|
ToxicFrog posted:By "candy coloured pixels" do you mean the OG duke palette: Yup, checks out.
|
# ? Feb 20, 2024 00:50 |
|
|
# ? May 31, 2024 08:44 |
|
Nature made me a freak... between the sheets.
|
# ? Feb 20, 2024 03:11 |
|
|
# ? Feb 20, 2024 03:23 |
|
|
# ? Feb 20, 2024 03:35 |
|
Evilreaver posted:the hint is in the lower right I'm blind and also stupid, you got me
|
# ? Feb 20, 2024 04:02 |
|
|
# ? Feb 20, 2024 05:52 |
if i was falling to my death after being defeated by the hero of the film, i would at least use the gun in my hand to pop off a few futiles shots. modern audiences demand this insane comitment to senseless destruction.
|
|
# ? Feb 20, 2024 07:05 |
|
Hey they had one commercial https://www.youtube.com/watch?v=GGCFEoYmgL4
|
# ? Feb 20, 2024 07:48 |
|
Seems like they're getting into viral marketing though
|
# ? Feb 20, 2024 08:04 |
|
https://www.youtube.com/watch?v=O6xpSrrAaXg
|
# ? Feb 20, 2024 13:25 |
|
Err.... missed a page. Cognitive Behavioral Morbing.
|
# ? Feb 20, 2024 14:18 |
|
Never heard of them. Maybe a little more advertising wouldn't hurt.
|
# ? Feb 20, 2024 14:19 |
|
Once I morbed so hard I morbed out the drat window. That was not cognitive behavior.
|
# ? Feb 20, 2024 14:21 |
Lobok posted:Never heard of them. Maybe a little more advertising wouldn't hurt. They're an irresistible and ubiquitous tool of Big Waiting Room
|
|
# ? Feb 20, 2024 14:24 |
|
cult_hero posted:It's already been litigated that the X-men are mutants, not humans. lmfao. Court went full magneto
|
# ? Feb 20, 2024 14:38 |
|
|
# ? Feb 20, 2024 15:52 |
|
|
# ? Feb 20, 2024 16:11 |
|
What, no link to the song / video? https://youtu.be/8HqLysSnnlQ?si=4E-NfoljAFYnJIng
|
# ? Feb 20, 2024 16:19 |
|
That's a blast from the past; I remember playing AD&D2 back in the day with a GM who had a very "let's just gently caress around randomly" attitude and at one point he gave the party a DOMT to see what would happen. Unsurprisingly, it ended badly for everyone involved. Out of curiosity, I grabbed a deck of cards to see what happens to the bard, and got "gain 50 random gems, gain 50k XP and a random beneficial magical item, charisma set to 18 if less and get a small keep of your very own, and then lose all your poo poo and get magically imprisoned somewhere else". I like to think that from the point of the view of the rest of the party, this looks like the bard drawing five cards and then exploding in a shower of treasure.
|
# ? Feb 20, 2024 16:24 |
|
I love that people post memes like this as if it's a relatable and unavoidable part of the RPG experience when basically every system except the only one they make memes about figured out a way to stop it from happening.
|
# ? Feb 20, 2024 16:44 |
|
I don't play RPGs, how do they stop it?
|
# ? Feb 20, 2024 16:46 |
|
Milo and POTUS posted:I don't play RPGs, how do they stop it? they use dice that are all 20s
|
# ? Feb 20, 2024 16:47 |
|
hawowanlawow posted:they use dice that are all 20s Ah yes, I rolled another unnatural 20
|
# ? Feb 20, 2024 16:53 |
|
Whybird posted:I love that people post memes like this as if it's a relatable and unavoidable part of the RPG experience when basically every system except the only one they make memes about figured out a way to stop it from happening. Nah, you can't really blame that on D&D. The problem is more that a lot of people/groups have more fun when they succeed on a roll. Failure should be just as much fun as success, but that requires a different mindset from both the players and DM. Getting caught by the guards because you failed a skill check isn't a bad thing. It's part of the story and an opportunity for a cool and fun chase scene or interesting combat or whatever else you can come up with.
|
# ? Feb 20, 2024 17:01 |
Quick someone post the meme about the system where outcomes like that are unrelatable and avoidable
|
|
# ? Feb 20, 2024 17:02 |
|
Milo and POTUS posted:I don't play RPGs, how do they stop it? So firstly D&D uses D20's which are insanely swingy dice compared to a dice pool(giving you less extreme, more reliable results, clustered near the middle of the potential results in a bell curve) or just, simply, smaller dice, which can vary less. Secondly, many(if not most) modern non-D&D systems have some sort of metacurrency(fate points, fabula points, edge, whatever) that you can spend for a reroll, a guaranteed success, some sort of bonus, etc. Hell, even Baldur's Gate 3, the first big-name D&D game in a long time, implemented this with its inspiration mechanic allowing you to buy rerolls. But from the first to the latest edition, by-the-books D&D has nothing like this. But also as Taeke said it's also a lot down to the GM. A good GM can make a failure exciting or interesting, and a good GM does not call for a roll when the result is just "nothing happens" or "nothing interesting happens." You call for a roll when there's some sort of dramatic tension or the story might go down a different path if the roll fails vs when it succeeds. A bad GM just says "you miss" when you flub your roll to hit the bad guy, a good GM narrates how your swing or shot goes wide, does a bunch of damage to the decor, maybe forces your opponent to fall back not to get hit, gives a feeling that you still did something, rather than simply sitting out the round.
