|
The neogeo pad doesnt hurt the thumb and im always hurting it playing on any other pad
|
# ? Feb 17, 2024 15:55 |
|
|
# ? May 24, 2024 23:01 |
|
Cat Machine posted:Learning EWGF is really fascinating to me because I feel like my brain must be practicing it subconsciously when I’m sleeping. Sometimes I just boot up the game and can somehow do it cleaner on my first try than in any of the previous night’s 400 attempts. Your brain isn't 'practicing' at night, it is building. When you sleep it builds and reinforces the neural pathways that you highlighted for it when you practiced during the day. This is how it works. It's also why you should always practice very deliberately, so you don't give your brain sloppy instructions; and why there isn't too much point in grinding out practice for hours, there is only so much the brain can do per night and you just need to give it enough so it does the work (and long practice also increases the likelihood of sloppiness creeping in).
|
# ? Feb 17, 2024 16:07 |
|
Cat Machine posted:Doing the second part of KBD/EWGF by thumb-sliding rather than jabbing made a big difference for me This is brilliant and I'm gonna do it. I haven't needed to do KBD in yellow. A couple back dashes do the trick most of the time. So I drill it for five minutes before I start playing so I don't lose the feel for it. I think one of my favorite things about Tekken is that there are all kinds of techniques and approaches to take to a match. You can win by coming in close and being better at the jab game. You can get space and whiff punish and work on pokes. You can launch into a big fat combo and let the damage carry you. You can push for all the plus frames you'd want and abuse that. You can rely on evasive moves to do the dodging for you to some degree. You can build a strategy around any given subset of moves and you can always add something new to expand it. I have this issue with any given fighting game I play, where I get pretty okay at it, but end up needing to clean up bits of my plan to really exceed the plateau I end up at. But I always get frustrated at that point because overcoming the plateau feels like a linear process. Maybe it's just new game good vibes talking but I feel like I could be improving lots of different things for a very long time in Tekken without feeling like I'm at a plateau. Levin posted:I have no understanding of their abilities or performance compared to other characters and you've definitely got me pegged. Still though, gently caress Feng. I'm a poo poo player in yellow ranks but I play him if you ever wanna run a few sets.
|
# ? Feb 17, 2024 23:57 |
|
If I, a total scrub, can get to Orange by doing nothing but 'Poke, wait for them to do something dumb, TO THE MOON MY FRIEND', then you can. E: It's amazing, seriously, how many players eventually do an entirely unnecessary blocked launcher if you just wait. They're so reliant on 'the other guy pushed a button' after every string they do, they can't deprogram it. The only issue with this approach is actually 'aware' players will overwhelm you, especially if they're good at mixup. Shockeh fucked around with this message at 01:44 on Feb 18, 2024 |
# ? Feb 18, 2024 01:20 |
|
I didn't spend 60$ to spend my time blocking -sun tzu, probably Also, from complete Tekken noobs like me, stuff like "yeah the mishima 112 sequence is always launchable" is completely alien because 1) the animation doesn't look like it's like -17 on block for ALL the characters with a "flash something combo", Reina included 2) I understood the importance of the concept of "launcher" like 20-30 hours in 3) I don't know yet the frame properties of all launchers of the characters I play I'm getting more and more why Tekken is way more knowledge based than the average FG. Anyway... I am feeling other characters now, spent some time with Victor and Paul Stuck with Paul because he seems "Vanilla Moves, The Character", and feels like he's not much different from Asuka, all in all, but can break aggression with more ease through scary damage rather than meticolous gameplan, also I can somehow open up defenses with more ease. I need to start believing in my CH qcf3... also: gently caress Dragunov's low hand slash in particular Char fucked around with this message at 02:12 on Feb 18, 2024 |
# ? Feb 18, 2024 02:04 |
|
Char posted:I didn't spend 60$ to spend my time blocking Just push down forward as paul to knock down anyone trying to land a predictable low on you
|
# ? Feb 18, 2024 02:13 |
|
Real hurthling! posted:Just push down forward as paul to knock down anyone trying to land a predictable low on you I get Snake edges are predictable. But I can't yet parry one even when I see it coming...
