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Yeah I find it easier to aim ADS vs third-person, personally. Makes it much more obvious when my Helldiver is getting shunted and my aim is "off".
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# ? Feb 21, 2024 18:03 |
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# ? May 24, 2024 08:43 |
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I put a gatling sentry right in front of an emerging nest, and a pubbie looked at it and called down a barrage right on top of it.
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# ? Feb 21, 2024 18:03 |
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Legit Businessman posted:Excellent post/username combo The diligence is trash. The railgun is still powerful when aiming in third-person. How many different ways do I have to stipulate that? Also it's a support weapon with extremely high damage and armor pen. Those two weapons are not the same. Typical Pubbie fucked around with this message at 18:12 on Feb 21, 2024 |
# ? Feb 21, 2024 18:07 |
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My own enjoyment of the AMR against bots but not bugs probably has to do with the fact my two favorite suit perks are Engineer and Fortified, the ones that have better recoil crouched. (And that I was using when the counter sniper was a loving letdown, even after starting to get more mileage out of the basic marksman) I expect saying gently caress it and mashing the trigger for my double taps, would not be rewarded as often using the popular light scout suits. But yeah, bots have way more things where "Shoot them in the front, or their fat weak spot" is actually rewarded with an AMR, compared to wacky turnspeeds that even a hulk can remember is a thing it can do being far more of a bastard with the bugs if you don't have explosives or a railgun. Along with pacing issues of "suddenly 2-3 dropships" vs "breach automatically triggered 20 feet from the objective computer, enjoy it happening two more times"
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# ? Feb 21, 2024 18:09 |
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Typical Pubbie posted:The diligence is trash. Diligence is great against most rank and file bots other than the chainsaw bastards, and those guys just get a railgun to the dick. Breaker is obviously better close in and against bugs in general, but the rifle is great at quickly popping all the foot soldiers that call in dropships.
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# ? Feb 21, 2024 18:13 |
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I tend to prefer first person shooter perspectives, but if the game has me playing third person I prefer to stay third person with aiming, can be a little disorienting to have your view swap from over the shoulder to the scope, it helps that this game is very cinematic though as you dive backwards onto your back to blast the bug that was about to eat you. The Anti material rifle I used for the daily medals was pretty effective though I will say. Ra Ra Rasputin fucked around with this message at 18:17 on Feb 21, 2024 |
# ? Feb 21, 2024 18:15 |
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I'm super stoked for the success of the game but man does it suck to wait an hour for a spot and ...not get it.
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# ? Feb 21, 2024 18:15 |
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The matchmaking being back up and running has made this soooooo much more fun than running solos while my friends save for the game, holy poo poo.
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# ? Feb 21, 2024 18:22 |
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also I don't like the breaker as much as the manual reload shotgun ngl
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# ? Feb 21, 2024 18:24 |
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I'm not a huge fan of the Breaker either, but I mostly just don't like that playstyle even though the game kinda demands it in some situations. Hoping to have the Slugger unlocked today to try it out.
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# ? Feb 21, 2024 18:26 |
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Nuebot posted:You don't unlock railgun until level 20, by hard to challenging difficulty I've had to fight off multiple titans at once and there's just a perpetual three to five chargers around at all times. There are still lots of strategies for dealing with chargers, the playerbase has just gravitated towards Railguns because you don't need any support to handle most large targets with it, and in a game where you might be playing with somewhat-unreliable pubbies and even-more-unreliable matchmaking it feels bad to rely on them and have them fall through (or not be able to join, or drop mid-game, etc.). Flamethrowers can kill chargers pretty handily without needing to rely on any sort of armor break to do so, you just need to be good at bullfighting them. The advantage to the flamethrower is that unlike the Railgun, it is just as happy mulching through chaff as it is melting a charger and is great at area-denial, but the lack of range makes it a deathtrap against spewers and bile titans. The basic bitch minefield absolutely fucks up chargers hilariously quickly, and honestly might be the best stratagem for handling multiple chargers at once. The problem is, mines are just as dangerous to you and your teammates and most pubbie players are horrendous at placing minefields effectively (yes, please throw a minefield down in the middle of that hive/outpost, I'm sure it won't cause any issues for us trying to retrieve samples). EATs are a terrific option as well. You can kill a charger with an EAT arguably faster than you can with a railgun (one EAT shot will blow off the leg armor as opposed to two railgun shots), but it doesn't scale as well when multiple chargers are in play thanks to only having two shots per drop (although the cooldown timer on that drop is very short, it doesn't play well with prolonged engagements). EATs (and by extension the recoilless) are much more team-friendly weapons by comparison to the railgun. On a hit, both weapons will - in a single shot - blow off way more armor on a large target that exposes big weakpoints for your teammates to shoot than the railgun does. Someone also mentioned earlier that even the humble AMR does work against chargers, too. While it can't break leg armor on its own, if you can bullfight a charger it's still quite effective when you magdump the AMR into its rear end and unlike the autocannon you do not need to sit still when reloading the AMR (which is a godsend against a charger). Needless to say - even compared to the Autocannon and the Railgun - not all of the weapons are garbage. What is garbage is a meta mindset that closes off your brain to other, viable strategies because you've willingly blinded yourself to them. You and I both know you're better than that. Even the Autocannon and the Railgun have some pretty substantial drawbacks - the Autocannon takes up a backpack slot, requires you to reload standing in place, and doesn't actually help the team break heavy armor to expose weaknesses. The Railgun has limited ammo, so it's not something you want to use to help clear out chaff. Additionally, it's not a one-shot solution for armor breaks - it needs to hit the same spot multiple times before getting a break, which its limited ammo supply works against. Also, if you're trying to get as much damage as you can out of it you run the risk of blowing up both yourself and the weapon. Finally, it has a fairly substantial cooldown timer - so if you overcharge it and blow it up you are poo poo out of luck if it's not ready for redeployment, whereas no other weapon gets destroyed even if you should blow yourself up with it (so you can always recollect it upon redeployment).
