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GlyphGryph posted:I did the HE mission and it didn't count. now I did 8 automaton defend campaigns and it didn't count. It sounds like plenty of bile spitters you kill don't count as well. Yeah, you're looking for the green ones, not the orange ones. It seems like missions pick a certain set of enemies to spawn, like each race has a few subsets. The bile spewers spawn with the little green spitter bugs and the green warriors as well.
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# ? Feb 16, 2024 15:39 |
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# ? May 26, 2024 11:57 |
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Is there a specific spot you have to hit a dropship to take it out with an EAT? My first direct hit on one blew it up, but I guess I was just lucky, since I didn't have any success after that.
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# ? Feb 16, 2024 15:47 |
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Quixzlizx posted:Is there a specific spot you have to hit a dropship to take it out with an EAT? My first direct hit on one blew it up, but I guess I was just lucky, since I didn't have any success after that.
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# ? Feb 16, 2024 15:48 |
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GlyphGryph posted:I did the HE mission and it didn't count. now I did 8 automaton defend campaigns and it didn't count. It sounds like plenty of bile spitters you kill don't count as well. A defend mission is not the same things as a defend campaign. The current goal isn't to complete 8 defence objectives, it's for the playerbase as a whole to complete 8 defence campaigns (which constitutes filling up the blue bar on a defence planet before the robots fill up the red bar). However currently it looks like that's not going to happen as either the devs have rigged it or they're somehow completely oblivious to the fact that one of the defence mission objectives is hilariously overtuned.
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# ? Feb 16, 2024 15:48 |
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There's a lot of ship names that are redundant:
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# ? Feb 16, 2024 15:52 |
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Suggestions for killing Berserkers quickly? Seems like they can take a ton of punishment despite not being very heavily armored but I assume I'm doing something wrong
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# ? Feb 16, 2024 15:52 |
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johnny park posted:Suggestions for killing Berserkers quickly? Seems like they can take a ton of punishment despite not being very heavily armored but I assume I'm doing something wrong Autocannon works great
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# ? Feb 16, 2024 15:54 |
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I’m beginning to see the light (Breaker shotgun)
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# ? Feb 16, 2024 16:02 |
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johnny park posted:Suggestions for killing Berserkers quickly? Seems like they can take a ton of punishment despite not being very heavily armored but I assume I'm doing something wrong Breaker shotgun to the face. I usually manage to kill 2 with one magazine.
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# ? Feb 16, 2024 16:03 |
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Happy Noodle Boy posted:I’m beginning to see the light (Breaker shotgun) Yeah it's stupidly OP.
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# ? Feb 16, 2024 16:06 |
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Nah its fine.
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# ? Feb 16, 2024 16:06 |
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Dandywalken posted:Nah its fine. It's a better headshot weapon than the DMR. If I see a big bot I don't even bother with the autocannon. I just run up and hipfire buckshot into its face until it drops. And it has the magazine capacity to clear a whole squad of trash in one go.
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# ? Feb 16, 2024 16:10 |
Huszsersvn posted:There's a lot of ship names that are redundant: It's not redundant because you can have a ship named Patriot of Patriotism
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# ? Feb 16, 2024 16:13 |
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So the current "do 8 defense campaigns" mission just doesn't track right?
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# ? Feb 16, 2024 16:29 |
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Sgt. Cosgrove posted:So the current "do 8 defense campaigns" mission just doesn't track right? Bland posted:A defend mission is not the same things as a defend campaign. The current goal isn't to complete 8 defence objectives, it's for the playerbase as a whole to complete 8 defence campaigns (which constitutes filling up the blue bar on a defence planet before the robots fill up the red bar).
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# ? Feb 16, 2024 16:30 |
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So they did fix defense mission tuning from what it originally was so that they're actually doable now, if the other completion bars are any indication then the devs will just move them manually up so that we all get free goodies by the time this event is over in 2 weeks.
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# ? Feb 16, 2024 16:42 |
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Huszsersvn posted:There's a lot of ship names that are redundant: You missed my ship name, Dawn of Dawn
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# ? Feb 16, 2024 16:46 |
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I only tried one defense mission on the easiest difficulty and even then the amount of bot drops was crazy high. I do like that they remind me of X-COM terror missons. We should all be happy that we're not being fragged immediately on drop by a nerdy alien with a guided grenade launcher.