|
# ? Feb 18, 2024 02:23 |
|
Snake Edges are in that weird space where because of their speed your low parry frame window may be over before it actually lands lol, the reward for blocking them is much higher anyway
|
# ? Feb 18, 2024 02:49 |
|
Char posted:I get Snake edges are predictable. Snake edges are reactable lows, but it does require practice, and there are a few with variant animations as well. If you do, blocking is better than low parrying them, you get a much better launch on them and low parry is 1 frame slower so you also get an extra frame of reaction time. Moves like Drag's d2 (low hand swipe) are _not_ snake edges, they are low pokes and are unreactable. You need to predict them, and then a low parry is better because you get more of a reward that way. The downside here is that if you guess wrong twice or so (depending on the Drag player's move choices) you'll have taken more damage than you would've gotten with the low parry punish. So often times it is best to just let the d2s hit you unless you have a very clear read, or it is a low health situation and you are guessing for your life. Mind that specifically Drag's d2 is -1 on hit, you don't have to respect him after. Autsj fucked around with this message at 03:02 on Feb 18, 2024 |
# ? Feb 18, 2024 02:58 |
|
Man, the arcade quest mode is actually really sweet and fun. It's like a mediocre anime plotline, but still kind of fun and useful for learning the very basics.
|
# ? Feb 18, 2024 03:06 |
|
Char posted:I didn't spend 60$ to spend my time blocking "We require more df2" - Aldaris
|
# ? Feb 18, 2024 03:19 |
|
Finished up the single player content for the game (Story mode, Arcade Quest, all the character episodes). Fun stuff generally, though my unfamiliarity with the protagonist cast meant Story Mode was pretty much just "turn on simple style, mash button" until I got the next cutscene. I still don't think any fighting game has done single player content as well as Soul Calibur, SC2 and SC3 in terms of variety and having a whole bunch of interesting stuff to unlock, and I think the story mode for SF6 generally does a better job at easing you into Street Fighter than Arcade Quest does at easing you in to Tekken. Pulled myself into yellow ranks with Asuka, need to spend some time getting my combo reflexes down because I'm leaving a ton of damage on the table, but otherwise everyone is still playing sloppy/mashing enough that I can generally win but just poking them to death and playing patient.
|
# ? Feb 18, 2024 03:24 |
|
also Paul rules
|
# ? Feb 18, 2024 03:25 |
|
CharlieFoxtrot posted:Snake Edges are in that weird space where because of their speed your low parry frame window may be over before it actually lands lol, the reward for blocking them is much higher anyway You just saved me a lot of trouble. Was trying to parry a Law and a Brian today who were totally loving ape poo poo. I got a few of them but eating them didn't seem worth the attempt. Real dog who caught the car moments when I did. Finally getting a basic juggle under the fingers cause I need ad least something on deck. unattended spaghetti fucked around with this message at 09:16 on Feb 18, 2024 |
# ? Feb 18, 2024 09:14 |
|
Jeremor posted:Man, the arcade quest mode is actually really sweet and fun. It's like a mediocre anime plotline, but still kind of fun and useful for learning the very basics.
|
# ? Feb 18, 2024 09:53 |
|
Day 4 of learning EWGF, back on leverless, and it's still not really consistent, but I'm starting to get the feel of when I got it or not. Most of the time it's no, but my body is starting to understand the feeling of when I do get it. Also went into ranked for a bit and managed to hit double EWGF combo in for the first time wheeeee. Did I win the match? No, but hey, I hit it!! (I need to learn when do people actually use this)
|
# ? Feb 18, 2024 10:47 |
|
Artelier posted:Also went into ranked for a bit and managed to hit double EWGF combo in for the first time wheeeee. Did I win the match? No, but hey, I hit it!! (I need to learn when do people actually use this)
|
# ? Feb 18, 2024 11:50 |
|
Cat Machine posted:They hit on an interesting thread with your rival being an FGC Gary Oak tryhard purist who’d happily sacrifice friendships and community for a shot at being on the Tekken World Tour. In the hands of a good writer that might have made for a compelling story the likes of which a fighting game hasn’t had before, despite it being a major theme of the genre since 1991. But I’m probably asking too much from the Xbox Live Avatar dollshouse thing we basically just had that story from a bunch of people in the other fighting game thread lol I finally saw someone post the akuma gif https://twitter.com/Octavius_DP/status/1758941171961696308
|
# ? Feb 18, 2024 15:41 |
|
Artelier posted:Day 4 of learning EWGF, back on leverless, and it's still not really consistent, but I'm starting to get the feel of when I got it or not. Most of the time it's no, but my body is starting to understand the feeling of when I do get it. It's a +5 on block, far reaching, hard to whiff punish launcher. As you can imagine, that makes it very flexible. If it was a one button move for any other character, how would you use that move? If you don't have a clear answer for how that fits into your specific game plan, you should try to answer that first before worrying too much about executing electrics. For example, maybe you want to focus more on using movement to create whiffs. In that case, you can work on integrating backdash, electric into how you normally play. I've run into a few Mishima players on ranked with great execution but their defense is awful and they're just getting counterhit 5x in a row and dying to a level 1 mixup.