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# ? Feb 21, 2024 18:26 |
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Typical Pubbie posted:In my experience, weapons that require the user to ADS and engage targets at long range all suck. Nah, long range fire can absolutely be great in this game. For example, you get into a ruckus. Two of you run off, especially through a narrow cut in the terrain if there happens to be one nearby. The other two keep a slow fighting withdraw. once the other two who are hittin da bricks gets a 100+m away, you tell the other two to just run right past you. Now you've got all the enemies coming straight for the two who are laying prone and blow everything the gently caress up at long range. AC and AMR are great in this roll. By the time they get up to you, everyone's set and ready to finish off whatever heavies the long range couldn't take care of.
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# ? Feb 21, 2024 18:29 |
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Bandire posted:I'm not a huge fan of the Breaker either, but I mostly just don't like that playstyle even though the game kinda demands it in some situations. Hoping to have the Slugger unlocked today to try it out. Slugger users I know def enjoy it
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# ? Feb 21, 2024 18:30 |
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Matchmaking works pretty well now but crashes are becoming a real frustration. Like 2 of last 6 matches ended because of a network disconnect/crash
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# ? Feb 21, 2024 18:46 |
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Typical Pubbie posted:In my experience, weapons that require the user to ADS and engage targets at long range all suck. I think it depends on the biome. On desert planets/rocky moons you have much farther sightlines and there's usually a lot less cover over open spaces. It's much easier to scout patrols and pick off the important targets quickly. Versus in the jungle/forest planets you usually have dense foliage keeping you from seeing entire patrols at once, and it's a lot easier for things to sneak up on you at close range
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# ? Feb 21, 2024 18:46 |
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Slugger is very good, it's basically the antipode to the Breaker - it's very good at the mid size bugs, and crappy against the smaller ones Also long range since it's not a cod shotgun, you can snipe poo poo at long range with it e: it's alright against the bots but I think I still prefer the marksman there, being able to surgically remove the loving flare dorks and take down outposts quickly and quietly at range saves a lot of grief. getting into a close range scrap with the bots is a great way to get three dropships two hulks and two tanks on you while you're distracted by robo chainsaw mans victrix fucked around with this message at 18:51 on Feb 21, 2024 |
# ? Feb 21, 2024 18:47 |
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Nuebot posted:You don't unlock railgun until level 20, by hard to challenging difficulty I've had to fight off multiple titans at once and there's just a perpetual three to five chargers around at all times. If you have the AC, stick with it. For Chargers, side step or let em charge into a rock, and then put some rounds in the underside of the tail, it'll fall off and the charger bleeds to death. Slap in a new magazine and repeat. The back of each leg can also be hit with AC and it should only take 2 shots on the same leg to either kill it outright or to be able to finish it with small arms. That being said don't discount the EAT still - it can be really handy to just be able to sprint by a pod while kiting, pick up a rocket, and blast open some charger legs so you can remove them fast, and then pick up your AC again.
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# ? Feb 21, 2024 18:49 |
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Recoilless being able to kill a bile titan in one shot and strip armor off a charger in one go makes it viable in my mind but the railgun is absolutely more versatile since it doesn't need a backpack slot.
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# ? Feb 21, 2024 18:56 |
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victrix posted:e: it's alright against the bots but I think I still prefer the marksman there, being able to surgically remove the loving flare dorks and take down outposts quickly and quietly at range saves a lot of grief. getting into a close range scrap with the bots is a great way to get three dropships two hulks and two tanks on you while you're distracted by robo chainsaw mans Hmm, couldn't you just drop an eagle strike on it and move on? Or shoot a support weapon at the bot factory?