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# ? Feb 16, 2024 16:58 |
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Diephoon posted:I only tried one defense mission on the easiest difficulty and even then the amount of bot drops was crazy high. I do like that they remind me of X-COM terror missons. We should all be happy that we're not being fragged immediately on drop by a nerdy alien with a guided grenade launcher. I've eaten a rocket within seconds of reinforcing
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# ? Feb 16, 2024 16:59 |
I think I should make it clear that despite my objections to the mode, I had a lot of fun losing, but that was because I was playing with friends, and I don't think it would be fun in that way more than a couple of times.
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# ? Feb 16, 2024 17:00 |
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I named my ship Dawn of War to show that I still rep 20 year old RTS games.
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# ? Feb 16, 2024 17:04 |
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Ran into my first lovely player last night. Full squad on challenging about 20 minutes in fighting several waves of bugs. Everyone had set up a line of turrets. The host decided to advance past the line to throw a stratagem and got mowed down by my gatling. About two minutes later same dude decided to run up on a patrol of bugs that was getting shelled by my mortar turret. I told him to get out of the way, he ignored me and got blown up. He then proceeded to stop fighting the bugs, find and kill me twice, then threatened to boot anyone that called reinforcements until I had “learned my lesson”. Same guy went on to blow up the other two guys at least 4 times during the match with constant close eagle strafing runs. I don’t feel like two accidental kills that were caused by your own stupid decision making is egregious, right? Or is it I that is failing my fellow Helldivers and managed democracy?
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# ? Feb 16, 2024 17:26 |
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This game is "poo poo Happens: The Game" so yeah gently caress those dorks. I would've just quit at that point.
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# ? Feb 16, 2024 17:27 |
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Huszsersvn posted:There's a lot of ship names that are redundant: immersion ruined!
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# ? Feb 16, 2024 17:29 |
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I had suspected the bot defense missions were deliberately too difficult for narrative purposes and would be almost disappointed if that weren't intentional.
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# ? Feb 16, 2024 17:32 |
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Lol escort missions are scuffed as hell Dropped into a hard one against robots and got annihilated. I can lap the bugs all day but that was a trainwreck
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# ? Feb 16, 2024 17:33 |
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No Egrets posted:Ran into my first lovely player last night. Full squad on challenging about 20 minutes in fighting several waves of bugs. Everyone had set up a line of turrets. The host decided to advance past the line to throw a stratagem and got mowed down by my gatling. About two minutes later same dude decided to run up on a patrol of bugs that was getting shelled by my mortar turret. I told him to get out of the way, he ignored me and got blown up. He then proceeded to stop fighting the bugs, find and kill me twice, then threatened to boot anyone that called reinforcements until I had “learned my lesson”. Same guy went on to blow up the other two guys at least 4 times during the match with constant close eagle strafing runs. I don’t feel like two accidental kills that were caused by your own stupid decision making is egregious, right? Or is it I that is failing my fellow Helldivers and managed democracy? If I was carrying samples at that point, I'd TK the whole team and jump down the nearest manhole before quitting.
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# ? Feb 16, 2024 17:34 |
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Retromancer posted:I named my ship Dawn of War to show that I still rep 20 year old RTS games. Sword of the Stars has you beat by a few years.
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# ? Feb 16, 2024 18:07 |
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quote:Hello Helldivers! https://twitter.com/helldivers2/status/1758537150126027183?s=20
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# ? Feb 16, 2024 18:12 |
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The amount of biodiversity in this game is kind of wild. Most games especially in the "highly replayable procgen" realm seem to settle on just a few, but I feel like I have seen just about environment you could imagine at this point and all of it looks great to boot. Then top it off with night/day/fog/torrential downpour/spores and it really goes a long way towards making areas feel unique and less stale. Also Usually I don't love how alien planets in games look but I really vibe with this one. its' grounded enough to feel realistic but alien enough to drive the point home. Most games go too far with imo with ridiculous colors and flora/fauna it ends up looking like a cartoon. Helldivers looks like earth or the moon but weird and stylish. I like that.