|
# ? Feb 18, 2024 17:39 |
|
*Slowly walks backwards and then suddenly starts wavedashing at you*
|
# ? Feb 18, 2024 17:58 |
|
Weird Pumpkin posted:we basically just had that story from a bunch of people in the other fighting game thread lol
|
# ? Feb 18, 2024 18:17 |
|
interrodactyl posted:It's a +5 on block, far reaching, hard to whiff punish launcher. As you can imagine, that makes it very flexible. This kinda player is eternal in every game. I ran into one of them last night myself. Electric can feel pretty oppressive when you're not expecting to see it. I should have won but I choked lol
|
# ? Feb 18, 2024 18:22 |
|
Artelier posted:Day 4 of learning EWGF, back on leverless, and it's still not really consistent, but I'm starting to get the feel of when I got it or not. Most of the time it's no, but my body is starting to understand the feeling of when I do get it. interrodactyl posted:It's a +5 on block, far reaching, hard to whiff punish launcher. As you can imagine, that makes it very flexible. This is one of those things, right? It's a pretty common trap that affects a variety of characters and the people they attract. Learning and practicing 'something specific', and giving up time that could be used to learn and practice fundamentals that would give 'the specific' a proper place in one's game-plan. The EWGF due to it's properties is a very potent tool in 2 of the 3 parts of the "neutral triangle". (This itself is it's own possible trap, as more than a few mishima players focus on it at the expense of other possibly better options in some of these situations). It can also play a role in the third part, as a positional pressure tool to push your opponent to the wall. At the wall it becomes a full +frame pressure tool. Finally it can be used as block and ss-whiff punishment, though that is probably the last and most difficult part as it requires perfecting the speed and timing of your motion. Edit: I should probably relink the video I posted earlier in the thread where Arya explains Sansukumi for those that go "neutral triangle what?" . https://www.youtube.com/watch?v=og6ifaw80E8 Autsj fucked around with this message at 18:35 on Feb 18, 2024 |
# ? Feb 18, 2024 18:27 |
|
Nothing beats just going into quick match with the goal of throwing out a bunch of EWGF. Yes your opponent is laughing at every aspect of your gameplay, including your terrible in match EWGF rate, but you'd be surprised how often they land and it gives you a feel for where they work in a match.
|
# ? Feb 18, 2024 22:50 |
|
Labbed Alisa for a week only to realize getting better with her didn't make her more fun to me. Now staying in one place as a big goofy bear, that's fun. Should've tried them way earlier. Less costume options means I won't spend all my time in dressup either! Still though... Fassbender from Assassin's Creed, and the horny woman from Baldur's Gate 3. ...can't stop! Customized for so long that a memory leak bombed my FPS. Attack on Princess fucked around with this message at 11:58 on Feb 19, 2024 |
# ? Feb 19, 2024 00:39 |
|
I'm going to steal and quote this whole post from the tekken reddit of Knee breaking down how he feels about every character right nowquote:Knee has uploaded a video where he talks about each character very briefly one at a time. I've translated his thoughts! Quick thoughts, I've been using fengs FC 4,1 a bit more so good to know its kinda cheap lol. Alisa being buffed is annoying, I've always disliked her in general, but shes one of eddys worst matchups because a lot of her poo poo randomly goes over lows compared to everyone else. Similarly I think King is overturned in general, but especially so since hes an annoying character. His balance was better in T7. In general I didn't realize how much characters heat smashes could be. Jacks bein 10 is crazy.
|
# ? Feb 19, 2024 01:10 |
|
Attack on Princess posted:Labbed Alisa for a week only to realize getting better with her didn't make her more fun to me. This is where I'm at with Shaheen the last three days. I like the style of doing a lot of chip damage and deleting the recoverable hp with bf2 and the flippy slidey combos (and surfing dudes) but... his combo strings are tricky for the high damage options and he's lacking combo damage outside of the super execution heavy combos. maybe I'm just spoiled by the easy absurd damage combos of the bears but idk. My internet's been fucky today so I haven't played much ranked so I've just been getting a feel for him. his uf+1 is absurdly good and his mixups from crouch and snake step really seem to catch people (because you never see shaheen) so I'm torn if I'm gonna keep him as a second to kuma or try paul shaheen is solid though he'll just take me a lot more practice to get consistent with Revins fucked around with this message at 01:19 on Feb 19, 2024 |
# ? Feb 19, 2024 01:15 |
|
Shaheen's second heat smash out of snake step coming out as* a low is also absurdly good, as is his charge move which I need to get better at but its -13 on block and breaks guard if in heat
Revins fucked around with this message at 01:26 on Feb 19, 2024 |
# ? Feb 19, 2024 01:23 |
|
I often find the characters who are cool to me end up considered low tier so Zafina and I can keep on crapping up mid orange
|
# ? Feb 19, 2024 02:53 |
|
Me and Nina being mid orange must mean I'm extremely good since she's so difficult to play
|
# ? Feb 19, 2024 03:14 |
|
Revins posted:Shaheen's second heat smash out of snake step coming out as* a low is also absurdly good, as is his charge move which I need to get better at but its -13 on block and breaks guard if in heat fun thing to do: if you land a heat engager, use the run to charge the move. you get a free fb2 from the guard break. if they duck next time, mix it up with a launcher.