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# ? Feb 21, 2024 18:57 |
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Also the slugger is an absolute tack driver at range and you can still single out the commisar bots with it.
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# ? Feb 21, 2024 18:59 |
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Anyone on PS5 having network issues? I had a game disconnect and now when I try to quick play again it alternates between searching for SOS beacons and establishing uplink, but never seems to connect with a match
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# ? Feb 21, 2024 19:00 |
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What is the support shotgun? Is that the slugger or something else?
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# ? Feb 21, 2024 19:00 |
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I always bring a shotgun and a MG at this point, sometimes AMR.
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# ? Feb 21, 2024 19:33 |
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Bring back the UAV Stratagem that lets us see where all the samples are, Arrowhead.
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# ? Feb 21, 2024 19:37 |
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I looted the arc rifle once when just messing around and really liked it but I'm going to assume once I can actually log on and get past level 5 that it becomes useless and consumes your number 3 slot that could go to other things?
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# ? Feb 21, 2024 19:40 |
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All the guns are good, don't listen to people trying to optimize the fun out of this game. At worst, a gun is only good situationally but still good.
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# ? Feb 21, 2024 19:45 |
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Arc has surprisingly decent range and perfect initial shot accuracy as far as I can tell, but the arcing part is really inconsistent and obviously it can also TK. That said, it was 2-shotting rocket devastators with headshots on suicidal and seemed to sometimes damage the bots inside walkers so... I imagine it would be substantially less useful on bug missions.
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# ? Feb 21, 2024 19:48 |
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lol I wish this game had an option to appear offline to friends, strangely. sometimes I just wanna play low key while being quiet and not listening to people, but if friends see me online I gotta get on voice lol
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# ? Feb 21, 2024 19:53 |
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hey mom its 420 posted:lol I wish this game had an option to appear offline to friends, strangely. sometimes I just wanna play low key while being quiet and not listening to people, but if friends see me online I gotta get on voice lol IDK about PS5, but on Steam you can go offline / invisible to friends.
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# ? Feb 21, 2024 19:55 |
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Agreed the Diligence vs bots is pretty good. It can one-tap most trash and two-tap Devastators with headshots. The Diligence Counter Sniper however is maybe the worst weapon I've ever used and gave me motion sickness. It has really good auto aim in TPS mode when prone tho.
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# ? Feb 21, 2024 19:58 |
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Best tip I've gotten so far has been "Remember: Freedom!"
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# ? Feb 21, 2024 20:00 |
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sushibandit posted:Arc has surprisingly decent range and perfect initial shot accuracy as far as I can tell, but the arcing part is really inconsistent and obviously it can also TK. That said, it was 2-shotting rocket devastators with headshots on suicidal and seemed to sometimes damage the bots inside walkers so... Arc becomes wildly powerful if all 4 people are running it. It takes about 12-16 shots to kill a charger, and with 4 people that takes about 2 seconds. Do with this information what you will.
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# ? Feb 21, 2024 20:01 |
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i love the autocannon but it's starting to seem like it falls off a lot on higher difficulties, doesn't do much to chargers and i feel like i might as well be tickling any huge enemy.
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# ? Feb 21, 2024 20:03 |
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CodfishCartographer posted:IDK about PS5, but on Steam you can go offline / invisible to friends.
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# ? Feb 21, 2024 20:04 |
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jokes posted:All the guns are good, don't listen to people trying to optimize the fun out of this game. At worst, a gun is only good situationally but still good. Saying a gun sucks isn't the same as telling someone how to play. Winning in this game is mainly down to picking fights carefully and deploying your stratagems effectively. Take whatever loadout you want.
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# ? Feb 21, 2024 20:08 |
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BeanpolePeckerwood posted:Also, I spent a good amount of time on my ship because gently caress everybody. https://x.com/Pilestedt/status/1760045411207709089?s=20 get nuked from orbit, dweebus
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# ? Feb 21, 2024 20:09 |
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Tom Tucker posted:Best tip I've gotten so far has been "Remember: Freedom!" My favorite has been "Are you aware there are tips on the loading screens?"
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# ? Feb 21, 2024 20:10 |
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i see, I thought if I appear offline on psn, the people who’ve added me in game as friends (as opposed to my psn friends) could still see me in the game. guess i was wrong
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# ? Feb 21, 2024 20:14 |
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is there a freedom and liberty button a la rock n stone from DRG?
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# ? Feb 21, 2024 20:19 |
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# ? May 24, 2024 08:43 |
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ZeusCannon posted:My favorite has been "Are you aware there are tips on the loading screens?" "Don't forget to take breaks...if you want everyone to think you're a coward!"
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# ? Feb 21, 2024 20:22 |