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Join The Helldivers!
Freedom!
Democracy!
Liber-tea!
Call for reinforcements!
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raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


GlyphGryph posted:

I did the HE mission and it didn't count. now I did 8 automaton defend campaigns and it didn't count. It sounds like plenty of bile spitters you kill don't count as well.

Does this game have serious problems tracking quest completion or what?

Yeah, you're looking for the green ones, not the orange ones. It seems like missions pick a certain set of enemies to spawn, like each race has a few subsets. The bile spewers spawn with the little green spitter bugs and the green warriors as well.

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Quixzlizx
Jan 7, 2007
Is there a specific spot you have to hit a dropship to take it out with an EAT? My first direct hit on one blew it up, but I guess I was just lucky, since I didn't have any success after that.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Quixzlizx posted:

Is there a specific spot you have to hit a dropship to take it out with an EAT? My first direct hit on one blew it up, but I guess I was just lucky, since I didn't have any success after that.
You hit one of the four thrusters. Careful not to stand too close though, one time I destroyed one it fell right on top of me lol

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag


GlyphGryph posted:

I did the HE mission and it didn't count. now I did 8 automaton defend campaigns and it didn't count. It sounds like plenty of bile spitters you kill don't count as well.

Does this game have serious problems tracking quest completion or what?

A defend mission is not the same things as a defend campaign. The current goal isn't to complete 8 defence objectives, it's for the playerbase as a whole to complete 8 defence campaigns (which constitutes filling up the blue bar on a defence planet before the robots fill up the red bar).

However currently it looks like that's not going to happen as either the devs have rigged it or they're somehow completely oblivious to the fact that one of the defence mission objectives is hilariously overtuned.

Huszsersvn
Nov 11, 2009

Nice world you've got here. Shame if anything were to happen to it.

There's a lot of ship names that are redundant:

johnny park
Sep 15, 2009

Suggestions for killing Berserkers quickly? Seems like they can take a ton of punishment despite not being very heavily armored but I assume I'm doing something wrong

Dandywalken
Feb 11, 2014

johnny park posted:

Suggestions for killing Berserkers quickly? Seems like they can take a ton of punishment despite not being very heavily armored but I assume I'm doing something wrong

Autocannon works great

Happy Noodle Boy
Jul 3, 2002


I’m beginning to see the light (Breaker shotgun)

Typical Pubbie
May 10, 2011

johnny park posted:

Suggestions for killing Berserkers quickly? Seems like they can take a ton of punishment despite not being very heavily armored but I assume I'm doing something wrong

Breaker shotgun to the face. I usually manage to kill 2 with one magazine.

Typical Pubbie
May 10, 2011

Happy Noodle Boy posted:

I’m beginning to see the light (Breaker shotgun)

Yeah it's stupidly OP.

Dandywalken
Feb 11, 2014

Nah its fine.

Typical Pubbie
May 10, 2011

Dandywalken posted:

Nah its fine.

It's a better headshot weapon than the DMR. If I see a big bot I don't even bother with the autocannon. I just run up and hipfire buckshot into its face until it drops. And it has the magazine capacity to clear a whole squad of trash in one go.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Huszsersvn posted:

There's a lot of ship names that are redundant:



It's not redundant because you can have a ship named Patriot of Patriotism

Sgt. Cosgrove
Mar 16, 2007

How about I bend your body into funny balloon animal shapes?

So the current "do 8 defense campaigns" mission just doesn't track right?

explosivo
May 23, 2004

Fueled by Satan

Sgt. Cosgrove posted:

So the current "do 8 defense campaigns" mission just doesn't track right?

Bland posted:

A defend mission is not the same things as a defend campaign. The current goal isn't to complete 8 defence objectives, it's for the playerbase as a whole to complete 8 defence campaigns (which constitutes filling up the blue bar on a defence planet before the robots fill up the red bar).

However currently it looks like that's not going to happen as either the devs have rigged it or they're somehow completely oblivious to the fact that one of the defence mission objectives is hilariously overtuned.

Sgt. Cosgrove
Mar 16, 2007

How about I bend your body into funny balloon animal shapes?

So they did fix defense mission tuning from what it originally was so that they're actually doable now, if the other completion bars are any indication then the devs will just move them manually up so that we all get free goodies by the time this event is over in 2 weeks.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

Huszsersvn posted:

There's a lot of ship names that are redundant:



You missed my ship name, Dawn of Dawn

Diephoon
Aug 24, 2003

LOL

Nap Ghost
I only tried one defense mission on the easiest difficulty and even then the amount of bot drops was crazy high. I do like that they remind me of X-COM terror missons. We should all be happy that we're not being fragged immediately on drop by a nerdy alien with a guided grenade launcher.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc

Diephoon posted:

I only tried one defense mission on the easiest difficulty and even then the amount of bot drops was crazy high. I do like that they remind me of X-COM terror missons. We should all be happy that we're not being fragged immediately on drop by a nerdy alien with a guided grenade launcher.

