:

bomber and flamer resist only reduce the damage from their kicks, not the fire. :ssh:

I thought that was supposed to be fixed :smith:

Arc Light
Sep 26, 2013



Fatshark definitely said they fixed that. I distinctly remember those patch notes.

So I guess it's 50/50 and someone would need to actually conduct blind tests

Nehru the Damaja
May 20, 2005

I think if you routinely run below damnation, one wound curio on humans is good. Because you're going to get hit by a dog or trapper and it's going to take like a week before your team stops farting around to pick you up, and then they'll do it in a fire or directly under a Cruaher. If you run two wounds this will kill you.

In damnation, imo run no wounds because it's not usually attrition that ends runs.

Ra Ra Rasputin
Apr 2, 2011

ninjoatse.cx posted:

My Curios are +1 wound, and 2 +toughness, unless it's my Ogryn, and then it's +1 wound, +toughness and +health, since ogryn just have so much of it.

You never want extra wounds on ogyn, they have enough, I remember someone ran a few hundred games checking curio stats and the data found ogyns with any wound curio's went down way more and lowered the win %.

I run 1 health 2 toughness on mine since having 200+ toughness when you generate 25% on a heavy hit is kinda hard to ever die.

Evil Kit
May 29, 2013

I'm viable ladies.

Legit Businessman posted:

It's multiplicative so 3x 20% curio stacking gets you:
1x.80x.80x.80=0.512 damage for everyone 1 damage you should have taken.

Or 49.8% resistance (instead of 60% if it was additive).

math is tedious and I don't usually bother to do it myself, bless.



Kibayasu posted:

I don’t know who to trust!


ninjoatse.cx posted:

I thought that was supposed to be fixed :smith:

It actually may have been, it only affected the kick for so long that's kind of just ingrained in my brain. I'm good about reading patch notes but it's honestly been so long I don't even remember.

Regardless though, it's imo not worth the resist perk. You can either jump through the fire cause it's a short enough jaunt, or you're just dead because you're stuck in the middle and unable to move due to other circumstances so you're just dead.

Potato Salad
Oct 23, 2014
Probation
Can't post for 3 hours!
IMO, get 3 toughness on Ogryn. You have enough health, more than enough health, for accidents. Get 240 toughness and you’ll never take damage even if you facetank plague ogryns and chaos spawns.

Typical Pubbie
May 10, 2011
For my zealot, I swapped all the sniper resistance perks for revive speed, and never looked back. It's been so clutch.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Evil Kit posted:

math is tedious and I don't usually bother to do it myself, bless.



It actually may have been, it only affected the kick for so long that's kind of just ingrained in my brain. I'm good about reading patch notes but it's honestly been so long I don't even remember.

Regardless though, it's imo not worth the resist perk. You can either jump through the fire cause it's a short enough jaunt, or you're just dead because you're stuck in the middle and unable to move due to other circumstances so you're just dead.

Agreed on the curio.


Potato Salad posted:

IMO, get 3 toughness on Ogryn. You have enough health, more than enough health, for accidents. Get 240 toughness and you’ll never take damage even if you facetank plague ogryns and chaos spawns.
I have never tried this and I’ve been playing for a while. Going to give this a go.

Legit Businessman
Sep 2, 2007


DogsInSpace! posted:

Agreed on the curio.

I have never tried this and I’ve been playing for a while. Going to give this a go.

Now that there isn't anything that instantly removes all toughness (and health stims) it's probably even more correct for Ogryn's to rock 3x toughness curios.

Ra Ra Rasputin
Apr 2, 2011
I did used to run 3 toughness but flamers and bombers being insane made me swap one to health, probably worth swapping to a third toughness again now that only snipers can break it instantly.

Hot Ogyn tip: the little nodes are sometimes more valuable then the big nodes, take all the 10% toughness damage reduction and +25 flat toughness across the tree and become unkillable, toughness is useful all the time, some of the big passives are only useful sometimes.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Hey all. Been playing for a bit, trying to get my weapons up to spec. These are being used with a vet that's going down the right hand talent tree with infiltrate, sometimes zipping left for focus sniper shenanigans.

