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toasterwarrior
Nov 11, 2011
eh, apples and oranges to me. i fell off HD1 quickly because of the lack of substantial meta stuff and while i like HD2 a lot, i can see the same thing happening soon considering that HD2 doesn't even have the perks and other metaprogression HD1 had, and might not ever get depending on where arrowhead wants to take the game

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Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
Darktide is cybergoth vibes. Helldivers is for killing my friends with a nuke like I've always wanted to. Both have their place.

Typical Pubbie
May 10, 2011
It would have been better for Darktide to have launched as a straight looter shooter without the terrible, unfinished crafting system. A year later, diamantine is still redundant.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Devils Affricate posted:

Are you talking about the Mk VId? There are three Accatran Recon Lasguns: the Mk VIIa, the Mk II, and the Mk VId.

The VIIa is the heavy hitter (relatively speaking), with the highest damager per shot and lowest attack speed (7.69/s). The II is the awkward middle child with reduced damage and faster fire rate (11.11/s). The VId is the fast one of the bunch and strangely has the same damage range as the II but also a significantly faster fire rate (16.67/s).

The II has some better numbers against infested and unarmoured, but the VId has better mobility stats.
I love these recon guns and have used them as much as I can. The mark 2 is ok but definitely feels like a downgrade to either the 6 or 7a. I ended up trashing the mk II for the perk. For me, at least, the 6 is the preferred. I love its rate of fire. Love it. Tons of ammo and tons of backup; especially with ammo aura and that crits don’t expend las ammo. Absolutely melts most specials and trash mobs and its ROF makes hip firing a breeze. Only criticism is las sucks against armoured guys. IF you are forced to shoot a mauler it’s gonna be a full mag and change. Better to chainsword him. Crushers, maulers and bulwarks will be its bane. Everything else is cake. So much ammo that if you see someone wandered and surrounded by mobs you can cut some trash and not feel bad. If you play right you can go a whole map without picking up ammo. Large magazine size means you also don’t reload often.

I’ve been praising the 6 because it is my favourite but the 7a is still good. It’s a very satisfying weapon but the 6 is mini flashlight gun death. I still feel a little guilty taking it in Damnation and if nobody has a plasma but it’s so much fun. It’s what I imagined lasguns on full auto would actually be like. No kick and accurate as hell. Easy to headshot multiple gunners and shotties. Snipers behind some trash mobs? No problem. Pew pew dakka dakka.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Power Swords stacked with bonus damage vs Unyielding and then the Power Cycler blessing and a second blessing of your choice will make short work of the Ogryns who don't die to your flashlight.

Arc Hammer fucked around with this message at 19:37 on Feb 16, 2024

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

DogsInSpace! posted:

I love these recon guns and have used them as much as I can. The mark 2 is ok but definitely feels like a downgrade to either the 6 or 7a. I ended up trashing the mk II for the perk. For me, at least, the 6 is the preferred. I love its rate of fire. Love it. Tons of ammo and tons of backup; especially with ammo aura and that crits don’t expend las ammo. Absolutely melts most specials and trash mobs and its ROF makes hip firing a breeze. Only criticism is las sucks against armoured guys. IF you are forced to shoot a mauler it’s gonna be a full mag and change. Better to chainsword him. Crushers, maulers and bulwarks will be its bane. Everything else is cake. So much ammo that if you see someone wandered and surrounded by mobs you can cut some trash and not feel bad. If you play right you can go a whole map without picking up ammo. Large magazine size means you also don’t reload often.

I’ve been praising the 6 because it is my favourite but the 7a is still good. It’s a very satisfying weapon but the 6 is mini flashlight gun death. I still feel a little guilty taking it in Damnation and if nobody has a plasma but it’s so much fun. It’s what I imagined lasguns on full auto would actually be like. No kick and accurate as hell. Easy to headshot multiple gunners and shotties. Snipers behind some trash mobs? No problem. Pew pew dakka dakka.

The 7a recon lasgun has punch through on its shots so it works through folks better than expected.

The recon mk 2 is nice for ammo efficiency for spending the mission holding W+M1 which is its own reward.