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# ? Feb 16, 2024 18:28 |
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Alkydere posted:Doesn't the explosive AR, in addition to requiring money to buy, have less mags as a tradeoff? I mean obviously the solution is hump around an ammo backpack and a solid sidearm but still. Explosive AR is fine if you can reliably hit weakspots. The real explosive MVP is the Dominator (3rd page on premium pass) It's like the baby brother of the autocannon: 1 taps almost any regular bot, kills devastators very quickly, does very well against Bile Spewers - but suffers against bugs in general with its comparatively tiny magazine. --- For the scientist extract missions you really need to coordinate loadouts and time your drops. Have at least 2 EMS mortars Ideally everyone has a regular mortar + autocannon turret and/or gatling turret Have 2 people with anti tank specifically for (surprise) tanks and dropship killing The other 2 can fill gaps with railgun/autocannon or another AT option Almost all of the extraction bases have a raised circular platform where the shuttle lands. Put your mortars up there as it is the most out of the way for bots to reach. Try to stagger mortar deployments about 30 sec apart across the team so that there is at least always 1 or 2 going - they keep a huge amount of pressure off the team. The biggest problem that can spawn in these missions are the jump pack robots, since they can and will just rush your turrets and take them out. Whoever has the railgun exists almost solely to take out hulks and devastators and can live on that raised platform sniping while the rest push buttons on the closets. These missions are rough. If your mortars get taken out early it gets really bad quickly. There IS the option of just abandoning the base for a few minutes as the bots will follow you out into the countryside. These missions make me wish we has an 'anti vehicle mine' stratagem - big mines that only blow up hulks, tanks, crushes, titans maybe as like a backpack of 5 pie plates you can deploy one by one Also where is the satchel charge?! DarkDobe fucked around with this message at 18:49 on Feb 16, 2024 |
# ? Feb 16, 2024 18:32 |
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man everything about this game looks sick as hell. love the way it's being advertised on twitter is this the kind of game where it won't be fun unless i'm dropping in with a group of four people that i'm in discord with, or will solo (maybe not SOLO solo but random matchmaking) still be decent?
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# ? Feb 16, 2024 18:34 |
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Here, I'll help answer all pubby match behavioral questions for the rest of time: The correct reaction to a teamkill is laughing. If a pubby gets angry instead of laughing, they are a communist and should be reported to a freedom camp for reeducation. Anyone taking this game seriously and worrying about their bug k/d is a gigantic wet blanket and should be stuffed in a locker with other similar players so they can be miserable together. Also this holds true all the way up through helldive difficulty, there is no magical point of serious business crossed at any point, it's nonsense, ragdolls, and dropped gatling barrage beacons from start to finish. Basically join the goon server and play with goons, or host your own public matches so you're never at risk of being kicked by some idiot.
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# ? Feb 16, 2024 18:34 |
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How is it this low!? Myself and a buddy were chain-clearing the extract then defend mission pairs last night as just the two of us without any issues at all. Granted we were only playing on Medium, but we're also like level 5 because we both just picked up the game. Not using the 4x stratagem exploit or anything, just each taking a side of the map and keeping the spawns cleared + spamming the extract buttons when they reset. The crazy spawnrate is fun as hell and the missions themselves go extremely fast and give good rewards, gonna miss the event when it's over. Fun game, getting more friends hooked on it.
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# ? Feb 16, 2024 18:34 |
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victrix posted:Here, I'll help answer all pubby match behavioral questions for the rest of time: Sounds good to me, this looks like it rules and should tide me over until dragons dogma 2 in like a month
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# ? Feb 16, 2024 18:37 |
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Huszsersvn posted:There's a lot of ship names that are redundant: SES Patriot of Patriotism has been my ship name since day 1
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# ? Feb 16, 2024 18:41 |
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Everything I've seen about this online makes it seem like fighting the bugs is hard but doable and every time i see a robot planet it looks like loving vietnam this looks like it rules and its $30 on GMG so i am downloading it now
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# ? Feb 16, 2024 18:52 |
I really think its just people fighting bugs for so long theyre not ready when the enemies shoot back.
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# ? Feb 16, 2024 18:55 |
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That they didn't mention the spawns on the escort mission makes me think it's intentional lmao. I wonder if the players are intended to lose the first few planets just so there's more worlds to fight the bots on than Ubanea (which is close to liberated last I checked) and Space 'Nam.
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# ? Feb 16, 2024 18:57 |
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# ? May 26, 2024 11:57 |
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so what happens when a planet is fully liberated? is it just not a playable planet anymore?
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# ? Feb 16, 2024 19:00 |