This is my mid-short range head popper:



The longer range head popper:



General purpose "RMB+LMB to delete horde"



This here is the can opener, I like it because it handles both hordes and it lets you one shot muties and crushers when using the folded warpick thing, esp with the anime transformation talents you get when dropping out of infiltrate.


Just run behind the gunner horde and open their heads one by one, because otherwise its "Oh no, my only weakness! 6 to a dozen guys with machine guns lighting me up."



I'm probably missing some basics. Got a plasma gun and a decent sniper bolter going, but I'm worried I'm fumbling with the...non intuitive stat blocks and these weapons are actually garbage somehow.

Ra Ra Rasputin
Apr 2, 2011
After playing Helldivers2 I really hope fatshark copies their homework a little bit, especially just adding the stratagem inputs as a alternative to the same servoskulls every single mission.

Cretin90
Apr 10, 2006
Need some opinions/ranting on the veteran chainsword options, I ran power swords because It's Meta but Im trying out a chainsword with a high finesse roll + weapons specialist and am just in love with how fast it attacks with melee specialist active.

I prefer horde clear and mobility, I have my revolver/plasma gun for head clicking on elites.
MK IV or MK XIIIg?
Preferred blessings / perks?
Thoughts on these vs power sword w/ power cycler IV?

Cretin90 fucked around with this message at 01:33 on Feb 16, 2024

celewign
Jul 11, 2015

just get us in the playoffs

Cretin90 posted:

Need some opinions/ranting on the veteran chainsword options, I ran power swords because It's Meta but Im trying out a chainsword with a high finesse roll + weapons specialist and am just in love with how fast it attacks with melee specialist active.

I prefer horde clear and mobility, I have my revolver/plasma gun for head clicking on elites.
MK IV or MK XIIIg?
Preferred blessings / perks?
Thoughts on these vs power sword w/ power cycler IV?

Wait til you get a good knife

Cretin90
Apr 10, 2006

celewign posted:

Wait til you get a good knife

Is this a good knife

DogsInSpace!
Sep 11, 2001


Fun Shoe

Cretin90 posted:

Need some opinions/ranting on the veteran chainsword options, I ran power swords because It's Meta but Im trying out a chainsword with a high finesse roll + weapons specialist and am just in love with how fast it attacks with melee specialist active.

I prefer horde clear and mobility, I have my revolver/plasma gun for head clicking on elites.
MK IV or MK XIIIg?
Preferred blessings / perks?
Thoughts on these vs power sword w/ power cycler IV?

Ooooooo I can answer this. I get where you are coming from: Devilclaw is good but 40k IS chainswords and powerswords.

MK4 chain is cool. Heavy swings for horde clear and light for pretty much small clear/single guys. Biggest thing Mark13 has is simplicity. Light attacks for horde and heavy attack for single nasties. I got a good one and it’s really nice mixing with plasma and the like.

Power Sword? It’s ok. Just one dog’s opinion but it’s good with hordes (charge for more) but single target suffers a bit. Can it still be used? Sure. Chainswords will take down that crusher, mauler or whatnot far faster in my view. Still good but I swear the Emperor just loves a good chainsaw rev. Devilclaw IS fantastic for hordes but I just love me some chainsword. Power cycler is cool but, again, just not as cool as the chainswords for me.

Perk wise a goon said + flak and unarmoured and that has been great so far. Blessing wise I got slaughterer and… I forget but it amounts to more cleave per hit and toughness per elite kill (if I remember correctly). It’s really nice for when I can plas. Don’t even carry krak grenades anymore and I’m fine. Mk 13 4 lyfe or until it gets changed. Not overpowered or anything and, again, I love the simplicity.

Evil Kit
May 29, 2013

I'm viable ladies.

Mk6 Powersword is once again the most braindead powerful melee weapon vet has, but at least it requires some effort unlike the original iteration of the mk4 Powersword.

it can opens, it horde clears effortlessly, it chops up medium size elites. Only thing it struggles with is monsters.