The Mk6 does set records for shots fired in a mission - managed to break 7000 with it on my Veteran.

Devils Affricate
Jan 22, 2010

DogsInSpace! posted:

I love these recon guns and have used them as much as I can. The mark 2 is ok but definitely feels like a downgrade to either the 6 or 7a. I ended up trashing the mk II for the perk. For me, at least, the 6 is the preferred. I love its rate of fire. Love it. Tons of ammo and tons of backup; especially with ammo aura and that crits don’t expend las ammo. Absolutely melts most specials and trash mobs and its ROF makes hip firing a breeze. Only criticism is las sucks against armoured guys. IF you are forced to shoot a mauler it’s gonna be a full mag and change. Better to chainsword him. Crushers, maulers and bulwarks will be its bane. Everything else is cake. So much ammo that if you see someone wandered and surrounded by mobs you can cut some trash and not feel bad. If you play right you can go a whole map without picking up ammo. Large magazine size means you also don’t reload often.

I’ve been praising the 6 because it is my favourite but the 7a is still good. It’s a very satisfying weapon but the 6 is mini flashlight gun death. I still feel a little guilty taking it in Damnation and if nobody has a plasma but it’s so much fun. It’s what I imagined lasguns on full auto would actually be like. No kick and accurate as hell. Easy to headshot multiple gunners and shotties. Snipers behind some trash mobs? No problem. Pew pew dakka dakka.

Agreed, even knowing that my numbers won't stack up compared to more meta choices, I still take my VId into fights every now and then just because it's such a fun weapon. You can actually take down armored targets surprisingly quickly if you're willing to branch down into both Rending Strikes and Onslaught. Add Bring It Down to the mix and you'll be killing Crushers with less than half a mag on damnation. You won't have room for a Keystone, but they kinda suck anyway.

I'm pretty sure "close range" status is still bugged (it's only active up to 8m rather than 15m), so be wary of that when you take Dum Dum or Deathsplitter.

toasterwarrior
Nov 11, 2011
yeah nah helldivers 2 is making GBS threads itself right now and the devs didnt do themselves any favors by doing a bonus xp weekend at the same time, a bonus xp weekend meant to make up for the servers being hosed on release (they are still hosed). at least i can play darktide now without issue

video games are hard

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I'd like to play darktide without getting the same awful teammates three games in a row because of whatever bad rolls or low player counts. Ogryn players are either the best foundations for your team or they're a liability because they'll keep blocking sightlines for veterans or they run around pretending they're zealots.

I know it's my fault for not squadding up and only queuing quick play.

Cretin90
Apr 10, 2006
How are the kantreal lasguns? I enjoy the revolver and plasma gun but sometimes it’s just really fun to roleplay as a guardsman grunt with a lasgun and a chainsword and a dream. I have little experience with the kantreals except people saying the 12 is good and ammo efficient.

Devils Affricate
Jan 22, 2010

Cretin90 posted:

How are the kantreal lasguns? I enjoy the revolver and plasma gun but sometimes it’s just really fun to roleplay as a guardsman grunt with a lasgun and a chainsword and a dream. I have little experience with the kantreals except people saying the 12 is good and ammo efficient.

The Mk XII was king poo poo back in the old days, but buffs to autoguns and enemy stats have left all 3 of the Kantraels behind. IIRC the Ia (the middle one) received a damage buff a while back that brought its damage close to the heavy XII without sacrificing attack speed, making it the strongest of the series, but it's still not great. Decent special killer I guess, but if you're coming from the revolver or the plasma rifle you're going to miss how many shots it takes to bring something down.

Arc Light
Sep 26, 2013



I like the XII and the Ia. Running around with a Kantrael very much feels like playing 40K Guardsmen Simulator, and they're great for Lights Out maelstrom missions.

As with most other weapons, the three models are color coded for ROF vs damage, blue-green-amber. XII is high dam, low rate of fire. IV is high ROF, low dam, and Ia is the happy medium.