I've eaten a rocket within seconds of reinforcing

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I think I should make it clear that despite my objections to the mode, I had a lot of fun losing, but that was because I was playing with friends, and I don't think it would be fun in that way more than a couple of times.

Retromancer
Aug 21, 2007

Every time I see Goatse, I think of Maureen. That's the last thing I saw. Before I blacked out. The sight of that man's anus.

I named my ship Dawn of War to show that I still rep 20 year old RTS games.

No Egrets
May 30, 2013

That's right, and it's an Armani.
Ran into my first lovely player last night. Full squad on challenging about 20 minutes in fighting several waves of bugs. Everyone had set up a line of turrets. The host decided to advance past the line to throw a stratagem and got mowed down by my gatling. About two minutes later same dude decided to run up on a patrol of bugs that was getting shelled by my mortar turret. I told him to get out of the way, he ignored me and got blown up. He then proceeded to stop fighting the bugs, find and kill me twice, then threatened to boot anyone that called reinforcements until I had “learned my lesson”. Same guy went on to blow up the other two guys at least 4 times during the match with constant close eagle strafing runs. I don’t feel like two accidental kills that were caused by your own stupid decision making is egregious, right? Or is it I that is failing my fellow Helldivers and managed democracy?

explosivo
May 23, 2004

Fueled by Satan


This game is "poo poo Happens: The Game" so yeah gently caress those dorks. I would've just quit at that point.

Internet Explorer
Jun 1, 2005





Huszsersvn posted:

There's a lot of ship names that are redundant:



immersion ruined!

novaSphere
Jan 25, 2003

I had suspected the bot defense missions were deliberately too difficult for narrative purposes and would be almost disappointed if that weren't intentional.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lol escort missions are scuffed as hell

Dropped into a hard one against robots and got annihilated. I can lap the bugs all day but that was a trainwreck

Typical Pubbie
May 10, 2011

No Egrets posted:

Ran into my first lovely player last night. Full squad on challenging about 20 minutes in fighting several waves of bugs. Everyone had set up a line of turrets. The host decided to advance past the line to throw a stratagem and got mowed down by my gatling. About two minutes later same dude decided to run up on a patrol of bugs that was getting shelled by my mortar turret. I told him to get out of the way, he ignored me and got blown up. He then proceeded to stop fighting the bugs, find and kill me twice, then threatened to boot anyone that called reinforcements until I had “learned my lesson”. Same guy went on to blow up the other two guys at least 4 times during the match with constant close eagle strafing runs. I don’t feel like two accidental kills that were caused by your own stupid decision making is egregious, right? Or is it I that is failing my fellow Helldivers and managed democracy?

If I was carrying samples at that point, I'd TK the whole team and jump down the nearest manhole before quitting.

Arsonide
Oct 18, 2007

You're breaking my balls here

Retromancer posted:

I named my ship Dawn of War to show that I still rep 20 year old RTS games.

Sword of the Stars has you beat by a few years.

Baggot
Sep 9, 2009

Hail to the King, baby.

quote:

Hello Helldivers!

Sagar here, Deputy Game Director on Helldivers 2. We’re aware of a problem that has caused some player rewards to not pay out properly at the end of missions. We are working on a fix for this, but in the meantime, we want to try to alleviate the impact as we head into the weekend.

Therefore, from now until the end of this Sunday, February 18th (CET), the game will grant all players XP and Requisition at a 50% multiplier on top of your base mission score. You can tell this additional multiplier is active when you see a Game Master Effect labeled “Accounting Corrections” while on the Super Destroyer.

Many thanks for your patience and support (and for the glorious cascade of memes you’ve been sharing!). Now get back down there, Helldivers, and defend our territory against those Automaton incursions!

Sagar

https://twitter.com/helldivers2/status/1758537150126027183?s=20

veni veni veni
Jun 5, 2005


The amount of biodiversity in this game is kind of wild. Most games especially in the "highly replayable procgen" realm seem to settle on just a few, but I feel like I have seen just about environment you could imagine at this point and all of it looks great to boot. Then top it off with night/day/fog/torrential downpour/spores and it really goes a long way towards making areas feel unique and less stale.

Also Usually I don't love how alien planets in games look but I really vibe with this one. its' grounded enough to feel realistic but alien enough to drive the point home. Most games go too far with imo with ridiculous colors and flora/fauna it ends up looking like a cartoon. Helldivers looks like earth or the moon but weird and stylish. I like that.

DarkDobe
Jul 11, 2008

Things are looking up...

Alkydere posted:

Doesn't the explosive AR, in addition to requiring money to buy, have less mags as a tradeoff? I mean obviously the solution is hump around an ammo backpack and a solid sidearm but still.