Chainswords are good fun, all you really need is Rampage on the og mk, the other blessing can literally be whatever. I use Rev It Up cause going fast is actually kinda handy more often than you think.

Devils Affricate
Jan 22, 2010

Arc Hammer posted:

I rolled a really good Accatran Mk IIa lasgun. This thing is kind of insane and it's a straight upgrade over the standard Mk II. It does the same damage per shot, has the same magazine size, but it fires three times as fast and therefore gets more critical hits. I've got mine loaded up with DumDum and Infernus plus bonus vs flak and it obliterates hordes and everything short of a Mauler Ogryn. It fires so fast that if you aim down sights you can drop a poxburster in a single volley if you land the headshots.

Are you talking about the Mk VId? There are three Accatran Recon Lasguns: the Mk VIIa, the Mk II, and the Mk VId.

The VIIa is the heavy hitter (relatively speaking), with the highest damager per shot and lowest attack speed (7.69/s). The II is the awkward middle child with reduced damage and faster fire rate (11.11/s). The VId is the fast one of the bunch and strangely has the same damage range as the II but also a significantly faster fire rate (16.67/s).

The II has some better numbers against infested and unarmoured, but the VId has better mobility stats.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Yeah the VId. It's the one marked as Torrent/High Capacity. It's a laser minigun.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Perversely i found you need to be more accurate with that despite the high ROF because those shots are doing sub-autopistol damage each unless you've got some perks and/or build to make it sing.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
ADS turns it into a laser pointer and infernus plus dumdum means you can just hose down the hordes. Grab the crit and the crits=free las shots talents and it's almost as ammo efficient as a Columnus MkV

Mendrian
Jan 6, 2013

Cretin90 posted:

Is this a good knife



I have a hard time judging the new knife. On a Zealot that would be quite good, I should think. Obviously crit/bleed focus. You could probably make it work on a Vet but I have less experience with gotta go fast vets.

megane
Jun 20, 2008



It’s not amazing. Finesse damage (and crit damage and weak-spot damage) is better on the knife than on anything else, but it’s still not good. So you’ve got two perks and two blessings all adding up to like… maybe 5-10% more overall damage, if you’re lucky.

Some good knife blessings: Lacerate, Flesh Tearer, Riposte, Ruthless Backstab. Some people swear by Uncanny Strike; not my style personally. Haymaker can be good on the new Mk6 knife.

For perks you want flak damage (just like every other weapon) and then whatever for the other one, probably like… maniac damage or something.

megane fucked around with this message at 07:42 on Feb 16, 2024

Turin Turambar
Jun 5, 2011



Ra Ra Rasputin posted:

After playing Helldivers2 I really hope fatshark copies their homework a little bit, especially just adding the stratagem inputs as a alternative to the same servoskulls every single mission.

What I hope Fatshark learn of Helldivers 2 is that they could have been them and had the same big success, if not because they released their game literally one year before it was ready.

Ra Ra Rasputin
Apr 2, 2011
Even though Helldivers has network issues and armor doesn't work right and could use a numbers pass on a lot of things, my friend said it best, "there are no signs saying "coming soon" on multiple features when the game came out."

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Turin Turambar
Jun 5, 2011



Helldivers have obvious issues yes, but they seem to me the type that should be solved in two more weeks. I needed to wait 4 months after the '1.0' release of Darktide to not crash constantly. And as you all know, the game didn't feel fully featured until a year later (small amount of maps, no console version, incomplete crafting system, character progression and customization...)

Just looking at Steam, HD2 got a 76% on user reviews after 4 days of release, and now it's at 79%.
Darktide got a 64% one month after the initial release. The general score now is 67% because the abundant negative reviews of the first months. But if I filter the reviews from Oct 2023 onwards, it's a 86%. That's why I say "the success that could have been..."

Turin Turambar fucked around with this message at 13:37 on Feb 16, 2024

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