Super accurate, a good 12 or 1a will kill trash with a body shot or flak enemies (ie. normal scabs) with a headshot. Excellent way to pick off specialists and elites at long range. As a word of caution, the XII really is low ROF, so it's really only useful for deleting swarms of multiple enemies at long/medium range. At close range, you're better off using melee because the XII fires too slowly to handle, say, multiple ragers.

Low damage against carapace, so I usually spec for +flak.

Cretin90
Apr 10, 2006
I decided to try out the 12 in the Psykanium and I don't think the fire rate is for me. The 44% stability roll wasn't doing it any favors either, but if Im shooting that slowly I like to do more than 30 damage to carapace. Revolvers and plasma guns really gently caress up the other guns in this game, it's hard to go from weapons with no target weaknesses to weapons with very obvious target weaknesses. Im trying out the Columnus instead. Crafted a really good (base stats) one at Brunt and I like the weapon dynamics. I'll just have to keep my Krak grenades close.

Evil Kit
May 29, 2013

I'm viable ladies.

Arc Hammer posted:

Power Swords stacked with bonus damage vs Unyielding and then the Power Cycler blessing and a second blessing of your choice will make short work of the Ogryns who don't die to your flashlight.

mk4 power sword is Power Cycler + Slaughterer/Rampage, Mk6 is Power Cycler + Brutal momentum. Don't bother with +unyielding unless it's locked on the sword already cause the other perk is worse, you do enough damage without it to mulch any ogryn and you use your gun for monsters.


Power Sword is back to being the most "solved" weapon unfortunately, it kinda sucks when that happens. They really gotta just remove power cycler and give it three, maybe two powered swings again, PC is just too good.

Devils Affricate
Jan 22, 2010

Cretin90 posted:

I decided to try out the 12 in the Psykanium and I don't think the fire rate is for me. The 44% stability roll wasn't doing it any favors either, but if Im shooting that slowly I like to do more than 30 damage to carapace. Revolvers and plasma guns really gently caress up the other guns in this game, it's hard to go from weapons with no target weaknesses to weapons with very obvious target weaknesses. Im trying out the Columnus instead. Crafted a really good (base stats) one at Brunt and I like the weapon dynamics. I'll just have to keep my Krak grenades close.

Try the Ia :)

Try the VId :twisted:

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Cretin90 posted:

How are the kantreal lasguns? I enjoy the revolver and plasma gun but sometimes it’s just really fun to roleplay as a guardsman grunt with a lasgun and a chainsword and a dream. I have little experience with the kantreals except people saying the 12 is good and ammo efficient.

Infantry lasgun and chainsword is a good combo especially with either Shredder or Krak grenades because the chainsword can handle poxwalkers and carapace good and the lasgun can pop just about whatever.

I run mine with middle tree shout, shredders, and left side focus stacks because at 15 focus stacks a Kantrael 1a can one shot both kinds of Gunners without a critical hit.

Turin Turambar
Jun 5, 2011



Having played a fair bit of Darktide (I got 100 hours before I noticed!), and with people playing Helldivers 2 now, I wanted to play some coop too, so I decided to come back to Vermintide 2, which is older but I actually still hadn’t totally burned of it, I never got all the classes up to level 25 for example, only with the Witch Hunter.

I also knew the game had got some extra free content at some point after i had stopped playing, but to my surprise, there were several new levels I hadn’t played before, not just 1 or 2. so hey, more reasons to come back!

When I started playing, I needed a bit of an adaptation period, not only the graphics aren’t as good as in Darktide, and the gunplay is notably worse, even the melee is a bit better in Darktide imo. The movement too, in VT2 still is a bit floaty/arcade feeling, it’s in Darktide is more weighty, and it gives me more more immersion.

VT2 is also more difficult! Comparing both games for example in Veteran (2nd difficulty) I think there is an obvious difference.

At first glance Darktide is the better game… but despite DT winning in graphics, immersion, movement, melee and ranged combat, VT2 still have some areas where it is superior.

It has way more missions, (DT "alternative missions’ per map is so much a cost saving measure, in practical terms it’s like if the game only had six missions where 20% can change) and with bigger variety, from forgotten elven gardens to dwarven fortress to invaded city districts to snowy wastelands to war camps to dark mines to much more.
This is one of my main pet peeves still with Darktide. It makes feel the grim universe of 40K so small.

