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Arc Hammer posted:This is more what I meant. I know what my role is when I play Veteran and I feel I'm pretty good at it. I think I'm also decent at Zealot but when I try to play to Zealot's strengths by doing crowd control and close melee elite-killing my teammates run off and die. do not use Momentum on THammer imo just a waste of a keystone. Faster swinging weapons benefit from it more, I find Martyrdom fits best. And fwiw while I do enjoy Stealth Thammer, it's very much a niche gimmick for extreme damage on monsters and Fury will generally do you better all around and still let you mulch a monster if it shows up.
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# ? Feb 19, 2024 01:39 |
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# ? Jun 3, 2024 21:37 |
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Arc Hammer posted:This is more what I meant. I know what my role is when I play Veteran and I feel I'm pretty good at it. I think I'm also decent at Zealot but when I try to play to Zealot's strengths by doing crowd control and close melee elite-killing my teammates run off and die. It sounds like you, on Zealot, are like how I am on Veteran. Less hours into the class versus our original picks and so having less experience in the class it is harder to figure out how to make that meshing with the team work. Only real fix is more practice and I suppose if you really wanted to be hardcore you could record yourself and watch it back with a critical eye, but for this style of game I prefer just grinding the hours versus footage review.
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# ? Feb 19, 2024 01:47 |
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Homeless Friend posted:found the problem Oh poo poo, that's what I do. Not sure how I feel about moving to Stockholm though.
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# ? Feb 19, 2024 02:10 |
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Cretin90 posted:How would you guys modify this from here? If I'm reading Bloodthirsty right, you get a +100% critical hit chance after killing someone with a revved attack. Reddit says it's for literally 3 seconds, which is fine sometimes, but not nearly as useful as the non-limited duration you would assume from the description. Obviously this is good for like, chaining revved attacks into stunned/distracted ragers or something but is there a better blessing I should be going for? If the blessings are fine Ill probably change unarmoured to 20% vs unyielding. Advice please, swap out Bloodthirsty for T3 Rampage or T3 Rev It Up? None of the other blessings seem good or relevant. If Bloodthirsty is good I'll keep it and reroll unarmoured to Unyielding as my ranged weapon is for Flak enemies.
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# ? Feb 19, 2024 02:14 |
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IMO Rev it up is more fun because of the speed boost you get.
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# ? Feb 19, 2024 02:34 |
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you really need Rampage to manage hordes with chainsword, almost literally mandatory is some kind of cleave in general. Rev It Up is good if you have a horde clearing blessing on it already.
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# ? Feb 19, 2024 03:20 |
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Female ogryn look like ogryn except ladies. They show up as characters in a few novels and will probably be featured in the mini range once ogryn get a 10th edition update. I'm guessing Fatshark either ran out of voice acting money or would have had to create entirely new animations for female ogryn and that's why they were left out. Kind of disappointing though, they'd probably be funny.
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# ? Feb 19, 2024 03:55 |
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Lassitude posted:Female ogryn look like ogryn except ladies. They show up as characters in a few novels and will probably be featured in the mini range once ogryn get a 10th edition update. I'm guessing Fatshark either ran out of voice acting money or would have had to create entirely new animations for female ogryn and that's why they were left out. Kind of disappointing though, they'd probably be funny. I heard speculation that it was because there aren't any explicitly female ogryn models
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# ? Feb 19, 2024 03:57 |
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Don't worry, reddit has us covered on this one https://www.reddit.com/r/40kLore/comments/8pb5vk/ogryn_worlds_and_ogryn_females/ posted:Ogryn worlds and Ogryn Females.
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# ? Feb 19, 2024 04:55 |
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Why.
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# ? Feb 19, 2024 05:19 |
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Thanks, internet!
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# ? Feb 19, 2024 06:28 |
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I went to reddit to see what they were talking about and left with this gem:quote:Brain Rupture is the ultimate ping, nothing makes all 3 other players drop what they're doing and target that same thing more than a glowy blue head.