|
# ? Feb 20, 2024 17:07 |
I have made a magic item to oppose the Deck of Many Things. I call it the Deck of One Thing (and that thing is Fireball cast at your face) It looks exactly like the Deck of Many Things and only by identifying it and passing an arcana check will you be able to tell the difference
|
|
# ? Feb 20, 2024 17:10 |
|
PurpleXVI posted:But also as Taeke said it's also a lot down to the GM. A good GM can make a failure exciting or interesting, and a good GM does not call for a roll when the result is just "nothing happens" or "nothing interesting happens." You call for a roll when there's some sort of dramatic tension or the story might go down a different path if the roll fails vs when it succeeds. A bad GM just says "you miss" when you flub your roll to hit the bad guy, a good GM narrates how your swing or shot goes wide, does a bunch of damage to the decor, maybe forces your opponent to fall back not to get hit, gives a feeling that you still did something, rather than simply sitting out the round. I really really hated dice roll based rpgs until I played Disco Elysium and failed rolls made my organs fold in on themselves cringing
|
# ? Feb 20, 2024 17:12 |
PurpleXVI posted:Secondly, many(if not most) modern non-D&D systems have some sort of metacurrency(fate points, fabula points, edge, whatever) that you can spend for a reroll, a guaranteed success, some sort of bonus, etc. Hell, even Baldur's Gate 3, the first big-name D&D game in a long time, implemented this with its inspiration mechanic allowing you to buy rerolls. But from the first to the latest edition, by-the-books D&D has nothing like this.
|
|
# ? Feb 20, 2024 17:19 |
FFT posted:The Inspiration mechanic was not invented by the team that made BG3. It's directly pulled from the default mechanic of the same name in fifth edition. I was about to say Although i think in bg3 you can stockpile it
|
|
# ? Feb 20, 2024 17:23 |
|
I interpreted PurpleXVI as meaning the "buy reroll" part of inspiration being what BG3 added, rather than the concept itself. In non-BG3-D&D, inspiration gives you advantage, which is certainly one more roll, but not nearly as powerful impactful as getting to reroll after the fact.
|
# ? Feb 20, 2024 17:30 |
|
|
# ? Feb 20, 2024 17:49 |
|
PurpleXVI posted:But also as Taeke said it's also a lot down to the GM. A good GM can make a failure exciting or interesting, and a good GM does not call for a roll when the result is just "nothing happens" or "nothing interesting happens." You can't actually do this all the time. If the players are inspecting a room that I know has nothing in it, and I just handwave it "there's nothing here", then the players will eventually be conditioned to know that only rooms they inspect that have things of interest in them are the ones I'm going to ask for rolls for. Which is a meta knowledge that that is going to effect their perception of the game no matter what. This reduces the tension in investigating things, or trying to suss out what's going on. So there are some rolls I always treat as ones that have consequences for failure, even if they don't. The alternative is worse. Of course this also works for just skipping all investigating type rolls as well. If there is no opportunity to fail to find some extra info or whatever, it reduces the tension. Of course the other way to do it is to roll for the party. Which for some games I do. Depending on the skill anyway, things like investigation or stealth or perception are the ones I do it if I do it all. But when I do it that way, I'm also just making fake rolls to myself all the time so they don't know there's something that needs rolling.
|
# ? Feb 20, 2024 17:52 |
|
Phosphine posted:I interpreted PurpleXVI as meaning the "buy reroll" part of inspiration being what BG3 added, rather than the concept itself. As a DM, I allow Inspiration to be used as a reroll after the fact. House rules are the best rules!
|
# ? Feb 20, 2024 18:03 |
|
If a roll goes against my cool story that you so rudely interrupted with your inititive, well opposite day just started suck it luserz *gollum takes off on the updrafts with his loincloth wingsuit*
|
# ? Feb 20, 2024 18:09 |
|
If a GM is being a jerk making me roll for stuff then I'm gonna do a Dex roll before I use their bathroom and I am not spec'd for range attacks.
|
# ? Feb 20, 2024 18:24 |
|
ew gross
|
# ? Feb 20, 2024 18:31 |
|
CainFortea posted:You can't actually do this all the time. You can absolutely do this all the time, there are systems built around it. They tend to force you to sacrifice the sense that the players are unravelling a mystery that the GM pre-wrote -- instead, the players and the GM discover the mystery together. So if you're trying to do a real-life murder mystery solver then sure, but if you're after an immersive, character-driven roleplaying experience then it's absolutely possible.
|
# ? Feb 20, 2024 18:34 |
|
wizard mastered again
|
# ? Feb 20, 2024 19:00 |
|
|
# ? May 31, 2024 08:44 |
|
It's also possible to have less binary win/lose rolls. For instance, the players enter the scene of the murder and poke around looking for the murder weapon. The roll is not whether they find it or not, it's how soon they find it and what happens while they find it. There may be a timer in the back determining when John Murderman kills his next victim, if they spend a lot of time poking around unsuccessfully, he might get to kill more things. Or perhaps the roll is not whether they find the murder weapon, but whether they also spot the rigged shotgun trap set near it or one of them gets a leg full of buckshot. Or perhaps they find the weapon, but a bad roll means one of them clumsily erases some bloody footprints along the way they could have served as additional clues.
|
# ? Feb 20, 2024 19:01 |