Honestly I wouldn't know. I've barely unlocked the initial DMR.

Explosive AR is fine if you can reliably hit weakspots.

The real explosive MVP is the Dominator (3rd page on premium pass)
It's like the baby brother of the autocannon: 1 taps almost any regular bot, kills devastators very quickly, does very well against Bile Spewers - but suffers against bugs in general with its comparatively tiny magazine.

---

For the scientist extract missions you really need to coordinate loadouts and time your drops.
Have at least 2 EMS mortars
Ideally everyone has a regular mortar + autocannon turret and/or gatling turret
Have 2 people with anti tank specifically for (surprise) tanks and dropship killing
The other 2 can fill gaps with railgun/autocannon or another AT option

Almost all of the extraction bases have a raised circular platform where the shuttle lands. Put your mortars up there as it is the most out of the way for bots to reach.
Try to stagger mortar deployments about 30 sec apart across the team so that there is at least always 1 or 2 going - they keep a huge amount of pressure off the team.
The biggest problem that can spawn in these missions are the jump pack robots, since they can and will just rush your turrets and take them out.
Whoever has the railgun exists almost solely to take out hulks and devastators and can live on that raised platform sniping while the rest push buttons on the closets.

These missions are rough. If your mortars get taken out early it gets really bad quickly.
There IS the option of just abandoning the base for a few minutes as the bots will follow you out into the countryside.
These missions make me wish we has an 'anti vehicle mine' stratagem - big mines that only blow up hulks, tanks, crushes, titans maybe as like a backpack of 5 pie plates you can deploy one by one
Also where is the satchel charge?!

DarkDobe fucked around with this message at 18:49 on Feb 16, 2024

Thumbtacks
Apr 3, 2013
man everything about this game looks sick as hell. love the way it's being advertised on twitter

is this the kind of game where it won't be fun unless i'm dropping in with a group of four people that i'm in discord with, or will solo (maybe not SOLO solo but random matchmaking) still be decent?

victrix
Oct 30, 2007


Here, I'll help answer all pubby match behavioral questions for the rest of time:

The correct reaction to a teamkill is laughing. If a pubby gets angry instead of laughing, they are a communist and should be reported to a freedom camp for reeducation.

Anyone taking this game seriously and worrying about their bug k/d is a gigantic wet blanket and should be stuffed in a locker with other similar players so they can be miserable together.

Also this holds true all the way up through helldive difficulty, there is no magical point of serious business crossed at any point, it's nonsense, ragdolls, and dropped gatling barrage beacons from start to finish.

Basically join the goon server and play with goons, or host your own public matches so you're never at risk of being kicked by some idiot.

sushibandit
Feb 12, 2009



How is it this low!? Myself and a buddy were chain-clearing the extract then defend mission pairs last night as just the two of us without any issues at all. Granted we were only playing on Medium, but we're also like level 5 because we both just picked up the game. Not using the 4x stratagem exploit or anything, just each taking a side of the map and keeping the spawns cleared + spamming the extract buttons when they reset. The crazy spawnrate is fun as hell and the missions themselves go extremely fast and give good rewards, gonna miss the event when it's over.

Fun game, getting more friends hooked on it.

Thumbtacks
Apr 3, 2013

victrix posted:

Here, I'll help answer all pubby match behavioral questions for the rest of time:

The correct reaction to a teamkill is laughing. If a pubby gets angry instead of laughing, they are a communist and should be reported to a freedom camp for reeducation.

Anyone taking this game seriously and worrying about their bug k/d is a gigantic wet blanket and should be stuffed in a locker with other similar players so they can be miserable together.

Also this holds true all the way up through helldive difficulty, there is no magical point of serious business crossed at any point, it's nonsense, ragdolls, and dropped gatling barrage beacons from start to finish.

Basically join the goon server and play with goons, or host your own public matches so you're never at risk of being kicked by some idiot.

Sounds good to me, this looks like it rules and should tide me over until dragons dogma 2 in like a month

sure okay
Apr 7, 2006





Huszsersvn posted:

There's a lot of ship names that are redundant:



SES Patriot of Patriotism has been my ship name since day 1

Thumbtacks
Apr 3, 2013
Everything I've seen about this online makes it seem like fighting the bugs is hard but doable and every time i see a robot planet it looks like loving vietnam

this looks like it rules and its $30 on GMG so i am downloading it now

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


I really think its just people fighting bugs for so long theyre not ready when the enemies shoot back.

1stGear
Jan 16, 2010

Here's to the new us.

That they didn't mention the spawns on the escort mission makes me think it's intentional lmao.

I wonder if the players are intended to lose the first few planets just so there's more worlds to fight the bots on than Ubanea (which is close to liberated last I checked) and Space 'Nam.

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Thumbtacks
Apr 3, 2013
so what happens when a planet is fully liberated? is it just not a playable planet anymore?

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