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# ? Feb 19, 2024 06:49 |
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ninjoatse.cx posted:I went to reddit to see what they were talking about and left with this gem: It's like using your turn signal on the freeway
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# ? Feb 19, 2024 07:35 |
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Arc Hammer posted:I'm running a Stealth Momentum boss deleter build with a thunder hammer. Mostly down the center tree until I hit the stealth talent. I also have Bleed for the Emperor and Until Death from the right hand tree for extra survivability. For quick play solo queues what I do is run a generalist Fury build with Ironhelm Mk4 Thunder Hammer and a Infantry Autogun or Braced Autogun and it's good enough to handle about anything that comes knocking What might be worth looking into for your stealth play with the Ironhelm is a Martyrdom build for extra tankiness, this one serves me pretty good for utility: I run this one with either a Crusher, Mk2 Thunder Hammer, or Mk4 Thunder hammer, and they all go good with a Bolter with Surgical and Shattering Impact or for the hammers a Marksman autogun or laspistol or revolver.
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# ? Feb 19, 2024 15:34 |
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Improbable Lobster posted:I heard speculation that it was because there aren't any explicitly female ogryn models I imagine GW would be happy to work with Fatshark to showcase ogryn ladies. They worked with The Creative Assembly to create a bunch of brand new factions for the Warhammer Fantasy/The Old World brand.
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# ? Feb 19, 2024 15:46 |
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Random damnation mission drop, badass. Guess I'm going to have to actually use it for a couple games.
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# ? Feb 19, 2024 18:46 |
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I thought CA getting so much freedom was bc WHF was being discontinued, but they’re extremely heavy handed with 40k
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# ? Feb 19, 2024 18:46 |
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Also I took a goon's advice in here to heart and swapped out a toughness curio for +3 max stamina and the number of revives I get away with in the middle of a horde of poxwalkers is absurd.
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# ? Feb 19, 2024 19:09 |
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FrancisFukyomama posted:I thought CA getting so much freedom was bc WHF was being discontinued, but they’re extremely heavy handed with 40k GW has been a lot more permissive with licensing, especially recently but it's always hard to tell how "hands on" they are for any given game
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# ? Feb 20, 2024 00:24 |
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Cretin90 posted:Random damnation mission drop, badass. Guess I'm going to have to actually use it for a couple games. That’s a nice las although I wish I could trade like a thousand diamante to either swap the stopping power with mobility or just up the stat. I have thousands of diamante just sitting there. Even Vermintide like ability to break down diamante into plasteel would own. 1a is my fave regular las tho. Recons are still my jam but that 1a is proppa pew pew. Still wish the stub revolvers were called bolt pistols and had that satisfying sound/explodey effect. Revolver rocks and all but, like the autoguns, just doesn’t scratch my 40k itch. Hands down a solid weapon for a zealot or vet but gimme that sweet sweet bolt pistol action.
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# ? Feb 20, 2024 20:34 |
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Got the mod for extra character slots just because I really wanted this name and look together:
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# ? Feb 20, 2024 22:42 |
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If we're down to 3 people and you call the other two people with you loving newbs, don't be shocked when we vote kick you right after the finale is 95% done.
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# ? Feb 21, 2024 04:48 |
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New patch just dropped. It only took 15 months, but we finally have flavor text for the weapons Also some weapon and HUD tweaks, bug fixes, etc. Including, purportedly, fixing the invisible plasma gun shots, but I'll believe that when I see it. Ambush music is back, too Arc Light fucked around with this message at 16:30 on Feb 21, 2024 |
# ? Feb 21, 2024 16:27 |
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Snipers no longer completely ignore smoke grenades
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# ? Feb 21, 2024 17:24 |
Insert name here posted:Snipers no longer completely ignore smoke grenades
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# ? Feb 21, 2024 17:25 |
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gunners and shooters no longer cause push back with their shots!!!!