And speaking of the missions, they are long! Both games feature long missions as core model, but I think in VT2 they are slightly longer, or at least you trek more in them, walking more through different landscapes. This helps the adventure ‘feeling’ of the missions, another area where I think the games does it better, in Darktide while I play is like you only have to go to some goal, break it or fix it, or kill it, and then exit. VT2 gives more the feeling of playing an adventure with your party, advancing for in the outskirts of a forest, entering a mysterious temple, descending a cursed dungeon, etc and the finales are usually more spectacular.

The characters are also clearly better in VT2, the idea of making custom characters was an error, fixed characters with fixed voices (great voice acting) is where is at. They are so ‘larger-than-life’, the voices are so distinctive, they fit the setting perfectly. And having 5 instead of 4 is of course an advantage. And the enemies, the skaven are so charming! :P

Turin Turambar fucked around with this message at 15:53 on Feb 17, 2024

apostateCourier
Oct 9, 2012


Turin Turambar posted:

The characters are also clearly better in VT2, the idea of making custom characters was an error, fixed characters with fixed voices (great voice acting) is where is at. They are so ‘larger-than-life’, the voices are so distinctive, they fit the setting perfectly. And having 5 instead of 4 is of course an advantage. And the enemies, the skaven are so charming! :P

Alas, VT and VT2 suffer from "only two female characters" syndrome. Kerellian and Sienna already taken? Guess I'm leaving the lobby.

Cretin90
Apr 10, 2006
I vastly prefer the personality and dialogue of VT2, but darktide has female variants for each character which means my wife is willing to play and for that reason I’m good with it.

FEMALE OGRYN WHEN

Cretin90
Apr 10, 2006
Any thoughts on Focus Target vs Weapons Specialist? Basically I can take Focus Target with a number of good generalist passives (Iron Will, Bring it Down, etc. to help with bosses and crushers) or I can spread those passives out into some really good melee-focused stuff (close quarters killzone, desperado, trench fighter, plus the attack speed on weapons specialist is incredible with a finesse weapon) to add more versatility to my kit.

Enjoy
Apr 18, 2009

Cretin90 posted:

Any thoughts on Focus Target vs Weapons Specialist? Basically I can take Focus Target with a number of good generalist passives (Iron Will, Bring it Down, etc. to help with bosses and crushers) or I can spread those passives out into some really good melee-focused stuff (close quarters killzone, desperado, trench fighter, plus the attack speed on weapons specialist is incredible with a finesse weapon) to add more versatility to my kit.

Since Weapons Specialist rewards switching weapons I like to use it with the ammo intensive or close ranged guns, like bolter and shotgun

victrix
Oct 30, 2007


trying to get friends back into this is a very very hard sell with hd2 out

it did not help that we went in to play the first new mission listed as a special operation or whatever against the twins... and it felt like one of the same old maps from launch

I'll be shocked if any of them suggest playing it again

has there been any word of a more substantial map expansion this year, or is it going to continue to be a slow trickle of levels?

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Cretin90 posted:

Any thoughts on Focus Target vs Weapons Specialist? Basically I can take Focus Target with a number of good generalist passives (Iron Will, Bring it Down, etc. to help with bosses and crushers) or I can spread those passives out into some really good melee-focused stuff (close quarters killzone, desperado, trench fighter, plus the attack speed on weapons specialist is incredible with a finesse weapon) to add more versatility to my kit.

Focus Target is really good for stand and bang ranged builds that can slam out weak spot hits really fast, like Infantry Lasguns, all the Shotguns, the Bolter, and the Braced/Infantry Autoguns.

Weapons Specialist is really good for big single shot ranged guns like Plasma Gun, the Revolvers, also the Shotguns, Helbores (which benefit from melee buffs) as well as the Recon Lasguns because they benefit from the ROF buff on swap good.

Stuff like Power Sword or a Devil's Claw can do fine on Focus Target since they don't need buffs to cleave good while stuff like the combat axes and combat knives really benefit from the attack speed buffs on right side.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe

Cretin90 posted:

I vastly prefer the personality and dialogue of VT2, but darktide has female variants for each character which means my wife is willing to play and for that reason I’m good with it.