|
# ? Feb 19, 2024 03:29 |
|
Seltzer posted:I'm going to steal and quote this whole post from the tekken reddit of Knee breaking down how he feels about every character right now When I first saw it was changed to a crouching move I though it would be worse, but it seems to accept the crouching state faster than I'm used to so you can just whip it out from standing pretty fast.
|
# ? Feb 19, 2024 04:02 |
|
Nice Van My Man posted:When I first saw it was changed to a crouching move I though it would be worse, but it seems to accept the crouching state faster than I'm used to so you can just whip it out from standing pretty fast. You can do it out of his qcf stance if you hold down at the end
|
# ? Feb 19, 2024 04:52 |
|
Seltzer posted:I'm going to steal and quote this whole post from the tekken reddit of Knee breaking down how he feels about every character right now What is this bugged wall combo please?
|
# ? Feb 19, 2024 05:49 |
|
Tortolia posted:I often find the characters who are cool to me end up considered low tier so Zafina and I can keep on crapping up mid orange lol yeah I guess I have snowflake syndrome but seeing her at 1% of the playerbase and Knee and Arslan making GBS threads on her makes me more likely to play her lol... SonicFox was playing her too but their latest video is a Jun one lol
|
# ? Feb 19, 2024 08:34 |
|
Day 5 of EWGF training, and it's starting to come together. Starting to get a real feel for "I really want an electric" vs "eh either one is fine" so I've been pulling it off in training mode and matches far more consistently today. Managed to frame trap and whiff punish with it too! Really grateful for everyone's tips and suggestions. After a few more days I hope I'll be able to weave it in between dashes and sidesteps, and hopefully one day maybe do that multi-crouch dash consecutively thing if it's possible with Reina
|
# ? Feb 19, 2024 14:09 |
|
CharlieFoxtrot posted:lol yeah I guess I have snowflake syndrome but seeing her at 1% of the playerbase and Knee and Arslan making GBS threads on her makes me more likely to play her lol... SonicFox was playing her too but their latest video is a Jun one lol I really don’t care much and I’m just joking about it ultimately, but outside of picking Nier for Granblue Rising because puppet character I have a knack for being attracted to the low tiers. It’s fine, not like I’m making a tournament run anytime soon over here.
|
# ? Feb 19, 2024 14:10 |
|
meanwhile my boy shaheen has a genuinely great kit, nobody would consider him low tier, he's just got all the personality of a kitchen sponge so nobody else plays him. i didn't even run into people who know how to punish the slide until red ranks and even there it's spotty.
|
# ? Feb 19, 2024 17:05 |
|
Minor salt. Heat and chip is too strong and they gave everyone too many armored moves and good armored moves. Having one armored move with average properties was a fine balance, now there are too many good armored moves that cover too many situations to blow through strings or characters in stance. I wish it were back to one per character. Overall tekken 8 is great and fun but I prefer tekken 7's system as it stands rn with only rage and RA/RD. Hopefully things get amended and toned down down the line. I dont even know if Hwoarang is better than t7 hwoarang but his new armored moves and chip potential in heat are disgusting, unfun to play against (more than t7 Hwo whos already not the most fun to play against) and kinda captures everything I hate about t8 rn. King comes in seconds CH throws now being a thing (why) and tracking grabs (why).
Seltzer fucked around with this message at 23:59 on Feb 19, 2024 |
# ? Feb 19, 2024 23:56 |
|
|
# ? May 24, 2024 23:01 |
|
Oh yeah BS put out his Hwo primer vid yesterday so you can witness the filth here https://www.youtube.com/watch?v=pAC7gTfqVhU
|
# ? Feb 19, 2024 23:58 |