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# ? Feb 21, 2024 17:27 |
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Here is a link to the patch notes on reddit (the DT website seems to not have them in the news section anyway): https://www.reddit.com/r/DarkTide/comments/1awbfd8/patch_17_notes_live_now/ Evil Kit posted:gunners and shooters no longer cause push back with their shots!!!! edit: I didn't much use this stimm but lol - "Fixed an issue where the Celerity Stimm increased the charge time of attacks and abilities instead of reducing it." Fatshark really cannot get positive and negative modifiers right can they? tangy yet delightful fucked around with this message at 17:41 on Feb 21, 2024 |
# ? Feb 21, 2024 17:31 |
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Demonhosts now only kill one player before leaving
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# ? Feb 21, 2024 17:53 |
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Magitek posted:Demonhosts now only kill one player before leaving This has always been the case on lower difficulties though, did they change it? And more importantly, did they change it intentionally
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# ? Feb 21, 2024 17:58 |
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Evil Kit posted:gunners and shooters no longer cause push back with their shots!!!! thank god
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# ? Feb 21, 2024 17:59 |
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It's in the patch notes. Changed the number of players the Daemonhost kills before leaving to 1 across all difficulties. Which is a good change, because it -should- only punish the person who wakes it up, where as before it would go after whoever did the most damage to it after the first person died, which gave incentive to just let your teammates die. Patch seems to be mostly just a lot of bug fixes and some really minor changes like that, hopefully don't have to wait 3 more months for new content like a slight variation of a old weapon. Ra Ra Rasputin fucked around with this message at 18:03 on Feb 21, 2024 |
# ? Feb 21, 2024 18:01 |
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tangy yet delightful posted:Here is a link to the patch notes on reddit (the DT website seems to not have them in the news section anyway): The stims are really good actually because you can crouch in an elevator with your back to ur team and make it look like you’re jacking off
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# ? Feb 21, 2024 18:17 |
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So was the shotgunner knockback intentional or a bug? Either way good riddance don't need some shotgunner from 200m away knocking me back.
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# ? Feb 21, 2024 20:57 |
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Shotgunners are definitely supposed to knock you back; that's their whole shtick.
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# ? Feb 21, 2024 21:05 |
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Does shooters mean shotgunners or just regular dudes with guns? Cause the notes say “shooters” and “gunners”. Honestly I’m fine with shotgunners having knockback.
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# ? Feb 21, 2024 21:09 |
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Kibayasu posted:Does shooters mean shotgunners or just regular dudes with guns? Cause the notes say “shooters” and “gunners”. Honestly I’m fine with shotgunners having knockback. Gunners and shotgunners light up when you ping them Shooters don't
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# ? Feb 21, 2024 21:10 |
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Right but the patch note doesn’t say shotgunners. Do regular dudes with guns give knockback? I can’t say I’ve noticed but maybe it just needs enough volume.
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# ? Feb 21, 2024 21:12 |
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Kibayasu posted:Right but the patch note doesn’t say shotgunners. Do regular dudes with guns give knockback? I can’t say I’ve noticed but maybe it just needs enough volume. they did before, but gunners were the most noticeable ones to have the pushback on shots because of volume of fire. Anecdotally it's not totally gone, but it is much much less reduced. Relatedly, it's also much harder to tell you're getting absolutely destroyed by 3 gunners focusing you.
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# ? Feb 21, 2024 21:15 |
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Kibayasu posted:Right but the patch note doesn’t say shotgunners. Do regular dudes with guns give knockback? I can’t say I’ve noticed but maybe it just needs enough volume. Not any more they don't
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# ? Feb 21, 2024 21:16 |
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# ? Jun 3, 2024 21:37 |
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FrancisFukyomama posted:I thought CA getting so much freedom was bc WHF was being discontinued, but they’re extremely heavy handed with 40k WHFB was restarted as Warhammer: The Old World. It just released recently with a Tomb Kings vs. Bretonnia starter set. But even with 40k you've had game companies like Relic that have been able to make entirely new space marine chapters for themselves with GW's permission, i.e. the Blood Ravens for their Dawn of War games.
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# ? Feb 21, 2024 21:18 |