FEMALE OGRYN WHEN

My head canon is that ogryns just look like that regardless, like dwarves.

Cretin90
Apr 10, 2006
How would you guys modify this from here? If I'm reading Bloodthirsty right, you get a +100% critical hit chance after killing someone with a revved attack. Reddit says it's for literally 3 seconds, which is fine sometimes, but not nearly as useful as the non-limited duration you would assume from the description. Obviously this is good for like, chaining revved attacks into stunned/distracted ragers or something but is there a better blessing I should be going for? If the blessings are fine Ill probably change unarmoured to 20% vs unyielding.



Benagain posted:

My head canon is that ogryns just look like that regardless, like dwarves.

I would be fine with female Ogryn just having a set of deep female voices and looking otherwise identical. Im sure she would too. Just give us female ogryn.

Cretin90 fucked around with this message at 19:53 on Feb 17, 2024

Evil Kit
May 29, 2013

I'm viable ladies.

40 Proof Listerine posted:

Focus Target is really good for stand and bang ranged builds that can slam out weak spot hits really fast, like Infantry Lasguns, all the Shotguns, the Bolter, and the Braced/Infantry Autoguns.

Weapons Specialist is really good for big single shot ranged guns like Plasma Gun, the Revolvers, also the Shotguns, Helbores (which benefit from melee buffs) as well as the Recon Lasguns because they benefit from the ROF buff on swap good.

Stuff like Power Sword or a Devil's Claw can do fine on Focus Target since they don't need buffs to cleave good while stuff like the combat axes and combat knives really benefit from the attack speed buffs on right side.

It is absolutely fascinating seeing what other people develop playstyle wise.

Plasma imo goes with either Focus Target or Weapon Spec, Plasma is just agnostically good though. Focus Target absolutely lets you hit some cheeky breakpoints on things, and is just great team support in general with the extra nodes. Tbh with Infantry Autoguns I'd much rather have Marksman Focus, it helps significantly with kill times and increasing ammo efficiency

Weapon Spec for me is more about melee support with your choice of ranged for dealing with things not in stabbing range. Nearly any melee weapon benefits from Weapon Spec significantly, it's great.

Nehru the Damaja
May 20, 2005

victrix posted:


it did not help that we went in to play the first new mission listed as a special operation or whatever against the twins... and it felt like one of the same old maps from launch

I'll be shocked if any of them suggest playing it again

It's a return to one of the existing maps but with the damage done by your last visit and new routes opening. It's supposed to be familiar.

Since release new maps have included Throneside, Ascension Riser, Commsplex, Archivum Sycorax, Carnival 1, Carnival 2, and the special assignment. I'd always be happy with more, but it's not like nothing has come out.

Evil Kit
May 29, 2013

I'm viable ladies.

victrix posted:

trying to get friends back into this is a very very hard sell with hd2 out

it did not help that we went in to play the first new mission listed as a special operation or whatever against the twins... and it felt like one of the same old maps from launch

I'll be shocked if any of them suggest playing it again

has there been any word of a more substantial map expansion this year, or is it going to continue to be a slow trickle of levels?

I'd highly recommend looking up the newest maps (Archivum Scyirax, Ascension Riser, both Carnivales) and running through those. Fatshark is really nailing the new map aesthetics and it helps a lot.

There hasn't been any recent word, but late February is when they did the first content drop of the year last time after coming back from vacation. So with any luck, something soon.

megane
Jun 20, 2008



Nehru the Damaja posted:

It's a return to one of the existing maps but with the damage done by your last visit and new routes opening. It's supposed to be familiar.

It's also not really a full mission, it's just an extended intro cutscene for the bossfight.

Evil Kit
May 29, 2013

I'm viable ladies.

megane posted:

It's also not really a full mission, it's just an extended intro cutscene for the bossfight.

they aren't just cutscenes, it's meant to introduce the mechanics of the boss fight before you even get to it!

Dandywalken
Feb 11, 2014

Evil Kit posted:

they aren't just cutscenes, it's meant to introduce the mechanics of the boss fight before you even get to it!

this. Its smartly done imo

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

Evil Kit posted:

they aren't just cutscenes, it's meant to introduce the mechanics of the boss fight before you even get to it!

Mechanics are for tanks, Sah!

Evil Kit
May 29, 2013

I'm viable ladies.

Edmond Dantes posted:

Mechanics are for tanks, Sah!

guess what an Ogryn is :v:

Arc Hammer
Mar 4, 2013

Got any deathsticks?
When you switch to a different class and your runs go worse than your other class do you feel like it's a skill issue on your part or are you just getting bad teammates? I have a much harder time playing Zealot despite enjoying it, mainly because if I'm playing Zealot there's usually not someone playing Veteran the way I would play Veteran by covering the rest of the team.

I have been messing around with the Ironhelm Thunder Hammer and it's a surprisingly good horde clearer with non-charged attacks. The power sword is godawful without its charged attack but the thunder hammer reminds me of the Vermintide 1 warhammer before VT2 ruined it.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Arc Hammer posted:

When you switch to a different class and your runs go worse than your other class do you feel like it's a skill issue on your part or are you just getting bad teammates? I have a much harder time playing Zealot despite enjoying it, mainly because if I'm playing Zealot there's usually not someone playing Veteran the way I would play Veteran by covering the rest of the team.

I have been messing around with the Ironhelm Thunder Hammer and it's a surprisingly good horde clearer with non-charged attacks. The power sword is godawful without its charged attack but the thunder hammer reminds me of the Vermintide 1 warhammer before VT2 ruined it.

Part of jumping from one class to another can be differences in build feel especially how much toughness damage reduction you have stacked on which can affect what you have to do to keep toughness up.

Are you running charge, chorus, or stealth? Charge is probably least team dependent because it lets you stay on offense while chorus relies on the team using your shouty time to do good DPS.

Braced auto goes good with Thunder Hammer as does laspistol, autopistol, and Marksman Autogun.

Devils Affricate
Jan 22, 2010
There are definitely times when I feel like I have to just play my bubble/smite psyker because everyone else on the server wants to be a renegade shooty man who pays no attention to his friends

Potato Salad
Oct 23, 2014

nobody cares


did they have layoffs or something

Homeless Friend
Jul 16, 2007
found the problem

toasterwarrior
Nov 11, 2011
dead game

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Arc Hammer
Mar 4, 2013

Got any deathsticks?

Devils Affricate posted:

There are definitely times when I feel like I have to just play my bubble/smite psyker because everyone else on the server wants to be a renegade shooty man who pays no attention to his friends

This is more what I meant. I know what my role is when I play Veteran and I feel I'm pretty good at it. I think I'm also decent at Zealot but when I try to play to Zealot's strengths by doing crowd control and close melee elite-killing my teammates run off and die.

40 Proof Listerine posted:

Part of jumping from one class to another can be differences in build feel especially how much toughness damage reduction you have stacked on which can affect what you have to do to keep toughness up.

Are you running charge, chorus, or stealth? Charge is probably least team dependent because it lets you stay on offense while chorus relies on the team using your shouty time to do good DPS.

Braced auto goes good with Thunder Hammer as does laspistol, autopistol, and Marksman Autogun.

I'm running a Stealth Momentum boss deleter build with a thunder hammer. Mostly down the center tree until I hit the stealth talent. I also have Bleed for the Emperor and Until Death from the right hand tree for extra survivability.

Currently have a Wound Curio, a 20% Health Curio and a 15% Toughness Curio. With my talent points that puts me around 150 toughness and 220 health (might be a bit less not sure).

My Thunder Hammer i have Thrust and Headtaker Blessings and bonus vs Unyielding and Unarmored. I wasn't happy with vs Unarmored since I'd prefer flak to take on assassination targets but with unarmored my non charged swings are still very good at horde clearing.

I bounce around between the Vraks Mk VII semi-auto rifle, the quickdraw pistol or the Bolter if I want to pretend it's not terrible and needs a bigger magazine.

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